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KenToad:
Thanks again for recording and sharing your experiences. It's good to see that you're doing well hitting the stationary targets without an on-screen crosshair. I wonder if the moving target difficulty may be due to the latency of your monitor and/or the gun itself and its software? It would be interesting to see someone test the gun on a CRT, as the difficulty of many of these lightgun games were designed for nearly zero latency equipment. |
Titchgamer:
--- Quote from: KenToad on October 01, 2020, 03:10:06 pm ---Thanks again for recording and sharing your experiences. It's good to see that you're doing well hitting the stationary targets without an on-screen crosshair. I wonder if the moving target difficulty may be due to the latency of your monitor and/or the gun itself and its software? It would be interesting to see someone test the gun on a CRT, as the difficulty of many of these lightgun games were designed for nearly zero latency equipment. --- End quote --- I dont think its due to the latency rather my lack of practice but obv with a game like that lots of little things can add up to a miss lol But either way I am sure you would agree a game like that would be impossible to play without line of sight accuracy or cross hairs. Its a game I really enjoy though, Wish I could iron the sound issues out though lol |
BadMouth:
Another problem COULD be people who have the belief and expectation that MAME is a plug and play gaming platform. They have no concept of how to tweak MAME's settings to get a proper experience. Games with analog controls usually play like ---steaming pile of meadow muffin--- unless you take the time to set each one up individually. In the next to the last video posted, the guy maps the axis and says that's all you have to do. Didn't even calibrate in the game's service menu. If multimouse is not enabled, Windows mouse settings will also affect the cursor. Tweaking analog settings in MAME make a huge difference on guns that show up as joysticks. Not sure when they are reported as mice. The low default sensitivity setting will make the crosshairs lag. Default deadzone is huge.(and the crosshairs don't start moving until you've passed out of the deadzone). Less than 100% saturation will throw off the accuracy. Been years since I updated MAME or set anything up, but this probably still applies. |
Titchgamer:
--- Quote from: BadMouth on October 01, 2020, 09:38:35 pm ---Another problem COULD be people who have the belief and expectation that MAME is a plug and play gaming platform. They have no concept of how to tweak MAME's settings to get a proper experience. Games with analog controls usually play like ---steaming pile of meadow muffin--- unless you take the time to set each one up individually. In the next to the last video posted, the guy maps the axis and says that's all you have to do. Didn't even calibrate in the game's service menu. If multimouse is not enabled, Windows mouse settings will also affect the cursor. Tweaking analog settings in MAME make a huge difference on guns that show up as joysticks. Not sure when they are reported as mice. The low default sensitivity setting will make the crosshairs lag. Default deadzone is huge.(and the crosshairs don't start moving until you've passed out of the deadzone). Less than 100% saturation will throw off the accuracy. Been years since I updated MAME or set anything up, but this probably still applies. --- End quote --- Absolutely. I personally avoid positional gun games as I dont find them that enjoyable. And I am certain the mouse settings have a detrimental effect on the cross hairs in mame. But honestly I dont care enough to trial it as I do t need them lol I actually started making a game list for mame and what you have to do to get each game working, Not all of them need service mode calibration but quite a few do. Also some require other little tweaks here and there. |
KenToad:
Deadzone and the analog settings shouldn't affect positional data, as far as I know. The mouse cursor should snap to wherever it's pointed. Please correct me if I'm wrong, but lag in this case would be due to the latency between the Sinden gun, software, and display. Lag would also explain the inability to target quickly moving targets. I bet we'll eventually get one of the YouTube channels with a technical setup like My Life in Gaming, Digital Foundry, or RetroRGB to do a full breakdown. It would not surprise me to see a decent amount of lag in this system. I've also watched two videos demonstrating the gun encountering full crashes, where the gun just randomly stopped working. Hopefully, the software quirks will be ironed out soon. I'm not sure that all the people expecting their guns in November are willing to be beta testers. |
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