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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 36271 times)

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Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #160 on: March 24, 2022, 05:12:49 am »

Darxanadon 320x240@60

Release Date:
2 Feb, 2022

« Last Edit: March 24, 2022, 05:16:04 am by Rion »

rishooty

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Re: CRT Emudriver - Non emulated compatible games
« Reply #161 on: March 26, 2022, 02:49:42 pm »
Maybe nobody has asked this because itís either a pain or actually impossible, but are there any ways to get games like this to work with super resolutions at all?

I switched to a much smaller think center m93p when I got tired of windows on an htpc and realized batocera, with its non amd support, was a thing. I sorta figured: ohh real ramdacs and real vga, it must work right? Nope, it needs about 8mhz pixel clock minimum which I didnít account for.

Worst case scenario Iíll just run the games at 480i though. Mainly interested in things like deltarune or Mario 64 pc, which would basically need 2560x240 or similar.

I just find it hard to believe with wine and Linuxís crazy flexibility there isnít some way to force 1:1 scaling ala something like dgvoodoo.

totozero

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Re: CRT Emudriver - Non emulated compatible games
« Reply #162 on: March 26, 2022, 05:42:32 pm »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60
« Last Edit: March 26, 2022, 05:48:20 pm by totozero »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #163 on: March 27, 2022, 08:16:09 am »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60

Ohh Andro Dunos II looks slick!

Wild Dogs 426x240@60
It's actually the Demo because it's not released yet but looks super nice on a CRT.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #164 on: March 30, 2022, 06:42:18 pm »

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #165 on: April 13, 2022, 12:46:02 pm »
Cursed Castilla EX               288x224@60

First of all thanks to everyone who collaborates with this useful post.

My tests with Maldita Castilla EX, with the quoted resolution, is that they produce tearing. But I have found that reducing the vertical resolution to 220 works perfectly, without tearing:

Cursed Castilla EX 288x220@60  (mode 2)
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #166 on: May 16, 2022, 03:51:11 am »

Frank_Esp

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Re: CRT Emudriver - Non emulated compatible games
« Reply #167 on: May 26, 2022, 06:28:57 am »
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

I meant (and wrote) EX version.
« Last Edit: May 26, 2022, 06:35:08 am by Frank_Esp »

Chebby

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Re: CRT Emudriver - Non emulated compatible games
« Reply #168 on: June 12, 2022, 07:11:56 am »
DONUT DODO


320x256
@60 if possible

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #169 on: June 12, 2022, 09:53:15 am »
Belle Boomerang
427x240@60

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #170 on: June 24, 2022, 10:05:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.

raidoxin

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Re: CRT Emudriver - Non emulated compatible games
« Reply #171 on: June 25, 2022, 12:52:50 am »
Not sure how many people will need this but if you have 2 graphics cards with one dedicated to CRT Emudriver with a CRT monitor and the other for more modern stuff with non-CRT monitors, Shredder's revenge freaks out if you run it from the Emudriver card and is the wrong resolution if you run it from the other card (appears blurry). A fix for this is to use Special K.
1. Open game injected with special K from your modern/non emudriver card on your non-CRT display,
2. force max resolution to 480 x 270 in the special k menu,
3. alt enter to window it and move it to the CRT monitor,
4. while still windowed go to the settings and select fullscreen

kanjieater

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Re: CRT Emudriver - Non emulated compatible games
« Reply #172 on: June 25, 2022, 06:20:23 pm »
As promised, here's my list of games so far that I've found to be compatible.  I'll try not to include any others that have been noted here but aren't in the gsheet yet, but I may miss some.  Also please let me know if any of these are incorrect, I'll be happy to test out other settings but these are what I found worked for me.  I'll also try to note any special instructions as well.

Ape Out 432x240 - This one will work, but takes some messing around in the menu to get it to render properly.  Not sure how to fix it yet, but you can get it functioning.
Annalyn 640x480 - I saw somewhere that this would run at a lower res, but I couldn't get it working.
Carrion 640x480
Hammerwatch 480x270
Legend of Dungeon 640x480
Loop Hero 640x480
Luftrausers 640x480
Master Spy 320x240
Noita 640x480
Nongunz 576x320
Papers Please 570x320
Pixel Shinobi Nine Demons of Mamoru 640x480
Rashlander 320x240
Slain! Back From Hell 576 x 320
Streets of Rogue 640x480
The Messenger 576x320
Valfaris 640x480
Volgarr the Viking 640x480
Whoa Dave 480x288

All of mine are running at 120hz generally because I'm on a pc crt, so use your own refresh rates and/or adjust accordingly.
1.
How did you get Loop Hero running at 640x480 when the game outputs 2x it's "native" resolution of 640◊360? Is there a way to run it at less than it's minimum of 1280◊720. Source:
https://www.reddit.com/r/LoopHero/comments/rldc4g/resolutionar_change/

2.
I'm also having issues getting switchres standalone to run on windows with a path with spaces in it:

Code: [Select]
set fullpath=%~dp0
echo fullpath
A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l "%fullpath%Loop Hero.exe" --display "Generic PnP Monitor" -f 640x480@60

EDIT: Via Discord: you either have to quote the spaced parts separately, or escape spaces with a caret
so A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\"Loop Hero"\"Loop Hero.exe" or A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\Loop^ Hero\Loop^ Hero.exe


3. Is there a newer standalone windows binaries version than the one calamity linked to on the second page of this thread? EDIT: See my next post for updated binaries

Thank you  :notworthy:
« Last Edit: June 26, 2022, 09:30:00 pm by kanjieater »

kanjieater

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Re: CRT Emudriver - Non emulated compatible games
« Reply #173 on: June 26, 2022, 08:20:04 am »
Latest version of standalone switchres windows binaries from Calamity via Discord

phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #174 on: June 26, 2022, 09:29:21 am »
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

Recapnation

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Re: CRT Emudriver - Non emulated compatible games
« Reply #175 on: June 26, 2022, 04:46:44 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz,

Gotta be 25-kHz CRTs. 31-kHz ones sometimes do the job as well. Modifying the original (intended) vertical refresh is never a good idea.





Quote
Latest version of standalone switchres windows binaries from Calamity via Discord

Thanks for that. (Too bad, reading that Calamity found a place in that ---steaming pile of meadow muffin---, though!)




Quote
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

Main graphics are designed at 640 * 360, but there's no homogeneity:








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #176 on: June 26, 2022, 05:57:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.


For TMNT try 432x240@60