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Sega Model 2 UI

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Nuexzz:
Add - Widescreen (correctly)  Virtua Fighter 2            
Add - Widescreen (correctly)  Virtua Fighter 2 (Rev A)               
Add - Widescreen (correctly)  Virtua Fighter 2 (Rev B)           
Add - Widescreen (correctly)  Virtua Fighter 2.1


--- Code: ---require("model2")
function Init()
end
function Frame()
local gameState = I960_ReadByte(0x50002B)
if gameState==0x7
then
Model2_SetWideScreen(0)
Model2_SetStretchBLow(0)
Model2_SetStretchBHigh(0)
else
Model2_SetWideScreen(1)
Model2_SetStretchBLow(1)
Model2_SetStretchBHigh(1)
end
end
--- End code ---

Nuexzz:
Add - Widescreen (correctly)  House of the Dead   

--- Code: ---require("model2")
function Init()
end
function Frame()
Romset_PatchDWord(ROMBASE,0x18610,0xa000000)--no flash screen (by_egregiousguy)
local gameState = I960_ReadByte(0x51EE14)
if gameState==0x2
then
Model2_SetWideScreen(0)
Model2_SetStretchBLow(0)
Model2_SetStretchBHigh(0)
else
Model2_SetWideScreen(1)
Model2_SetStretchBLow(1)
Model2_SetStretchBHigh(1)
end
end
--- End code ---

Nuexzz:
Add - Widescreen (correctly) Fighting Vipers   


--- Code: ---require("model2")
function Init()
end
function Frame()
local gameState = I960_ReadByte(0x50002A)
if gameState==0x7
then
Model2_SetWideScreen(0)
Model2_SetStretchBLow(0)
Model2_SetStretchBHigh(0)
else
Model2_SetWideScreen(1)
Model2_SetStretchBLow(1)
Model2_SetStretchBHigh(1)
end
end
--- End code ---

Nuexzz:
some games resist  :banghead:

Zebra:

--- Quote from: baritonomarchetto on March 06, 2019, 12:31:12 am ---Thanks for sharing. We are now waiting for a supermodel GUI ;)

--- End quote ---

Yeah... like that will ever happen. Unfortunately I already died from holding my breath while waiting for a Super Model GUI and I am now a ghost.

I have been thinking of trying to use macros in Windows to allow me to select and load games with a mouse click instead of using command line (which is usually enough to make me skip model 3 games altogether).

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