Arcade Collecting > Miscellaneous Arcade Talk
Skee Ball Scoring System
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RandyT:

--- Quote from: lilshawn on October 04, 2023, 08:56:19 pm ---dont try to complicate with hardware, what can easily be programmed in software.

light up 30... then if switch presses over a 1500ms sample = 3 then add 100 bonus points... otherwise, score regular points.

 :dunno

--- End quote ---

Yeah, it's an old thread, but I just saw it :)

Honestly, I think the reason it was done that way was a holdover from the mechanical scoring from the original units.  And later it was done to preserve precious inputs on expensive and complicated (at the time) electronics.  There are benefits to running everything with it's own switch.  First is easy identification of a bad switch (i.e. if the ball goes in any of the holes and sometimes doesn't give you any points, you know that switch is not registering.  The second is that each hole is a thrown ball, so both the score and the ball count can update immediately, which can make timed or goal-oriented games feel much more reactive to the player (or as stated before, even possible).  The third is that software can make a direct scoring switch arrangement simulate the old switch arrangement for the purist (by counting up the score with some appropriate delays) but the old arrangement can't offer the same functionality as the directly scoring switches.

The cons are a bit more complicated ball guide, 8 scoring/ball-counting inputs instead of 4, more wire and an extra switch (if you want the 100 holes separated.) But compared to building an arcade machine, all of that is a walk-in-the-park :)

So if I were building my own unit, I would definitely go the more "future-proof" route of having each hole as it's own mappable entity.
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