Have you seen UnclearHermit's Nintendo cab build?
http://forum.arcadecontrols.com/index.php/topic,160477.0.htmlHe's giving it a somewhat original theme - making it a Wreck-It Ralph Cabinet (instead of the "normal" Fix-It Felix). I get that, in some ways it lines up better with Nintendo's own original Donkey Kong.
As a fan of those movies myself (see some of my builds in signature, including a full-sized Felix) I was super intrigued by his build! I've also been trying my hand at writing games from time-to-time.
Seems to me his cabinet needs it's own
"Wreck-It Ralph Arcade Game". Mostly for fun, I'm making one.
Project Goals and Specs- I want this game to be visually almost identical to the Fix-It Felix arcade game - it should look like it was made by the same company.
- I think it should be a "reverse" Felix game - similar game but from Ralph's perspective
- I'd be lying if I said I'm not also inspired by Sjaak's Felix software, which is amazing and will be superior to mine in almost every way: http://forum.arcadecontrols.com/index.php/topic,129479.0.html
The game is being made in Gamemaker Studio 2 - primarily with their Drag N Drop tools but using straight code to accomplish things the DnD can't. It will use standard MAME controls and run on practically any Windows computer. UnclearHermit is helping me test it and will get a copy of the final game to use in his cab (if he wants - completely up to him). If others have experience in Gamemaker Studio 2, I'd definitely be open to help/input...creating the enemy AI seems daunting.
Or, if you have suggestions on how to make gameplay more fun, chime in!
You can see what I have so far in the video below; game launches, takes coins, starts a game, Ralph moves/attacks, windows can break, and highscores can be entered/saved.