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Sinden Lightgun Kickstarter date revealed!
Trnzaddict:
So I have a question - the border drawn onscreen. Will that be hardware that draws it or is it software driven? If it is software that could be an issue as some emulators are ridiculously finicky.
Titchgamer:
--- Quote from: Trnzaddict on June 30, 2020, 09:20:26 am ---So I have a question - the border drawn onscreen. Will that be hardware that draws it or is it software driven? If it is software that could be an issue as some emulators are ridiculously finicky.
--- End quote ---
Its software generated, basically play the game in windowed mode.
Was not a issue on any emu I tried, Which ones were you concerned about specifically?
Trnzaddict:
--- Quote from: Titchgamer on June 30, 2020, 09:22:06 am ---
--- Quote from: Trnzaddict on June 30, 2020, 09:20:26 am ---So I have a question - the border drawn onscreen. Will that be hardware that draws it or is it software driven? If it is software that could be an issue as some emulators are ridiculously finicky.
--- End quote ---
Its software generated, basically play the game in windowed mode.
Was not a issue on any emu I tried, Which ones were you concerned about specifically?
--- End quote ---
Hey - Well 2 things. The first thing is when an emulator is in windowed mode, because all our lightguns are seen as mice some emulators minimize if they see a mouse click on the outer edges. So firing in the upper right corner of a game for example can minimize it. This doesn't happen with fullscreen. Granted if the white software border stops the cursor from travelling there in the first place, then problem solved.
The second thing is users of rocketlauncher that use bezels for 4:3 games. Rocketlauncher draws the bezel around the screen by putting the emulator in window mode and getting rid of the window components to simulate a borderless fullscreen while it draws the bezel around it. I am concerned that being that that the Sinden software will be drawing a software border around the emulator WHILE Rocketlauncher is trying to do it's thing they will conflict each other.
Titchgamer:
--- Quote from: Trnzaddict on June 30, 2020, 11:01:12 am ---
--- Quote from: Titchgamer on June 30, 2020, 09:22:06 am ---
--- Quote from: Trnzaddict on June 30, 2020, 09:20:26 am ---So I have a question - the border drawn onscreen. Will that be hardware that draws it or is it software driven? If it is software that could be an issue as some emulators are ridiculously finicky.
--- End quote ---
Its software generated, basically play the game in windowed mode.
Was not a issue on any emu I tried, Which ones were you concerned about specifically?
--- End quote ---
Hey - Well 2 things. The first thing is when an emulator is in windowed mode, because all our lightguns are seen as mice some emulators minimize if they see a mouse click on the outer edges. So firing in the upper right corner of a game for example can minimize it. This doesn't happen with fullscreen. Granted if the white software border stops the cursor from travelling there in the first place, then problem solved.
The second thing is users of rocketlauncher that use bezels for 4:3 games. Rocketlauncher draws the bezel around the screen by putting the emulator in window mode and getting rid of the window components to simulate a borderless fullscreen while it draws the bezel around it. I am concerned that being that that the Sinden software will be drawing a software border around the emulator WHILE Rocketlauncher is trying to do it's thing they will conflict each other.
--- End quote ---
Well regarding point 1, That was not a issue for me at any point, Although the emu's are in effect windowed they never lost focus or had the bar at the top to accidentally minimise or close.
So dont worry about that one :)
Regarding point 2, Afraid I never got to use it with RL or bothered playing with bezels.
But I would assume it would border the entire screen bezel included but obv I can not confirm this.
Howard_Casto:
Since it's not using ir or anything it seems like some reflective pinstriping around the monitor would achieve the same thing. Maybe put an ir led on the tip of the gun to "light" it up.
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