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Author Topic: New Super Mario Land - SNES  (Read 6167 times)

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opt2not

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New Super Mario Land - SNES
« on: December 02, 2019, 07:01:16 pm »
http://www.indieretronews.com/2019/11/new-super-mario-land-snes-remake-of.html

I wish they used better sprites, but I get that they're trying to make it look like the newer versions of "new" super marios (Wii/WiiU/Switch).

Howard_Casto

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Re: New Super Mario Land - SNES
« Reply #1 on: December 02, 2019, 08:53:31 pm »
I watched a playthrough and the game looks much better in motion.  Personally I think it would have looked better with the Mario All Stars sprites, but we can't have everything I guess.  Seems like a solid hack other than the Mario "yippies"  with every single frikkin jump.  You've got to wonder why they didn't just hack the wii/wii u Mario games if they wanted that aesthetic though.   

pbj

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Re: New Super Mario Land - SNES
« Reply #2 on: December 02, 2019, 11:49:10 pm »
Looks  pretty damn good on my CRT. Definitely needs some tweaking but it's close. Fireballs bounce once and then fly off the screen. Mario's constant yipping wears thin quick. Had to flash it twice to get it to work. One game crashed on me immediately, a reset got me to level 3 or 4 without problems.


Titchgamer

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Re: New Super Mario Land - SNES
« Reply #3 on: December 03, 2019, 05:37:41 am »
Yeah looks ok on my CRT to.



The fireball thing is a little stupid and they look more like rocks lol

Also it seems to have some collision issues?



Plays ok though, be fun to try 4 player.

bigster

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Re: New Super Mario Land - SNES
« Reply #4 on: December 03, 2019, 08:21:27 am »
Looks good.  I'll give it a play through.  If my memory serves me correct, the original only took me 20-30 minutes to finish.

What's up with the added wall jump?  I dont remember that in the gameboy version.

Sent from my SM-G975U using Tapatalk


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Re: New Super Mario Land - SNES
« Reply #5 on: December 03, 2019, 04:10:00 pm »
It's a pretty amazing effort, definitely one of the best hacks ever. And it's 4 player simultaneous like the console versions of New Super Mario Bros.

*Edit* I was also annoyed by the jump sounds and the floatiness of the controls, which are not tight and responsive like the best official Mario games. The fireball flying off the screen after one bounce is straight out of the original Gameboy game, so that didn't bother me.
« Last Edit: December 03, 2019, 07:54:41 pm by KenToad »

opt2not

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Re: New Super Mario Land - SNES
« Reply #6 on: December 11, 2019, 12:41:59 am »
Here’s the “no woo hoo” patch, for those who are annoyed by it.

https://www.retrorgb.com/new-super-mario-land-snes-no-woohoo-sound-effect-hack.html

gamepimp

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Re: New Super Mario Land - SNES
« Reply #7 on: December 12, 2019, 06:50:45 am »
I was on a plane to Florida a couple of weeks ago and played this on my Vita thru Retroarch. It's a great game that looks awesome on that console. What an awesome time to be a retro gamer. My 10 year old self would be so friggin' jealous. LOL!  :cheers:

pbj

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Re: New Super Mario Land - SNES
« Reply #8 on: December 12, 2019, 11:05:50 pm »
The no woohoo patch makes this game much, much, much more playable.  A little polish on the interface and fixing the fireballs and this would be damn near a retail game.


While we're somewhat on the subject, I recently met the guy that made this Super Mario World patch, which is actually very creative.

https://www.smwcentral.net/?p=section&a=details&id=17005


opt2not

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Re: New Super Mario Land - SNES
« Reply #9 on: January 02, 2020, 03:11:36 am »
Looks like the 1.1 patch is out! Lots of bugs and improvements have gone into it. Grab the latest version from where he uploaded it ( link not provided due to forum rule 5).

Titchgamer

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Re: New Super Mario Land - SNES
« Reply #10 on: January 02, 2020, 03:13:00 am »
Looks like the 1.1 patch is out! Lots of bugs and improvements have gone into it. Grab the latest version from where he uploaded it ( link not provided due to forum rule 5).

Cheers Opt ile check it out :)
They fixed the collision detection?

pbj

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Re: New Super Mario Land - SNES
« Reply #11 on: January 02, 2020, 11:37:24 am »
Collision detection is improved.  Feels like he punched up the game speed a little.  Woohoo is gone.  Fireballs still launch into orbit after one bounce (maybe the game boy game was like that?  Haven't played it in 30 years).


Howard_Casto

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Re: New Super Mario Land - SNES
« Reply #12 on: January 02, 2020, 01:11:22 pm »
It was.  It's also how the rubber ball powerup in Mario Maker 2 behaves.  That's the thing, they aren't fireballs.... they are supposed to be rubber balls.  Why they come out of what looks like a fire flower I don't know.  SML was weird. 

pbj

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Re: New Super Mario Land - SNES
« Reply #13 on: January 03, 2020, 12:21:35 am »
Well, that was fun. Hats off to the man that made this game.


opt2not

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Re: New Super Mario Land - SNES
« Reply #14 on: January 03, 2020, 01:22:29 am »
Bravo!  :applaud:

Titchgamer

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Re: New Super Mario Land - SNES
« Reply #15 on: January 03, 2020, 05:16:07 am »
Your princess is in another castle!

opt2not

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Re: New Super Mario Land - SNES
« Reply #16 on: January 29, 2020, 05:54:02 pm »
Version 1.2 is out!

Quote
- Further improved gameplay & camera movement.
- Improved Power Ball functionality.
- Level design closer to the original (hidden boxes and such).
- Enemy hit points and boss difficulty closer to the original.
- Some bugfixes.

Get it where you downloaded it last time (I can't link the rom site).


pbj

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Re: New Super Mario Land - SNES
« Reply #17 on: January 29, 2020, 06:03:16 pm »
Have you played the update?  Is it worth the 3 minutes of my life it'll take to download it and play it?


opt2not

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Re: New Super Mario Land - SNES
« Reply #18 on: January 29, 2020, 06:09:34 pm »
I have not played the latest.
But I'm curious to see how they improved the gameplay and camera movement.

You've already finished the game, so I doubt it might be worth it to you. Unless you wanted to play through it again.

KenToad

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Re: New Super Mario Land - SNES
« Reply #19 on: February 03, 2020, 01:19:11 pm »
I tried the new version. It's definitely improved. The jumping physics are still really wonky, though. The camera no longer shifts every time you turn around. Now you have to actually move before the camera shifts. It's a lot less jarring.

As a single player experience, it's great for a hack, but doesn't stack up well against any other official Mario games on the SNES or any of the great platformers on the SNES. Stage layouts are mundane and repetitive, but I guess it's short enough and the way that the Gameboy original was. Speaking of the GB original, I never loved that game. Someone brought it over to my house when I had a Genesis and he played Strider while I got pretty bored playing Super Mario Land. I guess the Gameboy was never my thing.

I haven't gotten a chance to try the multiplayer version of the hack, but I think the lack of scaling will mean that the screen is too cramped for more than 2 players.
« Last Edit: February 03, 2020, 03:37:35 pm by KenToad »