Main > Lightguns |
Wii lightgun games to Arcade "conversions" |
(1/1) |
phasermaniac:
Hi, I did this little trick time ago and wanted to share, if anyone interested. They are simple adaptations of Wii games to seem more like the Arcade original versions for use in Dolphin. To do this, I used the Dump Textures option, and modified some textures. Fast Draw Showdown (WFAPJS) https://mega.nz/#F!Jzx2gaqC!5L-Af3Gcih5fDbYZARR3tQ Big Buck Hunter Pro (SBQE4Z) https://mega.nz/#F!8rpTiagL!jUQAReFonVfDfjgycsULVQ It's quite simple to get it working: ·Copy the downloaded folder to C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures ·Check the option in Dolphin for loading custom textures: Options -> Graphic settings ->Advanced -> Load Custom Textures In both games, I hide the crosshairs, so If you dont want them hidden, you only have to erase the blank textures. I replaced wii splash screens with custom ones to seem more like the Arcade versions, not perfect, but I think better than wii ones. Bear in mind you have to press A button to pass these screens, so you can do an ahk script to pass them automatically, something like: --- Code: ---Winwait, ahk_exe Dolphin.exe Sleep, 5000 Send {LButton down} Sleep, 100 Send {LButton up} Sleep, 3000 Send {LButton down} Sleep, 100 Send {LButton up} --- End code --- (replace LButton with your A Button mapping in Dolphin Controller Settings) And you may also want to map a button to A+B, this can be done in Dolphin Controller Settings, like this: A:`Click 1` | `1` B:`Click 0` | `1` |
yotsuya:
That’s awesome of you to share this. Thanks for giving to the community |
Navigation |
Message Index |