Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: 3D Games too fast (gauntlet, blitz, mace, fore etc)  (Read 1926 times)

0 Members and 1 Guest are viewing this topic.

Endprodukt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 688
  • Last login:November 14, 2023, 12:54:43 pm
  • I want to build my own arcade controls!
3D Games too fast (gauntlet, blitz, mace, fore etc)
« on: April 21, 2019, 01:40:49 pm »
I have a problem of many 3D games being way too fast, some of them go to 400%, jumping all crazy.

I just updated from a 0.18# version to 207. Tripplebuffer usually took care of this. I guess I'm just missing something.


Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7414
  • Last login:April 10, 2024, 02:02:31 pm
  • Quote me with care
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #1 on: April 21, 2019, 02:56:33 pm »
You probably have frame delay enabled in mame.ini. That's a bad practice. Frame delay must be adjusted per game. First, disable it in mame.ini. Then lauch each game that shown issues, and use the new slider in the internal ui to set frame delay to 0. Finally, use the specific inis you had for each game and besides triplebuffer, set -autosync 0.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Endprodukt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 688
  • Last login:November 14, 2023, 12:54:43 pm
  • I want to build my own arcade controls!
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #2 on: April 21, 2019, 03:38:12 pm »
The reason it's set to one in the mame ini is that I read it has to be set to one to enable the slider. I manually set all frame delay settings per game. Also had framedelay 0 in the specific game ini. Will try at home.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7414
  • Last login:April 10, 2024, 02:02:31 pm
  • Quote me with care
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #3 on: April 21, 2019, 03:51:49 pm »
The reason it's set to one in the mame ini is that I read it has to be set to one to enable the slider. I manually set all frame delay settings per game. Also had framedelay 0 in the specific game ini. Will try at home.

Yes, you're right, that was in the old implementation. The new one no longer needs that and it also saves the changes without the need of editing ini files.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Endprodukt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 688
  • Last login:November 14, 2023, 12:54:43 pm
  • I want to build my own arcade controls!
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #4 on: April 22, 2019, 04:24:15 am »
Okay,

So setting autosync to zero did the trick. Seems like Mame got really demanding on these games in the past. Gauntlet, Mace ran 100% and are pretty glitchy now. But also going faster sometimes, which is pretty strange.

Edit: I'm on a 3258 clocked at 4.5 GHz. Should be okay?
« Last Edit: April 22, 2019, 04:36:40 am by Endprodukt »

donluca

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 262
  • Last login:Today at 12:03:36 pm
  • I want to build my own arcade controls!
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #5 on: April 22, 2019, 03:42:10 pm »
Going by memory, but I had my 3258 OC'd to 4,8Ghz with only one core enabled and I was able to run almost everything at full speed (IIRC the Zeus platform still lagged and some other modern ones).
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

Endprodukt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 688
  • Last login:November 14, 2023, 12:54:43 pm
  • I want to build my own arcade controls!
Re: 3D Games too fast (gauntlet, blitz, mace, fore etc)
« Reply #6 on: April 23, 2019, 02:46:39 am »
It could be very well the emulation status but it was running much better before without all the jumping.