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Author Topic: Sega Model 2 UI  (Read 42159 times)

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AMG KC

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Re: Sega Model 2 UI
« Reply #40 on: May 01, 2019, 08:30:18 pm »
thanks, but getting a virus detected from the download, so deleted.

later
-1
Its not a virus, its a false detection.

The reason it detects as that is it has the ability to manipulate other files on the computer, the whole idea of a visual user interface.

shitoken

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Re: Sega Model 2 UI
« Reply #41 on: July 15, 2019, 03:47:47 am »
Thank you so much for this release.
May I know if this can be used with Hyperspin/Rocketlauncher?

Nuexzz

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Re: Sega Model 2 UI
« Reply #42 on: July 15, 2019, 08:57:41 pm »
Thank you so much for this release.
May I know if this can be used with Hyperspin/Rocketlauncher?


Hi, I have no experience in Hyperspin or Rocketlauncher, but if I remember correctly, you can use ahk modules.
1) Set the game at ease with Sega Model 2 UI
2) try to launch the module.
so you could try
Code: [Select]
Run Sega Model2 UI.exe, , hide
sleep 250
Run Emulator.exe Daytona

shitoken

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Re: Sega Model 2 UI
« Reply #43 on: July 17, 2019, 03:25:23 am »
Thank you so much I will try this UI soon

Shenmue is life

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Re: Sega Model 2 UI
« Reply #44 on: January 03, 2020, 01:42:28 pm »
Hi,
I'm struggling to download your mod as Windows 10 checks the file as a trojan and automatically deletes it, whatever I disable the quarantine afterwards. Is there another way to get the mod? Thanks.

Edit: Never mind. Go to Windows 10 settings > Security >  Real-time protection > Uncheck the real-time protection.
« Last Edit: January 03, 2020, 02:22:25 pm by Shenmue is life »

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Re: Sega Model 2 UI
« Reply #45 on: January 04, 2020, 09:32:50 pm »
after turning off the virus protection, i was able to download the UI program finally.

However, now the virus protection keeps deleting the files. oh well.

later
-1

isamu

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Re: Sega Model 2 UI
« Reply #46 on: January 05, 2020, 12:44:22 am »
after turning off the virus protection, i was able to download the UI program finally.

However, now the virus protection keeps deleting the files. oh well.

later
-1


Have you guys tried adding the program to your exclusion list? I haven't used windows defender in a while but I'm sure there's an option to do this. I switched from Defender to MalwareBytes and couldn't be happier.

negative1

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Re: Sega Model 2 UI
« Reply #47 on: January 14, 2020, 02:06:39 pm »
after turning off the virus protection, i was able to download the UI program finally.

However, now the virus protection keeps deleting the files. oh well.

later
-1


i tried that. but for some reason, whenever it runs its realtime protection,
it still flags it, and deletes it anyways.

later
-1

Have you guys tried adding the program to your exclusion list? I haven't used windows defender in a while but I'm sure there's an option to do this. I switched from Defender to MalwareBytes and couldn't be happier.

Zebra

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Re: Sega Model 2 UI
« Reply #48 on: February 09, 2020, 11:52:36 am »

Does this one default to optimized settings for each game or does it just give you a convenient interface for selecting those options?
« Last Edit: February 09, 2020, 11:56:59 am by Zebra »

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Re: Sega Model 2 UI
« Reply #49 on: May 11, 2020, 04:30:42 am »
How do I get sega model 2 ui? I have searched everywhere but everyone I find has virus in them.

gareth_iowc

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Re: Sega Model 2 UI
« Reply #50 on: September 28, 2020, 03:55:31 pm »
Finally a widescreen solution :)

I see the program requires some scripts for example -

daytonas.lua

Code: [Select]
require("model2")
function Init()
end
function Frame()
local gameState = I960_ReadByte(0x5010A4)
if   gameState==0x16
or gameState==0x03
or gameState==0x04
or gameState==0x05
or gameState==0x06
or gameState==0x07
then
Model2_SetStretchBLow(1)
Model2_SetWideScreen(1)
else
Model2_SetStretchBLow(0)
Model2_SetWideScreen(0)
end
end

but I'm already using a script called daytonas.lua written by sailorsat that grabs the lamp and ffb data -

daytonas.lua

Code: [Select]
require("model2"); -- Import model2 machine globals

function Init()
Patch_SpecialInputs();
Patch_LampOutputs();
end

function Patch_SpecialInputs()
-- first, disable old read
Romset_PatchDWord(0, 0x1E504, 0x5CA01E00); -- MOV g4,0x00 (NOOP?)

-- now jump to our patched read
Romset_PatchDWord(0, 0x1E508, 0x090219F8); -- CALL 0x0003FF00

-- read io port
Romset_PatchDWord(0, 0x3FF00, 0x80A03000);
Romset_PatchDWord(0, 0x3FF04, 0x01C00012); -- LDOB g4,0x01C00012

-- read patched mask
Romset_PatchDWord(0, 0x3FF08, 0x80B83000);
Romset_PatchDWord(0, 0x3FF0C, 0x00500820); -- LDOB g7,0x00500820

-- and em
Romset_PatchDWord(0, 0x3FF10, 0x58A50097); -- AND g4,g4,g7

-- restore old mask
Romset_PatchDWord(0, 0x3FF14, 0x8CB800FF); -- LDA g7,0xff

-- return
Romset_PatchDWord(0, 0x3FF18, 0x0A000000);  -- RET
end

function Patch_LampOutputs()
-- reroute 0x01C0001E to 0x00500824
for offset = 0x00000000, 0x0003FFFF, 4 do
if Romset_ReadDWord(0, offset) == 0x01C0001E then
Romset_PatchDWord(0, offset, 0x00500824);
local opcode = offset - 1;
if Romset_ReadByte(0, opcode) == 0x80 then
Romset_PatchByte(0, opcode, 0x90) -- replace LDOB with LD
end
if Romset_ReadByte(0, opcode) == 0x82 then
Romset_PatchByte(0, opcode, 0x92) -- replace STOB with ST
end
end
end
end

function PostDraw()
if I960_ReadByte(RAMBASE + 0x00000820) == 0x00 then
I960_WriteByte(RAMBASE + 0x00000820, 0xFF);
end

-- 0xFF = normal
-- 0xFD = force beginner
-- 0xFB = force advanced
-- 0xF9 = force expert

-- 0xF7 = emergency/remote start

-- 0x7F = ex.start; found in schematics but don't yet know what it does

-- 0x3E = DIK_F4
-- 0x3E = DIK_F5
local data = 0xFF;
data = XOR(SHL(Input_IsKeyPressed(0x3E), 0x07), data); -- F4 for ex.start
data = XOR(SHL(Input_IsKeyPressed(0x3F), 0x03), data);  -- F5 for emergency/remote start
I960_WriteByte(RAMBASE + 0x00000820, data);

Video_DrawText(0,0,HEX8(I960_ReadByte(0x00500824)),0xFFFFFF);
end

I know very little about scripting and was wondering if the two can be combined?

Nuexzz

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Re: Sega Model 2 UI
« Reply #51 on: October 05, 2020, 09:04:43 pm »
I think something like this should work.

Code: [Select]
require("model2"); -- Import model2 machine globals
function Frame()
        local gameState = I960_ReadByte(0x5010A4)
        if   gameState==0x16
        or gameState==0x03
        or gameState==0x04
        or gameState==0x05
        or gameState==0x06
        or gameState==0x07
     then
Model2_SetStretchBLow(1)
Model2_SetWideScreen(1)
else
Model2_SetStretchBLow(0)
Model2_SetWideScreen(0)
end
end
function Init()
Patch_SpecialInputs();
Patch_LampOutputs();
       
end
function Patch_SpecialInputs()
-- first, disable old read
Romset_PatchDWord(0, 0x1E504, 0x5CA01E00); -- MOV g4,0x00 (NOOP?)

-- now jump to our patched read
Romset_PatchDWord(0, 0x1E508, 0x090219F8); -- CALL 0x0003FF00

-- read io port
Romset_PatchDWord(0, 0x3FF00, 0x80A03000);
Romset_PatchDWord(0, 0x3FF04, 0x01C00012); -- LDOB g4,0x01C00012

-- read patched mask
Romset_PatchDWord(0, 0x3FF08, 0x80B83000);
Romset_PatchDWord(0, 0x3FF0C, 0x00500820); -- LDOB g7,0x00500820

-- and em
Romset_PatchDWord(0, 0x3FF10, 0x58A50097); -- AND g4,g4,g7

-- restore old mask
Romset_PatchDWord(0, 0x3FF14, 0x8CB800FF); -- LDA g7,0xff

-- return
Romset_PatchDWord(0, 0x3FF18, 0x0A000000);  -- RET
end

function Patch_LampOutputs()
-- reroute 0x01C0001E to 0x00500824
for offset = 0x00000000, 0x0003FFFF, 4 do
if Romset_ReadDWord(0, offset) == 0x01C0001E then
Romset_PatchDWord(0, offset, 0x00500824);
local opcode = offset - 1;
if Romset_ReadByte(0, opcode) == 0x80 then
Romset_PatchByte(0, opcode, 0x90) -- replace LDOB with LD
end
if Romset_ReadByte(0, opcode) == 0x82 then
Romset_PatchByte(0, opcode, 0x92) -- replace STOB with ST
end
end
end
end

function PostDraw()
if I960_ReadByte(RAMBASE + 0x00000820) == 0x00 then
I960_WriteByte(RAMBASE + 0x00000820, 0xFF);
end

-- 0xFF = normal
-- 0xFD = force beginner
-- 0xFB = force advanced
-- 0xF9 = force expert

-- 0xF7 = emergency/remote start

-- 0x7F = ex.start; found in schematics but don't yet know what it does

-- 0x3E = DIK_F4
-- 0x3E = DIK_F5
local data = 0xFF;
data = XOR(SHL(Input_IsKeyPressed(0x3E), 0x07), data); -- F4 for ex.start
data = XOR(SHL(Input_IsKeyPressed(0x3F), 0x03), data);  -- F5 for emergency/remote start
I960_WriteByte(RAMBASE + 0x00000820, data);

Video_DrawText(0,0,HEX8(I960_ReadByte(0x00500824)),0xFFFFFF);
end

Titchgamer

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Re: Sega Model 2 UI
« Reply #52 on: October 06, 2020, 01:44:12 am »
Regarding your virus issue guys...,

Your checker should have a exception list where you can set folders in your computer that the AV will ignore.

Bullguard users for instance I can tell you its under settimgs/av/tuning.

Once you have excluded a folder you can put anything you like in it without the AV deleting or quarantining it.

Nuexzz

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Re: Sega Model 2 UI
« Reply #53 on: October 10, 2020, 10:10:10 pm »
Finally a widescreen solution :)

I see the program requires some scripts for example -

daytonas.lua

Code: [Select]
require("model2")
function Init()
end
function Frame()
local gameState = I960_ReadByte(0x5010A4)
if   gameState==0x16
or gameState==0x03
or gameState==0x04
or gameState==0x05
or gameState==0x06
or gameState==0x07
then
Model2_SetStretchBLow(1)
Model2_SetWideScreen(1)
else
Model2_SetStretchBLow(0)
Model2_SetWideScreen(0)
end
end

but I'm already using a script called daytonas.lua written by sailorsat that grabs the lamp and ffb data -

daytonas.lua

Code: [Select]
require("model2"); -- Import model2 machine globals

function Init()
Patch_SpecialInputs();
Patch_LampOutputs();
end

function Patch_SpecialInputs()
-- first, disable old read
Romset_PatchDWord(0, 0x1E504, 0x5CA01E00); -- MOV g4,0x00 (NOOP?)

-- now jump to our patched read
Romset_PatchDWord(0, 0x1E508, 0x090219F8); -- CALL 0x0003FF00

-- read io port
Romset_PatchDWord(0, 0x3FF00, 0x80A03000);
Romset_PatchDWord(0, 0x3FF04, 0x01C00012); -- LDOB g4,0x01C00012

-- read patched mask
Romset_PatchDWord(0, 0x3FF08, 0x80B83000);
Romset_PatchDWord(0, 0x3FF0C, 0x00500820); -- LDOB g7,0x00500820

-- and em
Romset_PatchDWord(0, 0x3FF10, 0x58A50097); -- AND g4,g4,g7

-- restore old mask
Romset_PatchDWord(0, 0x3FF14, 0x8CB800FF); -- LDA g7,0xff

-- return
Romset_PatchDWord(0, 0x3FF18, 0x0A000000);  -- RET
end

function Patch_LampOutputs()
-- reroute 0x01C0001E to 0x00500824
for offset = 0x00000000, 0x0003FFFF, 4 do
if Romset_ReadDWord(0, offset) == 0x01C0001E then
Romset_PatchDWord(0, offset, 0x00500824);
local opcode = offset - 1;
if Romset_ReadByte(0, opcode) == 0x80 then
Romset_PatchByte(0, opcode, 0x90) -- replace LDOB with LD
end
if Romset_ReadByte(0, opcode) == 0x82 then
Romset_PatchByte(0, opcode, 0x92) -- replace STOB with ST
end
end
end
end

function PostDraw()
if I960_ReadByte(RAMBASE + 0x00000820) == 0x00 then
I960_WriteByte(RAMBASE + 0x00000820, 0xFF);
end

-- 0xFF = normal
-- 0xFD = force beginner
-- 0xFB = force advanced
-- 0xF9 = force expert

-- 0xF7 = emergency/remote start

-- 0x7F = ex.start; found in schematics but don't yet know what it does

-- 0x3E = DIK_F4
-- 0x3E = DIK_F5
local data = 0xFF;
data = XOR(SHL(Input_IsKeyPressed(0x3E), 0x07), data); -- F4 for ex.start
data = XOR(SHL(Input_IsKeyPressed(0x3F), 0x03), data);  -- F5 for emergency/remote start
I960_WriteByte(RAMBASE + 0x00000820, data);

Video_DrawText(0,0,HEX8(I960_ReadByte(0x00500824)),0xFFFFFF);
end

I know very little about scripting and was wondering if the two can be combined?


I'm glad it works well for you  :o

fablog

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Re: Sega Model 2 UI
« Reply #54 on: October 11, 2020, 09:53:26 pm »
Nuexzz thanks a lot for your work, I like it a lot. Do you know if it's possible to get the sound in 5.1?

Envoyé de mon LEX722 en utilisant Tapatalk


Matt087

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Re: Sega Model 2 UI
« Reply #55 on: March 01, 2021, 02:14:39 am »
There is a fix to this UI for it to work in windows 10 , all you have to do is archive the source folder files with Peazip or 7zip and leave it in the folder zipped and windows defender won't delete the files but the UI can still detect them

feref

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Re: Sega Model 2 UI
« Reply #56 on: May 28, 2021, 11:17:26 am »
i know i am very noob with computers and programming so i'm sorry if my question looks stupid. I deactivated all my security settings but i still can't go to the link bc it says that i can't reach the site (google tells me that the link may be mispelled). can you tell me why this happens?

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Re: Sega Model 2 UI
« Reply #57 on: June 08, 2021, 04:06:49 am »
hi I have installed the program in windows 10 and disabled antivirus but the UI program does not work. if i try to start emulator.exe i get this error: unable to start the application correctly (0xc0007b)

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Re: Sega Model 2 UI
« Reply #58 on: November 25, 2021, 08:34:55 pm »
Is there a way to change the windowed mode resolution for the Model 2 application.

Daytona starts in a small windowed box. If I select switch to full screen its fine goes to full screen and the resolution is like 1080p, perfect.
However, if I leave it in windowed mode but enlarge the window so it takes up the whole screen the resolution is like 620p or something. Is there a way to make the resolution 1080p in the windowed mode so when I enlarge the window I get 1080p.

You might say just run it in full screen mode, but I can't. I am running two screens, and two players. So I need to drag one windowed application over to my second monitor. You can not run two full screen applications on one pc with two monitors.

It seems like it should be an easy fix but I can't figure out why the windowed mode is lower resolution.

Please, I know there must be a tech genius out there who knows how to do this.
« Last Edit: November 30, 2021, 12:06:52 am by tangodownNZ »

Nuexzz

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Re: Sega Model 2 UI
« Reply #59 on: November 28, 2021, 11:02:02 pm »
em ... if you don't trust me or the application, don't download or use it (simple)keep using the emu like you did before ... I'm not interested
« Last Edit: November 28, 2021, 11:04:29 pm by Nuexzz »

buttersoft

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Re: Sega Model 2 UI
« Reply #60 on: November 29, 2021, 06:05:18 pm »
P.S By the way the download link from Nuexzz is very buggy and suspicious, its got red flags all over it and my browser will not download it. Nuexzz does not respond to private messages so I would not trust him or the link.

He's a known, long-time member of this community. If you're worried i would suggest hanging around a bit longer or going back through his posts and seeing for yourself.

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Re: Sega Model 2 UI
« Reply #61 on: November 29, 2021, 09:24:41 pm »
em ... if you don't trust me or the application, don't download or use it (simple)keep using the emu like you did before ... I'm not interested

I just could not understand why you would not respond when you are probably the only one who knows how to do this. I did wait for a while for a response.

If you could please tell me if there is a way to edit the .ini file to make the windowed resolution larger, not the full screen resolution that would be great. It would help out more people than just me, as I know there are others who are asking me to let them know when a solution has been found.

Thank you
« Last Edit: November 29, 2021, 11:00:16 pm by tangodownNZ »

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Re: Sega Model 2 UI
« Reply #62 on: November 29, 2021, 10:19:42 pm »
Is there a way to change the windowed mode resolution for the Model 2 application.
To be honest, the same question for me.  ::)
I hope that one day I can use higher windowed mode resolutions for two or more Model 2 applications on one screen, playing Daytona USA with my friend(s).  :)

tangodownNZ

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Re: Sega Model 2 UI
« Reply #63 on: November 29, 2021, 11:46:21 pm »
Why is my computer saying the GUI provided by Nuexzz has a trojan virus in it please

« Last Edit: November 30, 2021, 12:03:20 am by tangodownNZ »

10yard

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Re: Sega Model 2 UI
« Reply #64 on: November 30, 2021, 03:42:59 am »
Why is my computer saying the GUI provided by Nuexzz has a trojan virus in it please

It's almost certainly a false-positive virus report.  That explanation has already been offered in this thread.  Threat can be assumed for unrecognised/unpopular software that interacts with file system.  It it works for you then please submit a false-positive report to Windows Defender to help Nuexzz reputation.
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

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Re: Sega Model 2 UI
« Reply #65 on: November 30, 2021, 11:58:16 pm »
Is there a way to change the windowed mode resolution for the Model 2 application.
To be honest, the same question for me.  ::)
I hope that one day I can use higher windowed mode resolutions for two or more Model 2 applications on one screen, playing Daytona USA with my friend(s).  :)

Thank you for your support. The more people asking for this the more chance we have that somebody might help

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Re: Sega Model 2 UI
« Reply #66 on: December 01, 2021, 05:26:48 pm »
Thank you for your support. The more people asking for this the more chance we have that somebody might help

Wrong response. Dude, this isn't reddit. Or some other gigantic, faceless, nameless community where some other anon is going to rock up and help. This is a specialised piece of free software on a niche hobby subforum. Your best shot was undoubtedly the author, whose integrity you indirectly and perhaps unwittingly questioned. Alright, flagging a virus warning wasn't completely unreasonable, but the author did not take it well. Then, instead of playing nice, maybe explaining your misstep, you proceeded to double down and get cranky.

I just could not understand why you would not respond when you are probably the only one who knows how to do this. I did wait for a while for a response.

Nuexzz doesn't owe anything to you or anyone else in this situation.

« Last Edit: December 01, 2021, 05:29:43 pm by buttersoft »

tangodownNZ

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Re: Sega Model 2 UI
« Reply #67 on: December 01, 2021, 09:32:13 pm »
Thank you for your support. The more people asking for this the more chance we have that somebody might help

Wrong response. Dude, this isn't reddit. Or some other gigantic, faceless, nameless community where some other anon is going to rock up and help. This is a specialised piece of free software on a niche hobby subforum. Your best shot was undoubtedly the author, whose integrity you indirectly and perhaps unwittingly questioned. Alright, flagging a virus warning wasn't completely unreasonable, but the author did not take it well. Then, instead of playing nice, maybe explaining your misstep, you proceeded to double down and get cranky.

Nuexzz doesn't owe anything to you or anyone else in this situation. - what the.. I just asked for some help?

I take it you are referring to this comment I made - "I just could not understand why you would not respond when you are probably the only one who knows how to do this. I did wait for a while for a response.
If you could please tell me if there is a way to edit the .ini file to make the windowed resolution larger, not the full screen resolution that would be great. It would help out more people than just me, as I know there are others who are asking me to let them know when a solution has been found."

I politely asked for a response. Then I asked the same question again, how is that bad? And I retracted my original comment that may have caused some offense.

If those sorts of comments are enough to get me black listed and shunned forever because I hurt somebodies feeling over a mildly worded comment then I don't want help from that person anyway. I politely asked for some help which did not come and I would still be waiting for a response now if I didn't mention the virus, so I don't really care anymore. I will find somebody else who can help me, who is not so easily offended, then I will help the community out by simply posting the answer and not make people jump through hoops  or making a huge deal about it.

buttersoft

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Re: Sega Model 2 UI
« Reply #68 on: December 01, 2021, 09:51:05 pm »
Alright, lets try again. Internet forums are human communication at sevral removes. We can't cue off each other's body language and tone of voice, so other nuances are much more important. The smaller the community you're interacting with is, the more important this becomes. And when you're dealing with second languages it's even more critical.

You waited three days. For a response to a question about a niche software tool on a slow board in a subforum for a relatively obscure hobby. Then, in netiquette terms, you stomped your little foot and rubbed the software author's nose in the fact you were so patient and it was unthinkable they wouldn't help you, all the while completely ignoring the fact you'd inadvertently aggravated them in the first place.

How do you not get this? You're acting like an entitled little princess. You probably aren't one. But you need to work on how you're acting here.

I don't want help from that person anyway.

I would advise backpedalling, fast, and coming at this again. But it's your choice, bud.


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Re: Sega Model 2 UI
« Reply #69 on: December 02, 2021, 01:50:09 am »
Ok. I am sorry for any offence that was caused. I will try to be more respectful in the future.

@buttersoft can you please do me a favor. Download the GUI from here http://uploaded.net/file/ryc0vp4f load some roms into it and run a game and tell me how you get on, because I can't get it to run on my PC. Even if I disable all my anti virus stuff, I still get error messages with various different reasons why this application can't run. I do have it running on an old laptop, so yes I am sure any virus concerns are just unrecognized files, but even though this does run I get an error message saying that
I don't know if Nuexzz would be so kind as to perhaps have another look at this and update it for us.

I don't really need a GUI though, I just thought I could tweak the .ini file to allow for a higher windowed resolution, that is all I want to do.

Thank you
« Last Edit: December 02, 2021, 11:54:43 pm by tangodownNZ »

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Re: Sega Model 2 UI
« Reply #70 on: December 03, 2021, 12:29:13 am »

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Re: Sega Model 2 UI
« Reply #71 on: December 03, 2021, 01:18:48 am »
Ok. I am sorry for any offence that was caused. I will try to be more respectful in the future.

@buttersoft can you please do me a favor. Download the GUI from here http://uploaded.net/file/ryc0vp4f load some roms into it and run a game and tell me how you get on, because I can't get it to run on my PC. Even if I disable all my anti virus stuff, I still get error messages with various different reasons why this application can't run. I do have it running on an old laptop, so yes I am sure any virus concerns are just unrecognized files, but even though this does run I get an error message saying that
I don't know if Nuexzz would be so kind as to perhaps have another look at this and update it for us.

I don't really need a GUI though, I just thought I could tweak the .ini file to allow for a higher windowed resolution, that is all I want to do.

Thank you

See child .. send me the directory where you have the emulatorm2 working and tell me what stretched resolution you want in windowed mode.

there is no option in m2emulator's ini that can do this, but there are external tools
« Last Edit: December 03, 2021, 01:21:08 am by Nuexzz »

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Re: Sega Model 2 UI
« Reply #72 on: December 03, 2021, 01:42:37 am »
See if someone can guide me in which files are virus detected? maybe i can overwrite and update a bit ..

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Re: Sega Model 2 UI
« Reply #73 on: December 03, 2021, 03:05:48 am »
See if someone can guide me in which files are virus detected? maybe i can overwrite and update a bit ..

For me Windows defender flagged xsy.dll, item1.dll. item3.dll, Snbar.dll, print.dll and Sega Model 2UI.exe :) Online virus detectors flagged them as well.

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Re: Sega Model 2 UI
« Reply #74 on: December 04, 2021, 01:23:00 am »
Ok. I am sorry for any offence that was caused. I will try to be more respectful in the future.

@buttersoft can you please do me a favor. Download the GUI from here http://uploaded.net/file/ryc0vp4f load some roms into it and run a game and tell me how you get on, because I can't get it to run on my PC. Even if I disable all my anti virus stuff, I still get error messages with various different reasons why this application can't run. I do have it running on an old laptop, so yes I am sure any virus concerns are just unrecognized files, but even though this does run I get an error message saying that
I don't know if Nuexzz would be so kind as to perhaps have another look at this and update it for us.

I don't really need a GUI though, I just thought I could tweak the .ini file to allow for a higher windowed resolution, that is all I want to do.

Thank you

See child .. send me the directory where you have the emulatorm2 working and tell me what stretched resolution you want in windowed mode.

there is no option in m2emulator's ini that can do this, but there are external tools

Thank you Nuexzz, and sorry for my behavior.

I'm not sure if this is what you want but here is the directory path I am using D:\Games\Model 2
My native screen resolution is 2560x1440, if that is possible. Otherwise I would be happy with 1920x1080 but I'm not sure if that will work with my native resolution.
Thank you