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Author Topic: Guncon2 on latest Groovymame?  (Read 19687 times)

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Neilalphazeta

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Guncon2 on latest Groovymame?
« on: February 16, 2019, 12:44:02 pm »
I read that some people have found success on running their Guncon2 light guns on Groovymame, but it was a while ago, so I was wondering what are the latest drivers people use, and if it is even possible at all to still use a guncon2 on the latest Mame versions such as 2.05~2.06?

shiryu55

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Re: Guncon2 on latest Groovymame?
« Reply #1 on: February 17, 2019, 07:03:34 am »
In my case, the problem is that the driver wingun 086b that in systems x32bit works well, in the x64bit system does not let itself be installed, with what you are looking for an x32bit compilation of the groobymame 206 or you can not put the guns.


I'm with a translator if you do not understand it, ask me.

Neilalphazeta

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Re: Guncon2 on latest Groovymame?
« Reply #2 on: February 17, 2019, 10:22:43 am »
So you mean I would have needed to install Windows 7 32bit version to be able to use the Guncon 2 in Groovymame 2.06 32bit?  :(

shiryu55

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Re: Guncon2 on latest Groovymame?
« Reply #3 on: February 18, 2019, 06:30:45 am »

at the moment I have it tested on the xp32bit system not e tested to windows 7 32bit

Calamity

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Re: Guncon2 on latest Groovymame?
« Reply #4 on: February 18, 2019, 08:12:33 am »
Using 32 bit Windows just because of those drivers is a mistake, you'd better look for an alternative gun that has support for modern OSes. If only the guy that originally made the drivers had provided the source code, I'd volunteer to port them to 64-bits, just to avoid people sticking to dead operating systems.
Important note: posts reporting GM issues without a log will be IGNORED.
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Dacasks

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Re: Guncon2 on latest Groovymame?
« Reply #5 on: February 19, 2019, 06:47:18 am »
Take a look on this topic

http://forum.arcadecontrols.com/index.php?topic=154492.0

There's a new alternative that works on newer Windows OSes, but as I said there (last post), it's not worth the way it's now.

It's a good try though. It doesn't work that good, and sadly the guy that was working on it apparently gave up.

I tried the "Wiimote" alternative sometime ago... but it sucked as well. Don't know if was my setup. I didn't try too hard though, perhaps I should go back into it.

Neilalphazeta

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Re: Guncon2 on latest Groovymame?
« Reply #6 on: February 19, 2019, 04:40:12 pm »
Thanks for the link. Pity the creator stopped work on it. :(

Using 32 bit Windows just because of those drivers is a mistake, you'd better look for an alternative gun that has support for modern OSes. If only the guy that originally made the drivers had provided the source code, I'd volunteer to port them to 64-bits, just to avoid people sticking to dead operating systems.
Thank you Calamity. I wish he had shared them too.  ;D

Zebra

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Re: Guncon2 on latest Groovymame?
« Reply #7 on: February 19, 2019, 08:22:04 pm »
Using 32 bit Windows just because of those drivers is a mistake, you'd better look for an alternative gun that has support for modern OSes. If only the guy that originally made the drivers had provided the source code, I'd volunteer to port them to 64-bits, just to avoid people sticking to dead operating systems.

If you feel like a driver project, how about picking up this one for the Guncon 3 and Linux?

https://www.beardypig.com/2016/01/06/guncon3/

The GC3 is not as good as the GC2 but way better than any other home IR gun and it works on all displays.


On the GC2 drivers for Windows 7, you could just ask White Ghost for them. He's still around I think.
« Last Edit: February 19, 2019, 08:24:20 pm by Zebra »

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Re: Guncon2 on latest Groovymame?
« Reply #8 on: February 22, 2019, 02:42:11 am »
I was able to get 3rd party guncon2 to work on windows 7 x64 with the EMS Topgun driver, the official gun doesn't work with this driver due to the rolling x issue.
The only thing missing to get the gun working perfectly is a Screen Flasher. I've been looking all over the internet and couldn't find any way to flash the screen.
If i raise the brightness from within mame to about 1.7 then the gun works really well, but obviously that is not a good solution.
Plus, with the ems top gun driver the gun works well even on super resolutions.
Like i said, the only thing missing is a screen flasher.
So, if anyone knows of a way to get the screen flashing on an OS Level, that would be perfect.
« Last Edit: February 22, 2019, 02:43:50 am by Foxhole »

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Re: Guncon2 on latest Groovymame?
« Reply #9 on: February 22, 2019, 11:58:36 am »
Using a 3rd party GC2 gun is not a great solution for me. I have tried a lot and none are anywhere near as good as the official Namco ones. Their accuracy sucks. Poor lenses and badly designed electronics.

My experience has been that the Guncon 2 works well in Windows if used with real light gun games. From what I have read, a lot of the issues people have had is when trying to use them with games that never used a light gun like Terminator 2.

IMO, the best approach is to use an official GC2 or an Act Labs gun for real light gun games like Time Crisis or Op Wolf. Then pick up a directional gun (with an Apac) for games like T2 and Op Thunderbolt etc. An Aimtrak is probably the only option currently for CCD gun games. That is, arcade guns that used an IR camera with sensors mounted around the screen. That is.... unless someone feels like finishing the GC3 PC drivers...

I think it is worth using a real light gun even if it means sticking to an older 32 bit mame for gun games. It is not like we have seen any real progress for light gun games with later versions of Mame.


Foxhole

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Re: Guncon2 on latest Groovymame?
« Reply #10 on: February 23, 2019, 01:32:03 pm »
Using a 3rd party GC2 gun is not a great solution for me. I have tried a lot and none are anywhere near as good as the official Namco ones. Their accuracy sucks. Poor lenses and badly designed electronics.

My experience has been that the Guncon 2 works well in Windows if used with real light gun games. From what I have read, a lot of the issues people have had is when trying to use them with games that never used a light gun like Terminator 2.

IMO, the best approach is to use an official GC2 or an Act Labs gun for real light gun games like Time Crisis or Op Wolf. Then pick up a directional gun (with an Apac) for games like T2 and Op Thunderbolt etc. An Aimtrak is probably the only option currently for CCD gun games. That is, arcade guns that used an IR camera with sensors mounted around the screen. That is.... unless someone feels like finishing the GC3 PC drivers...

I think it is worth using a real light gun even if it means sticking to an older 32 bit mame for gun games. It is not like we have seen any real progress for light gun games with later versions of Mame.
I've had different experience, the Guncon2 that i'm using has excellent accuracy and works reliably, it only needed a bit of manual tweaking in the guncon control panel, afterwards it was spot on, furthermore it has served me for many years without failing.
The official Guncon2 won't work perfectly in any situation, even in xp 32. Smog's drivers won't work correctly with the gun due to the rolling x issue and Wingun also has some issues with it, so the only real option to use a Guncon2 is a 3rd party. Perhaps it's possible to use the first guncon with a converter.
Personally, i think the only thing needed is some sort of an application or something to make the screen flash white when pulling the trigger or clicking left mouse button.
Just to clarify about wingun, i've included a portion of the readme file:

"--Troubleshooting/Known problems:--

The Rolling X problem is not fully fixable, we do not have all the information we need. Because of this, support for guns in Rolling X mode is a hack. The user MUST do the following with guns in Rolling X mode:

When bringing the gun back onscreen from being offscreen, it must be done on the left or right side of the display. It cannot be on the top or bottom of the display.

The gun should not be jerked from side to side, smooth motions work best.

Guns in rolling x mode will always experience these problems:

After pointing to a black or dark spot for a second or so, the gun may skip to the other side of the screen. Simply wave it offscreen then back on, or across the center in order to regain correct positioning.

The gun cannot be moved across a dark center screen. If this situation occurs, you will need to bring the gun to the section you need to point at from the left/right edge (whichever is closer).

Some guns (specifically the Namco official one) will jump to the center of the screen occasionally. This can cause the gun to move to the wrong side of the screen the same way a black spot can. I have done all I can to fix this, the gun is returning an incorrect position when it is in a darker but not black area.

For all guns with the rolling x problem, you might have best luck shooting targets on the egdes of the screen by bringing the gun onscreen from the closest left/right edge."

Zebra

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Re: Guncon2 on latest Groovymame?
« Reply #11 on: February 25, 2019, 10:53:19 am »
Interesting. I had a different experience with the official Namco guns.

I wonder if it is related to lens and screen shape. I use a flat crt arcade monitor like the ones used in the TC3 arcade.

All of my monitors are fairly new and still bright too. All light guns seem to lose position when the screen is too dull.

What type of screen do you use and which 3rd party light gun did you use?

My experience with the Namco gun was more like this:




Foxhole

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Re: Guncon2 on latest Groovymame?
« Reply #12 on: February 25, 2019, 06:29:16 pm »
That's probably it, the flat screen. The rolling x issue is basically an issue with the gun going to 100hz mode when connected to a pc. Since your monitor is probably 100hz, that would explain why it works for you. I highly suggest you install the topgun driver if you need x64 support. I'm using 
a regular 60hz crt sony tv. This will also explain why you have a bad experience with 3rd party guns, they suck at 100hz, but work damn good on a regular 60hz crt.

Calamity

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Re: Guncon2 on latest Groovymame?
« Reply #13 on: February 26, 2019, 03:35:25 am »
Like i said, the only thing missing is a screen flasher.

Could you ellaborate a bit what you mean by a screen flasher? Sorry if it's a stupid question but I know nothing about light guns.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Foxhole

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Re: Guncon2 on latest Groovymame?
« Reply #14 on: February 26, 2019, 06:33:42 am »
Basically, for a lightgun to know where you fired it needs a high brightness white flash for a certain amount of time after you pull the trigger.
For example, try running lethal enforcers and press fire, the game will send a white flash.
In windows xp, smog drivers or wingun drivers flashed the screen every time you pull the trigger.
I couldn't find anything like this for windows 7 x64, hence why i said it's needed.
Since i couldn't make the screen flash, i cranked up the brightness from within mame to 1.7, just for testing and it works perfectly like this.
« Last Edit: February 26, 2019, 06:40:24 am by Foxhole »

Calamity

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Re: Guncon2 on latest Groovymame?
« Reply #15 on: February 26, 2019, 07:12:38 am »
If you're only concerned about MAME, I guess that could be easily implemented with a lua plugin.
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Re: Guncon2 on latest Groovymame?
« Reply #16 on: February 26, 2019, 07:20:57 am »
If you're only concerned about MAME, I guess that could be easily implemented with a lua plugin.
Personally, i'd like to find a solution at OS level, so it'll work with all lightgun games and emulators, but i'll take whatever i can get.  ;)

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Re: Guncon2 on latest Groovymame?
« Reply #17 on: February 26, 2019, 07:25:33 am »
The difficulty scale is 1 vs 100.
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Re: Guncon2 on latest Groovymame?
« Reply #18 on: February 26, 2019, 07:27:45 am »
The difficulty scale is 1 vs 100.
lol, understood.

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Re: Guncon2 on latest Groovymame?
« Reply #19 on: February 26, 2019, 01:11:34 pm »
That's probably it, the flat screen. The rolling x issue is basically an issue with the gun going to 100hz mode when connected to a pc. Since your monitor is probably 100hz, that would explain why it works for you. I highly suggest you install the topgun driver if you need x64 support. I'm using 
a regular 60hz crt sony tv. This will also explain why you have a bad experience with 3rd party guns, they suck at 100hz, but work damn good on a regular 60hz crt.

My monitor is not 100hz. I have two flat CRT tri-sync arcade monitors (no image processing) and an old Sony Trinitron. It works well on all of them. I've only had issues with 3rd party guns. Issues like poor accuracy and jumping crosshairs. I have 4 official Namco guns and they are all solid.

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Re: Guncon2 on latest Groovymame?
« Reply #20 on: February 26, 2019, 01:18:04 pm »
How is the gun supposed to be connected? I've seen that it has a yellow rca connector.
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Re: Guncon2 on latest Groovymame?
« Reply #21 on: February 26, 2019, 01:20:26 pm »
If you're only concerned about MAME, I guess that could be easily implemented with a lua plugin.

Real light gun games already have the white flash when you pull the trigger.

The issues that some have described seem to be with trying to play non-lightgun games like T2 with a light gun.

Personally, I like to use the right type of gun for each game (where possible). I have directional guns for T2 and Op Thunderbolt etc, I have light guns for Op Wolf and Time Crisis and an Aimtrak for IR gun games like Teraburst and most Sega gun games.

If the goal is to have one gun for all games, I think Guncon 3 drivers would make most sense. It's the only semi accurate home IR gun currently available.

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Re: Guncon2 on latest Groovymame?
« Reply #22 on: February 26, 2019, 02:12:19 pm »
How is the gun supposed to be connected? I've seen that it has a yellow rca connector.
My vga to scart cable has a 1k resistor on h+v lines, i connected a female rca socket to pin 20 and 17.
This worked for me. I know it was common back in the day to build a circuit that converts the sync to csync, but this was unnecessary for me.

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Re: Guncon2 on latest Groovymame?
« Reply #23 on: February 26, 2019, 02:21:10 pm »
That's probably it, the flat screen. The rolling x issue is basically an issue with the gun going to 100hz mode when connected to a pc. Since your monitor is probably 100hz, that would explain why it works for you. I highly suggest you install the topgun driver if you need x64 support. I'm using 
a regular 60hz crt sony tv. This will also explain why you have a bad experience with 3rd party guns, they suck at 100hz, but work damn good on a regular 60hz crt.

My monitor is not 100hz. I have two flat CRT tri-sync arcade monitors (no image processing) and an old Sony Trinitron. It works well on all of them. I've only had issues with 3rd party guns. Issues like poor accuracy and jumping crosshairs. I have 4 official Namco guns and they are all solid.
Please elaborate, how exactly are you connected? what OS? crtemudriver? Csync or straight from h+v? Which drivers?
As far as i know, only wingun supports the official guncon2 but still has issues.

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Re: Guncon2 on latest Groovymame?
« Reply #24 on: February 26, 2019, 02:25:58 pm »
If you're only concerned about MAME, I guess that could be easily implemented with a lua plugin.

Real light gun games already have the white flash when you pull the trigger.

The problem is that the flash that happens in the game is too late. Timing is very important with the flashing, so it's necessary that the flash happens as fast as possible without any delay from the emulator itself.

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Re: Guncon2 on latest Groovymame?
« Reply #25 on: February 26, 2019, 04:11:10 pm »
I run a Windows CRT emu wingun set-up outputting RGBS to an arcade monitor. Sync for the gun is taken from the S line.

I don't think there is anything special about my set-up although I do use an Extron interface. I don't have issues with the Namco Guncon 2 on real light gun games. You can see in the video I posted how light gun games flash white in mame and how it works ok with the Namco guns for other people too.

I've only seen positional issues where the monitor brightness and contrast are set too low for light guns. This happens on the PS2 as well. I have seen more issues related to low light at the screen edge with 3rd party guns though. I found switching out the lens on 3rd party guns for the better quality Namco lenses helps a little (although nothing seems to help their accuracy).


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Re: Guncon2 on latest Groovymame?
« Reply #26 on: February 26, 2019, 04:19:46 pm »
I run a Windows CRT emu wingun set-up outputting RGBS to an arcade monitor. Sync for the gun is taken from the S line.

I don't think there is anything special about my set-up although I do use an Extron interface. I don't have issues with the Namco Guncon 2 on real light gun games. You can see in the video I posted how light gun games flash white in mame and how it works ok with the Namco guns for other people too.

I've only seen positional issues where the monitor brightness and contrast are set too low for light guns. This happens on the PS2 as well. I have seen more issues related to low light at the screen edge with 3rd party guns though. I found switching out the lens on 3rd party guns for the better quality Namco lenses helps a little (although nothing seems to help their accuracy).
Wingun itself flashes the screen, you can even see in the video you posted that for each shot it flashes twice, one from wingun and second from mame.
Logically, it doesn't make sense for the gun to work with the flash from mame since mame outputs the image after processing the input. It's not just about the flash but also its timing.

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Re: Guncon2 on latest Groovymame?
« Reply #27 on: February 27, 2019, 10:34:07 am »
I have an scart like this:



It's working.

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Re: Guncon2 on latest Groovymame?
« Reply #28 on: February 27, 2019, 10:53:32 am »
A friend has lent me a Namco Guncon2 so I can do some tests. So if I understood correctly there are 64-bit drivers some of you are already using?
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Re: Guncon2 on latest Groovymame?
« Reply #29 on: February 27, 2019, 12:31:35 pm »
A friend has lent me a Namco Guncon2 so I can do some tests. So if I understood correctly there are 64-bit drivers some of you are already using?
These are the drivers: http://www.hkems.com/files/0807/TopGun_win7_64_beta.zip
It's important that the gun is 3rd party.

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Re: Guncon2 on latest Groovymame?
« Reply #30 on: February 27, 2019, 12:33:25 pm »
It's important that the gun is 3rd party.

So the Namco one I have is not 3rd party, am I right?
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Foxhole

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Re: Guncon2 on latest Groovymame?
« Reply #31 on: February 27, 2019, 12:37:37 pm »
If it's a namco official gun then no.
But if you are using a 100hz crt then it may work.
It's not that the gun doesn't work, it does work, but for some reason it works as if it's connected to a 100hz crt.
I'd still advise you to try it.
« Last Edit: February 27, 2019, 12:45:40 pm by Foxhole »

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Re: Guncon2 on latest Groovymame?
« Reply #32 on: February 27, 2019, 06:31:28 pm »
Guncon2 is what most of us have, it's arguably the most precise and best lightgun made for the consumer market. If that only works with third party guns that's already a pretty severe limitation in of itself. :/

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Re: Guncon2 on latest Groovymame?
« Reply #33 on: February 28, 2019, 03:06:23 am »
Guncon2 is what most of us have, it's arguably the most precise and best lightgun made for the consumer market. If that only works with third party guns that's already a pretty severe limitation in of itself. :/
I honestly think you're exaggerating, i own 3 official guncon2, 2 g-con45, and many third party guns. And i tried them all, the guncon 2 and g-con 45 are pretty much on the same league, and as far as third party guns, well that depends on the manufacturer but except for 2 third party guns that gave me issues, most of them worked great. the biggest difference i found with the third party guns was how much light was needed for them to be accurate. Granted, the third party guns did need a higher brightness but if we're using them on a pc that will allow us to flash the screen, then there's probably a way for us to choose how bright the flash will be.
Third party guns are still available for sale on ebay and such.
As far as official guncons working on pc, just because there isn't a definitive fix for the rolling x that doesn't mean there won't be.

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Re: Guncon2 on latest Groovymame?
« Reply #34 on: February 28, 2019, 03:29:18 am »
I haven't had time to try the gun yet, I need to figure out how to wire the sync line into the rca, I was going to try this with my cabinet so I guess I should wire it from jamma's pin 13 which already is c-sync. I'm afraid to short the JPAC if not done properly.

I've been thinking of the rolling-x issue. You said the gun sets itself for 100 Hz. How does it look when that happens? I've never tried this so I'd like to know how it is so I can recognize it when I see it.

I wonder if the issue has to do with the gun expecting interlaced video from the Playstation 2 and being confused by progressive video from MAME. Have you tried the Namco gun with interlaced video?
Important note: posts reporting GM issues without a log will be IGNORED.
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Re: Guncon2 on latest Groovymame?
« Reply #35 on: February 28, 2019, 03:51:19 am »
I haven't had time to try the gun yet, I need to figure out how to wire the sync line into the rca, I was going to try this with my cabinet so I guess I should wire it from jamma's pin 13 which already is c-sync. I'm afraid to short the JPAC if not done properly.

I've been thinking of the rolling-x issue. You said the gun sets itself for 100 Hz. How does it look when that happens? I've never tried this so I'd like to know how it is so I can recognize it when I see it.

I wonder if the issue has to do with the gun expecting interlaced video from the Playstation 2 and being confused by progressive video from MAME. Have you tried the Namco gun with interlaced video?
I captured a video for it, will take me a few minutes to compress and upload.
I tried interlaced and progressive, same issue.

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Re: Guncon2 on latest Groovymame?
« Reply #36 on: February 28, 2019, 03:57:04 am »
Calamity, I could lend you a JammASD if you’d rather not hack in an RCA slot.

I love Point Blank.

I’m interested in Zebra’s set up.  It looks perfect.  I have a drawer of guncon1 and 2s from ten years ago and I got the guncon2s to work but not very well at all (Wingun, Soft15khz, winXP 32).  I didn’t try a guncon alternative because back in the day I always found them inaccurate.  I did once try a Wiimote/Sensor bar.  It was a game of Drag the Laggy Crosshair.  That put me off IR based guns as I felt the technology is just fundamentally flawed for this purpose - I think these would only work well with a full IR screen surround like the more modern arcade gun games.

The old lightguns were the ideal tech though.  For a shooting gallery game like Point Blank it has to be near perfect or it’s a deal breaker.  Modern guns could probably pass in something a bit less crackshot like House of the Dead.
« Last Edit: February 28, 2019, 05:04:12 am by pubjoe »

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Re: Guncon2 on latest Groovymame?
« Reply #37 on: February 28, 2019, 04:15:55 am »

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Re: Guncon2 on latest Groovymame?
« Reply #38 on: February 28, 2019, 04:36:38 am »
Perhaps it's possible to use the first guncon with a converter.
I have some grey PS1 Guncons and a PS1 > USB adapter.  Iirc I didn’t get anywhere at all with the guncon1 but I might have been missing something.  Happy to test (or send to Calamity ;D ).
« Last Edit: February 28, 2019, 04:43:30 am by pubjoe »

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Re: Guncon2 on latest Groovymame?
« Reply #39 on: February 28, 2019, 04:46:08 am »
Perhaps it's possible to use the first guncon with a converter.
I have some grey PS1 Guncons and a PS1 > USB adapter.  Iirc I didn’t get anywhere at all with the guncon1 but I might have been missing something.  Happy to test (or send to Calamity  ;D )
I have a EMS USB 2 which converts the guncon1 to guncon 2, but i'm having issues with it. It works for 3-5 seconds and then the gun stops working, even the buttons, though the led on the converter itself is still on. It may be due to how i have my sync wired up though.

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Re: Guncon2 on latest Groovymame?
« Reply #40 on: February 28, 2019, 04:58:55 am »
Ahhh, I wasn’t aware of that adapter at the time.  I just stupidly tried it with a generic PS1 pad adapter.

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Re: Guncon2 on latest Groovymame?
« Reply #41 on: February 28, 2019, 07:35:44 am »
Enabled csync on vmm, removed vsync wire, removed resistor, connected everything back, connected the ems usb2 converter, g-con 45 now works.  ;D

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Re: Guncon2 on latest Groovymame?
« Reply #42 on: February 28, 2019, 07:58:38 am »
No doubt, the namco gun is very accurate, only had to raise the brightness to 1.3 within mame for it to be accurate, with my other guns i had to raise it to about 1.5-1.7 for them to be as accurate.

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Re: Guncon2 on latest Groovymame?
« Reply #43 on: February 28, 2019, 08:32:01 am »
Enabled csync on vmm, removed vsync wire, removed resistor, connected everything back, connected the ems usb2 converter, g-con 45 now works.  ;D

Does the rolling-x issue still exist this way?
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Re: Guncon2 on latest Groovymame?
« Reply #44 on: February 28, 2019, 08:36:59 am »
Enabled csync on vmm, removed vsync wire, removed resistor, connected everything back, connected the ems usb2 converter, g-con 45 now works.  ;D

Does the rolling-x issue still exist this way?
No. But that is because it's guncon1 and not the ps2 guncon2, i am using a converter for it to work. But nevertheless, it's worth the hassle in my opinion, it's a fantastic light gun.

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Re: Guncon2 on latest Groovymame?
« Reply #45 on: February 28, 2019, 10:01:26 am »
I gave this converter quite a run, i wanted to make sure that it doesn't introduce any lag and i'm glad to say that there's none that i could detect.
I used it on the desktop as a mouse to see the responsiveness, And the tracking is perfect, no lag whatsoever.
After trying IR guns and ending up disappointed, it's so nice to finally use something this good, really makes lightgun games fun.

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Re: Guncon2 on latest Groovymame?
« Reply #46 on: February 28, 2019, 01:43:56 pm »
I haven't had time to try the gun yet, I need to figure out how to wire the sync line into the rca, I was going to try this with my cabinet so I guess I should wire it from jamma's pin 13 which already is c-sync. I'm afraid to short the JPAC if not done properly.

I've been thinking of the rolling-x issue. You said the gun sets itself for 100 Hz. How does it look when that happens? I've never tried this so I'd like to know how it is so I can recognize it when I see it.

I wonder if the issue has to do with the gun expecting interlaced video from the Playstation 2 and being confused by progressive video from MAME. Have you tried the Namco gun with interlaced video?

I don't have 100hz issues on mine. I'm not sure what intelligence is in the actual gun to set the refresh rate a Groovymame sets that.

Is this the "rolling x" issue being discussed?



If it is, it would explain why I haven't perceived an issue. That happens when you point the gun away from the screen so it loses position and regains it when you point the gun at the screen again. It looks alarming on the calibration screen but there is no crosshairs onscreen during the actual games (on real light gun games).

So far it hasn't effected my accuracy on Time Crisis but I'll give the GC1 a try to see if I prefer it. I have one of those ems light gun adapters here.

I have an act labs gun here too but so far, I have preferred my GC2.



« Last Edit: February 28, 2019, 02:06:45 pm by Zebra »

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Re: Guncon2 on latest Groovymame?
« Reply #47 on: February 28, 2019, 01:52:34 pm »
Guncon2 is what most of us have, it's arguably the most precise and best lightgun made for the consumer market. If that only works with third party guns that's already a pretty severe limitation in of itself. :/

I'd rather not play at all than use any of my 3rd part PS2 guns. I have a lot but only the official Namco GC1 and GC2 are accurate enough to feel like the arcade.

Putting a Namco lens in a 3rd party gun helps shots register at the dimmer screen edges but nothing seems to make them accurate. The difference is huge.

I've been replacing the electronics in my 3rd party recoil guns with the official GC2 boards to make them work properly.


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Re: Guncon2 on latest Groovymame?
« Reply #48 on: February 28, 2019, 02:37:01 pm »
Speaking of recoil, mRCaESaR here made a great guncon modification using Namco arcade clackerclackers.

https://forum.arcadeotaku.com/viewtopic.php?f=3&t=37912&p=495549
« Last Edit: February 28, 2019, 02:42:01 pm by pubjoe »

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Re: Guncon2 on latest Groovymame?
« Reply #49 on: February 28, 2019, 05:29:06 pm »
Speaking of recoil, mRCaESaR here made a great guncon modification using Namco arcade clackerclackers.

https://forum.arcadeotaku.com/viewtopic.php?f=3&t=37912&p=495549

The great thing about that mod is that you don't have to change much. The GC2 uses the same 3 leg sensor as the arcade tc 1, 2 and 3 guns. You just remove the GC2 sensor and solder 3 wires from the arcade gun and you can use an original unmoddified arcade gun.

I converted some Super Jolt recoil guns to GC2 but I had to buy an arcade gun sensor board to make it all fit.

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Re: Guncon2 on latest Groovymame?
« Reply #50 on: March 01, 2019, 05:16:20 am »
I haven't had time to try the gun yet, I need to figure out how to wire the sync line into the rca, I was going to try this with my cabinet so I guess I should wire it from jamma's pin 13 which already is c-sync. I'm afraid to short the JPAC if not done properly.

I've been thinking of the rolling-x issue. You said the gun sets itself for 100 Hz. How does it look when that happens? I've never tried this so I'd like to know how it is so I can recognize it when I see it.

I wonder if the issue has to do with the gun expecting interlaced video from the Playstation 2 and being confused by progressive video from MAME. Have you tried the Namco gun with interlaced video?

I don't have 100hz issues on mine. I'm not sure what intelligence is in the actual gun to set the refresh rate a Groovymame sets that.

Is this the "rolling x" issue being discussed?



If it is, it would explain why I haven't perceived an issue. That happens when you point the gun away from the screen so it loses position and regains it when you point the gun at the screen again. It looks alarming on the calibration screen but there is no crosshairs onscreen during the actual games (on real light gun games).

So far it hasn't effected my accuracy on Time Crisis but I'll give the GC1 a try to see if I prefer it. I have one of those ems light gun adapters here.

I have an act labs gun here too but so far, I have preferred my GC2.
I've included a video of the rolling-x in action: https://drive.google.com/open?id=1YgllTADNaW_PjFV971jxFnu102OGzEfw
You're not seeing that on your setup because you use wingun, which has a fix for it, though not a perfect one for dark games like house of the dead 3.
Please read this to understand the issues with the rolling-x on wingun:
"--Troubleshooting/Known problems:--

The Rolling X problem is not fully fixable, we do not have all the information we need. Because of this, support for guns in Rolling X mode is a hack. The user MUST do the following with guns in Rolling X mode:

When bringing the gun back onscreen from being offscreen, it must be done on the left or right side of the display. It cannot be on the top or bottom of the display.

The gun should not be jerked from side to side, smooth motions work best.

Guns in rolling x mode will always experience these problems:

After pointing to a black or dark spot for a second or so, the gun may skip to the other side of the screen. Simply wave it offscreen then back on, or across the center in order to regain correct positioning.

The gun cannot be moved across a dark center screen. If this situation occurs, you will need to bring the gun to the section you need to point at from the left/right edge (whichever is closer).

Some guns (specifically the Namco official one) will jump to the center of the screen occasionally. This can cause the gun to move to the wrong side of the screen the same way a black spot can. I have done all I can to fix this, the gun is returning an incorrect position when it is in a darker but not black area.

For all guns with the rolling x problem, you might have best luck shooting targets on the egdes of the screen by bringing the gun onscreen from the closest left/right edge."

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Re: Guncon2 on latest Groovymame?
« Reply #51 on: March 01, 2019, 06:07:57 am »
Foxhole, the link to the driver you provided, is from some third party gun manufacturer I guess?
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Re: Guncon2 on latest Groovymame?
« Reply #52 on: March 01, 2019, 06:44:12 am »
Indeed, though i am pretty sure that these drivers are actually based on the original smog guncon drivers.

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Re: Guncon2 on latest Groovymame?
« Reply #53 on: March 03, 2019, 06:12:27 pm »
Foxhole, the link to the driver you provided, is from some third party gun manufacturer I guess?

Are you planning to work on the EMS Topgun 3 drivers instead of Wingun?

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Re: Guncon2 on latest Groovymame?
« Reply #54 on: March 05, 2019, 12:19:52 pm »
As an FYI, if you want to see what the actual Namco USB gun drivers look like, they are on a labeled file on the Time Crisis 2 and 3 ISO.

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Re: Guncon2 on latest Groovymame?
« Reply #55 on: February 01, 2021, 07:42:40 am »
Sorry for bringing back a maybe old thread. I think the best choice would be to have a Namco Guncon shell and install the bluetooth upgrade kit from aimtrak + LED bar. You can use a microswitch for the trigger. This way you will have a wireless lightgun that works on 64bit Windows. I ordered everything and will report my results. This is a 50-60 Euro budget project and you earn a Aimtrak precise, wireless lightgun.
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Re: Guncon2 on latest Groovymame?
« Reply #56 on: March 24, 2021, 09:33:17 pm »
I'm writing a guncon2 driver for windows10. It can map the movement to joystick or mouse.
I can't find a way to send commands to the gun. So I think it change it's mode based on the sync signal.
We might need to make some reverse engineering on the games to see how they set the gun mode.
BTW I'm also planing to make a guncon1 to guncon2 converter using an arduino.

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Re: Guncon2 on latest Groovymame?
« Reply #57 on: March 26, 2021, 05:14:49 pm »
That's fantastic news. I got two guncon 2s recently for my ps2 but would love the variety of games I could play through groovymame.
Sinden is just not an option for me for CRT lightguns due to the white border

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Re: Guncon2 on latest Groovymame?
« Reply #58 on: May 11, 2021, 11:17:42 am »
Enabled csync on vmm, removed vsync wire, removed resistor, connected everything back, connected the ems usb2 converter, g-con 45 now works.  ;D

Hi Foxhole, could you please elaborate a little on how you got the GCon working on W7x64?

I got an EMS dualshooter, a UMSA and will receive a GCon1 soon. From what I understand, I will need topgun driver and find a way to retrieve csync signal, that's correct? did I miss anything?

Thanks

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Re: Guncon2 on latest Groovymame?
« Reply #59 on: May 18, 2022, 04:36:59 am »
I'm writing a guncon2 driver for windows10. It can map the movement to joystick or mouse.
I can't find a way to send commands to the gun. So I think it change it's mode based on the sync signal.
We might need to make some reverse engineering on the games to see how they set the gun mode.
BTW I'm also planning to make a guncon1 to guncon2 converter using an arduino.

Hi there! Did this project happen? I am very curious to see if I can use my official Guncon2s with Groovymame on a CRT. Thanks!

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Re: Guncon2 on latest Groovymame?
« Reply #60 on: January 28, 2023, 07:11:58 pm »
so what is the best way to use GC2 namco on windows?

I guess I'll try the topgun drivers and see!
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Re: Guncon2 on latest Groovymame?
« Reply #61 on: January 29, 2023, 03:47:59 am »
For GunCon2 on Windows:
 - https://github.com/psakhis/guncon2

For GM add gunlight plugin on it:
 - https://github.com/psakhis/gunlight

For nes/snes/psx/saturn, emu4crt has gunlight shader:
 - https://github.com/psakhis/emu4crt

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Re: Guncon2 on latest Groovymame?
« Reply #62 on: January 31, 2023, 04:53:22 pm »
For GunCon2 on Windows:
 - https://github.com/psakhis/guncon2

For GM add gunlight plugin on it:
 - https://github.com/psakhis/gunlight

For nes/snes/psx/saturn, emu4crt has gunlight shader:
 - https://github.com/psakhis/emu4crt

Thank you so much for this. I did end up hacking my old ps2 fat and added Gunvari+Time crisis ISO from Japan. It's all 3 point blank games and time crisis that work natively with the guncon2. Because point blank is really my most wanted gun game, It fits my need but I'm eager to try to get it working on windows/mame.

Time to order a second, and I will order the guncon1's as well so I can play point blank with english translation, even if on a ps1.

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