I finally got around to watching this at the weekend, highly enjoyable. I never realised that Sega had previously made a Star Trek and a Buck Rogers arcade game!
I like Outrunners personally. I think Sega turned the wacky factor up to 11 on it, which comes across in the gameplay a bit too, which is possibly why it isn't to everyone's taste? If you turn the time limit up to it's maximum setting in each stage, then it takes a lot of the pressure off if you do crash and makes it more 'relaxing'. I like the crazy ideas in it too, like the trans-Atlantic tunnel and the Pacific Bridge. I like the inclusion of the (slightly remixed) original Outrun tunes in there as well.
Turbo Outun on the other hand I could never get into, I think it suffers from losing the branching tracks and the Turbo doesn't really add anything to the gameplay (unlike the turbo charger in Super Hang-On which is awesome and feels, and sounds, like you've just engaged the light speed thrusters!). Turbo Outrun gets ridiculously hard on the later stages as well. I played through it on MAME awhile back and towards the end of the game I was just continuously crashing and couldn't see anyway of figuring out if the bend coming up was going to be a sharp turn or not.