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Buy this TV? Or one just like it?

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Mr. Peabody:


--- Quote from: badhairday on October 20, 2019, 10:28:49 am ---A twelve year old in 1983 was only 80% the height of the cabinet.  When I finish this (hopefully the summer of 2020, but if it's the summer of 2021 I'm okay with that) then I should still be 80% of the height of the cabinet.
--- End quote ---

Haven't heard that in a while.....

Anyways....

buttersoft:

To be clear about my post above, 1080i or HD CRT's are great for certain uses, but if you're planning to run 15kHz 240p games (which basically covers 99% of arcade games made before the year 2000) then you can't beat an old 15kHz SD display.

As for a more information about what you're doing:
https://www.aussiearcade.com/showthread.php/87668-A-guide-to-connecting-your-Windows-PC-to-an-SD-CRT-TV-PVM-or-Arcade-Monitor

Nothing wrong with a little shameless promotion, right?

And my word that ArcadeControls wiki is really slipping out of date! The convergence guide is great, about the best i've seen, but the rest of it, hoo boy. It's still recommending soft15kHz and ArcadeVGA's without any caveats and with no mention of anything newer. I mean come on, crt_emudriver and GroovyMAME have their own subforum on here for Pete's sake.



Mr. Peabody:

@buttersoft: apparently few visit the Wiki, and no one writes for it.

Vigo:

I think because it was down for a while.  :dunno

Arroyo:

Buttersoft’s write up on the Aussie Arcade is really helpful in starting out (one of my first reads on the subject).  Gives you a great overview of the connections and hardware needed to get a good clean picture.

I would also parrot MikeA’s comment.  Part of reason to consider a smaller tube is:

1.). Almost no arcade cabinets had screens larger than 25” (there are some exceptions of course).  This affects the esthetics and design if you are trying to build something closer to what original arcades looked like.  Once the screen gets too big you have to more dramatically alter the look.  Rotating it introduce all other kinds of problems including needing to degauss the screen on rotation.

2.) Maybe most important, those games from the 80’s were lower resolution and when you blowing them up onto a larger screen you start noticing it a lot more.  Also most of those games were about speed of gameplay and once the screen becomes large enough it gets harder for your eyes to track everything when you have to scan the screen as opposed to being able to see the whole picture in your field of vision.  Try playing some Williams games like Defender or Robotron and you’ll see what I mean.

I get where you are coming from.  I long maintained that bigger is better, but have come to understand that really these games were designed for certain screen sizes and of course controls, and deviating from that introduces problems.  Also while I understand a 19” sounds small, might even look small if you set it up at home, when you are playing it in a cabinet and your eyes are only 24” from it, all of the sudden it doesn’t feel so small.

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