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GUN4IR - The Ultimate 4 Points Lightgun System
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Zebra:
We weren't talking about your firmware (I've never seen it). I was asking about how Aimtraks work in mouse mode.

On the light gun, maybe you could add a small solenoid inside the grip for semi auto recoil (like Happ recoil guns) and then just use the motor for full auto. Unlike full auto, you can use any solenoid for semi.

I actually prefer motors over solenoids for full auto only games but, it depends on the mechanism. With a decent motor and a brass knocker mechanism you can get a much better full auto effect. The recoil mechanism in the Konami Teraburst rifles is the best I have seen:




If you are handy and creative, adding a brass knocker and maybe a motor upgrade is not too difficult. It's the noise of metal hitting metal that really sells it.
Howard_Casto:
Well how I'm going to build mine  (assuming I ever get around to it)  is to put all the electronics in a square tube with all the I/o connecting up vid a d-sub on the tube.  For handgun games I'll build a hand gun shell with a solenoid and for full auto I'll have a machine gun shell with a motor.  I think the wiimote method of different shells would help a lot in regards of trying to get one system to do it all.  That or build a second set of guns. 
JayBee:

--- Quote from: Zebra on November 06, 2019, 01:19:22 pm ---
--- Quote from: JayBee on November 05, 2019, 02:03:48 am ---
--- Quote from: hyo2012 on November 04, 2019, 10:14:30 pm ---JayBee, Can you add analog input feature on firmware? 2 axis are ok.

I have fixed analog arcade gun. I use it playing Let's go island, Terminator 2 arcade... etc.



It has two potentiometer, x-axis and y-axis. No pcb inside.

If analog inputs are supported, I can play both rail-shooter game which support analog gun and only support mouse input.

And that gun has built in solenoid, your firmware has solenoid  automatic recoil output, that make easy to setup. How great.

--- End quote ---
This kind of fixed gun tech has nothing to do with the IR cam tech we are using here, it would require a totally different firmware.

--- End quote ---

That's not 100% accurate. Most arcade IR gun I/O boards output as regular analog joysticks. In most cases you can use a positional gun instead of an IR gun with the same arcade PCB. The I/O boards just translate the positional data to the same 0-5v signal you would have got from a pot for the X and Y axis. The is a video on Youtube of some guy using a Taito positional gun in place of the IR gun on that Rambo arcade game.

--- End quote ---


--- Quote from: Zebra on November 18, 2019, 10:24:13 pm ---We weren't talking about your firmware (I've never seen it). I was asking about how Aimtraks work in mouse mode.

On the light gun, maybe you could add a small solenoid inside the grip for semi auto recoil (like Happ recoil guns) and then just use the motor for full auto. Unlike full auto, you can use any solenoid for semi.

I actually prefer motors over solenoids for full auto only games but, it depends on the mechanism. With a decent motor and a brass knocker mechanism you can get a much better full auto effect. The recoil mechanism in the Konami Teraburst rifles is the best I have seen:




If you are handy and creative, adding a brass knocker and maybe a motor upgrade is not too difficult. It's the noise of metal hitting metal that really sells it.

--- End quote ---
Yes we were. Where did we speak about the aimtrak?

No space on the motor driven lightgun to put anything else sadly, everything is so tightly packed I can't even add a cable in it. Will take pics of it if I have time. I think I will keep this one as it is to play on my CRT.
My other guns already have solenoid/rumble motors double feedback for semi auto and auto. It's not the same of course, but still feels quite good  ;D
The rifle looks very cool. But also way too big.


--- Quote from: Howard_Casto on November 19, 2019, 12:59:33 am ---Well how I'm going to build mine  (assuming I ever get around to it)  is to put all the electronics in a square tube with all the I/o connecting up vid a d-sub on the tube.  For handgun games I'll build a hand gun shell with a solenoid and for full auto I'll have a machine gun shell with a motor.  I think the wiimote method of different shells would help a lot in regards of trying to get one system to do it all.  That or build a second set of guns. 

--- End quote ---
Sounds good, would love to see what you build.
You could sacrifice one or two digital inputs of the Arduino to automatically detect whatever shell is used.
Zebra:

--- Quote from: Howard_Casto on November 19, 2019, 12:59:33 am ---Well how I'm going to build mine  (assuming I ever get around to it)  is to put all the electronics in a square tube with all the I/o connecting up vid a d-sub on the tube.  For handgun games I'll build a hand gun shell with a solenoid and for full auto I'll have a machine gun shell with a motor.  I think the wiimote method of different shells would help a lot in regards of trying to get one system to do it all.  That or build a second set of guns.

--- End quote ---


I kind of do that with my light guns so I can use one recoil gun with multiple gun types and multiple gun shells with one I/O board. For example, Time Crisis arcade guns just have a sensor, trigger and solenoid inside. Instead of wiring them directly to a Guncon 2 pcb, I put a DB9 breakout board so I can hook the gun up to a Guncon 1 and Komami gun pcb too. I've learnt that all light gun sensors are universally compatible and it's just the I/O pcb that differs. Eventually I'll be able go use the TC gun with my Act Labs board and Dreamcast gun too.

You could do the same with your gun (use one pcb for multiple guns) if you don't mount the camera on the pcb. Most arcade recoil guns I have seen don't have much room inside to spare once you add a solenoid. Putting just the camera inside will give you more flexibility in terms of gun choice.

Personally, I wouldn't want removable cameras in a recoil gun. The solenoid or motor tends to shake things around so they are best if hot glued in place (somewhere they won't get hit with a solenoid plunger).

Depending on your budget, a Time Crisis 4 gun shell might suit this IR gun camera best as it's probably similar in size to the one Namco uses.
Mysli0210:
@Jaybee, wont quote that long a post  :dunno

But its fine, ---steaming pile of meadow muffin--- happens :D
Meanwhile i did some work on a wii nunchuk breakout board, and i will likely order it soon!
probably together with the wiicam boards.

As for reselling the boards, i actually think it'd be cheaper to order them yourself. jlcpcb has a pretty good offer for your first order.
So i'll doublecheck everything and list the files you need for the order, and maybe even design pcb's for the solenoid :)

Sorry if i missed something, it has been a while since i wrote the last post.

But if you get the chance to put both the shells in a scanner with a ruler along the side. preferrably 1 shell per image.
I can design a pcb that just fits the gun.

That goes for any gun, so lets get some scans :D I'll do one for my 2nd hyper blaster.
Im in no rush however, as the ir leds have yet to arrive :(
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