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Author Topic: Latest verdict on Triple Buffering and vSync?  (Read 1189 times)

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digitron

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Latest verdict on Triple Buffering and vSync?
« on: June 28, 2019, 06:01:30 pm »
GM 211, should I leave Triple Buffering and Vsync on when using frame delay? I want least amount of lag possible (without the game looking like poop). =)
GM 224, Win7 64 Bit, i5-2400 @ 3.1Ghz, ATI HD 5750, 8GB RAM, 256GB SSD

schmerzkaufen

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Re: Latest verdict on Triple Buffering and vSync?
« Reply #1 on: June 29, 2019, 03:56:14 am »
Neither on, you're not supposed to touch them, Groovy doesn't work like normal builds, there is the 'autosync' setting that's on by default and handles those automatically.

In fact you're disabling the essential GroovyMAME features like proper refresh rates with smooth scrollings and frame_delay if you try to do any differently...


digitron

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Re: Latest verdict on Triple Buffering and vSync?
« Reply #2 on: June 29, 2019, 09:42:41 am »
Neither on, you're not supposed to touch them, Groovy doesn't work like normal builds, there is the 'autosync' setting that's on by default and handles those automatically.

In fact you're disabling the essential GroovyMAME features like proper refresh rates with smooth scrollings and frame_delay if you try to do any differently...

Perfect! Thanks Schmerzkaufen! =)
GM 224, Win7 64 Bit, i5-2400 @ 3.1Ghz, ATI HD 5750, 8GB RAM, 256GB SSD