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CRT Emudriver - Non emulated compatible games

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psakhis:
Dead Cells runs at 704x480@60 in my cab. At 640x480 i have freq problems.

Runs smooth and great music, but i prefer progressive resolutions.

Foxhole:

--- Quote from: Substring on February 12, 2020, 04:55:10 am ---Anyone tried Dead Cells on a CRT ?

--- End quote ---
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.

psakhis:

--- Quote from: Foxhole on February 12, 2020, 07:32:33 am ---
--- Quote from: Substring on February 12, 2020, 04:55:10 am ---Anyone tried Dead Cells on a CRT ?

--- End quote ---
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.

--- End quote ---
Axiom verge at 480x270 runs pixel perfect..of course 60hz is better but only it's possible if you cropp vertical resolution at 240p. I tested several times and i prefer pixel perfect, may be for living in a PAL region  :'(

Foxhole:
"Shovel Knight" runs on 400x240, though i think it may require manual modification to its scaling multiplier:

--- Code: ---Set a custom screen size scaling modifier to achieve pixel-perfect scaling
Go to the configuration files location.
Open render.bin with your preferred text editor.
Change screenSizeMultiplier= into the desired value. Listed below are some examples of the highest values possible to retain pixel-perfect scaling for the specified display resolutions:
1366x768: X3F60E3E4, 300% scale
1920x1080: X3F555550, 400% scale
2560x1440: X3F700000, 600% scale
3840x2160: X3F555550, 900% scale
Save and close the file.
Notes

 This solution does add black borders around the game to maintain the pixel-perfect scaling. Changing the in-game Screen Scale option will reset the custom value.
 You can also calculate the desired value yourself:
As an example: for 1920x1080, 400 pixels width goes into this resolution 4.8 times, so we want 4x (400%) scaling to retain the highest possible pixel-perfect size, so 1600 pixels. 1600/1920 ≈ 0.833 (83.3% scale from the resolution selected in-game). Convert this value into IEEE-754 with this[url]https://www.h-schmidt.net/FloatConverter/IEEE754.html[/url], and you get 0x3f555555, which is used as the value.

--- End code ---
I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.

psakhis:

--- Quote from: Foxhole on February 12, 2020, 11:30:09 am ---I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.

--- End quote ---
Absolutly perfect  :applaud:

Another one is VVVVVV at 320x240@60, it's amazing game and fantastic C64 loading style

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