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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 68759 times)

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psakhis

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CRT Emudriver - Non emulated compatible games
« on: February 11, 2020, 04:01:11 am »
I purpose new topic about CRT Emudriver compatible and non emulated games at low freqs (240p imho).

spreadsheet for details https://docs.google.com/spreadsheets/d/1eGSNY9gH6ouodEWYMolqNRs4apEyNhq5/edit?usp=sharing&ouid=117268687483151701661&rtpof=true&sd=true

You need to change desktop resolution or switchres by @Calamity , for example: call switchres_main.exe -s 320 240 60 -l game.exe

Best settings :

1001 Spikes                      320x240@60
Aggelos                          426x240@60
Alltynex Second                  640x480@60i
Aarmortale                       400x240@60
Axiom Verge:                     480x270@50  (@60 prefered if possible)
Balls of Steel                   640x480@60i (enable aero for vsync)
Beekyr                           854x480@60i (4:3 from 16:9)
Biolab Wars                      456x256@55  (@60 prefered if possible)
Bit Blaster XL                   320x240@60
Blasphemous                      854x480@60i (4:3 from 16:9)
Blaster Master Zero              400x240@60
Blaster Master Zero 2            426x240@60  (fullscreen windowed borderless)
Blazing Chrome                   426x240@60
Bloodstained                     400x240@60  (fullscreen windowed borderless)
Bloodstained 2                   426x240@60  (fullscreen windowed borderless)
Bouncing Hero                    384x480@60i
Braid                            854x480@60i (4:3 from 16:9)
BroForce                         480x270@50  (enable aero for vsync, @60 prefered if possible)
Cursed Castilla EX               288x224@60  (mode 2 or 256x224 for Cursed Castilla cabinet version)
Cathedral                        480x270@50  (@60 prefered if possible)
Celeste                          320x180@60
Chasm                            384x216@60
Cho Ren Sha (Win port)           640x480@60i
Crawl                            320x240@60i
Crimzon Clover (Win port)        352x240@60
Cupahead                         426x240@60
The Curse of Issyos              320x240@60
Dead Cells                       854x480@60i (4:3 from 16:9)
Devil Engine                     854x480@60i (4:3 from 16:9)
Dondonpachi 1.5 (Win port)       640x480@60i
Downwell                         380x284@60
Drawn Down Abyss                 384x216@60  (enable aero for vsync)
Duck Game                        426x240@60
Environmental Station Alpha      320x256@55  (@60 prefered if possible)  Not sure at all
Extrem Exorcism                  360x240@60
Fez                              480x272@60
Fidel Dungeon Rescue             640x480@60i
Fight'n Rage                     360x200@60
Fire Arrow Plus                  240x240@60
Fox'n Forests                    384x216@60
Freedom Planet                   426x240@60
Galaxy Warfighter                426x240@60
Gato Roboto                      426x240@60
Gaurodan                         320x240@60
ghoulboy                         384x216@60
Gladium                          426x240@60
Gravitus                         460x200@60  (enable aero for vsync)
Graze Counter                    426x240@60
Guacamele 2                      854x480@60i (4:3 from 16:9)
Gun Crazy                        384x216@60
Gunman Clive                     426x240@60
Gunman Clive 2                   426x240@60
Haxor                            320x240@60
Iconoclasts                      854x480@60i (4:3 from 16:9)
Infinos Gaiden                   320x240@60
Iwanaga                          320x240@60
Jackquest                        384x216@60
Jamestown                        512x480@60i (fullscreen stretch)
Jumpgrid                         400x240@60
Kaiju Big Battle                 320x240@60
Katana Zero                      854x480@60i (4:3 from 16:9)
Kingdom New Lands                384x216@60
Kirisame Blade                   320x240@60
Kirisame Blade 2                 320x240@60
Knytt                            854x480@60i (4:3 from 16:9)
Levelhead                        854x480@60i (640x480@60i it's good to)
Limbo                            640x480@60i (replace 39 8E E3 3F to AB AA AA 3F in limbo.exe for 4:3, settings.txt for height=480)
Mekabolt                         320x240@60  (alt+enter for fullscreen)
Mercenary Kings                  480x270@50  (@60 prefered if possible)
Metaloid: Origins                384x216@60
Mighty Gunvolt                   320x240@60  (change resolution in game, two buttons press)
Mighty Gunvolt Burst             426x240@60  (fullscreen windowed borderless)
Momodora                         320x240@60
Momodora III                     320x240@60 
Monolith                         464@272@50  (464x290@60 native, analog gamepad recomended)
Mortal Kombat Trilogy (Win port) 320x240@60  (Mktrilw.exe)
Nidhogg                          320x240@60
Nova-111                         854x480@60i (4:3 from 16:9)
Nuclear Throne                   320x240@60  (analog gamepad recomended)
Odallus: the Dark Call           428x240@60
Omega Strike                     384x216@60
OneShot                          320x240@60
Oniken                           320x240@60 
Outbuddies                       426x240@60  (minium resolution, enable aero for vsync)
Penarium                         854x480@60i (4:3 from 16:9)
Pinball Arcade                   854x480@60i
Pinball Parlor                   640x480@60i
Quake (Win port)                 640x240@60  (glquake.exe -current)
Rayman Legends                   854x480@60i (4:3 from 16:9)
Reasonable Claustrophobia        320x240@60
Reflex                           640x480@60i
Retro Game Crunch                320x240@60
Reventure                        854x480@60i
Revolgear!                       320x240@60
Revolgear 2                      320x240@60  (16:9 pixel perfect better than 426x240 for 4:3)
Rikki & Vikki (Win port)         320x240@60
Risk System                      480x270@50  (@60 prefered if possible)
Rivals of Aether                 480x272@50  (@60 prefered if possible)
Rogue Legacy                     854x480@60i (4:3 from 16:9)
Satazius                         640x480@60i
Shantae: Risky's Revenge         256x192@60  (enable aero for vsync, some horizontal tearing)
Shovel Knight                    400x240@60  (see @Foxhole notes)
Shovel Knight Showdown           400x240@60  (see @Foxhole notes)
Shovel Knight Specter            400x240@60  (see @Foxhole notes)
Sine Mora                        640x240@60  (i prefer progressive vs interlaced)
Super Hydorah                    320x240@60
Skorpulac                        480x270@60  (@60 prefered if possible)
Sky Racket                       384x216@60  (enable aero for vsync)
Slayin                           640x240@60
Sonic Mania                      320x240@60  (modify settings.ini: pixWidth=1, fsWidth=320, fsHeight=240)
Space Moth DX                    320x240@60  (tate mode)
Spelunky                         426x240@60
Splasher                         426x240@60
Stamp Boy                        426x240@60  (how to disable scanlines?)
Stealth Bastard Deluxe           854x480@60i (4:3 from 16:9)
SteamWorld Dig 2                 854x480@60i (640x480i it's possible too)
Super Galaxy Squadron EX         426x240@60
Super House of Dead Ninjas       320x240@60
Super Mustache                   854x480@60i (640x480i it's possible too)
Super Star Path                  400x240@60
Super Time Force Ultra           426x240@60
The Mummy Demastered             426x240@60                       
Timberman                        426x240@60
Timespinner                      400x240@60 
Touhou 15 (Win port)             640x480@60i
Vacantark                        320x240@60
Völgarr the Viking               320x240@60
VVVVVV                           320x240@60
Wallachia: Reign of Dracula      854x480@60i (4:3 from 16:9)
Wild Guns Reloaded               426x240@60  (112%)
Xeodrifter                       400x240@60
Xydonia                          320x240@60
Zaccaria Pinball                 854x480@60i
Zenodyne R                       320x240@60
Zenohell                         320x240@60
ZeroRanger                       240x240@60 (480x320 tate mode)

Bot Vice                         320x180@60 426x240 for 4:3
Buster                           320x240@60 (enable aero for vsync)
Comet Striker                    480x270@50 (@60 prefered if possible)
Full Metal Sister Marilu         320x240@60
GalaX                            320x240@60 (fullscreen windowed borderless, no image on fullscreen??)  enable aero
Guardian of Paradise             320x240@60
Hakoniwa Explorer Plus           320x240@60 (fullscreen windowed borderless, fullscreen interlaced)  enable aero
Hane 2 Paradise                  320x240@60
Panzer Paladin                   320x200@60 (fullscreen windowed borderless, window 1x 320x180)
Tamiku                           320x240@60                       
Super Cyborg                     320x240@60 some tearing fullscreen exclusive mode
Sonic Ironstorm                  640x480@60
Streets of rage remake:          416x240@60 (testing with ver 5.2 with widescreen ON, BORDERLESS and enabled aero)
Hyper Dragon Ball Z:             320x240@60 (Mugen 1.1b OpenGL) Great game T2Z's

Cyber Shadow                     400x240@60
Binky's Trash Service            320x240@60 (F4 autohotkey for fullscreen)
Binary Star Infinty              320x240@60
Street Cleaner: the video game   400x240@60
Touhou Luna Nights               640x480@60

Tanuki Justice                   384x216@60 (enable aero for vsync)
Primal Light                     854x480@60i
Powerglove Reloaded              320x240@60
Tiger Claw                       320x240@60

Added (09/19/2021)

Axiom Verge 2                    432x240@60
Flynn Son of Crimson             480x270@50    (@60 prefered if possible)                                   
99 vidas                         432x240@60 427x240@60
Battle Axe                       400x224@60
Blaster Master Zero 3            432x244@60 (fullscreen windowed borderless)                             
Crazy Power Disc                 640x480@60i
Mugi Bost Bomber 2               640x480@60i
Go Morse Go                      320x240@60
Hunt Down                        432x240@60
Invisigun Heroes                 480x288@50   (@60 prefered if possible)                                   
Mighty Goose                     426x240@60
Petal Crash                      320x224@60
Pier Pressure                    352x240@60  (fullscreen windowed borderless)                             
Spirits Abyss                    512x288@50    (@60 prefered if possible)   
Undertale                        320x240@60
Arietta of Spirits               384x216@60

Added (25/02/2022)

AM2R                             320x240@60                                       
Annalynn                         288x224@60    tate (360x288@50, non tate it's good)
Beholgar                         426x240@60    pixel dancing                       
Paro Paro                        256x240@60                                       
Noitia                           640x480@60i   1.3Gb to much for me now             
Laserreimu                       320x240@60    "lr.exe 1" + altEnter               
Rise of the Third Power          426x240@60    1.Gb to much for me now             
Lucky x Ika Musume 3x            320x240@60    cluncky sf2  xD                     
Demon Burst                      256x256@55    @60 prefereed is possible           
Ape Out the fair play            432x240@60    some menu cornering                 
Infernax                         427x240@60                                       
Carrion                          640x480@60i   If progressive maybe…               
Hammerwatch                      480x270@50    @60 prefereed is possible           
Loop Hero                        640x480@60i                                     
Legend of dungeon mermai         640x480@60i                                     
Master Spy                       320x240@60    Disable WebGL rendering!             
Nongunz                          576x320@60i                                     
Papers Please                    570x320@60i                                     
Pixel Shinobi Nine Demonru       640x480@60i                                     
Rashlander                       320x240@60                                       
Slain! Back From Hell            576x320@60i                                     
Streets of Rogue                 640x480@60i                                     
The Messenger                    576x320@60i   >1,5Gb                               
Valfaris                         640x480@60i   16:9                                 
Whoa Dave                        480x288@50    @60 prefereed is possible           
Luftrausers                      640x480@60i                                     
Mutants from the deeps           256x224@60    F1 to toggle scanlines               
Abbaye des morts                 288x224@60                                       
Verminian Trap                   320x240@60                                       
Darkula                          320x240@60                                       
Shooterhouse                     320x240@60    Press f5 for correct size           
Actraiser Renaissance            854x480@60i   >4Gb                                 
Dire Vengeance                   854x480@60i   >1Gb                                 
They Always Run                  854x480@60i   >3Gb                                 
Okinawa Rush                     426x240@60                                       
Viviette                         384x216@60                                       
Evil Tonight                     384x216@60                                       


Not in my cabinet:

Ghoulboy                         384x216@60 
KOF XIII                         640x360@60 
Reventure                        854x480@60i
OneShot                          320x240@60 
Outbuddies                       426x240@60 
Wunderling                       854x480@60i
Raging Justice                   854x480@60i
Curses'n'Chaos                   480x288@50 
Crypt of the Necrodancer         480x288@60 
Door Kickers                     320x240@60 
Enter the Gungeon                480x288@60 
Golden Force                     384x272@60 
Guardian Sphere                  512x288@60 
Hyper Light Difter               480x288@60 
Kinnikuman Muscle Fight          320x240@60 
Mother Russia Bleeds             480x272@60 
Nidhogg 2                        528x288@60 
Potion Party                     384x240@60 
Retrocity Rampage                320x240@60 
Rivercity Girls                  480x272@60 
Roof Rage                        528x288@60 
Savage Halloween                 456x256@60 
Scourge Bringer                  480x288@60 
Shakedown Hawaii                 320x240@60 
Sparklite                        512x288@60 
Towerfall Ascension              320x240@60 
Tower 57                         480x288@60 
Wargroove                        432x240@60 
Wizard of Legend                 480x288@60 
Mayhem Brawler                   854x480@60i
Beholgar                         426x240@60 
Noitia                           640x480@60i
Rise of the Third Power          426x240@60 
Lucky x Ika Musume 3x            320x240@60 
Demon Burst                      256x256@55 
Ape Out the fair play            432x240@60 
Hammerwatch                      480x270@50 
Loop Hero                        640x480@60i
Legend of dungeon mermaid        640x480@60i
Nongunz                          576x320@60i
Papers Please                    570x320@60i
Pixel Shinobi Nine Demons        640x480@60i
Slain! Back From Hell            576x320@60i
Streets of Rogue                 640x480@60i
The Messenger                    576x320@60i
Valfaris                         640x480@60i
Whoa Dave                        480x288@50 
Actraiser Renaissance            854x480@60i
Dire Vengeance                   854x480@60i
They Always Run                  854x480@60i
Guacamele 2                      854x480@60i




My first: Axiom Verge at 480x270@50

« Last Edit: August 11, 2022, 01:42:01 pm by psakhis »

Ya Dad

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Re: CRT Emudriver - Non emulated compatible games
« Reply #1 on: February 11, 2020, 10:13:04 am »
Sonic Mania looks amazing in 240p via CRT EmuDriver!

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #2 on: February 11, 2020, 11:18:23 am »
Sonic Mania looks amazing in 240p via CRT EmuDriver!
Yeah, the best setup is 426x240@60 for 4:3 (320x240p for 16:9)

Another one, incredible at 240p: Timespinner at 400x240@60


 

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Re: CRT Emudriver - Non emulated compatible games
« Reply #3 on: February 11, 2020, 04:42:54 pm »
Cho Ren Sha 68k approved :P



« Last Edit: February 11, 2020, 05:39:45 pm by Vectorfire »
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Re: CRT Emudriver - Non emulated compatible games
« Reply #4 on: February 11, 2020, 04:53:22 pm »
Mmmmm...interesting i thought Cho Ren Sha 68k PC port it's only 640x480.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #5 on: February 11, 2020, 05:42:22 pm »
Mmmmm...interesting i thought Cho Ren Sha 68k PC port it's only 640x480.

I need an app to overlay that will tell me my current resolution and refresh rate.
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Re: CRT Emudriver - Non emulated compatible games
« Reply #6 on: February 12, 2020, 03:02:12 am »
If you guyz could post a link to the dev web site/source code, would be great :)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #7 on: February 12, 2020, 04:23:11 am »
If you guyz could post a link to the dev web site/source code, would be great :)
True! I do it in a similar topic: "Official" list for PC Games On Cab

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Re: CRT Emudriver - Non emulated compatible games
« Reply #8 on: February 12, 2020, 04:51:59 am »
here you go with forum ready code, just missing some screenshots

Code: [Select]
[url=http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html]Cho Ren Sha 68k[/url] [b]SHMUP[/b] free download
[url=http://www.axiomverge.com/]Axiom Verge[/url] steam game
[url=https://timespinnergame.com/]Timespinner[/url] [b]METROIDVANIA[/b] steam

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Re: CRT Emudriver - Non emulated compatible games
« Reply #9 on: February 12, 2020, 04:55:10 am »
Anyone tried Dead Cells on a CRT ?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #10 on: February 12, 2020, 05:56:38 am »
Dead Cells runs at 704x480@60 in my cab. At 640x480 i have freq problems.

Runs smooth and great music, but i prefer progressive resolutions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #11 on: February 12, 2020, 07:32:33 am »
Anyone tried Dead Cells on a CRT ?
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #12 on: February 12, 2020, 07:47:27 am »
Anyone tried Dead Cells on a CRT ?
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.
Axiom verge at 480x270 runs pixel perfect..of course 60hz is better but only it's possible if you cropp vertical resolution at 240p. I tested several times and i prefer pixel perfect, may be for living in a PAL region  :'(

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Re: CRT Emudriver - Non emulated compatible games
« Reply #13 on: February 12, 2020, 11:30:09 am »
"Shovel Knight" runs on 400x240, though i think it may require manual modification to its scaling multiplier:
Code: [Select]
Set a custom screen size scaling modifier to achieve pixel-perfect scaling
Go to the configuration files location.
Open render.bin with your preferred text editor.
Change screenSizeMultiplier= into the desired value. Listed below are some examples of the highest values possible to retain pixel-perfect scaling for the specified display resolutions:
1366x768: X3F60E3E4, 300% scale
1920x1080: X3F555550, 400% scale
2560x1440: X3F700000, 600% scale
3840x2160: X3F555550, 900% scale
Save and close the file.
Notes

 This solution does add black borders around the game to maintain the pixel-perfect scaling. Changing the in-game Screen Scale option will reset the custom value.
 You can also calculate the desired value yourself:
As an example: for 1920x1080, 400 pixels width goes into this resolution 4.8 times, so we want 4x (400%) scaling to retain the highest possible pixel-perfect size, so 1600 pixels. 1600/1920 ≈ 0.833 (83.3% scale from the resolution selected in-game). Convert this value into IEEE-754 with this[url]https://www.h-schmidt.net/FloatConverter/IEEE754.html[/url], and you get 0x3f555555, which is used as the value.
I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.
« Last Edit: February 12, 2020, 11:35:45 am by Foxhole »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #14 on: February 12, 2020, 02:30:05 pm »
I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.
Absolutly perfect  :applaud:

Another one is VVVVVV at 320x240@60, it's amazing game and fantastic C64 loading style

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Re: CRT Emudriver - Non emulated compatible games
« Reply #15 on: February 12, 2020, 04:28:41 pm »
Streets of rage remake supports 240p, not sure what resolution it uses but I'm assuming it's 320x240 or 320x224. Unfortunately it doesn't allow vsync in this mode and I've tried many things to fix the screen tearing but I haven't figured anything out yet.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #16 on: February 12, 2020, 05:47:54 pm »
Streets of rage remake supports 240p, not sure what resolution it uses but I'm assuming it's 320x240 or 320x224. Unfortunately it doesn't allow vsync in this mode and I've tried many things to fix the screen tearing but I haven't figured anything out yet.
Yes, it's a bug probably. Maybe Openbor versions are better but i don't configured yet.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #17 on: February 13, 2020, 03:21:50 am »
KOF XIII 640x360 interlaced

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Re: CRT Emudriver - Non emulated compatible games
« Reply #18 on: February 13, 2020, 04:03:05 am »
Tried Cho Ren Sha on linux using Wine. Sadly it was on my main rig so I couldn't switch to 15 kHz but :
- the game seems to run at 640x480@55Hz (as reported by the xrandr error)
- using winecfg and forcing a virtual desktop size in the Display tab, it ran "just fine" except it wasn't 15k

I'm pretty sure it would work flawlessly at native resolution (probably interlaced for a 15k screen), will try that in a few days

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Re: CRT Emudriver - Non emulated compatible games
« Reply #19 on: February 13, 2020, 06:08:20 am »
KOF XIII 640x360 progressive

640x360@60 only interlaced in my CRT (15Khz) :'(

CHASM at 384x216@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #20 on: February 13, 2020, 06:49:01 am »
Edited for mistake @psakhis. Im so tired working night shift 16 hrs total.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #21 on: February 13, 2020, 08:26:59 am »
I highly recommend trying 864x486 for 16:9 games,  in my opinion it will make a big difference, especially on things like text. Though it will make things a bit stretched but overall i think it's well worth it.
« Last Edit: February 13, 2020, 07:17:07 pm by Foxhole »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #22 on: February 18, 2020, 04:59:22 pm »
Fight'N Rage Works Pixel Perfect on 360x200.
https://www.gog.com/game/fightn_rage
Tested on gog version build 191228.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #23 on: February 19, 2020, 04:38:00 pm »
Fight'N Rage Works Pixel Perfect on 360x200.
https://www.gog.com/game/fightn_rage
Tested on gog version build 191228.
Great!
Another one at 320x240@60 is Duck Game
https://www.adultswim.com/games/pc-console/duck-game/

I summarize all contributions in the first post.  :applaud: :applaud:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #24 on: February 20, 2020, 02:22:21 pm »
psakhis, about sonic mania, you wrote 426x240@60 for 4:3, 320x240@60 for 16:9
don't you mean the other way around? 320x240 is 4:3 and 426x240 is the 16:9.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #25 on: February 20, 2020, 04:24:53 pm »
psakhis, about sonic mania, you wrote 426x240@60 for 4:3, 320x240@60 for 16:9
don't you mean the other way around? 320x240 is 4:3 and 426x240 is the 16:9.
True, i verified again and 320x240 isn't good, appears top and bottom black borders and not pixel perfect at all with tearing efects, etc.

Seems Sonicmania have widescreen resolution and match with 426x240 according NTSC Widescreen low res. View https://en.wikipedia.org/wiki/Low-definition_television for more details.

1) Image at 426x240, no tearing and i see nice image.
2) Image at 320x240, a lot of tearing and pixels are letterboxed or something..but isn't so great.





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Re: CRT Emudriver - Non emulated compatible games
« Reply #26 on: February 20, 2020, 04:39:28 pm »
Another one is Mekabolt at 320x240@60, great game!
http://www.ratalaikagames.com/games/mekabolt.php

(*) I don't find how start it in fullscreen mode but i have write autohotkey script for change to fullscreen after started.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #27 on: February 20, 2020, 05:10:27 pm »
You can run sonic mania in 4:3 mode but it's not so simple though,
you have to tweak the ini file if i recall correctly, though the menus get a bit cropped, but the game itself looks perfect.
There's also a mod to fix the 4:3 menus, but it doesn't work on sonic mania plus, only the older versions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #28 on: February 21, 2020, 12:46:06 pm »
You can run sonic mania in 4:3 mode but it's not so simple though,
you have to tweak the ini file if i recall correctly, though the menus get a bit cropped, but the game itself looks perfect.
There's also a mod to fix the 4:3 menus, but it doesn't work on sonic mania plus, only the older versions.
Verified! In [video] section of settings.ini file put 3 lines:
pixWidth=1
fsWidth=320
fsHeight=240

Maybe better than widescreen setup!

 ;)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #29 on: February 21, 2020, 03:48:08 pm »
GZDoom also works great (Brutal Doom included). :D

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Re: CRT Emudriver - Non emulated compatible games
« Reply #30 on: February 23, 2020, 02:25:42 am »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #31 on: February 24, 2020, 02:46:34 pm »
@Retrogamer123, very interesting! I didn't know about this program. I tried in my modern desktop PC an old game (Hercules win95 version) and it has worked nice with 320x240 native resolution!

3dfx games are compatible according to the author too. I will try older games with CRT Emudriver + dgvoodoo2!!

Very good contribution  :applaud:

(*) Infinos Gaiden runs very well on CRTEmudriver at 320x240@60 in fullscreen mode.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #32 on: February 25, 2020, 02:19:05 am »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.
Dgvoodoo is a great tool, though i usually use it to enhance the graphics on old 3d games, sonic adventure and etc, it definitely makes a ton of difference, especially in old 3d jaggy games.
As for infinos Gaiden, if you set the game to full screen and set the desktop res to 320x240 before launching, it will run in its native resolution of 320x240, no tools required.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #33 on: February 25, 2020, 06:46:16 pm »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.


Thank you very much for this. Now I can play the Windows Mortal Kombat Trilogy in 240p.  :applaud:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #34 on: February 27, 2020, 03:22:49 am »
MiniDoom = 480x270, it runs 45 Fps and doesn't have a vsync option, the lack of vsync is too noticeable, unfortunately :\
MiniDoom2 = 480x310, also 45 Fps with no vsync.
Good games actually, very unfortunate about the vsync.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #35 on: May 09, 2020, 08:58:16 pm »
Subbing, thank you guys
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Re: CRT Emudriver - Non emulated compatible games
« Reply #36 on: October 24, 2020, 05:10:57 pm »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #37 on: October 24, 2020, 11:49:41 pm »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

sorry if it's obvious and I'm just missing it, but where can I find a switchres binary for windows?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #38 on: October 25, 2020, 05:04:03 am »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

sorry if it's obvious and I'm just missing it, but where can I find a switchres binary for windows?
You need to build from github https://github.com/antonioginer/switchres if you want the latest version.

I have an old version on gdrive https://drive.google.com/file/d/1HM8P4hOyMGs4e3kTkM_9vJpJI8mVk3-T/view?usp=sharing


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Re: CRT Emudriver - Non emulated compatible games
« Reply #39 on: October 25, 2020, 05:19:11 am »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

Hi,

Care to explain how you do it without installing modelines ?
I can't figure it out, I thought you had to install correct modelines to let switchres pick them up?

Thanks !

BTW this version of maldita castilla is way better for CRT than the ex version, you'll get full screen on a 15khz monitor.
Enable vsync in config.ini if it isn't to remove tearing.
Resolution is 256x224@60

https://drive.google.com/file/d/19D1VWqRyqrHK7gZBqkTdqUOnbdHaMdj1/view?usp=sharing
« Last Edit: October 25, 2020, 05:42:07 am by totozero »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #40 on: October 25, 2020, 06:42:49 am »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

Hi,

Care to explain how you do it without installing modelines ?
I can't figure it out, I thought you had to install correct modelines to let switchres pick them up?

Thanks !

He's using the (long promised) Switchres standalone binary (see attachment).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRT Emudriver - Non emulated compatible games
« Reply #41 on: October 25, 2020, 09:06:55 am »
Gracias compa !  :laugh:
Now, let's see if I can get through it.

Edit : OK let's pretend I want to run C:\game.exe with 352x248 resolution @60hz with arcade_15 preset (already within ini file).
Am I correct assuming that
Code: [Select]
switchres 352 248 60 -l c:\game.exe will run it and revert back to original resolution upon exit ?

Thanks.
« Last Edit: October 25, 2020, 09:17:00 am by totozero »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #42 on: October 25, 2020, 10:26:52 am »
Yes, that's the idea. You probably need to wrap the exe command with "" if spaces are required.

If -allow_hardware_refresh is enabled in switchres.ini, new modes will be added dynamically (no need to use VMMaker for that, Switchres uses the same mechanism as VMMaker for adding/removing modes on the fly). You may hear a plug/unplug sound from your Windows os though, due to this.

If -allow_hardware_refresh is disabled, Switchres will try to update your existing modelines, just like GM does, without adding new modes.
« Last Edit: October 25, 2020, 10:28:25 am by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRT Emudriver - Non emulated compatible games
« Reply #43 on: October 25, 2020, 12:43:23 pm »
Neat ! Thanks, I'll try it asap.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #44 on: October 27, 2020, 06:14:25 pm »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

Hi,

Care to explain how you do it without installing modelines ?
I can't figure it out, I thought you had to install correct modelines to let switchres pick them up?

Thanks !

BTW this version of maldita castilla is way better for CRT than the ex version, you'll get full screen on a 15khz monitor.
Enable vsync in config.ini if it isn't to remove tearing.
Resolution is 256x224@60

https://drive.google.com/file/d/19D1VWqRyqrHK7gZBqkTdqUOnbdHaMdj1/view?usp=sharing

Thanks! I didn't know about this version.

Updated list and added spreadsheet for more details (input controller, size in MB)

                                       
« Last Edit: October 28, 2020, 02:56:04 am by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #45 on: November 13, 2020, 11:34:35 am »
Hey, may I ask what Kirisade Blade  I & II are ?
My google-fu skills might be rusted but I didn't find any info regarding these titles.

Thanks !   

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Re: CRT Emudriver - Non emulated compatible games
« Reply #47 on: November 13, 2020, 03:49:23 pm »
Thanks Recap.

Odd, I could swear I read Kirisade on the list  :dizzy:


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Re: CRT Emudriver - Non emulated compatible games
« Reply #48 on: November 20, 2020, 03:15:22 pm »
I'm testing Street of Rage Remake 5.2 and seems vsync it's fixed now!

Widescreen ON (with off fails)
Vsync OFF
Enabled Aero / Composition desktop

Put BORDERLESS in mod/system.txt

Native resolution 416x240@60.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #49 on: November 21, 2020, 09:25:04 am »
Hyper DBZ Champ’s build is a must have, as well. Incredible mugen powered game  :)
Runs like a breeze natively 320x240@60
I actually prefer to play this one over dbz figterz, it’s funnier.

Get it here. RIGHT NOW
https://network.mugenguild.com/balthazar/

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Re: CRT Emudriver - Non emulated compatible games
« Reply #50 on: November 22, 2020, 01:21:59 pm »
Hyper DBZ Champ’s build is a must have, as well. Incredible mugen powered game  :)
Runs like a breeze natively 320x240@60
I actually prefer to play this one over dbz figterz, it’s funnier.

Get it here. RIGHT NOW
https://network.mugenguild.com/balthazar/
Thx! Game it's really fun, but i have a lot of tearing  :'(..any suggest?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #51 on: November 23, 2020, 02:58:36 am »
Odd, I have no tearing at all (windows 10).
What OS are you running ?
You can try to change the renderer setting to SDL, it 's located in data folder under mugen.cfg

Only changes I've done so far :

Code: [Select]
;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 320;1280
GameHeight = 240;720

Code: [Select]
;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 1

You should be able to remove tearing (hopefully) messing here

Code: [Select]
[Video]
 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1280
;Height = 720

 ;This is the color depth at which to run MUGEN.
 ;Only 16 is supported at this time.
Depth = 16

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
 ;Not supported in 1.0.
VRetrace = 0

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 1

 ;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = PageFlip

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = OpenGLScreen

« Last Edit: November 23, 2020, 04:56:28 am by totozero »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #52 on: November 23, 2020, 06:54:34 am »
I'm in W7x64, i have tried all parametres  :banghead:

I think with windowed mode no suffer tearing at all, i will try workaround with fullscreen borderless.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #53 on: November 23, 2020, 03:22:24 pm »
Yeah I feel you man.
When I was on W7, there was no way to remove tearing from all mugen and openbor stuff. And from some doujins as well.
It's all solved now with Win10, maybe something related with desktop composition (always active in win10).

You could try to reenable it just to see if it fixes the issue (in case it's been disabled).

EDIT : Or you could change your OS. I won't ever go back to W7, W10 LTSC is faster and can be hidden easily without any dirty hack.

« Last Edit: November 23, 2020, 03:28:07 pm by totozero »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #54 on: November 23, 2020, 04:56:48 pm »
Oh man, this is absofuckingly gorgeous !  ;D






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Re: CRT Emudriver - Non emulated compatible games
« Reply #55 on: November 23, 2020, 06:09:02 pm »
Yeah I feel you man.
When I was on W7, there was no way to remove tearing from all mugen and openbor stuff. And from some doujins as well.
It's all solved now with Win10, maybe something related with desktop composition (always active in win10).

You could try to reenable it just to see if it fixes the issue (in case it's been disabled).

EDIT : Or you could change your OS. I won't ever go back to W7, W10 LTSC is faster and can be hidden easily without any dirty hack.
I found the problem and the solution. Mugen 1.0 it's very slow on my PC (it's deprecated version, only uses 1 core). I updated to 1.1 with OpenGL and now it's perfect and runs very fast!

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Re: CRT Emudriver - Non emulated compatible games
« Reply #56 on: November 24, 2020, 03:00:50 am »
Glad you sorted it out  :applaud:
By the way, the DBZ archive file is missing some characters (krillin, c18) and some stages as well.
They have to be downloaded separately and manually installed.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #57 on: November 26, 2020, 07:59:01 am »
Glad you sorted it out  :applaud:
By the way, the DBZ archive file is missing some characters (krillin, c18) and some stages as well.
They have to be downloaded separately and manually installed.
Great game. If anyone ara interested with 320x240 config with all characters. All credits for Team Z2's, of course. https://network.mugenguild.com/balthazar/

https://drive.google.com/file/d/1vYOx4Aaa8vlq_U0m1SM-k1Gef8NOh632/view?usp=sharing

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Re: CRT Emudriver - Non emulated compatible games
« Reply #58 on: February 07, 2021, 08:18:32 am »
Hi all!

Five new ready cabinet games!

Cyber Shadow                     400x240@60
Binky's Trash Service            320x240@60 (F4 autohotkey for fullscreen)
Binary Star Infinty              320x240@60
Street Cleaner: the video game   400x240@60
Touhou Luna Nights               640x480@60

(*) I discovered XOutput program for major steam compatibility games, it's a great another alternative joy2key and x360ce.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #59 on: February 17, 2021, 10:47:37 am »
This topic is a GREAT idea, and we need to add more shmups :)

I'm thinking about Cave games for steam : Mushihimesama, Deathsmiles, Dodopachi Resurrection. And also Psikyo games for steam : Dragon Blaze, Zero Gunner, Gunbird, Strikers 1945 etc.

Let's take Mushihimesama (Steam version)

TL;DR
Nice resolution for consumer CRT TV : 320x240@60
Best resolution for "31KHz" CRT Monitor : 640x480@60


I had very good results by running this game at 320x240@60 on a CRT TV : no scrolling/tearing problem, picture is crisp and clean.
But I also had the feeling it could be better : Mushihimesama sprites have been redone in higher resolution (Steam port comes from Xbox360 port)

So : for a perfect result you have to find a PC CRT Monitor that can handle 640x480  non-interlaced (480p)
I use this modeline with a Sony Multiscan 200ES :
Modeline    "Mode 0" 25.18 640 656 752 800 480 490 492 525 -hsync -vsync

In-game Screen settings are very important.

Screen settings (for 480p)
  • Smoothing ON  (Really needed for nice backgrounds)
  • Zoom 150% ( I had initially  some random streched lines/pixels when I put other values for "Zoom".)
General screen settings
  • Aspect ratio 4:3
  • Rotate Left Roll
  • Link Rotation ON

The difference between 240p vs 480p on a CRT for this game :
https://i.ibb.co/pL2NB1S/mushi240p-VS480p.png

« Last Edit: February 18, 2021, 05:15:55 pm by Saroumane »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #60 on: February 20, 2021, 06:49:52 pm »
I love this thread!

Please make it a sticky  :notworthy:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #61 on: April 04, 2021, 06:14:22 pm »
This topic is a GREAT idea, and we need to add more shmups :)

I'm thinking about Cave games for steam : Mushihimesama, Deathsmiles, Dodopachi Resurrection. And also Psikyo games for steam : Dragon Blaze, Zero Gunner, Gunbird, Strikers 1945 etc.

Let's take Mushihimesama (Steam version)

TL;DR
Nice resolution for consumer CRT TV : 320x240@60
Best resolution for "31KHz" CRT Monitor : 640x480@60


I had very good results by running this game at 320x240@60 on a CRT TV : no scrolling/tearing problem, picture is crisp and clean.
But I also had the feeling it could be better : Mushihimesama sprites have been redone in higher resolution (Steam port comes from Xbox360 port)

So : for a perfect result you have to find a PC CRT Monitor that can handle 640x480  non-interlaced (480p)
I use this modeline with a Sony Multiscan 200ES :
Modeline    "Mode 0" 25.18 640 656 752 800 480 490 492 525 -hsync -vsync

In-game Screen settings are very important.

Screen settings (for 480p)
  • Smoothing ON  (Really needed for nice backgrounds)
  • Zoom 150% ( I had initially  some random streched lines/pixels when I put other values for "Zoom".)
General screen settings
  • Aspect ratio 4:3
  • Rotate Left Roll
  • Link Rotation ON

The difference between 240p vs 480p on a CRT for this game :
https://i.ibb.co/pL2NB1S/mushi240p-VS480p.png

Yeah, these titles are not on my list because they already exist in arcade or console ports. Most of them in PS2 with 640x240 on a CRT consumer have very good results.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #62 on: April 20, 2021, 09:27:16 am »
Record of Lodoss War: Deedlit in Wonder Labyrinth (Steam)

Trying to get this scaled right but i'm unsuccessful.

640x360 is the native resolution i think?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #63 on: April 20, 2021, 04:35:06 pm »
Record of Lodoss War: Deedlit in Wonder Labyrinth (Steam)

Trying to get this scaled right but i'm unsuccessful.

640x360 is the native resolution i think?
Your best bet it's 640x480 or 854x480 for 4:3 aspect.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #64 on: April 20, 2021, 05:42:23 pm »
Record of Lodoss War: Deedlit in Wonder Labyrinth (Steam)

Trying to get this scaled right but i'm unsuccessful.

640x360 is the native resolution i think?
Your best bet it's 640x480 or 854x480 for 4:3 aspect.

Thanks. Looks like 640x480 is the best option for now.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #65 on: April 23, 2021, 05:57:56 am »
« Last Edit: April 23, 2021, 06:00:40 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #66 on: April 27, 2021, 08:10:30 am »
Tanuki Justice! and 3 more

Tanuki Justice                   384x216@60 (enable aero for vsync)
Primal Light                     854x480@60i
Powerglove Reloaded              320x240@60
Tiger Claw                       320x240@60


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Re: CRT Emudriver - Non emulated compatible games
« Reply #67 on: April 30, 2021, 04:57:59 am »
Underrated thread.. here's Undertale running on my Multisync at 320x240.

It's sometimes hard to see what the monsters say during battle but honestly this looks so much better to me than the game running on a fixed resolution display with faux scanlines through something like an OSSC that it's worth it IMO.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #68 on: May 09, 2021, 01:29:04 pm »
Hi,

Today i have finally got two titles (great shoot'em ups) that i didn't get configure controls properly in my cab:
- Sky Force Anniversay  640x480@60i
- Sky Force Reloaded    640x480@60i


The first one, with XOutput works well, only mention for map controls you need to press "ALT" key when execute the game first time.
The second one is more dificult but possible with XOutput and HIDGuardian (maybe more easy with x360ce 4 with HIDGuardian too), the steps are:
 1. Enable startup HIDGuardian XOutput and enable it for joystick devices (this prevents HIDGuardian hide to Xoutput dinput joysticks)
 2. Set affectedDevices entry register with HID joystics, you can see how on this video

 

 3. Export regedit affectedDevices key with joysticks (hidguardian_yes.reg) and the same register but without HIDs (hidguardian_no.reg)
 4. Only you need is a batch program for execute game with this steps:
     1. regedit /S hidguardian_yes.reg (with this line when reconnect devices hidguardian hide them for programs)
     2. start /min "" "XOutput.exe" (with this line start xinput emulation for dinput joysticks)
     3. devcon.exe restart "HID\VID_2341&PID_8036*" (this is my HID joysticks, you need to put yours; with this line restart devices and hidguardian hide them)
     4. execute game
     5. taskkill /IM XOutput.exe /f (kill xoutput process)
     6. regedit /S hidguardian_no.reg (restore registry with no hide joysticks)
     7. devcon.exe restart "HID\VID_2341&PID_8036*" (this is my HID joysticks, you need to put yours; with this line restart devices and hidguardian show them again)
 
It's a little tricky but works  ;D



« Last Edit: May 09, 2021, 04:32:14 pm by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #69 on: June 14, 2021, 12:23:42 pm »
Astalon Tears of the Earth  - 432x240@60
Mighty Goose - 480x270@50/60


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Re: CRT Emudriver - Non emulated compatible games
« Reply #70 on: June 14, 2021, 01:52:36 pm »
Anyone knows if theres a way to force a game into 640x480? im trying to run kof14 but i get odd resolutions. It would be nice if theres a tweak to make it work at a crt resolutions. thanks

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Re: CRT Emudriver - Non emulated compatible games
« Reply #71 on: June 15, 2021, 05:47:25 am »
Anyone knows if theres a way to force a game into 640x480? im trying to run kof14 but i get odd resolutions. It would be nice if theres a tweak to make it work at a crt resolutions. thanks

Tested the GOG version and i can choose 640x480 in the menu.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #72 on: June 16, 2021, 03:09:53 pm »
Anyone knows if theres a way to force a game into 640x480? im trying to run kof14 but i get odd resolutions. It would be nice if theres a tweak to make it work at a crt resolutions. thanks

Tested the GOG version and i can choose 640x480 in the menu.
perhaps the one i have instaled has 640x480 but ill need an lcd screen to be able to choose that resolution, ill also try the GOG version, thanks

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Re: CRT Emudriver - Non emulated compatible games
« Reply #73 on: July 03, 2021, 01:51:17 pm »
Hi! Anyone know which is the correct resolution for Alex kidd Dx?
I got the closer to perfect on 480x270, but the text still doesn't display right.
Thanks!

I also found ZeroRanger to be a good vertical shump in my opinion. It seems to work right on 240p.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #74 on: July 06, 2021, 02:43:25 am »
Has anyone been able to get any of the newest Street Fighter games working? (SF IV, IV Ultra, V)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #75 on: July 11, 2021, 05:21:16 am »
Hi! Anyone know which is the correct resolution for Alex kidd Dx?
I got the closer to perfect on 480x270, but the text still doesn't display right.
Thanks!

Not tested, but the base of Alex Kidd's graphics seems to be of 640 x 360:

https://postback.geedorah.com/foros/viewtopic.php?pid=32864#p32864

But then if you have the HUD, portraits and whatnot designed at a higher rez, you can't expect them to look "right". It's an awful "feature" even for flat panels usage but overly present these days. (In this game's case, it's clearly an afterthought as it was going to have 384 x 288 graphics in its original fan game form. It's not that we're missing much, it seems, anyway.)




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Re: CRT Emudriver - Non emulated compatible games
« Reply #76 on: July 11, 2021, 06:32:26 am »
Has anyone been able to get any of the newest Street Fighter games working? (SF IV, IV Ultra, V)
Ultra SF IV works perfect at 640x480
I didnt manage to make SFV work at this resolution.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #77 on: July 14, 2021, 04:43:15 am »
Hello!

First of all, a big thank you to everybody, Calamity, Psakhis, and so many more who I have scrolled through comments and replies of while building my PC to CRT setup. I've avoided replying and asking where possible, since I always figured if I keep searching/pondering enough, I may not need to bother anybody with a query. I'm a bit stumped at the moment though.

I want to run some games from my Steam Library that would, like many in this list, suit themselves really well to a CRT setup. I downloaded the switchres zip in this thread and I'm embarrassed to say I just don't know what the heck I'm doing. I've attached what I'm seeing since, I look at it and read peoples settings in here, and I'm just unsure how it is supposed to look, so I think if anybody could perhaps take a moment, and just break it down for me as simple as taking any game and an example of inputting it into the ini file.

Thanks for any help, and any questions I can answer that'll help you help me, just let me know and I'll get on it.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #78 on: July 14, 2021, 05:17:17 am »
Annalynn - 288×224@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #79 on: July 14, 2021, 05:26:07 am »
Hello!

First of all, a big thank you to everybody, Calamity, Psakhis, and so many more who I have scrolled through comments and replies of while building my PC to CRT setup. I've avoided replying and asking where possible, since I always figured if I keep searching/pondering enough, I may not need to bother anybody with a query. I'm a bit stumped at the moment though.

I want to run some games from my Steam Library that would, like many in this list, suit themselves really well to a CRT setup. I downloaded the switchres zip in this thread and I'm embarrassed to say I just don't know what the heck I'm doing. I've attached what I'm seeing since, I look at it and read peoples settings in here, and I'm just unsure how it is supposed to look, so I think if anybody could perhaps take a moment, and just break it down for me as simple as taking any game and an example of inputting it into the ini file.

Thanks for any help, and any questions I can answer that'll help you help me, just let me know and I'll get on it.

Switchres Github
Latest standalone version can be downloaded via Actions - Select latest workflow runs - Scroll down to Artifacts. Download latest binary

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Re: CRT Emudriver - Non emulated compatible games
« Reply #80 on: July 15, 2021, 05:29:07 am »
Super Cyborg 320x240

graphics.ini
[graphics]
mode=2
« Last Edit: July 15, 2021, 05:40:47 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #81 on: July 15, 2021, 03:10:49 pm »
Super Cyborg 320x240

graphics.ini
[graphics]
mode=2
mode=1 for fullscreen mode; anyway i have a little screen tearing

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Re: CRT Emudriver - Non emulated compatible games
« Reply #82 on: July 15, 2021, 06:43:19 pm »
Super Cyborg 320x240

graphics.ini
[graphics]
mode=2
mode=1 for fullscreen mode; anyway i have a little screen tearing

Yea sorry about that.
Totally missed that you already had it in your list.
But i did get better Results with mode=2.
But that could be a Wine issue because I'm using Linux.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #83 on: July 16, 2021, 06:25:05 am »
Has anyone been able to get any of the newest Street Fighter games working? (SF IV, IV Ultra, V)
Ultra SF IV works perfect at 640x480
I didnt manage to make SFV work at this resolution.
I can't get the base SF IV working at all...
Arcade version seems better, but controls are 'difficult'

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Re: CRT Emudriver - Non emulated compatible games
« Reply #84 on: July 17, 2021, 05:57:29 am »
Not tested, but the base of Alex Kidd's graphics seems to be of 640 x 360:

https://postback.geedorah.com/foros/viewtopic.php?pid=32864#p32864

But then if you have the HUD, portraits and whatnot designed at a higher rez, you can't expect them to look "right". It's an awful "feature" even for flat panels usage but overly present these days. (In this game's case, it's clearly an afterthought as it was going to have 384 x 288 graphics in its original fan game form. It's not that we're missing much, it seems, anyway.)
Thanks, I think I can live without this game.

Yesterday I was testing SuperCyborg, but for some reason I can't set it at 320x240. Ingame options doesn't show this resolution, and setting it in the ini doesn't work either.
I have 320x240 res created and working in many other games.
Any clue? thanks!

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Re: CRT Emudriver - Non emulated compatible games
« Reply #85 on: July 17, 2021, 09:53:14 am »
Not tested, but the base of Alex Kidd's graphics seems to be of 640 x 360:

https://postback.geedorah.com/foros/viewtopic.php?pid=32864#p32864

But then if you have the HUD, portraits and whatnot designed at a higher rez, you can't expect them to look "right". It's an awful "feature" even for flat panels usage but overly present these days. (In this game's case, it's clearly an afterthought as it was going to have 384 x 288 graphics in its original fan game form. It's not that we're missing much, it seems, anyway.)
Thanks, I think I can live without this game.

Yesterday I was testing SuperCyborg, but for some reason I can't set it at 320x240. Ingame options doesn't show this resolution, and setting it in the ini doesn't work either.
I have 320x240 res created and working in many other games.
Any clue? thanks!

This is what i use in Linux with Wine

graphics.ini

[graphics]
mode=2
[smooth filter]
=0
[screen resolution]
width=0
height=0

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Re: CRT Emudriver - Non emulated compatible games
« Reply #86 on: July 17, 2021, 09:54:50 am »
Raging Justice  854x480@60i (4:3 from 16:9)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #87 on: July 21, 2021, 05:29:48 am »
Other games I have in my arcade cab, most of them are 2p games. There are excellent games like Huntdown, Towerfall Ascension or Shakedown Hawaii.
I may be wrong with some resolution:

99 Vidas 432x240
Battle Axe 400x240
Clan N 480x288
Crazy Power Disc 640x240
Crypt of the Necrodancer 480x288
Curses'n'Chaos 480x272
Dead Pixels 2 (Demo) 640x240
Door Kickers 320x240
Enter the Gungeon 480x288
Go Morse Go 320x240
Golden Force 384x272
Guardian Sphere 512x288
Huntdown 432x240
Hyper Light Difter 480x288
Invisigun Heroes 480x288
Kinnikuman Muscle Fight 320x240
Mighty Goose 432x240
Mother Russia Bleeds 480x272
Nidhogg 2 528x288
Petal Crash 320x224
Pier Pressure 384x240
Potion Party 384x240
Retrocity Rampage 320x240
Rivercity Girls 480x272
Rivals of Aether 480x272
Roof Rage 528x288
Savage Halloween 456x256
Scourge Bringer 480x288
Shakedown Hawaii 320x240
Sparklite 512x288
Spirits Abyss 512x288
Streets of Rage 4 512x288
Towerfall Ascension 320x240
Tower 57 480x288
Wargroove 432x240
Wizard of Legend 480x288
« Last Edit: July 21, 2021, 12:19:35 pm by phasermaniac »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #88 on: August 19, 2021, 09:50:58 am »
Thanks @phasermaniac for your list.

Battle Axe runs better at 400x224 (base resolution) with aero activated for v-sync.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #89 on: August 23, 2021, 04:34:16 am »
 Mayhem Brawler 854x480i @ 60Hz

Edit

Arietta of Spirits 384x216@60 (Full-screen, Pixel Perfect 1x)
« Last Edit: August 23, 2021, 06:48:01 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #90 on: October 10, 2021, 06:40:13 pm »
Damn guys glad I found this thread. I've had a ton of fun playing modern 240p games through Emudriver and didn't really have anybody to share my findings with.

Steel Assault is a pretty amazing new game published by Tribute Games. 320x240, a rare new 4:3 game. Very detailed and lively pixel art on this one.

Also from Tribute, I've been told by a dev that TMNT Shreadder's Reventge will be 480x270.

My TV could do 270p at 55.5Hz, but the question is whether the game will run slow or stutter at that refresh rate.

And a correction for the OP:  Blazing Chrome is 427x240. Not sure what will happen to the graphics if you run 426 wide, maybe it just crops?

Oh and another correction: Blaster Master Zero 2 is 416x240.

Blaster Master Zero 3, oddly, is 432x243. Those top 3 lines are out of vertical alignment on my CRT, but no big deal.
« Last Edit: October 10, 2021, 06:51:44 pm by CRTFTW »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #91 on: October 11, 2021, 09:53:28 am »
Damn guys glad I found this thread. I've had a ton of fun playing modern 240p games through Emudriver and didn't really have anybody to share my findings with.

Steel Assault is a pretty amazing new game published by Tribute Games. 320x240, a rare new 4:3 game. Very detailed and lively pixel art on this one.

Also from Tribute, I've been told by a dev that TMNT Shreadder's Reventge will be 480x270.

My TV could do 270p at 55.5Hz, but the question is whether the game will run slow or stutter at that refresh rate.

And a correction for the OP:  Blazing Chrome is 427x240. Not sure what will happen to the graphics if you run 426 wide, maybe it just crops?

Oh and another correction: Blaster Master Zero 2 is 416x240.

Blaster Master Zero 3, oddly, is 432x243. Those top 3 lines are out of vertical alignment on my CRT, but no big deal.
Thanks! I will test this changes!

Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240

I didn't want to add new modes to the system for only some games, today with SR2 isn't necessary. @Calamity it's so good this!  :applaud:
« Last Edit: October 11, 2021, 11:56:13 am by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #92 on: October 11, 2021, 12:20:20 pm »

Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240


I didn't know about this feature!

But what about refresh rate? A lot of these games have a specific refresh rate they need to run at to avoid stutter. Like most of Inticreates recent games, like Bloodstained and Blaster Master Zero, need to run at the 3DS' refresh rate of 59.834.

Is there a way to add a specific refresh rate to the configuration? Or even better, is Switchres able to detect the game's internal frame rate cap?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #93 on: October 11, 2021, 12:24:12 pm »

Edit: With SR2 and editing switchres.ini now it's possible without adding new modes to the system.
- allow_hardware_refresh = 1
- user_mode  = 427x240

I didn't want to add new modes to the system for only some games, today with SR2 isn't necessary. @Calamity it's so good this!  :applaud:

In which folder do you need to set the switchres.ini to work? I had the impression this works only on Retroarch? If you could share an example that would be great :)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #94 on: October 11, 2021, 12:58:49 pm »
You only need call switchres in your ".cmd" or ".bat" file with desired refresh rate--> call "switchres.exe" -s 416 240 60 -l "%fullpath%run.lnk"

For switchres.ini, by default searches in the same directory or use -i argument

Usage: switchres <width> <height> <refresh> [options]
Options:
  -c, --calc                        Calculate video mode and exit
  -s, --switch                      Switch to video mode
  -l, --launch <command>            Launch <command>
  -m, --monitor <preset>            Monitor preset (generic_15, arcade_15, pal, ntsc, etc.)
  -a  --aspect <num:den>            Monitor aspect ratio
  -r  --rotated                     Original mode's native orientation is rotated
  -d, --display <OS_display_name>   Use target display (Windows: \\\\.\\DISPLAY1, ... Linux: VGA-0, ...)
  -f, --force <w>x<h>@<r>           Force a specific video mode from display mode list
  -i, --ini <file.ini>              Specify an ini file
  -b, --backend <api_name>          Specify the api name
  -k, --keep                        Keep changes on exit (warning: this disables cleanup)



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Re: CRT Emudriver - Non emulated compatible games
« Reply #95 on: October 11, 2021, 01:03:02 pm »
I think you also can force it? At least you can when generating the modeline in Linux. Should work on Windows to.
call "switchres.exe" -s 427 240 59.834 -f 427x240@59.834 -i switchres.ini -l "%fullpath%run.lnk"

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Re: CRT Emudriver - Non emulated compatible games
« Reply #96 on: October 11, 2021, 01:05:06 pm »
I think you also can force it? At least you can when generating the modeline in Linux. Should work on Windows to.
call "switchres.exe" -s 427 240 59.834 -f 427x240@59.834 -i switchres.ini -l "%fullpath%run.lnk"
Hi Rion, in Windows you need activate allow_hardware_refresh option to add modeline on the fly...

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Re: CRT Emudriver - Non emulated compatible games
« Reply #97 on: October 11, 2021, 02:02:34 pm »
I think you also can force it? At least you can when generating the modeline in Linux. Should work on Windows to.
call "switchres.exe" -s 427 240 59.834 -f 427x240@59.834 -i switchres.ini -l "%fullpath%run.lnk"
Hi Rion, in Windows you need activate allow_hardware_refresh option to add modeline on the fly...


Do you have the last version of switchres?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #98 on: October 11, 2021, 02:25:41 pm »
I think you also can force it? At least you can when generating the modeline in Linux. Should work on Windows to.
call "switchres.exe" -s 427 240 59.834 -f 427x240@59.834 -i switchres.ini -l "%fullpath%run.lnk"
Hi Rion, in Windows you need activate allow_hardware_refresh option to add modeline on the fly...


Do you have the last version of switchres?

https://github.com/antonioginer/switchres

Go to Action, Press on the latest commit, Scroll down to Artifacts
And download the latest build.

Edit: Looks like the workflow build have expired. I forked the repository and managed to build it.
Download Link
Switchres win32 x86_64 binary
https://github.com/Redemp/switchres/suites/4026066251/artifacts/101814694
« Last Edit: October 12, 2021, 03:09:50 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #99 on: October 11, 2021, 06:32:32 pm »
And what if this generated modeline needs to be centered or resized?

Is the "custom_timing" command the one to use? And is there an example of the proper format somewhere?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #100 on: October 11, 2021, 06:59:19 pm »
And what if this generated modeline needs to be centered or resized?

Is the "custom_timing" command the one to use? And is there an example of the proper format somewhere?
Same rules as GroovyMame so edit crt_range on switchres.ini with a custom monitor.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #101 on: October 12, 2021, 03:18:35 am »
Has anyone managed to properly display Mortal Kombat 9, X or SFV?
In MK9 with 2560x240 it displays too stretched, but other resolutions I tried trigger the 4:3 display error (game seems not to be compatible with this aspect ratio). I assume there must be an intermediate resolution that makes it visually playable, but no luck so far :dizzy:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #102 on: October 12, 2021, 10:41:00 pm »
I think you also can force it? At least you can when generating the modeline in Linux. Should work on Windows to.
call "switchres.exe" -s 427 240 59.834 -f 427x240@59.834 -i switchres.ini -l "%fullpath%run.lnk"
Hi Rion, in Windows you need activate allow_hardware_refresh option to add modeline on the fly...


Do you have the last version of switchres?

https://github.com/antonioginer/switchres

Go to Action, Press on the latest commit, Scroll down to Artifacts
And download the latest build.

Edit: Looks like the workflow build have expired. I forked the repository and managed to build it.
Download Link
Switchres win32 x86_64 binary
https://github.com/Redemp/switchres/suites/4026066251/artifacts/101814694

Thanks. But the link is broken.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #103 on: October 13, 2021, 03:24:39 pm »
I still got the download prompt even though the page said 404

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Re: CRT Emudriver - Non emulated compatible games
« Reply #104 on: October 20, 2021, 05:49:30 pm »
Actraiser Renaissance 854x480@60i (4:3 from 16:9)
Dire Vengeance 854x480@60i (4:3 from 16:9)
They Always Run 854x480@60i (4:3 from 16:9)
Okinawa Rush 426x240@60
Viviette 384x216@60
Evil Tonight 384x216@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #105 on: November 13, 2021, 10:57:28 am »
Hi guys, I'm trying to launch the game BUSTER (E. Hashimoto) reported to work... the problem is the game works in fullscreen only if i change the dektop resolution to 320x240@60 via ArcadeOSD, while if I try to launch it via switchres with proper command line, it gives an Access Violation error. Any ideas?  Akuji the Demon by the same creator shows the same behaviour My OS, Windows 7 64bit  :dunno

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Re: CRT Emudriver - Non emulated compatible games
« Reply #106 on: November 14, 2021, 01:14:40 pm »
Hi guys, I'm trying to launch the game BUSTER (E. Hashimoto) reported to work... the problem is the game works in fullscreen only if i change the dektop resolution to 320x240@60 via ArcadeOSD, while if I try to launch it via switchres with proper command line, it gives an Access Violation error. Any ideas?  Akuji the Demon by the same creator shows the same behaviour My OS, Windows 7 64bit  :dunno
I have W7x64 too. No problems for me at 320x240

Do you have fullscreen=on on system.ini file?


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Re: CRT Emudriver - Non emulated compatible games
« Reply #107 on: November 15, 2021, 04:18:53 am »
If i change the desktop to 320x240 works fine, if i launch it through swichres it gives "Access Violation" error... Can you send me your files of the game? Maybe they are not the same... Or maybe you have installed something in pc which makes it work..updates ect. A picture of your install/uninstall panel? Thanks! :)




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Re: CRT Emudriver - Non emulated compatible games
« Reply #108 on: November 17, 2021, 03:41:41 pm »
If i change the desktop to 320x240 works fine, if i launch it through swichres it gives "Access Violation" error... Can you send me your files of the game? Maybe they are not the same... Or maybe you have installed something in pc which makes it work..updates ect. A picture of your install/uninstall panel? Thanks! :)
No problem, this game it's free. https://drive.google.com/file/d/1NMLZO1XM19vfHeDzbF7MKTsZa7KdxvpE/view?usp=sharing

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Re: CRT Emudriver - Non emulated compatible games
« Reply #109 on: November 23, 2021, 12:04:16 am »
If i change the desktop to 320x240 works fine, if i launch it through swichres it gives "Access Violation" error... Can you send me your files of the game? Maybe they are not the same... Or maybe you have installed something in pc which makes it work..updates ect. A picture of your install/uninstall panel? Thanks! :)
No problem, this game it's free. https://drive.google.com/file/d/1NMLZO1XM19vfHeDzbF7MKTsZa7KdxvpE/view?usp=sharing

Hi again psakhis, I replaced video card, now I don't have anymore the Access Violation Error, but still I can't launch the game via switchres.  Can you post your switchres.ini file? Thanks! ^_=

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Re: CRT Emudriver - Non emulated compatible games
« Reply #110 on: November 27, 2021, 02:08:16 pm »
When i launch pc games i use .cmd "skeleton"

echo Switchres2 X Y H LaunchProgram
echo Launching %4 at
echo X: %1
echo Y: %2
echo H: %3
call "c:\Users\arcade\sr2\switchres.exe" -f %1x%2x%3 %1 %2 %3  -s -l %4 -i "c:\Users\arcade\sr2\switchres.ini"

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Re: CRT Emudriver - Non emulated compatible games
« Reply #111 on: December 08, 2021, 04:47:42 am »
UDONGEIN X 256x224@60hz

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Re: CRT Emudriver - Non emulated compatible games
« Reply #112 on: December 10, 2021, 04:06:01 am »
When i launch pc games i use .cmd "skeleton"

echo Switchres2 X Y H LaunchProgram
echo Launching %4 at
echo X: %1
echo Y: %2
echo H: %3
call "c:\Users\arcade\sr2\switchres.exe" -f %1x%2x%3 %1 %2 %3  -s -l %4 -i "c:\Users\arcade\sr2\switchres.ini"


Hi, I tried to replace processor and ram... Same error, the game doesn't work when launced through switchres... Access Violation Error. Which graphic card do you have? Maybe it's more compatible.. I'm getting that one. :)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #113 on: December 10, 2021, 05:18:09 am »
UDONGEIN X 256x224@60hz
Great! Thx!

@opossumita, it's rare..i have a r7 360 but it worked with my died 7750 too.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #114 on: December 12, 2021, 05:09:56 am »

@opossumita, it's rare..i have a r7 360 but it worked with my died 7750 too.

I've investigated further on the problem, being a huge fan of Hashimoto's Doujin games. The access violation error through Switchres applies to all his games (Akuji the Demon, Buster, Hydra Castle Labyrint) and the culprit imho is neither the hardware nor Calamity driver. I noticed if the executables of the games (ex. buster.exe) are placed alone in a folder (Es. C:\) when launched they give the same Access Violation Error they give when launched with Switchres, while the games run normally if you launch them with each executable placed in its corresponding folder. This means that when launched through Switchres the executables can't "see" the data folders... Now you say the games work for you, so it must be some mistake I make. I'm using "CRT Emudriver & CRT Tools 2.0 beta 15 for Windows 7/ 64-bits" on ATI RADEON 5770... and last standalone version of switchres. Is there any particular way you arrange "buster" game folder, for instance? In which path have you got the folder? The permissions thing? If it works there it must work here too! Please, let me know. Sorry to bother you, but i really love these games. Thanks! Andre
« Last Edit: December 12, 2021, 05:12:14 am by opossumita »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #115 on: December 12, 2021, 10:29:47 am »
Hi,
my path to Buster game "c:\users\arcade\steam\progressive\buster". In my opinion, you need to discard switchres problem here.

Try to change desktop resolution at 320x240 and launch manually, if game doesn't run, switchres will not the problem.

EDIT: Thx, i will search for these titles!

(*) You can try to launch with switchres a shorcut (example:run.lnk) and not exe directly..but i don't think works.
« Last Edit: December 12, 2021, 11:19:00 am by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #116 on: December 13, 2021, 01:52:52 pm »
Hi,
my path to Buster game "c:\users\arcade\steam\progressive\buster". In my opinion, you need to discard switchres problem here.

Try to change desktop resolution at 320x240 and launch manually, if game doesn't run, switchres will not the problem.

EDIT: Thx, i will search for these titles!

(*) You can try to launch with switchres a shorcut (example:run.lnk) and not exe directly..but i don't think works.

Ok, it's possible to launch a shortcut file (.lnk) with switchres, and actually if works. But it works only if I set "WINDOW" mode (fullscreen:off) in Buster's ini and actually and the result is the game in a maximized window with borders... Is there a way to run a game through a shortcut ignoring its "run in a window" properties? Oh, and If i change directly screen resolution to 320x240 (set desktop mode 320x240  in Arcade OSD) and I launch the game from the huge desktop...It works as it should. This problem puzzles me and I really can't understand while it's working for you and not for me.   Honestly I'm giving up for good.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #117 on: December 14, 2021, 04:15:23 am »
Not bad news...can you try the switchres that I use? https://drive.google.com/file/d/1odd4GWA6q2tMY6tXzfT1XUZCYb_9jR5U/view?usp=sharing

Another safety alternative is use Display Changer II https://12noon.com/?page_id=641. It's really good!
 0. Save your desktop resolution config with --> dc2.exe -create="C:\Users\arcade\12noon Display Changer\desktop"
 1. Change desktop to 320x240@60
 2. Save resolution config --> dc2.exe -create="C:\Users\arcade\12noon Display Changer\320_240_60"
    2.a You can restore desktop resolution with --> dc2.exe -configure="C:\Users\arcade\12noon Display Changer\desktop"
 3. All you need now, are a .cmd for launch buster with:
    3.1 dc2.exe -configure="C:\Users\arcade\12noon Display Changer\320_240_60"
    3.2 buster.exe
    3.3 dc2.exe -configure="C:\Users\arcade\12noon Display Changer\desktop"

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Re: CRT Emudriver - Non emulated compatible games
« Reply #118 on: December 14, 2021, 06:14:33 am »
Not bad news...can you try the switchres that I use? https://drive.google.com/file/d/1odd4GWA6q2tMY6tXzfT1XUZCYb_9jR5U/view?usp=sharing

Another safety alternative is use Display Changer II https://12noon.com/?page_id=641. It's really good!
 0. Save your desktop resolution config with --> dc2.exe -create="C:\Users\arcade\12noon Display Changer\desktop"
 1. Change desktop to 320x240@60
 2. Save resolution config --> dc2.exe -create="C:\Users\arcade\12noon Display Changer\320_240_60"
    2.a You can restore desktop resolution with --> dc2.exe -configure="C:\Users\arcade\12noon Display Changer\desktop"
 3. All you need now, are a .cmd for launch buster with:
    3.1 dc2.exe -configure="C:\Users\arcade\12noon Display Changer\320_240_60"
    3.2 buster.exe
    3.3 dc2.exe -configure="C:\Users\arcade\12noon Display Changer\desktop"

So, Switchres, the same crap... So I've triedDC2:



It works! You have to point DC2 to shortcut (run.lnk) otherwise it doesn't work either.
This application seems better than switchres... I'm going to try other games.

Thanks for help pal! Very appreciated! :cheers:
« Last Edit: December 14, 2021, 06:19:24 am by opossumita »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #119 on: December 14, 2021, 07:05:22 am »
Yeah, DC2 it's really good. Always is my favorite alternative, but you need modeline installed.

For example Hydra Castle Labyrint not detect switchres change at 640x480 and DC2 solved my problem. For some reason there are programs that do not detect switchres, maybe some new feature like applying a delay would be convenient.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #120 on: December 14, 2021, 08:08:13 pm »
+1 for DC2/Display Changer 2. It's the only tool to change resolution i've found that will work reliably with batfiles, etc.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #121 on: December 15, 2021, 05:25:38 am »
My understanding of the problem is that Switchres uses system() api as a shell for the launch command, but probably system() isn't starting the exe from inside its folder. Some exes are smart enough to find their files anyway, some aren't. There are other better apis that could be used but are os specific. Anyway, I believe that just doing a cd to exe path before calling switchres in your bat file should do the trick.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRT Emudriver - Non emulated compatible games
« Reply #122 on: December 17, 2021, 05:10:25 am »
My understanding of the problem is that Switchres uses system() api as a shell for the launch command, but probably system() isn't starting the exe from inside its folder. Some exes are smart enough to find their files anyway, some aren't. There are other better apis that could be used but are os specific. Anyway, I believe that just doing a cd to exe path before calling switchres in your bat file should do the trick.

Thanks for reply and explanation Calamity. I would like to try this second way... What should I exactly write in the .bat to run the game (cd to exe????) Thanks. :)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #123 on: December 17, 2021, 07:21:53 am »
cd to exe????
"cd" is the command to change directory.

If the game executable (exe) program is located at "C:\game\game.exe" and the game data files are in "C:\game\data\" (an absolute path), games will often use the shorter ".\data\" (a relative path saying to look in the "data" sub-directory under the current directory) since they assume you will be in the "C:\game\" directory when you launch game.exe.

If you're in a different directory like "C:\frontend\" when you launch game.exe, a game using relative paths will look for the game data in "C:\frontend\data\".   :embarassed:

I think Calamity is saying that to ensure a game executable using relative paths can find the game's data files, you would do something like this:
- Use the cd command to go to the directory containing the game's executable program
- Launch switchres using an absolute path and the necessary settings/options mentioned here switchres <width> <height> <refresh> [options]
- Launch the game executable

I'm not sure if you would use "%fullpath%run.lnk" or "C:\switchres\switchres.ini" for the -l option.   :dunno

C:\frontend\game.bat
Code: [Select]
cd C:\game\
C:\switchres\switchres.exe -s 416 240 60 -l "%fullpath%run.lnk"
game.exe


Scott

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Re: CRT Emudriver - Non emulated compatible games
« Reply #124 on: December 20, 2021, 11:19:36 am »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #125 on: January 30, 2022, 08:27:06 pm »
Thanks to everyone for all their hard work here, and for starting the gsheet logging all the info on these games, it's extremely useful.  I'm working on adding some of these games via switchres .bats but I've run into a few issues maybe you guys can help me solve.  Some of my games will switch resolutions, and then exit out, because the game hasn't started yet.  Is there a way to add some sort of timer mechanism for it to wait for a game to launch before it checks for it? (for reference, I'm running into this w/ blazing chrome and downwell)  Others, like Dead Cells, launch another cmd window prior to launching the game, and then close that, so it switches the resolution back to desktop res.  Is there a way to solve this also?  Here is how I am setting up my .bat files for each game:

cd C:\Program Files (x86)\Steam\steamapps\common\Downwell
c:\switchres\switchres.exe -m pc_70_120 -s 384 284 120.022 -l Downwell.exe

I'm also using a PC CRT, so my settings are a bit different than a lot of people, but it works just fine for most games, I generally just have to double the refresh rate to 120hz to hit 31khz or thereabouts.

Also running into a different problem with Chasm running from steam, it won't launch directly from the .exe for some reason.  Only via steam itself, or the URL shortcut it creates.  Not sure if anyone else has run into this either.

Most others are working well, and I will post some compatible ones that haven't been listed yet as well once I'm done tinkering around with all the settings and things a bit.  I just wanted to see if anyone else might be able to help with these while I'm working on setting my library up.

Thanks in advance.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #126 on: February 02, 2022, 07:06:00 pm »
As promised, here's my list of games so far that I've found to be compatible.  I'll try not to include any others that have been noted here but aren't in the gsheet yet, but I may miss some.  Also please let me know if any of these are incorrect, I'll be happy to test out other settings but these are what I found worked for me.  I'll also try to note any special instructions as well.

Ape Out 432x240 - This one will work, but takes some messing around in the menu to get it to render properly.  Not sure how to fix it yet, but you can get it functioning.
Annalyn 640x480 - I saw somewhere that this would run at a lower res, but I couldn't get it working.
Carrion 640x480
Hammerwatch 480x270
Legend of Dungeon 640x480
Loop Hero 640x480
Luftrausers 640x480
Master Spy 320x240
Noita 640x480
Nongunz 576x320
Papers Please 570x320
Pixel Shinobi Nine Demons of Mamoru 640x480
Rashlander 320x240
Slain! Back From Hell 576 x 320
Streets of Rogue 640x480
The Messenger 576x320
Valfaris 640x480
Volgarr the Viking 640x480
Whoa Dave 480x288

All of mine are running at 120hz generally because I'm on a pc crt, so use your own refresh rates and/or adjust accordingly.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #127 on: February 03, 2022, 01:28:03 pm »
Thanks for the contribution @eviljubs.
I'll update gsheet soon!

About your problem with switchres and paths, try to pass fullpath on .bat; something like:

@echo off
set fullpath=%~dp0
c:\switchres\switchres.exe -m pc_70_120 -s 384 284 120.022 -l "%fullpath%Downwell.exe"


Another option is creating a windows shortcut.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #128 on: February 05, 2022, 07:08:38 pm »
Thanks for the contribution @eviljubs.
I'll update gsheet soon!

About your problem with switchres and paths, try to pass fullpath on .bat; something like:

@echo off
set fullpath=%~dp0
c:\switchres\switchres.exe -m pc_70_120 -s 384 284 120.022 -l "%fullpath%Downwell.exe"


Another option is creating a windows shortcut.

Thanks for the help!  However, I don't think it's a path issue, all my other games work great with the way I'm setting up the .bats. Steam games, epic games, GOG games, doesn't really seem to matter.  It's really only a few that exhibit a certain behavior that causes it not to work, namely, they open another window prior to opening the main game (not the .bat I'm running, but something the game is running itself), or sometimes just take too long to start (at least, I think that's the problem).  I'm not sure how to force them to launch without doing this behavior, but other people seem to have it working fine, so I'm not really sure how they accomplished it.  You also mentioned making shortcuts for them, but the default steam ones are weird url shortcuts that launch a url to tell steam to start the games.  I can make .lnk ones manually, but I'm not entirely sure how the command line arguments work within a windows shortcut for switchres.   If you could give me an example of how to set one up that'd be awesome.  Maybe running them from a shortcut will change the behavior I'm experiencing?

Thanks again
« Last Edit: February 05, 2022, 07:10:21 pm by eviljubs »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #129 on: February 07, 2022, 12:11:53 pm »
Hi, a shorcut (.lnk) can be used on switchres too.

c:\switchres\switchres.exe -m pc_70_120 -s 384 284 120.022 -l "%fullpath%Downwell.lnk"

I have Downwell working but on 15khz (60hz), maybe game is not accepting 120hz ż?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #130 on: February 08, 2022, 09:36:39 am »
As promised, here's my list of games so far that I've found to be compatible.  I'll try not to include any others that have been noted here but aren't in the gsheet yet, but I may miss some.  Also please let me know if any of these are incorrect, I'll be happy to test out other settings but these are what I found worked for me.  I'll also try to note any special instructions as well.

Ape Out 432x240 - This one will work, but takes some messing around in the menu to get it to render properly.  Not sure how to fix it yet, but you can get it functioning.
Annalyn 640x480 - I saw somewhere that this would run at a lower res, but I couldn't get it working.
Carrion 640x480
Hammerwatch 480x270
Legend of Dungeon 640x480
Loop Hero 640x480
Luftrausers 640x480
Master Spy 320x240
Noita 640x480
Nongunz 576x320
Papers Please 570x320
Pixel Shinobi Nine Demons of Mamoru 640x480
Rashlander 320x240
Slain! Back From Hell 576 x 320
Streets of Rogue 640x480
The Messenger 576x320
Valfaris 640x480
Volgarr the Viking 640x480
Whoa Dave 480x288

All of mine are running at 120hz generally because I'm on a pc crt, so use your own refresh rates and/or adjust accordingly.

Annalyn is 288×224 60hz in Tate.

« Last Edit: February 08, 2022, 10:15:59 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #131 on: February 10, 2022, 12:56:34 pm »
Rise of the Third Power 426x240@60
Beholgar 426x240@60 / 480x270@60/50
« Last Edit: February 10, 2022, 01:35:03 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #132 on: February 10, 2022, 05:16:36 pm »
Paro Paro
http://ooeshinichiro.work/archives/24253212.html

256x240 60

in the config set Timer to 0 to avoid tearing

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Re: CRT Emudriver - Non emulated compatible games
« Reply #133 on: February 10, 2022, 05:26:32 pm »
AM2R

320x240 60 Sync On

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Re: CRT Emudriver - Non emulated compatible games
« Reply #134 on: February 13, 2022, 05:12:23 pm »
Hi, a shorcut (.lnk) can be used on switchres too.

c:\switchres\switchres.exe -m pc_70_120 -s 384 284 120.022 -l "%fullpath%Downwell.lnk"

I have Downwell working but on 15khz (60hz), maybe game is not accepting 120hz ż?

I tried doing it via the shortcut method you mentioned, and it still has the same behavior.  It could be that it doesn't like the resolution, I'm going to try getting a vga to composit transcoder soon, so hopefully I'll be able to actually test most of the 15khz settings, maybe that will help.  I'm still not sure how to fix the ones that open another window prior to starting, or just seem to want to change to their own resolution no matter what you do ahead of time.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #135 on: February 14, 2022, 08:08:48 pm »
Paro Paro
http://ooeshinichiro.work/archives/24253212.html

256x240 60

in the config set Timer to 0 to avoid tearing

Nice catch! Love it. So Cute  ;D

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Re: CRT Emudriver - Non emulated compatible games
« Reply #136 on: February 15, 2022, 04:07:21 am »
Infernax 427x240@60 (Same as Blazing Chrome)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #137 on: February 15, 2022, 05:56:10 am »
Infernax 427x240@60 (Same as Blazing Chrome)
Nice! Too bad my card/TV dosen't Sync with this resolution😔

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Re: CRT Emudriver - Non emulated compatible games
« Reply #138 on: February 15, 2022, 09:26:32 am »
Mk11 on a tri-sync if you dare to push it to 1024×768.  Kind of a fringe case, but its there. ;D

alex2005

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Re: CRT Emudriver - Non emulated compatible games
« Reply #139 on: February 15, 2022, 11:44:09 am »
Has anyone managed to get MK 9, X or 11, or even SF5 on a standard arcade monitor (I guess 15khz up to 640x480)
Up to now, my only option is to use rpcs3 or xenia for mk9, but I'm definetely more interested in running the PC versions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #140 on: February 15, 2022, 12:03:54 pm »
I have sf4 and sf5 on my arcade, but they are running at 800x600 on a tri sync monitor. Haven't tried them at low res.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #141 on: February 16, 2022, 06:59:43 pm »
Has anyone managed to get MK 9, X or 11, or even SF5 on a standard arcade monitor (I guess 15khz up to 640x480)
Up to now, my only option is to use rpcs3 or xenia for mk9, but I'm definetely more interested in running the PC versions.

I have SF VI and V running in Steam Proton on Linux in 480i.
I don't own any modern Mortal Kombat so I can say if it works or not.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #142 on: February 17, 2022, 10:24:28 am »
From Locomalito:
Mutants from the deeps 256x224 60 F1 to toggle scanlines
Abbaye des morts 288x224 60
Verminian Trap 320x240 60
Darkula 320x240 60

Doujin
Lucky x Ika Musume 3X 320x240 60
Laserreimu 320x240 60

From Itch.io
Demon Burst 256x256
Shooterhouse 320x240 60 press f5 for correct size

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Re: CRT Emudriver - Non emulated compatible games
« Reply #143 on: February 17, 2022, 03:53:30 pm »
Has anyone managed to get MK 9, X or 11, or even SF5 on a standard arcade monitor (I guess 15khz up to 640x480)
Up to now, my only option is to use rpcs3 or xenia for mk9, but I'm definetely more interested in running the PC versions.
Mk11 gives a complaint "monitor must support 1028x768 resolution"and will not start at lower resolutions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #144 on: February 26, 2022, 11:07:55 am »
Updated post. Thank you for all contributions to the list!

I find these especially good for my taste:
- AM2R
- Annalynn
- Paro Paro
- Laserreimu
- Infernax
- Master Spy
- Okinawa Rush




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Re: CRT Emudriver - Non emulated compatible games
« Reply #145 on: February 27, 2022, 03:59:41 pm »
Updated post. Thank you for all contributions to the list!

I find these especially good for my taste:
- AM2R
- Annalynn
- Paro Paro
- Laserreimu
- Infernax
- Master Spy
- Okinawa Rush

Nice Thanks!
I've tried more games that works with low resolution:

- 320x240 Guardian of Paradise
Super Nice Game by E.Hashimoto! A zelda style action RPG translated in english.
(In order to run the Game I used Dgvoodoo and set Vsync Off to run it smoothly)

- 320x240 Eternal Fighter Zero
All female doujin figthing game
(Same as Guardian Paradise, use dgvoodoo to run the game, uncheck the 640x480 box in the config file.)

- 320x240 Noitu Love 2 Devolution
Super cool game, but I can see a lot of Frame drops, let me know how it works for you.

- 320x240 Hyper Princess pitch
Nice Smash TV style Shmup

- 246x192 La Mulana (2006 original version) press f6 to toggle scanlines

- 320x240 Minit

- 320x240 Kathy Rain Director’s cut (windows aero off)
Point and click adventure. I've played for about one hour and looks interesting.
Note that the normal version of the game (not the director's cut) runs in interlaced mode.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #146 on: March 02, 2022, 05:11:59 am »
The friends of Ringo Ishikawa 384x216
Arrest of a stone Buddha 320x240

Octopath Traveler 640x480 (Letter-boxed) or 854x480 (16:9 to 4:3)
This game refuses to run in anything under that, even when using border less window. Only tested via Wine Proton.
« Last Edit: March 02, 2022, 06:23:10 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #147 on: March 02, 2022, 02:57:40 pm »
@Rion,
The friends of Ringo Ishikawa it's 256x160. Best with 256x200 resolution on a fullscreen borderless.


Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #148 on: March 03, 2022, 05:58:33 am »
@Rion,
The friends of Ringo Ishikawa it's 256x160. Best with 256x200 resolution on a fullscreen borderless.

Thanks!

99Vidas 427x240@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #149 on: March 04, 2022, 06:35:46 am »
Somebody know the resolution of MOON DANCER? https://store.steampowered.com/app/1790250/Moon_Dancer/

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #150 on: March 04, 2022, 06:49:24 am »
Somebody know the resolution of MOON DANCER? https://store.steampowered.com/app/1790250/Moon_Dancer/
Seems 450x300..a rarely resolution.

EDIT: on 15khz, your best bet is 450x480@60i. Pixel perfect but widescreen
« Last Edit: March 04, 2022, 10:41:11 am by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #151 on: March 04, 2022, 11:14:24 am »
Somebody know the resolution of MOON DANCER? https://store.steampowered.com/app/1790250/Moon_Dancer/
Seems 450x300..a rarely resolution.

EDIT: on 15khz, your best bet is 450x480@60i. Pixel perfect but widescreen
Thanks
« Last Edit: March 08, 2022, 10:47:44 am by Chebby »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #152 on: March 15, 2022, 06:19:47 am »
Cursed Castilla EX               288x224@60

First of all thanks to everyone who collaborates with this useful post.

My tests with Maldita Castilla EX, with the quoted resolution, is that they produce tearing. But I have found that reducing the vertical resolution to 220 works perfectly, without tearing:

Cursed Castilla EX 288x220@60  (mode 2)


phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #153 on: March 18, 2022, 08:33:06 pm »
 There are some pixel art games for the Switch, and two working emulators: Yuzu and Ryujinx, usable with Opengl or vulkan
My configuration (ati hd6950 and crt emudriver) Supports OpenGl 4.5 and does not support vulkan.
Yuzu dont work for me as it needs OpenGl 4.6, so I have to use mesadriver, but performance falls radically (for me only Clockwork aquario is usable here).
Ryujinx works but only boots some games in my config (it only boots Stardew Valley, Windjammers 2 and Dumpy & Bumpy. Clockwork aquario boots but wont show real game graphics, olny the ---smurfy--- Swith menu)

384*216? (1920*1080 /5)
Pushy and pully

320*240 (1280*720 x/4 y/3)
Clockwork aquario (you can manage the aspect ratio modification playing with emulator and ingame settings )

427*240 (1280*720 /3)
Dumpy and bumpy
Tonight we riot (some ui elements are not pixelperfect)

480*270 (1920*1080 /4)
Ninja warriors once again
Kemono heroes
Golf story
Stardew valley (the pixelart work is very messy. It seems menu and game uses different resolutions).

640*360? (1280*720 /2)
Killer queen black
Windjammers 2

The switch itself displays two resolutions:
Hadheld: 1280*720
Docked: 1920*1080
So you multiply with entire numbers: for example ninja warriors should display in docked mode as its base resolution is 480*270. If you use handheld mode it wont show clean pixels.
« Last Edit: March 19, 2022, 08:20:34 am by phasermaniac »

Recapnation

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Re: CRT Emudriver - Non emulated compatible games
« Reply #154 on: March 19, 2022, 09:57:00 pm »
Never tried a NS emulator, but many of those have WIN versions, so using these makes more sense in every regard. You'll find out the games' design resolution (assuming it's only one) much easier as they're not restricted to NS' specifications.

For instance, Windjammers 2 (which is anything but "pixel art", by the way) seems to be entirely designed at 1920 * 1080:

https://store.steampowered.com/app/1114290/Windjammers_2/


Dumpy & Bumpy (here) is designed at 400 * 240:




I haven't tried it but I guess it can be displayed at this resolution without much hassle with a 15-kHz monitor (and then tweaking the vertical amplitude in order to keep the original picture ratio as much as you can). Better yet, though, a 24-kHz monitor for 400 * 300 with borders. Even a 31-kHz monitor would do with some tweaking.


Some of those sadly didn't get a WIN version, indeed. Can Clockwork Aquario really be displayed without the borders, for a 4 : 3 picture through an emulator?

The Ninja Warriors Once Again' design resolution isn't 480 * 270, though, but 427 * 240 -- it's upscaled anamorphically when displayed through a console, sadly. Check some comparison pictures along this thread:

https://postback.geedorah.com/foros/viewtopic.php?pid=25439#p25439

If you have success with this one, let us know; if there's a game that deserves something better than a flat panel, that's Once Again.


« Last Edit: March 19, 2022, 09:59:28 pm by Recapnation »

phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #155 on: March 20, 2022, 06:25:55 am »
Yes, you have reason, Ninja Warriors was the sake to test this.
I added Windjammers2 only because it's a windjammers secuel, it obviously is not pixelart.

Clockwork aquario in 320x240:
-Yuzu Config->Graphics->Aspect Ratio->Stretch
-Clockwork aquario ingame options: Display: fullscreen
You can bypass the Swith style menu and enter directly to the real game with an ahk, sending keystrokes. You can even hide this with an "loading game" always on top gui, and disable sounds with some commandline sound program until it finishes the launch.

Ninja Warriors. I think if you have a GCN graphics card it should work for you, as it should support a greater Opengl version or vulkan. Testing in another pc with a flat screen I don't get to display it perfect neither in 1920x1080 nor in 1280x720. But 1920x1080 shows less pixel deformations, thats why I supposed it was 480x270.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #156 on: March 20, 2022, 11:02:38 am »
Thanks for the mini-guide for Aquario; would you mind posting a screenshot taken with the Print Screen key?

By the way, Once Again is 427 * 270 and not 427 * 240 as I posted, hence the anamorphic scaling. Like this:



You'd need a 24-kHz monitor (or at least, a 31-kHz one) in order to properly display this and not destroying the game with suboptimal refresh rates.
« Last Edit: March 20, 2022, 11:07:28 am by Recapnation »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #157 on: March 21, 2022, 03:42:43 pm »
No, I'm in another pc now, I dont have my arcade close to me.

A pc game I found recently, and it's very good, graphically I love it:
Spookids (2p topdown action) 386x216?
It's part of Spooky Station pack. It's curious to find a quality game there, as the rest of the games are very bad.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #158 on: March 22, 2022, 07:05:47 am »
ITORAH 854x480@60i (4:3 from 16:9)
Toziuha Night Draculas Revenge 854x480@60i (4:3 from 16:9)
« Last Edit: March 22, 2022, 07:08:33 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #159 on: March 22, 2022, 03:34:52 pm »
No, I'm in another pc now, I dont have my arcade close to me.

Oh, no hurries. This week, next month, whenever you find the chance it'll be helpful.



Quote
A pc game I found recently, and it's very good, graphically I love it:
Spookids (2p topdown action) 386x216?

Seems so:

https://postback.geedorah.com/foros/viewtopic.php?pid=28512#p28512

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Re: CRT Emudriver - Non emulated compatible games
« Reply #160 on: March 24, 2022, 05:12:49 am »

Darxanadon 320x240@60

Release Date:
2 Feb, 2022

« Last Edit: March 24, 2022, 05:16:04 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #161 on: March 26, 2022, 02:49:42 pm »
Maybe nobody has asked this because it’s either a pain or actually impossible, but are there any ways to get games like this to work with super resolutions at all?

I switched to a much smaller think center m93p when I got tired of windows on an htpc and realized batocera, with its non amd support, was a thing. I sorta figured: ohh real ramdacs and real vga, it must work right? Nope, it needs about 8mhz pixel clock minimum which I didn’t account for.

Worst case scenario I’ll just run the games at 480i though. Mainly interested in things like deltarune or Mario 64 pc, which would basically need 2560x240 or similar.

I just find it hard to believe with wine and Linux’s crazy flexibility there isn’t some way to force 1:1 scaling ala something like dgvoodoo.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #162 on: March 26, 2022, 05:42:32 pm »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60
« Last Edit: March 26, 2022, 05:48:20 pm by totozero »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #163 on: March 27, 2022, 08:16:09 am »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60

Ohh Andro Dunos II looks slick!

Wild Dogs 426x240@60
It's actually the Demo because it's not released yet but looks super nice on a CRT.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #164 on: March 30, 2022, 06:42:18 pm »

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #165 on: April 13, 2022, 12:46:02 pm »
Cursed Castilla EX               288x224@60

First of all thanks to everyone who collaborates with this useful post.

My tests with Maldita Castilla EX, with the quoted resolution, is that they produce tearing. But I have found that reducing the vertical resolution to 220 works perfectly, without tearing:

Cursed Castilla EX 288x220@60  (mode 2)
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #166 on: May 16, 2022, 03:51:11 am »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #167 on: May 26, 2022, 06:28:57 am »
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

I meant (and wrote) EX version.
« Last Edit: May 26, 2022, 06:35:08 am by Frank_Esp »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #168 on: June 12, 2022, 07:11:56 am »
DONUT DODO


320x256
@60 if possible

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Re: CRT Emudriver - Non emulated compatible games
« Reply #169 on: June 12, 2022, 09:53:15 am »
Belle Boomerang
427x240@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #170 on: June 24, 2022, 10:05:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #171 on: June 25, 2022, 12:52:50 am »
Not sure how many people will need this but if you have 2 graphics cards with one dedicated to CRT Emudriver with a CRT monitor and the other for more modern stuff with non-CRT monitors, Shredder's revenge freaks out if you run it from the Emudriver card and is the wrong resolution if you run it from the other card (appears blurry). A fix for this is to use Special K.
1. Open game injected with special K from your modern/non emudriver card on your non-CRT display,
2. force max resolution to 480 x 270 in the special k menu,
3. alt enter to window it and move it to the CRT monitor,
4. while still windowed go to the settings and select fullscreen

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Re: CRT Emudriver - Non emulated compatible games
« Reply #172 on: June 25, 2022, 06:20:23 pm »
As promised, here's my list of games so far that I've found to be compatible.  I'll try not to include any others that have been noted here but aren't in the gsheet yet, but I may miss some.  Also please let me know if any of these are incorrect, I'll be happy to test out other settings but these are what I found worked for me.  I'll also try to note any special instructions as well.

Ape Out 432x240 - This one will work, but takes some messing around in the menu to get it to render properly.  Not sure how to fix it yet, but you can get it functioning.
Annalyn 640x480 - I saw somewhere that this would run at a lower res, but I couldn't get it working.
Carrion 640x480
Hammerwatch 480x270
Legend of Dungeon 640x480
Loop Hero 640x480
Luftrausers 640x480
Master Spy 320x240
Noita 640x480
Nongunz 576x320
Papers Please 570x320
Pixel Shinobi Nine Demons of Mamoru 640x480
Rashlander 320x240
Slain! Back From Hell 576 x 320
Streets of Rogue 640x480
The Messenger 576x320
Valfaris 640x480
Volgarr the Viking 640x480
Whoa Dave 480x288

All of mine are running at 120hz generally because I'm on a pc crt, so use your own refresh rates and/or adjust accordingly.
1.
How did you get Loop Hero running at 640x480 when the game outputs 2x it's "native" resolution of 640×360? Is there a way to run it at less than it's minimum of 1280×720. Source:
https://www.reddit.com/r/LoopHero/comments/rldc4g/resolutionar_change/

2.
I'm also having issues getting switchres standalone to run on windows with a path with spaces in it:

Code: [Select]
set fullpath=%~dp0
echo fullpath
A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l "%fullpath%Loop Hero.exe" --display "Generic PnP Monitor" -f 640x480@60

EDIT: Via Discord: you either have to quote the spaced parts separately, or escape spaces with a caret
so A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\"Loop Hero"\"Loop Hero.exe" or A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\Loop^ Hero\Loop^ Hero.exe


3. Is there a newer standalone windows binaries version than the one calamity linked to on the second page of this thread? EDIT: See my next post for updated binaries

Thank you  :notworthy:
« Last Edit: June 26, 2022, 09:30:00 pm by kanjieater »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #173 on: June 26, 2022, 08:20:04 am »
Latest version of standalone switchres windows binaries from Calamity via Discord

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Re: CRT Emudriver - Non emulated compatible games
« Reply #174 on: June 26, 2022, 09:29:21 am »
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

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Re: CRT Emudriver - Non emulated compatible games
« Reply #175 on: June 26, 2022, 04:46:44 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz,

Gotta be 25-kHz CRTs. 31-kHz ones sometimes do the job as well. Modifying the original (intended) vertical refresh is never a good idea.





Quote
Latest version of standalone switchres windows binaries from Calamity via Discord

Thanks for that. (Too bad, reading that Calamity found a place in that ---steaming pile of meadow muffin---, though!)




Quote
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

Main graphics are designed at 640 * 360, but there's no homogeneity:








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #176 on: June 26, 2022, 05:57:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.


For TMNT try 432x240@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #177 on: August 03, 2022, 11:18:47 pm »

Gotta be 25-kHz CRTs. 31-kHz ones sometimes do the job as well. Modifying the original (intended) vertical refresh is never a good idea.


The CRT I saw running it at 60hz 270p was a BVM d24 I think. On r/crtgaming

So that's more of an HD pro monitor that just happens to also do 480i/240p, and seems flexible enough to run 270p as well.

I imagine some TVs might be able to do it, but probably not many.

A good alternative way to play would be to run it at 540p on a HD CRT TV and add scanlines with ReShade.


For TMNT try 432x240@60

The games is 480x270.

You can't squeeze it down below that without distorting all the pixel art.
« Last Edit: August 03, 2022, 11:24:34 pm by CRTFTW »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #178 on: August 07, 2022, 06:47:12 am »
A wide screen 25-kHz-able monitor would indeed be the ultimate display for all these 480 * 270 games coming out lately. It's 1080-P / 4, so I'm afraid it's here to stay for dot art-based pieces. As those must be impossible to reasonably get these days, especially in Europe, I still suggest good 31-kHz CRTs and a proper mode installed for 480 * 360. You'll have borders, you'll have to heavily tweak the geometry (which is not an issue with PC monitors), but you'll also have the perfect display for 640 * 480 games, which are a lot. I've been advising people to get a couple of these with 21'' for years, not sure how easy is it today.

HD CRT TVs do generally process the picture digitally -- not advised.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #179 on: August 07, 2022, 09:21:02 am »
I've a multisync CRT, When trying 426x240@60 for games like Cuphead and Shovel Knight, all I get is a tiny strip in the middle of the screen.

Is this something to do with using the "super" resolutions mode which works great in Mame? If so what do I need to do to add 426x240@60 as a "true" resolution?

Sorry for the noob question.

Edit - NM think I figured it, follow steps here https://arcademvs.org/windows/crtemudriver-configure/ and add as "desktop" resolution?
« Last Edit: August 07, 2022, 02:30:45 pm by BuckoA51 »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #180 on: August 07, 2022, 04:49:48 pm »
Seems fine enough. It doesn't really matter where in the file you type the added modes nor the "indentifier" you use for them.

The important thing, though, is finding out the actual design resolution of every game (assuming it's just one) and if they really allow to use it once it's installed in your system, and how. For instance, nor Cuphead nor Shovel Knight were designed at 426 * 240, so it's pointless subscaling them to that extent (640 * 360 interlaced would make more sense, but still). HD games such as Cuphead on a low-res CRT is heretical in the worse sense.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #181 on: August 08, 2022, 05:11:35 am »
Seeing Cuphead downscaled is more of a novelty than anything I'd use to really play the game but Shovel Knight works great at 400x240@60 and looks pin sharp, I think that is its design resolution.

I've a couple more I tried that worked well to add to the list:-

Cannonball (a port of the Outrun engine to modern systems) https://github.com/djyt/cannonball - 320x240@60hz (same as classic Outrun) - This game is problematic if you have a mutlisync as it seems intent on forcing itself back to 640x480 if it can. Try the latest build if you have this issue. - Spoke too soon can't stop it glitching out after a few minutes.

Sonic Triple Trouble 16 bit (fan made Sonic game) - 320x240@60hz





« Last Edit: August 08, 2022, 08:39:23 am by BuckoA51 »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #182 on: August 09, 2022, 06:36:37 am »
Yeah, apparently Shovel Knight is 400 * 240, sorry:

https://www.gamedeveloper.com/design/breaking-the-nes-for-shovel-knight

I tried to restore it with Steam screenshots and failed, I'm not even sure I picked the correct game -- seem it's currently in a pack and I know almost nothing about this series.

Never installed Cannonball, either. Try it by setting the desktop at the target resolution, in case you haven't, sometimes it's required and just works.
« Last Edit: August 09, 2022, 06:40:28 am by Recapnation »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #183 on: August 10, 2022, 08:53:43 am »
It seems like Cannonball does not like Switchres.. If I run it with Switchres the whole display glitches out after a few seconds and the computer needs a reboot (exiting the game is not enough). If I set desktop resolution first, either manually or with a different command line tool, it's fine.

I'd need to test it a bit longer before I can say definitively if this is the case, but it seems to be.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #184 on: August 11, 2022, 09:21:41 am »
HD games such as Cuphead on a low-res CRT is heretical in the worse sense.

Agreed to disagree.
« Last Edit: August 11, 2022, 09:25:00 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #185 on: August 11, 2022, 07:07:20 pm »
HD CRT TVs do generally process the picture digitally -- not advised.

Unless you use 540p, in which case many of them will bypass the processing. Though with Sony sets you typically have to enable "HDPT" in the service menu. Then you can do a basic scanline filter and get a convincing 270p image.

540p+scanlines would also look OK on a PC CRT. Or a much higher multiple like 1440p plus a more complex scanline shader in Reshade.

When trying 426x240@60 for games like Cuphead

480i makes more sense for Cuphead, since 480i is the resolution those 1940's cartoons were broadcast at originally. Or after the NTSC spec was finalized, anyway.

I played it this way and it looked quite good.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #186 on: August 12, 2022, 01:55:24 pm »
Final Vendetta 400x224

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Re: CRT Emudriver - Non emulated compatible games
« Reply #187 on: August 14, 2022, 06:50:36 pm »
Ex-Zodiac

Ex-Zodiac 320x240@60 or 640x480@60
(Support for both 4:3 or 16:9 in the settings!)


« Last Edit: August 14, 2022, 06:52:57 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #188 on: August 15, 2022, 08:16:24 pm »

Unless you use 540p, in which case many of them will bypass the processing. Though with Sony sets you typically have to enable "HDPT" in the service menu. Then you can do a basic scanline filter and get a convincing 270p image.

Interesting. I think it's not the first time I read about that, but totally forgot. Was never a fan of fake scanlines and particularly at such a low rez, though. Still better than no CRT-like effects, though.





480i makes more sense for Cuphead, since 480i is the resolution those 1940's cartoons were broadcast at originally. Or after the NTSC spec was finalized, anyway.

Doesn't precisely this game already have grain effects and a lot of permanent stuff to mimic the look of an old cinema projection? Extreme downscaling and interlacing can't do any good to this, but hey.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #189 on: August 15, 2022, 10:04:07 pm »

Doesn't precisely this game already have grain effects and a lot of permanent stuff to mimic the look of an old cinema projection? Extreme downscaling and interlacing can't do any good to this, but hey.


Well when I was kid growing up watching classic cartoons on Disney channel or whatever, I remember seeing the film grain on my CRT too.

I think I might still prefer to play this in 1872p on my PC CRT, so I can see the full gradients in the hand painted assets, but honestly when I threw it up in 480i on my SD set it looked great. Maybe even added a bit of charm.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #190 on: August 24, 2022, 05:52:43 pm »
The Rusty Sword: Vanguard Island

The Rusty Sword: Vanguard Island 384x240@60

Settings In-Game
Aspect 16:9
Scale Pixel-Perfect
Fullscreen On



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Re: CRT Emudriver - Non emulated compatible games
« Reply #191 on: September 21, 2022, 07:50:25 am »
Is there a way to force a crop for 270p games? losing 15 pixels top and bottom so you can display at 240p@60hz on a 15khz CRT

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Re: CRT Emudriver - Non emulated compatible games
« Reply #192 on: September 21, 2022, 08:21:58 am »
It depends on the game. First of all you need to start game at original resolution (270p) and change it to 240p@60hz when is running.

Some games don't refresh rendering but anothers detects changes on dekstop resolution and crop doesn't work.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #193 on: September 21, 2022, 02:22:05 pm »
Ah I see, thank you for the explanation, psakhis.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #194 on: September 21, 2022, 03:01:28 pm »
A method i'm using, for example in Axiom Verge is ahk script just before start the game.

...
Sleep 5000
WinGet, OutputVar, PID , A
WinMove,A,,     x1, y1, x2, y3 --> this function selects desired window or crop
Sleep 500
run, "c:\users\arcade\utils\dc\sr2\switchres.exe" %x% %y% %v% -f %x%x%y%@%v% -s -k -i "c:\users\arcade\utils\dc\sr2\switchresK.ini" ,,Hide, OutputVarPID --> change to 240p                                                         
exitapp



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Re: CRT Emudriver - Non emulated compatible games
« Reply #195 on: September 22, 2022, 09:57:21 am »
That's impressive! I don't really understand all the scripting stuff but it's cool you can do that. I take it some games you can not use a script to crop? just wondering if the new TMNT can be cropped from 270px although I've still not set up my hd5450 to use crt emu yet I'm just curious to see these higher res games on a 15khz crt

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Re: CRT Emudriver - Non emulated compatible games
« Reply #196 on: September 25, 2022, 06:30:21 am »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches

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Re: CRT Emudriver - Non emulated compatible games
« Reply #197 on: September 25, 2022, 04:17:43 pm »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches
I play it with 464x240 on 15khz, fine to me.

RagingBlasters, 384x224
« Last Edit: September 25, 2022, 04:29:14 pm by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #198 on: September 26, 2022, 07:05:11 pm »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches
I play it with 464x240 on 15khz, fine to me.

Just tested it at 240p, but my monitor cropped off the top 21 lines. I got 261p to work, but yeah lots of glitches especially the text.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #199 on: September 28, 2022, 09:34:58 am »
Shovel Knight Dig uses different design resolutions and its graphics are not locked to the base grid, I'm afraid:




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Re: CRT Emudriver - Non emulated compatible games
« Reply #200 on: October 09, 2022, 07:26:21 am »
Street Fighter X Tekken

Street Fighter X Tekken 640x480@60



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Re: CRT Emudriver - Non emulated compatible games
« Reply #201 on: January 12, 2023, 09:51:24 am »
Anyone had success with Wild Guns Reloaded? (426x240@60) (112%) on a 15khz monitor?

I've been trying all possible resolutions I could, but it will never display correctly (the image is centered but it has big black borders, so not a "real" fullscreen)
Tried also to append these parameters at the end of the command line, but no luck so far :(

-screen-fullscreen 0 -popupwindow
-screen-fullscreen 1 -window-mode exclusive

Thanks in advance :)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #202 on: January 12, 2023, 12:21:32 pm »
Yes, It's 426x270.
Windowed at 480x270 and set Ratio and scale to 100%.
Then you can just create an ahk to create a false fullscreen and move to -27,0

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Re: CRT Emudriver - Non emulated compatible games
« Reply #203 on: January 12, 2023, 01:39:55 pm »
I don't know why, i added -forced3d9 on Wild Guns too.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #204 on: January 13, 2023, 09:03:38 am »
Thank you guys for the hints. Apparently I cannot change the resolution in game, no matter windowed or fullscreen. Its set to something like 1520x720 (not sure about the first digits, they're unreadable :)
Would you mind sharing the switchres call for this game, or the ahk used?
Normally I do like this:
switchres.exe -s 640x480x60 -f 426 480 60 -l "WildGunsReloaded.exe"
Thanks a lot!

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Re: CRT Emudriver - Non emulated compatible games
« Reply #205 on: January 13, 2023, 09:09:47 am »
You can try with shortcut but always with same resolution, on shorcut you can set params.

switchres.exe -s 426x240x60 -f 426 240 60 -l "WildGunsReloaded.lnk"

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Re: CRT Emudriver - Non emulated compatible games
« Reply #206 on: January 13, 2023, 09:34:18 am »
thats strange. all i get with the command is:

Switchres: could not find a video mode that meets your specs

Anything I need to tweak in the switchres.ini file? adding the user modes ini as well, just in case it helps.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #207 on: January 13, 2023, 11:06:21 am »
Try with allow_hardware_refresh    1

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Re: CRT Emudriver - Non emulated compatible games
« Reply #208 on: January 13, 2023, 11:53:50 am »
Vengeful-Guardian-Moonrider 428x240



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Re: CRT Emudriver - Non emulated compatible games
« Reply #209 on: January 13, 2023, 02:45:15 pm »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync


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Re: CRT Emudriver - Non emulated compatible games
« Reply #210 on: January 13, 2023, 03:21:39 pm »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync
Why do you set interlaced resolution?
Check register, probably is wrong, HKCU -> Software -> NatsumeAtari and check resolution here
« Last Edit: January 13, 2023, 03:23:54 pm by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #211 on: January 14, 2023, 07:46:39 am »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync
Why do you set interlaced resolution?
Check register, probably is wrong, HKCU -> Software -> NatsumeAtari and check resolution here

Thank you psakhis! The register settings were the issue. Once I set there the right resolution, it worked! This was driving me a bit crazy  :dizzy: thanks so much! And I took the chance also to remove some of these interlaced resolutions that I was no longer using :cheers:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #212 on: January 16, 2023, 12:42:07 am »
Vengeful-Guardian-Moonrider

Ugh, I just picked this game up on steam, and it only works with DX12 cards!

On my HD 5450 it gave me an error saying my GPU doesn't support the right feature level or something, even though the game is supposed to run in DX11.

Can you guys drop in and make a (friendly) comment on the "error 69" thread in the "technical support" section on the steam forums? I really don't think there's a reason any 240p 2D game needs DX12 features. I hope they can fix this.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #213 on: January 16, 2023, 01:07:34 am »
Vengeful-Guardian-Moonrider

Ugh, I just picked this game up on steam, and it only works with DX12 cards!

On my HD 5450 it gave me an error saying my GPU doesn't support the right feature level or something, even though the game is supposed to run in DX11.

Can you guys drop in and make a (friendly) comment on the "error 69" thread in the "technical support" section on the steam forums? I really don't think there's a reason any 240p 2D game needs DX12 features. I hope they can fix this.

That won't happen anytime soon if ever

The question would more be why on earth are you using such an old card? I mean any cheap R9 would do and then you would have at least DX12 support and Vulcan.

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #214 on: January 16, 2023, 02:31:33 am »
The question would more be why on earth are you using such an old card? I mean any cheap R9 would do and then you would have at least DX12 support and Vulcan.

Huh? Isn't this forum full of people using older low power cards like the HD 5450?

This GPU has handled everything I've thrown at it. Whether it's a 2D game on Steam, GroovyMAME, Retroarch, whatever.

This is the first game I can't play, and it's only because the game engine is configured (likey misconfigured) to look for the DX12 feature level

It's a great looking game, but at the end of the day, it's just pixel art. They could have designed this on DX9 no problem.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #215 on: January 16, 2023, 03:58:52 am »
Mmmmm...weird...

I'm playing on a W7 (not DX12). Can you test with compatibility W7?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #216 on: January 16, 2023, 04:59:37 am »
Mmmmm...weird...

I'm playing on a W7 (not DX12). Can you test with compatibility W7?

Well.... I think I found my answer when I went into the folder to do that.

It has files with "vulkan" in the filename.

Namely vk_swiftshader.dll and vulkan-1.dll

So even though the game runs in DX11, it must be running some of its graphics with Vulkan and then outputting to DX11's frame buffer, or something like that.

Maybe just for the 3D levels? Digital Foundry mentioned these levels are done with a different engine entirely: 

I guess I'm screwed with this one. Doubt that's something the programmer is interested in modifying for likely an incredibly small number of users who are on cards older than 400-series Nvidia or HD 6000-series AMD

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Re: CRT Emudriver - Non emulated compatible games
« Reply #217 on: February 09, 2023, 10:49:35 am »
Has anyone messed around with the demo for Grim Guardians yet? I forgot it was launching 2 weeks from now and it's by Inti Creates so I'm hoping it can do 240p.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #218 on: February 09, 2023, 02:31:14 pm »
Probably not. Seems >= 480p.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #219 on: March 06, 2023, 04:02:45 am »
Has anyone messed around with the demo for Grim Guardians yet? I forgot it was launching 2 weeks from now and it's by Inti Creates so I'm hoping it can do 240p.
I actually did, for the most part it works with 400*240 @60hz, but the text isn't readable at all and cutscenes look really bad due to the low resolution.
I wonder if anyone could make a patch to change the text in the game.
You could also use English dub to avoid reading the text.
I've also tried Gunvolt 1 and 2, they also worked fine with 400*240 @60hz and the text this time is readable, because the game was made for a handheld device.
I don't know why no one has added them before to the list.
« Last Edit: March 06, 2023, 12:29:36 pm by DukyNuky567 »

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #220 on: March 09, 2023, 03:14:07 pm »

I actually did, for the most part it works with 400*240 @60hz,


I'm guessing that's not the right resolution, based on your screenshots. They look a bit blurry, and those grey patterns on the wall don't look symmetrical (I'm guessing they're supposed to be symmetrical).

The easiest way to find out a pixel art game's native resolution is to run it in windowed 1x mode and inject Special K. Special K's UI will tell you the window (and thus the game's) resolution

Also, I have Azure Striker Gunvolt 1, and I noticed it has some sort of background pattern when it letterboxes. And I found the only way to get rid of that is to run it at 400x224. So for that game at least, native res is 400x224. Later games probably change that. Like none of the Blaster Master games run at the same resolution
« Last Edit: March 09, 2023, 03:16:44 pm by CRTFTW »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #221 on: March 18, 2023, 12:08:44 pm »
Vernal Edge

Got the resolution by using Special-K in 1x window mode. Thanks @CRTFTW

GOG
Vernal Edge

Steam
Vernal Edge

480x270

Edit corrections from psakhis.
480x240 in-game

« Last Edit: March 26, 2023, 07:54:23 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #222 on: April 02, 2023, 11:06:50 am »
LUNARK

Steam
LUNARK

400x224



DJO_Maverick

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Re: CRT Emudriver - Non emulated compatible games
« Reply #223 on: April 12, 2023, 07:15:27 pm »
Touhou 6
Touhou 7
Touhou 8
Touhou 9
Touhou 9.5
Touhou 10
Touhou 11
Touhou 12
Touhou 12.5
Touhou 12.8
Touhou 13
Touhou 14
Touhou 15
(previously reported)
Touhou 16
Touhou: Gensokyo Reloaded


All working fine with 640x480x60i.
They also all work fine in combination with their VPatch mods and THCrap.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #224 on: April 12, 2023, 11:36:41 pm »
Also...

Touhou 10.5
Touhou 12.3


Also at 640x480@60i

They try to force into 640x480 windowed mode even with the res matching the desktop, but installing SWRSToys and enabling the Window Resizer will allow it to be toggled to true fullscreen again.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #225 on: August 13, 2023, 10:58:14 pm »
Just noticed Downwell's resolution is way off in the top post.

This is a game you want to play in TATE, and its native res is 284x160.

I found that 284x216 is a good resolution to run on a 4:3 display so it letterboxes to the right size. I definitely had to fiddle with porches to get it to touch the sides on the long axis.

And it's also a pain to get this game to not do weird scaling that takes it out of native res. I think I had to do some alt-tabbing and some toggling of options back and forth.

But cool game to play for anyone with a black and white tube especially
« Last Edit: August 13, 2023, 11:00:17 pm by CRTFTW »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #226 on: August 30, 2023, 09:34:12 am »
Prison City

Steam
Prison City

384x216@60 Native resolution






« Last Edit: August 30, 2023, 09:59:43 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #227 on: September 19, 2023, 05:39:55 am »
Raindrop
224x288 tate mode
https://room-909.itch.io/rain-drop

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Re: CRT Emudriver - Non emulated compatible games
« Reply #228 on: September 22, 2023, 04:51:43 am »
Aqua Ippan - Demo 2023 -

itch.io
Aqua Ippan

304x224@60 Native resolution





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Re: CRT Emudriver - Non emulated compatible games
« Reply #229 on: September 30, 2023, 09:08:09 am »
TMNT x Justice League Turbo 320x240 60hz. Native resolution is 1280x960 per the developer Kamekaze. https://kamekaze.world/xjlt/

 

Side question. How do I stop my modelines from changing back to their default values when using the standalone switchres binary? For example when using 2560x240, the default horizontal H center value is 52/65

 

But my actual edit is 46/65 to have it nearly perfectly centered.



Whenever I use the standalone switchres binary for a script I use to run Capcom vs SNK 2 (or any script with any edited modeline)



It defaults back to 52/65. Any help with this issue would be greatly appreciated!
« Last Edit: October 01, 2023, 09:18:42 pm by mr4eyes86 »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #230 on: October 01, 2023, 03:43:00 pm »

When posting pictures please use the size option
Example:
[img width=320 height=240]

mr4eyes86

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Re: CRT Emudriver - Non emulated compatible games
« Reply #231 on: October 01, 2023, 09:20:15 pm »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.


When posting pictures please use the size option
Example:
[img width=320 height=240]

makya

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Re: CRT Emudriver - Non emulated compatible games
« Reply #232 on: October 02, 2023, 02:41:04 pm »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.

I believe switchres uses its own crt_range, so what you do in arcadeosd is not taken into account

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Re: CRT Emudriver - Non emulated compatible games
« Reply #233 on: October 06, 2023, 02:57:51 am »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.

I believe switchres uses its own crt_range, so what you do in arcadeosd is not taken into account

Then why does it reset my arcadeosd settings then?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #234 on: October 14, 2023, 01:40:38 pm »
Bump. Any help anyone?

makya

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Re: CRT Emudriver - Non emulated compatible games
« Reply #235 on: October 17, 2023, 01:00:10 pm »
Maybe I misunderstood your issue, I thought you were complaining saying that even though your resolution was correctly set/centered through ArcadeOSD, the game launched with switchres wasn't.
« Last Edit: October 29, 2023, 04:29:14 pm by makya »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #236 on: October 24, 2023, 06:06:23 pm »
That's correct. However, despite switchres not using my arcadeOSD settings when launching games, switchres resets my arcadeOSD settings back to their default values after I've exited the game and switchres goes back to my desktop resolution of 640x480i. And I'm not complaining, I'm looking for a solution to an issue.

Maybe I misunderstood your issue, I thought you were complaining that even though your resolution was correctly set/centered through ArcadeOSD, the game launched with switchres wasn't.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #237 on: February 25, 2024, 11:25:20 am »
Cash cow dx
320x240

From the creator of donut dodo

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #238 on: March 21, 2024, 01:42:01 pm »
Lords of Exile

Steam
Lords of Exile

704x448 Native resolution
384x240@60 Downscaled








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #239 on: March 21, 2024, 02:14:34 pm »
Rebel Transmute

Steam
Rebel Transmute

768x432 2X Native resolution
384x216@60 50% Downscaled