Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Mission Six (Doneish)  (Read 18402 times)

0 Members and 1 Guest are viewing this topic.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Mission Six (Doneish)
« Reply #80 on: January 08, 2019, 09:01:33 am »
I like the full art as the kick plate, but not for the CP. Still, it came out really good. Enjoy it!
***Build what you dig, bro. Build what you dig.***

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5884
  • Last login:Today at 11:54:45 am
  • This plan is foolproof
Re: Mission Six (Doneish)
« Reply #81 on: January 08, 2019, 09:21:10 am »
Make sure you use blue leds to light the track BALL.  ;D
The artwork looks fantastic. I am not in love with the kickplate art repeated on the CP.

hurricanefan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 31
  • Last login:December 24, 2020, 10:39:14 am
  • I want to build my own arcade controls!
Re: Mission Six (Doneish)
« Reply #82 on: January 18, 2019, 09:58:02 pm »
What model of lcd did you use for this build?