| Main > Main Forum |
| Key Wiz Questions |
| << < (2/3) > >> |
| PacManess:
Thanks for the info...that is much helpful! |
| GroovyTuesdaY:
Here is some pics of the keywiz up close, in case anyone wants to see it. groovy~ |
| GroovyTuesdaY:
another from a different angle..... |
| PacManess:
Thanks man, that is helpful. I went ahead and ordered one last night, good times. I will burn the old board and start anew. |
| Tiger-Heli:
--- Quote from: nosleepboy on February 10, 2004, 07:13:42 pm ---I've already got the IPAC, which is part of my problem...but with the KeyWiz Max, is it for 2 players or is it set up for 4? You mentioned 30-something inputs, so I'm betting 2 players. Which is a-ok with me. So, how are the inputs labeled on the KeyWiz? --- End quote --- This may be a little after the fact, but I thought I should mention it. The KeyWiz has 32 inputs. Whether it supports 2 or 4 players is up to you with any encoder. For example, the I-PAC inputs are labelled 1SW1 thru 1SW8. This is simple for someone new to the hobby, but confusing for an intermediate user. For example, if I only want six buttons per player, I can always use P1B7 for an admin function, P3 joystick input, etc. The same logic applies to the KeyWiz - with 32 inputs you have P1 and P2 with 9 buttons, and coin and start and pause and escape, OR you have P1 through P4 with 3 buttons each plus coin and start, OR (if you take advantage of stealth-shift functionality), you can support 4 players with 4 buttons each. See http://www.fraggersxtreme.com/arcadepanels/encoder/shiftkeys.htm for a definition of stealth-shifted inputs, and http://www.fraggersxtreme.com/arcadepanels/encoder/keyassignments.htm for an example of maximizing the inputs from your encoder. Just my 2 cents. |
| Navigation |
| Message Index |
| Next page |
| Previous page |