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Author Topic: RGBCommander - Ultrastik 360  (Read 1051 times)

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J_K_M_A_N

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RGBCommander - Ultrastik 360
« on: July 12, 2019, 09:38:33 pm »
Does anyone know if it is possible to set up a custom map for games using RGBCommander? They have this list in the notes:

Code: [Select]
ULTRASTIK 360s
###################
Valid values:
4 4-Way
8 8-Way
10 2-Way, Left & Right
11 2-Way, Up & Down
12 4-Way, Diagonals Only (Qbert, Zaxxon, Congo Bongo)
13 4-Way, No Sticky, Up-Down bias (no joystick play in the center. Good for fast movements)
20 8-Way Easy Diagonals (fighting games)
21 Analog (Sinistar, Arch Rivals, Pigskin 621 AD)
22 Mouse Pointer
Any invalid value greater than 4 will default to 8-way
EG:  <rom id="qbert" way="12">

I am wondering if you can add a custom map and use something like 14-19 or 23+ to load said custom map. Something like this:

Code: [Select]
<rom id="qbert" way="24">
Any ideas? I cannot find anything online. I can only find things about custom light sequences.

J_K_M_A_N

MydknyteStyrm

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Re: RGBCommander - Ultrastik 360
« Reply #1 on: July 15, 2019, 05:24:46 pm »
You can make custom maps using UltraMap that came with the joysticks and call them using Rocketlauncher or LEDBlinky.


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