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The Kline's Arcade - 4 player - first build, help needed!
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yotsuya:

--- Quote from: opt2not on December 31, 2019, 03:43:17 pm ---Surprised Mike didn’t mention that bad CP shape design.
 ???

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You just get numb to it after a while. I like to see new build threads, but once I see “four player” and “Flynn’s Arcade”, I cant help but mentally check out and unfollow.
yotsuya:
Oh, and I think I’d like the art and theme if you lost all the characters. Otherwise, the high tech bits look good. The characters just seem… forced. At least they blend in a bit, I’ll give you that.
opt2not:

--- Quote from: vertexguy on December 31, 2019, 03:58:27 pm ---
--- Quote from: opt2not on December 31, 2019, 03:43:17 pm ---Surprised Mike didn’t mention that bad CP shape design.
 ???

--- End quote ---

Uh oh... tell me more.  What are the concerns?

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Myself and many others have explained this on multiple occasions to multiple new builders.

So here goes again: that CP design, while having a fun shape is ergonomically bad for multiplayer. Basically it comes down to the P3 elbow interfering with P1’s joystick, and P4’s elbow getting in the way of P2’s button space.
You could always widen the CP, but then you’re compromising the layout and screen position of P3&4’s controls for what, a slightly different looking shape?

I’ve said it before, arcade control “craft” should be about ergonomics and playability first, aesthetics second.
Just look at all the original 4P cabs and take note of their shapes and control positions. There’s a reason why they didn’t make CPs with wild shapes for 4P cabinets.


--- Quote from: yotsuya on December 31, 2019, 04:01:25 pm ---Oh, and I think I’d like the art and theme if you lost all the characters. Otherwise, the high tech bits look good. The characters just seem… forced. At least they blend in a bit, I’ll give you that.

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I’m in agreement with brother Yots here. But art seems to be more of a personal taste subject, so I’ll try to be mellow on this criticism. I do believe that a dedicated theme is stronger than a mishmash of characters thrown together with no context.

I’m also not too keen on titling an arcade cabinet as Arcade. It’s like putting a label on your car that said Car. Or a sign on your dog that says Dog.
We know it’s an arcade cabinet. You don’t need to hit us over the head with the arcade label. I suggest coming up with a creative name of your cab. Something that goes along with the art as a themed title.
 
PL1:

--- Quote from: opt2not on December 31, 2019, 04:34:49 pm ---that CP design, while having a fun shape is ergonomically bad for multiplayer. Basically it comes down to the P3 elbow interfering with P1’s joystick, and P4’s elbow getting in the way of P2’s button space.

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Related post:

--- Quote from: Arroyo on October 19, 2018, 09:31:02 pm ---I got this advice from multiple members on this board, and it was very hard for me to visualize what people were talking about.  In working on MULTIPLE configurations for a 4 player panel, I finally understand what everyone has been talking about.  I had planned after working on the build log to create a separate topic on the 4 player panel design to give visuals to what finally clicked for me.  Below kind of summarize it, if you build the controls at certain angles you force the players to either be close together or further apart:



VS.



You can see that by changing both the angle of the buttons and sticks as well as the shape of the panel affects the angle at which players play and of course whether or not they bump into each other.

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Scott
Mike A:
There should be a giant flashing banner on that Chance cab thread. Your CP shouldn't be shaped like a Batarang.

This is a very ambitious first build. I hope it comes out great.
Take all of the comments, negative and positive. Take what is useful and discard the rest.

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