Cheers Firedance.
Well lots of progress been made tonight!
So first things first wiring!
I wired up the complete Jamma harness, The player controls have been wired to a 21 pin JST so I can hot swap CPs between 1 and 2 player layouts.
I removed the VGA cable that plugged into the monitor and wired the monitor connections into a 6 pin JST connector.
The speaker and coin door bundle had also been wired into JST’s but you get the idea....
So overall look of the back of the cab after everything had been connected and the earths re-instated etc.
So with all that complete I figured it was time for a power on test!
After clenching my butt cheeks and flipping the switch there was a pop and nothing....
Que brown pants and a little worry...
Well after steadying myself I determined it had popped the 3A fuse in the IEC lead.
So with the hope of it just being inrush current to the iso tranny and the machine being protected by its own 3A trip I popped a bigger fuse in, Clenched ass for a second time and flipped the switch...
And the tranny did doth hum..... progress!
I then flipped the monitor switch and that did doth hum to!
Few seconds later and I could see a nice bright test grid!!
So power down and insert a puzz bob boot I have.
Powered back on to the sweet sound of the neo geo intro music and a garbled screen!
So another power off and a quick slot clean and we have victory!!
I had a quick game using my neo controllers for my CMVS to check all was ok and the only problems I found was the test switch did not work and I have a problem with the coin mech/counter circuit.
The test switch was a easy fix.
I had wired it for MVS test switch and it wanted the normal Jamma test switch so thats fixed.
As for the coin door I am not sure where to start with that atm so I will look at that another night because ime rather tired now!