March 28, 2024, 08:46:09 pm
0 Members and 1 Guest are viewing this topic.
Still, GM needs to be able to switch resolution in the fly for mac. And I have absolutely no idea if the mac display server is compatible with X and xrandr. All the display stuff is OS specific
Can't check atm, but i think it uses the C library, not the binary
Quote from: Substring on July 24, 2019, 03:33:05 amCan't check atm, but i think it uses the C library, not the binaryHi,The Linux GM uses the libxrandr to managed resolution switches. I have some Mac specific sections but I never tested a Mac built. If Mac has libxrandr support, using GM should be straightforward.
It's not a binary, it's a shared library you need. Such as .dll in windows, or .so in linux. You'll also need C/C++ dev packages in order to compile.Reading https://docs.mamedev.org/initialsetup/compilingmame.html#apple-mac-os-x is probably necessary too
Quote from: Substring on July 27, 2019, 05:03:33 pmIt's not a binary, it's a shared library you need. Such as .dll in windows, or .so in linux. You'll also need C/C++ dev packages in order to compile.Reading https://docs.mamedev.org/initialsetup/compilingmame.html#apple-mac-os-x is probably necessary toolibXrandr binary. Ive been patching and compiling mame for linux and mac os x. Thats why i was wondering about groovy patch and mac os x. See my mame-diffs github repo.Edit: home after an extremely long day. I have xrandr installed on mac os x.