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SAMCO DIY Arduino Powered IR Light Gun |
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ThatOneSeong:
Hiya!New face peeking in to say thanks, because this project's given me the perfect inspiration to get and mod a GCon 2 for myself. Would be the first good lightgun solution I've found that isn't in some desolate theater arcade. Had a few asks, though: * How accurate is the SAMCO compared to other solutions? And for anyone who's used it, how is the performance any different with @Prow's enhanced fork? I feel like that may as well be the version I use whenever I get around to building this. * From what I can tell, the Gun4IR seems to be scarily similar to SAMCO, down to using the same board and camera, but I'm curious what the differences are between the two. For example, the SAMCO uses Wii-styled lightbars which I already have plenty of from using my Wii remote on PC, so it seems awfully more convenient than the specific IR light pods that the G4IR uses. Is there an appreciable difference in accuracy between these two? * Sort of an appendix to the last question, but from what I can tell it looks like the G4IR will be getting some form of PS1/2 support as an emulatable Guncon 1. Since both of these projects are more or less running the same handful of Arduino-compatible boards at the core and use the same camera as one another, with just different sketches/software/calibration being the most apparent differences, is it possible the SAMCO will also see similar support? Admittedly, it's one of the reasons I got an EMS TopGun a couple years ago, to use with original hardware because PS2 specifically is a PITA for configuring with lightguns - not to mention the latest 1.7.x builds of PCSX2 removing plugin support, and subsequently killing the nuvee plugin this would rely on.I know all of that might be a mouthful, but I'm admittedly only just now discovering lightgun mods so these are things I'm considering before diving in head-first for parts. AFAIC, SAMCO sounds cooler and more convenient for my setup, but I want to be sure is all! ;D |
Prow:
--- Quote from: ThatOneSeong on September 11, 2021, 07:00:01 pm ---Had a few asks, though: * How accurate is the SAMCO compared to other solutions? And for anyone who's used it, how is the performance any different with @Prow's enhanced fork? I feel like that may as well be the version I use whenever I get around to building this. * From what I can tell, the Gun4IR seems to be scarily similar to SAMCO, down to using the same board and camera, but I'm curious what the differences are between the two. For example, the SAMCO uses Wii-styled lightbars which I already have plenty of from using my Wii remote on PC, so it seems awfully more convenient than the specific IR light pods that the G4IR uses. Is there an appreciable difference in accuracy between these two? * Sort of an appendix to the last question, but from what I can tell it looks like the G4IR will be getting some form of PS1/2 support as an emulatable Guncon 1. Since both of these projects are more or less running the same handful of Arduino-compatible boards at the core and use the same camera as one another, with just different sketches/software/calibration being the most apparent differences, is it possible the SAMCO will also see similar support? Admittedly, it's one of the reasons I got an EMS TopGun a couple years ago, to use with original hardware because PS2 specifically is a PITA for configuring with lightguns - not to mention the latest 1.7.x builds of PCSX2 removing plugin support, and subsequently killing the nuvee plugin this would rely on.I know all of that might be a mouthful, but I'm admittedly only just now discovering lightgun mods so these are things I'm considering before diving in head-first for parts. AFAIC, SAMCO sounds cooler and more convenient for my setup, but I want to be sure is all! ;D --- End quote --- I can't compare the performance to other solutions but the SAMCO 4IR Beta code, which is what I used, has perfect accuracy for a single player directly in front of the screen. I'm currently using light sensor bars from an original EMS LCD TopGun. The only thing I have to do is block the middle IR LEDs on the one sensor bar that has 3 spots. This was one consideration for why I tried out the SAMCO build; it was very easy for me to make a little foam mount for one of the sensor bars to sit on top of my big screen TV. I guess the main differences with Gun4IR are: different IR emitter layout, a configuration GUI, closed source project, and I think you must use a Pro Micro board (though check the project to confirm the supported boards). Even though my code will build for the Pro Micro and the 32u4 ItsyBitsy boards, I recommend using an M0 or M4 SAMD board instead. Or, if you wait a bit, then hopefully soon I'll add support for the RP2040 ItsyBitsy and it will be another good option, at least for my code. I actually have it prototyped and working, just need to clean up the code a bit. :) Interesting you mention PS1/2 support... I tried to find information on the original Xbox light guns, but couldn't find any information, so that was as close as I got to any console support. Yes, it's a cool project and the custom SAMCO PCB is awesome! makes modding a GunCon super easy. 8) |
ThatOneSeong:
--- Quote from: Prow on September 16, 2021, 10:01:10 pm ---I can't compare the performance to other solutions but the SAMCO 4IR Beta code, which is what I used, has perfect accuracy for a single player directly in front of the screen. I'm currently using light sensor bars from an original EMS LCD TopGun. The only thing I have to do is block the middle IR LEDs on the one sensor bar that has 3 spots. This was one consideration for why I tried out the SAMCO build; it was very easy for me to make a little foam mount for one of the sensor bars to sit on top of my big screen TV. I guess the main differences with Gun4IR are: different IR emitter layout, a configuration GUI, closed source project, and I think you must use a Pro Micro board (though check the project to confirm the supported boards). Even though my code will build for the Pro Micro and the 32u4 ItsyBitsy boards, I recommend using an M0 or M4 SAMD board instead. Or, if you wait a bit, then hopefully soon I'll add support for the RP2040 ItsyBitsy and it will be another good option, at least for my code. I actually have it prototyped and working, just need to clean up the code a bit. :) Interesting you mention PS1/2 support... I tried to find information on the original Xbox light guns, but couldn't find any information, so that was as close as I got to any console support. Yes, it's a cool project and the custom SAMCO PCB is awesome! makes modding a GunCon super easy. 8) --- End quote --- +1 for open source! I was considering getting the M0 based on your recommendation on the repo, and for futureproofing anyways. But is there any user facing difference going for the RP2040 instead? I mean, I guess saving $2 on raw parts has its plus!I'm certainly patient, since I'd have to wait about a month on the camera alone anyways. On the note of console support, apparently there's another SAMCO fork that allows it to work on actual PS2 hardware as a Gcon2 - or at least, that's the claim, as I obviously don't have a working setup to know for sure. It's only in the last two days I realized the post on this board. Now, it's obviously a stretch to suggest that these changes could be implemented retroactively in your project, but even just the possibility of having that compatibility is enough to make me genuinely more excited than I perhaps reasonably should be. :P Anyways, glad to hear. I'll be waiting to see what updates comes to your code. It really has reinvigorated my interest in light gun games again. (^^ |
Prow:
--- Quote from: ThatOneSeong on September 17, 2021, 12:53:38 pm ---+1 for open source! I was considering getting the M0 based on your recommendation on the repo, and for futureproofing anyways. But is there any user facing difference going for the RP2040 instead? I mean, I guess saving $2 on raw parts has its plus!I'm certainly patient, since I'd have to wait about a month on the camera alone anyways. --- End quote --- It looks like it should be a drop in alternate to the M0 or M4, at least for the SAMCO project from what I can see. I think even all of the Arduino pin numbers for the buttons match up for the GunCon 2 SAMCO PCB, so the button configuration in the sketch doesn't even need to change. --- Quote ---On the note of console support, apparently there's another SAMCO fork that allows it to work on actual PS2 hardware as a Gcon2 - or at least, that's the claim, as I obviously don't have a working setup to know for sure. It's only in the last two days I realized the post on this board. Now, it's obviously a stretch to suggest that these changes could be implemented retroactively in your project, but even just the possibility of having that compatibility is enough to make me genuinely more excited than I perhaps reasonably should be. :P Anyways, glad to hear. I'll be waiting to see what updates comes to your code. It really has reinvigorated my interest in light gun games again. (^^ --- End quote --- I don't have a PS2 so I can't test out that code. It would be cool to have that working though. |
ThatOneSeong:
--- Quote from: Prow on September 18, 2021, 06:09:05 pm ---It looks like it should be a drop in alternate to the M0 or M4, at least for the SAMCO project from what I can see. I think even all of the Arduino pin numbers for the buttons match up for the GunCon 2 SAMCO PCB, so the button configuration in the sketch doesn't even need to change. --- End quote --- That looks to be the case.And since the M0 is out of stock, I guess I'm going RP2040.Just ordered all the parts for myself. It'll be a bit belated, but I think it'll be a good enough gift for myself. :p |
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