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SAMCO DIY Arduino Powered IR Light Gun
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JayBee:

--- Quote from: lightgungamer on October 28, 2019, 03:50:26 am ---
Does rpcs3 have lightgun support?
I haven’t tried it yet.


--- End quote ---
I saw somewhere that it has mouse support, so yes I guess, but I haven't tried it yet either, too busy configuring every game for Mamehooker lately :P
lightgungamer:

--- Quote from: JayBee on October 28, 2019, 04:01:24 am ---
--- Quote from: lightgungamer on October 28, 2019, 03:50:26 am ---
Does rpcs3 have lightgun support?
I haven’t tried it yet.


--- End quote ---
I saw somewhere that it has mouse support, so yes I guess, but I haven't tried it yet either, too busy configuring every game for Mamehooker lately :P

--- End quote ---

I wasn’t sure if it might be difficult if the drivers for the gcon were in the game.
I haven’t been able to run it yet but I’m building a new system that should do it.
I’ll give it a try.
samco:
@hyo2012 Awesome! I love to know how you go. Currently pointing off screen is setup to move the mouse to it's extreme co-ordinates when it cant see any leds (i.e. you've pointed off screen) and then you can shoot to reload as this was how all of the emulators/games that I've tried re-load system works. But I could write an alternative sketch that also makes the right mouse button click if need it. Just let me know if ya do.

@Zebra I haven't actually played with a GunCon 3 so I don't have any idea to be honest. But lucky if looks like you'll get some help here anyway :)
Zebra:

--- Quote from: Howard_Casto on October 27, 2019, 08:06:49 pm ---What you would probably find is that 98% of that accuracy was in the software and thus unless the driver code was really well written they wouldn't behave like you want them to.  Light gun ports on the wii were fantastic, but playing the same games on the pc with homebrew wiimote drivers.... not so much.

--- End quote ---

That seems to be true with real light guns on consoles. Someone created patches to allow you to use a Namco Guncon 1 on games that only had support for Konami's Hyperblaster and the accuracy remained poor. It was nowhere near the performance when using the same gun on Time Crisis.

On the other hand, you get terrible accuracy with most 3rd party light guns on the PS2 but excellent accuracy when playing the same game with an official Namco gun. So, the gun hardware definitely matters. People also claimed huge differences between act labs accuracy and those Lik Sang guns they competed with.

I thought it was different with PC emulators though as they all seem to map gun controls to either a standard mouse or analog joystick. PC guns like Aimtraks, Act Labs and USB2GUN boards all act as a standard mouse or analog joystick so they are usually equally accurate for all games. If a good job was done on the Windows drivers, would this not also be the case for a Guncon 3?

I've only used a Wii remote on a Wii but they are never accurate enough to use without crosshairs on-screen. It's hard to say if Namco would have been able to make a Wii remote work as well as a GC3 for Time Crisis 4. I think there is a hardware limitation in there somewhere that prevents it though. The Wii remote performs poorly on all Wii light gun game ports.
pbj:
Guns worked well on the Wii games that were designed around being on the Wii.  Big Buck Hunter was actually pretty damn fun.

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