So I’ve picked probably 10+ CRT’s in the last 8 months. 4 were Sony Trinitron flat tubes, 1 Sony PVM, a couple of Arcade monitors and 5 old school standard curved CRT TV’s. Just giving you some background, I haven’t tried them all but here’s what I can tell you.
The flat screen Trinitrons I’ve tested are KV-FV310, KV-FV300, and KV-FS12, all three of which I was using the component inputs and a Retrotek VGACTV1.
I’m using this with an AMD R7 240 card and using CRT Emulation driver to output the native resolution AND refresh rates.
First off the picture is beautiful on a properly calibrated TV, HOWEVER, the issue comes when trying to play games with refresh rates lower than 60hz (a lot of Midway games from the 90’s like NBA Jam, Smash TV, Mortal Kombat series, and a lot of vertical games, Galaga, Pac-Man, etc.)
These TV’s, and from what I’ve read with talking with other owners who have confirmed (KV-FS120) just wont handle the lower refresh rates they will either produce a picture that looks like it has a pebble thrown in water with wobbly edges, or it will produce a constantly scrolling vertical image. I should clarify that I’m talking U.S. models many folks in European countries don’t seem to have this issue as they operate on the PAL standard which is a lower refresh rate.
I’ve picked up a generic 20inch TV that happened to have component inputs and it had no issue displaying these games. Arcade monitors and professional or broadcast monitors have no issue playing these games.
Older CRT’s with the more traditional curves most likely will have less issue, although I’ve only tested that one. The issue with these is that they don’t usually have component inputs and so the only way to get a really good picture is to perform an RGB mod of the chassis (see my link in above post). They can also sometimes be tube swapped with an Arcade chassis (electronics that drive the TV tube).
I haven’t tried other brands of flat screens like Mitsubishi Diamondtron, or the Toshiba’s or others. They are all using Sony’s until then, proprietary aperture grill, which I figured would mean a similar chassis to drive them and similar issues with refresh rates, but it’s possible it could be different and work.
When asking the question to other folks who know a lot there doesn’t appear to be a way to know if a consumer TV will have these issues or not, you have to try and see what happens.
See these threads if you want to read up on some the experiences in more detail with the Sony’s:
http://forum.arcadecontrols.com/index.php/topic,159544.0.html http://forum.arcadecontrols.com/index.php/topic,159464.0.htmlUser Neilalphazeta started a number topics trying to get this working on his Sony. You can lookup threads started by him in the GroovyMame sub-forum. There is some compromises you can do to get these games working but they are compromises (resolution, speed of the game, etc.) but really they are less than ideal arcade monitors. Great for consoles though.