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Author Topic: Arcade1up: Wave 2  (Read 98103 times)

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negative1

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Re: Arcade1up: Wave 2
« Reply #200 on: April 02, 2019, 11:32:43 am »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

Nephasth

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Re: Arcade1up: Wave 2
« Reply #201 on: April 02, 2019, 12:08:52 pm »
I laugh everytime I see these ridiculous objects.  :lol
%Bartop

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Re: Arcade1up: Wave 2
« Reply #202 on: April 02, 2019, 02:18:24 pm »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

We do have a sense of humor. We've been regarding these things as a joke all this time!

negative1

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Re: Arcade1up: Wave 2
« Reply #203 on: April 02, 2019, 07:27:12 pm »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

We do have a sense of humor. We've been regarding these things as a joke all this time!

touche.

later
-1

Malenko

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Re: Arcade1up: Wave 2
« Reply #204 on: April 06, 2019, 08:22:20 am »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)
« Last Edit: April 06, 2019, 08:24:23 am by Malenko »
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negative1

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Re: Arcade1up: Wave 2
« Reply #205 on: April 07, 2019, 12:38:46 pm »
Golden Tee listing at Walmart, no discount yet, still $499:

https://bit.ly/2Uwm89r



later
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Re: Arcade1up: Wave 2
« Reply #206 on: April 08, 2019, 01:45:32 am »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 

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Re: Arcade1up: Wave 2
« Reply #207 on: April 08, 2019, 11:58:41 am »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

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Re: Arcade1up: Wave 2
« Reply #208 on: April 08, 2019, 01:30:22 pm »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?

Malenko

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Re: Arcade1up: Wave 2
« Reply #209 on: April 08, 2019, 01:41:40 pm »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?
PM an address, I'll send you a pair of mine for free :* <3
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Re: Arcade1up: Wave 2
« Reply #210 on: April 08, 2019, 03:54:45 pm »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

Yeah..... don’t think so.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #211 on: April 08, 2019, 10:37:37 pm »
PM an address, I'll send you a pair of mine for free :* <3

Make sure to keep the skid marks fresh for him.


Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

Yeah..... don’t think so.

I do - about 85%.

jennifer

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Re: Arcade1up: Wave 2
« Reply #212 on: April 09, 2019, 06:53:38 am »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?
Jenni gets 36.00 and a can of Dr Pepper from the old guy down the road, But thinking craigslist might be better. ::)

negative1

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Re: Arcade1up: Wave 2
« Reply #213 on: April 09, 2019, 01:18:09 pm »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous.

maybe, but improved monitor. lighted marquee, included themed riser, and near arcade trackball
and buttons. along with improved control panel.

so it's always the dilemma, as quality improves, so does price.

people complain about the quality, and other features, and then they improve and raise the cost,

people then complain about the cost.

later
-1

Howard_Casto

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Re: Arcade1up: Wave 2
« Reply #214 on: April 09, 2019, 01:53:08 pm »
I get what you are saying, but considering I can make a decent arcade cab using real controls and 3/4" plywood for around $500-600 (sans artwork) and I don't have the benefit of buying materials in bulk, I think they could do a little better with the price.  The $300 they tried to charge for the original models seems about right. 

negative1

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Re: Arcade1up: Wave 2
« Reply #215 on: April 10, 2019, 12:40:54 pm »
I get what you are saying, but considering I can make a decent arcade cab using real controls and 3/4" plywood for around $500-600 (sans artwork) and I don't have the benefit of buying materials in bulk, I think they could do a little better with the price.  The $300 they tried to charge for the original models seems about right.

you didn't include licensing, or getting an actual arcade board in that cost.

and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
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JDFan

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Re: Arcade1up: Wave 2
« Reply #216 on: April 10, 2019, 01:31:11 pm »
and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
-1

The retailers did that to themselves -- If they had stuck to a price rather than having them selling for any where from $399 to $75 for the same cab at the same time in different stores people would have gotten used to the price and most likely paid it without much complaining but when people are buying them at $299 and others are getting the same thing for $75 or $150 it's going to lead to people thinking they are paying too much.

A1U didn't help that situation either with all of their marketing pointing to "Real Arcade experience and parts " and deceptive picture taking to make them look more normal sized by never showing the full arcade and having the risers attached but not showing those in the pics or using 5'2" tall actors - so those pre-ordering did not really know what they were getting which resulted in a lot of returns and negative press at release.   

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Re: Arcade1up: Wave 2
« Reply #217 on: April 10, 2019, 02:11:54 pm »
you didn't include licensing, or getting an actual arcade board in that cost.
This point is moot when you have your customers come to this forum, or post on reddit asking how to add more games to these things through modding.

(I'm now regarding you as A1up, since you're clearly here to promote this product for them)

negative1

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Re: Arcade1up: Wave 2
« Reply #218 on: April 10, 2019, 02:48:34 pm »
and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
-1

The retailers did that to themselves -- If they had stuck to a price rather than having them selling for any where from $399 to $75 for the same cab at the same time in different stores people would have gotten used to the price and most likely paid it without much complaining but when people are buying them at $299 and others are getting the same thing for $75 or $150 it's going to lead to people thinking they are paying too much.

A1U didn't help that situation either with all of their marketing pointing to "Real Arcade experience and parts " and deceptive picture taking to make them look more normal sized by never showing the full arcade and having the risers attached but not showing those in the pics or using 5'2" tall actors - so those pre-ordering did not really know what they were getting which resulted in a lot of returns and negative press at release.   

i agree with a lot of what you're saying, but that was more a retailer issue.
walmart took the liberty of their managers, where some stores overstocked like crazy, and
then wanted to get rid of them.

other stores, only got a few units, so kept the prices high.

the truth is somewhere else, as gamestop, and other retailers announced the higher prices, and
were undercut with walmarts $299, so they had to match it.

i agree they are priced too high for the substandard and subpar quality of the monitors and controls,
and should be about half the price they normally go for,

now though, with the improvements they've made, they are letting people decide whether they want
to pay for the improved and augmented marquee, controls, riser, etc.

the $300 price for space invaders hasn't deterred people that wanted that, so i don't think that $500 for
Golden Tee will scare people off that want that also.

Final Fight should be out shortly, so we'll see what the reviews on that are like.

later
-1

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Re: Arcade1up: Wave 2
« Reply #219 on: April 10, 2019, 08:06:55 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost. 

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Re: Arcade1up: Wave 2
« Reply #220 on: April 10, 2019, 08:30:14 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost.

I'd think $20 - $30 for the licensing of 2 to 4 games or even the 12 on the 12 in 1 is stretching it - I'd think more in the $2 - $3 per game seeing that they can sell the retail games on sites like Steam etc. for less than $5 a game.

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Re: Arcade1up: Wave 2
« Reply #221 on: April 10, 2019, 09:43:46 pm »
(I'm now regarding you as A1up, since you're clearly here to promote this product for them)
Negative1up is funnier.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #222 on: April 10, 2019, 10:47:10 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost.

I'd think $20 - $30 for the licensing of 2 to 4 games or even the 12 on the 12 in 1 is stretching it - I'd think more in the $2 - $3 per game seeing that they can sell the retail games on sites like Steam etc. for less than $5 a game.

I meant the license AND the board. 

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Re: Arcade1up: Wave 2
« Reply #223 on: April 10, 2019, 11:28:08 pm »
(I'm now regarding you as A1up, since you're clearly here to promote this product for them)
Negative1up is funnier.
Lol agreed!

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Re: Arcade1up: Wave 2
« Reply #224 on: April 12, 2019, 05:13:06 pm »

Negative1up is funnier.


Funny loo-kin.

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Re: Arcade1up: Wave 2
« Reply #225 on: April 12, 2019, 05:14:34 pm »
We’re still arguing about these damn things.  Nice.


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Re: Arcade1up: Wave 2
« Reply #226 on: April 12, 2019, 07:55:49 pm »
We’re still arguing about these damn things.  Nice.

Yeah. Apparently you should hate a business that tries to reproduce licensed arcades because the business is only in it to make money. Unheard of!

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Re: Arcade1up: Wave 2
« Reply #227 on: April 12, 2019, 08:06:46 pm »
We’re still arguing about these damn things.  Nice.

Yeah. Apparently you should hate a business that tries to reproduce licensed arcades because the business is only in it to make money. Unheard of!

Great, so now they’re making tiny buildings with 5 foot walls to host theses things in? Are they releasing Aladdin’s Castle and Time Out Tunnel???11!!! What other licensed arcades are there?
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #228 on: April 12, 2019, 08:07:48 pm »
^^^ to lighten the mood, lest facepunching occurs
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #229 on: April 14, 2019, 11:31:28 pm »
Early Mortal Kombat preview, of the cabinet.
Looks like the improvements are occurring, control panel protector, bat tops, and more.

https://www.reddit.com/r/Arcade1Up/comments/bd2702/anyone_interested_in_seeing_mortal_kombat/

Link to video in thread.

later
-1

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Re: Arcade1up: Wave 2
« Reply #230 on: April 15, 2019, 12:40:15 am »
Joysticks look better but they still have several of the flaws of series one... the mono speaker on the frikkin control panel, the deck protector that goes around the buttons instead of under them (no excuse this time as it's coming from the factory) ect…  Baby steps I guess... the artwork has been altered to fit the profile better instead of just cropping it and bat tops for a fighting game... who'd have thunk it?  I wonder if they are going to give a free upgrade to those poor chumps that bought the street fighter cab. 

I wonder if the new pcb actually has some improvements, it's just to lower costs or what.  It seems like the old one would have been able to handle mk. 

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Re: Arcade1up: Wave 2
« Reply #232 on: April 15, 2019, 05:42:42 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #233 on: April 15, 2019, 10:13:28 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.

i didn't know water was wet.

arcade 1up uses the proprietary MOO emulator going forward.
their emulation isn't that great.

NONE of their other games support difficulty settings, or changing them.

2 + 2 = 4

later
-1
« Last Edit: April 16, 2019, 11:21:38 am by negative1 »

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Re: Arcade1up: Wave 2
« Reply #234 on: April 15, 2019, 10:46:25 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.
[/quote

i didn't know water was wet.

arcade 1up uses the proprietary MOO emulator going forward.
their emulation isn't that great.

NONE of their other games support difficulty settings, or changing them.

2 + 2 = 4

later
-1
Your quote-fu is as bad as your "news" reporting.   Their emulator isn't supporting accessing the normal operator menu, there just so happens to be an alternate way to make in game adjustments.  Its not the same thing.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #235 on: April 16, 2019, 01:36:08 am »
Malenko is right... all MOO does is basically deny you access to the service button.  Since the EJB menus aren't accessed that way it would require altering the game code to block them and let's face it, a1up isn't willing or able to do that.  So yeah, you can do a cheat code that you can do on any emulator running the game.. also the sky is typically blue. 

negative1

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Re: Arcade1up: Wave 2
« Reply #236 on: April 18, 2019, 11:31:14 pm »
The countercades are listed at home depots site, under 'tastemakers':

https://www.homedepot.com/s/tastemakers?NCNI-5

They have them for release at the same dates as gamestop, however,
gamestop has pushed back the dates on Dig Dug, and Centipede to 5/22

Home Depot has them listed as earlier release.

later
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Re: Arcade1up: Wave 2
« Reply #237 on: April 19, 2019, 11:41:56 am »
Walmart announcing the countercades at the same pricepoint $199

https://www.walmart.com/ip/Dig-Dug-Dig-Dug-2-Counter-Arcade-Arcade1UP-815221026889/395977270

Still not sure about the button layout for Dig Dug, some pictures show 1 white button,
some show 2, with 1 button on either side.

Will have to be modded.

later
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Re: Arcade1up: Wave 2
« Reply #238 on: April 23, 2019, 02:12:15 pm »
here is the mk2 link from brickseek for walmart:

https://brickseek.com/p/mortal-kombat-2-arcade-machine/7478084#in-store-offers



later
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Re: Arcade1up: Wave 2
« Reply #239 on: April 23, 2019, 08:27:07 pm »