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Author Topic: Arcade1up: Wave 2  (Read 98944 times)

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leapinlew

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Arcade1up: Wave 2
« on: January 08, 2019, 09:33:33 pm »
I wanted to start a new thread for those of us who are interested in the Arcade1up Wave 2's currently being displayed at CES.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #1 on: January 08, 2019, 09:34:01 pm »
All 6 bartop cabinets:


galaga in a pac-man box:


Pac-Man and Pac & Pal

Centipede and Missile Command

Space Invaders Original and Space Invaders Color

Dig Dug and Dig Dug 2

Galaga and Galaxian

Ghost 'n Goblins and TBA


later
-1

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Re: Arcade1up: Wave 2
« Reply #2 on: January 08, 2019, 09:35:45 pm »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

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Re: Arcade1up: Wave 2
« Reply #3 on: January 08, 2019, 11:43:01 pm »
Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced. 

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Re: Arcade1up: Wave 2
« Reply #4 on: January 09, 2019, 12:05:39 am »
What size screen are they using 9" ??

negative1

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Re: Arcade1up: Wave 2
« Reply #5 on: January 09, 2019, 01:28:46 am »
I'm curious about the Ghost'n'Goblins bartop control scheme. Appears the joystick is on the right and the buttons on the left.

it's temporary, most likely they will move it over at some point you would hope.

Have they released a price yet?  I'm thinking these have to be under $100 to sell, especially when they are put down the same isle as a $300 "full sized" model.  I might be interested if they were competitively priced.

no prices yet, i'm sure they will be overpriced at first, as usual from expectations.

What size screen are they using 9" ??

maybe, or perhaps 6 or 7 inches, the wallcade units are using a 12 inch screen.



later
-1
« Last Edit: January 09, 2019, 11:59:50 am by negative1 »

ark_ader

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Re: Arcade1up: Wave 2
« Reply #6 on: January 09, 2019, 07:56:53 am »
Had a walk around 1Ups Stand and took some pictures.

I think 1Up has found their place in the novelty gaming market.

Cocktail Cabinet with Barstools.   That setup would look neat in any man cave.

https://pix.sfly.com/_z02uJ

Asteroids Deluxe Cabinet.

https://pix.sfly.com/B8zxdV

Final Fight Cabinet

https://pix.sfly.com/YkEJip

Golden Tee (with lighted marquee)

https://pix.sfly.com/iJ8voS

Ghost and Goblins bartop.  These are really cool and will retail at $199 once they have licensing.

https://pix.sfly.com/9nUBXG

Mortal Kombat.  I want one of these.

https://pix.sfly.com/H5yJJT

This was from the PS4 stand showing the Grand Turismo cockpit with the PS4.

https://pix.sfly.com/PkUZfT

Karate Champ

https://pix.sfly.com/cFfJ8x

Wall Cades.  I bet you guys wished you patented these designs.

https://pix.sfly.com/2KOVQr

Looks like they solved the graphics fading on the cabs with a material similar to xarcade.  Others had a thin plexi covering it.

I had a real hard time uploading these.

If you have a Flckr account you might want to head over there as something is afoot....

Enjoy.
« Last Edit: January 09, 2019, 10:04:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #7 on: January 09, 2019, 09:40:36 am »
Thanks for the pics, especially the wallcade pic.

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Re: Arcade1up: Wave 2
« Reply #8 on: January 09, 2019, 10:15:29 am »
Pack it up, weecade retailers.  It's over.


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Re: Arcade1up: Wave 2
« Reply #9 on: January 09, 2019, 11:37:31 am »
Those vertical bartop screens look dinky.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #10 on: January 09, 2019, 12:09:45 pm »
Pack it up, weecade retailers.  It's over.

As long as people want quality, I don’t see these toys biting in to that market. Try cramming an Xbox into one of those shells.
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Re: Arcade1up: Wave 2
« Reply #11 on: January 09, 2019, 12:53:56 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.


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Re: Arcade1up: Wave 2
« Reply #12 on: January 09, 2019, 01:33:46 pm »
I kinda wanna buy the Final Fight cab,... nono i wil build it myself  :applaud:

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Re: Arcade1up: Wave 2
« Reply #13 on: January 09, 2019, 01:54:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

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Re: Arcade1up: Wave 2
« Reply #14 on: January 09, 2019, 02:08:46 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.
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Re: Arcade1up: Wave 2
« Reply #15 on: January 09, 2019, 02:59:51 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol


Wow TMI!  Well whatever it was it must have pong'ed.

https://pix.sfly.com/VQH4Si

Perhaps you had some sizable business.

https://pix.sfly.com/JyKjBA

Afterwards I would not blame anyone to drive around and have the windows down.

https://pix.sfly.com/0nGJyE

 :laugh2:
« Last Edit: January 09, 2019, 03:09:54 pm by ark_ader »
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opt2not

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Re: Arcade1up: Wave 2
« Reply #16 on: January 09, 2019, 03:02:14 pm »
LOL  :lol hey I like to get it all out.  :timebomb:

ark_ader

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Re: Arcade1up: Wave 2
« Reply #17 on: January 09, 2019, 03:40:31 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?
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Re: Arcade1up: Wave 2
« Reply #18 on: January 09, 2019, 03:55:09 pm »
You know when you're sitting on the can, almost done with your business, then you feel the "Wave 2" come on?  That's what this is like.

It's like finishing up your dump, just about the wipe, then BOOM!  Another wave of ---steaming pile of meadow muffin--- drops, and you gotta wait till it has run it's course before you can clean-up and resume normalcy.   :lol

Sounds like IBS, bro.

I think his wave 2 is exiting out of his mouth.  Nothing new eh?


Either end, it looks exactly the same as these cabinets... :lol

negative1

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Re: Arcade1up: Wave 2
« Reply #19 on: January 09, 2019, 03:59:57 pm »
From CES :
Walcades will be MSRP $199, and weigh about 20 pounds.

Bartops will be $179.

both should be out 4th quarter.
--------------------------------------

A replacement spinner will be offered, but it will a separate purchase.

MK should be release before Fathers Day - June 16, 2019.

The stools will come in two sizes, tall and short, price will be MSRP $49.99 for both. 4th Quarter release date expected.

Counter-cades MSRP will be $179.99; they weight about 5 lbs. 4th Quarter release date expected.

Wall-cades MSRP will be $199.99; they weight about 20 lbs. Can be mounted on a Wall, Door or Desk (with included feet attached). 4th Quarter release date expected. Joust is on the Defender version. 4th Quarter release date expected.

No pricing on cocktail… Details are really light on these as they are still in development, but they are listening to our thoughts on these. So tell them what you want to see on the cocktail units.

later
-1
« Last Edit: January 09, 2019, 04:26:59 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #20 on: January 09, 2019, 04:10:32 pm »
Those seem like reasonable prices.


leapinlew

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Re: Arcade1up: Wave 2
« Reply #21 on: January 09, 2019, 05:04:48 pm »
They will kill that market, in as much as it still exists.  "Vendors" didn't even bother trying to hustle them at the last Houston show.  Usually you had 3-4 vendors with tables covered in those dust collectors.

Totally agree. I mean, bartop kits won't go away completely, but damn, it's getting hard to find a niche'. I was wondering if the whole bartop scene was drying up faster than full size standups. As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.

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Re: Arcade1up: Wave 2
« Reply #22 on: January 09, 2019, 05:47:56 pm »
As far as I'm concerned, this replaces my bartop Galaga build - as in, I wouldn't have built it if I had one of these available for a couple hundred bucks. Mine had a 9" CRT in it, so screen wise I bet they are comparable.
You're breaking my heart, man!  :'(  Your Galaga bartop is awesome, these don't even compare.  :cheers:

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Re: Arcade1up: Wave 2
« Reply #23 on: January 09, 2019, 06:10:13 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

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Re: Arcade1up: Wave 2
« Reply #24 on: January 09, 2019, 06:17:27 pm »
Yeah I'm sure these ultra-cheap commodity LCD panels are right on par with CRTs for arcade gaming.

The monitors are great for the toys that they are.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #25 on: January 09, 2019, 06:24:04 pm »
To be fair, I haven’t had hands on time but the shell looks totally useable.

If the monitor is decent, playing Galaga isn’t a real precision based game where controls matter that much. I could see that bartop offering a decent gaming experience.


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Re: Arcade1up: Wave 2
« Reply #27 on: January 09, 2019, 07:25:59 pm »
The MK cabinet looks cool just for the art and the dedicated controls.  But it's still too small.  It would be awesome to hack and cram every (mainline) MK game in it though.

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Re: Arcade1up: Wave 2
« Reply #28 on: January 09, 2019, 11:36:29 pm »
My original mame cabinet (which is about 19-20 years old at this point) was loosely based on the MK cabs.  Been thinking of finally trashing it and re-building with the exact-ish mk profile so I can get some repro sideart and do exactly what you are suggesting.  Either that or do some custom MK anthology art to cover all past and future games. 

Anyway, I agree.... MK II is my absolute favorite cabinet of all time due to the side art and that half pint version is pretty tempting. 

As for the pricing on the new units I think the bartops are a little high considerning the size and build quality but everything else is pretty reasonable.  It'll be interesting to see how these do. The summer release date might hurt those MK cabs... around the holidays people are scrambling for gifts so it artificially inflates sales. 

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Re: Arcade1up: Wave 2
« Reply #29 on: January 10, 2019, 12:01:33 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

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Re: Arcade1up: Wave 2
« Reply #30 on: January 10, 2019, 12:45:08 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME aren’t licensed, Brother Frizz.
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Re: Arcade1up: Wave 2
« Reply #31 on: January 10, 2019, 01:21:15 am »
I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?


Those particular flavors of MAME aren’t licensed, Brother Frizz.

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...

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Re: Arcade1up: Wave 2
« Reply #32 on: January 10, 2019, 02:32:52 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

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Re: Arcade1up: Wave 2
« Reply #33 on: January 10, 2019, 05:52:31 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.




« Last Edit: January 10, 2019, 06:08:04 am by Haze »

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Re: Arcade1up: Wave 2
« Reply #34 on: January 10, 2019, 09:36:56 am »

Exactly... MAMEDev should sue their asses... they are blatantly using ripped off MAME and FBA cores...



You missed Haze's (and ark-ader's) input early in thread #1.

Yeah, as I said before in terms of software they can use MAME 0.172 or newer, in that case they don't even have to ask permission to use the MAME software, 0.172 and above are GPL licensed (they do need to provide any source mods tho as per the GPL)

They can't use anything before that, nobody on the development team can give them permission for that even if they ask. the licensing doesn't permit it and can't be retroactively changed.

They can't use FBA or anything FBA derived, FBA has been non-commercial from day 1 (as FBA contains old MAME code + cores etc.)

If they want to use the MAME trademark to advertise their product as MAME / being powered by MAME then they need to ask and be granted permission (but again if they're using 0.172 and above, and have legally licensed ROMs then gaining permission is just a matter of formality to fulfil the legal obligation, it's highly unlikely anybody on the dev team would object)  If they don't want to use the MAME trademark, or show MAME logos anywhere then, again, as long as they're using 0.172 or above it isn't a problem, they don't need to ask simply to use the software.

It was mentioned to me that these new machines might not be MAME at all tho, so I don't know if anybody has done a tear-down of one.

We have however made it as easy as possible, within our own power, to allow people to use MAME in a legal way for such cases, our power does not extend to being able to relicense versions prior to 0.172 however.

I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Well we all know the amount of public outcry caused of using a well known emulator in a commercial product like Arcade 1UP.  Nothing at all.  Almost like a free ticket to ride.  I think Arcade 1UP just gave the contract to a Chinese outfit and they returned a result, of the lowest common denominator for the bid.  The artwork was really good, simplistic easy of construction, pretty cheap controls, and electronics that were sourced from existing components.  Arcade 1Up had the licensing and the roms and they went with it.

Nobody challenged anything, and they sold a boat full at Christmas.  Roll on 2019 and they have variations obviously copied from the hobbyist sites.  Let's face it, they did a very good job too.  So I think Haze might have put his foot into his mouth, when he said it was MAME driven, and spoke to any distributors.  I think that was poor judgement on his part.  It appears Arcade 1Up have their own emulator, but they could have just used an older version of MAME as it wasn't legally challenged when they <insert Chinese company here> made the x in 1 devices that was running an older variant of MAME in those Chinese boards all those many years ago.

It is not that MAME is inconsequential, there is no legal mandate here, no precedence.  Just some hoo haw from a (ex) official developer of code that was MAME, which he can site pride of authorship, but so can thousands more who contributed at the time.  Personally I would like to see Mamedev take anyone to court of license infringement, including the copyright logo and various MAME IP.  It would bring legitimacy to the project, and serve a wake up call to the emulation community. It would take years, and it would allow companies like Nintendo, Sega, Taito, SNK, Tecmo, Atari, WIlliams, etc. to voice how MAME impacted their IP and past/future IP revenue.  I remember how fast the Mamedevs moved when their copyright was being challenged by Mike Foley.  MameDev moved pretty quickly eh?  Made the press.
 
There was no internet sensation or viral videos of the emulation issue.  It was and still is, one big Meh:  "Wow. Really? Who cares.  How much is those cabinets again?  I want one." pretty much summed it up.

I myself want the that Asteroids Deluxe cab.  It looks cute.   :applaud:

Think how Arcade 1Up is making a revival of our hobby and bringing thousands of young people in to enjoy arcade classics like we did back when it was tokens or quarters at the Pizza Hutt or the local arcade.  That alone is worth the price of admission.

I like the idea that the 1Up Arcade cabinet of the games we play on is legit, as most of us are operating in the gray.   

I have fifteen arcade mainboards, including a dead Stargate.  So in theory I can sell my stargate with the dead mainboard and have a pi running Mame and the stargate roms that match the mainboard. That is what MAME was designed for.  You just cannot sell the roms with the emulator.  I think we can agree on that at least.  :)



I was wondering... when did MAMEDEV start licensing MAME to companies?   Some of these Arcade1Up machines are running MAME.139,  MAME2003(.078) and Final Burn Alpha?!?

Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.
« Last Edit: January 10, 2019, 10:32:34 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #35 on: January 10, 2019, 10:27:07 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:

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Re: Arcade1up: Wave 2
« Reply #36 on: January 10, 2019, 10:35:01 am »
Every time I read something along the lines of "the mame devs should sue!!1!" it makes me think of those "area man calls police because his drug dealer ripped him off" stories.

Don't poke the bear.

 :cheers:

Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.
« Last Edit: January 10, 2019, 10:38:05 am by TOMMYGUN »

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Re: Arcade1up: Wave 2
« Reply #37 on: January 10, 2019, 10:46:00 am »
I'm wondering if maybe we should have called it MAME2 at that point, since some people do seem to be struggling to grasp that license changes can't be retroactive in such cases, but that's an aside.

Its called MESS I believe, and it just makes the rabbit hole deeper. 

Who made an arcade game port from the BBC Micro?  Was it Chucky Egg? 

So what the hell is the BBC DFS drivers doing in an arcade emulator?   :dizzy:
« Last Edit: January 10, 2019, 10:57:00 am by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #38 on: January 10, 2019, 10:54:36 am »
Yeah its true Mame supports piracy, in a way.
We download these games because we don't own them already, some of em are abandonware though most is pirated.

That has been the consensus, but I found out a few days ago that some of that abandondware as you call it, is not as mystical as one thinks.

Haze likens Mame to a cassette deck or VCR.  That is the problem.
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Re: Arcade1up: Wave 2
« Reply #39 on: January 10, 2019, 11:02:21 am »
These are pretty cool for a casual gamer that wants nostalgia, but I'll never go for it.  I've got a Williams SmashTV cabinet in my garage with a 25" CRT with a brand new (donor) tube, and it looks leaps and bounds better than those LCDs.

I'd rather build,  but I can see the appeal.



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Re: Arcade1up: Wave 2
« Reply #40 on: January 10, 2019, 11:22:22 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

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Re: Arcade1up: Wave 2
« Reply #41 on: January 10, 2019, 11:29:18 am »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

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Re: Arcade1up: Wave 2
« Reply #42 on: January 10, 2019, 11:34:30 am »
Ark speaks for Ark, not the community as a whole. Then again, who knows what the community looks like now. :dunno
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Re: Arcade1up: Wave 2
« Reply #43 on: January 10, 2019, 11:38:49 am »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.


So when will the legal actions commence?

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Re: Arcade1up: Wave 2
« Reply #44 on: January 10, 2019, 12:17:12 pm »
what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.
You know one of the reasons so many people don't post on MAME's own forums or MW anymore and you can see tumbleweeds there, is that they dislike being bashed with condescending BS morality by people arguing legality when they are the very ones dumping, coding and providing what must be the #1 software in the world made for playing countless pirated games, and motivated droves to do so for the past two decades.

But go on, keep ridiculing yourself chasing people around over their internet hangouts, pop in brandishing a cross, foaming and spluttering they're all wrong and bad and will go to hell, that's quite entertaining! sure helps MAME and certainly doesn't make people regret ever thanking mamedev for their work or one day agreeing on whatever topic with you, also.

To make things even more interesting, I think we should collect money to equip you with a powerful megaphone.
Because accelerationism is a healthy thing for fools lost in absurd contradictory delirium and who don't realize they're harming themselves and their surroundings.
« Last Edit: January 10, 2019, 12:21:21 pm by schmerzkaufen »

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Re: Arcade1up: Wave 2
« Reply #45 on: January 10, 2019, 12:55:20 pm »
oh look, more trolling from the usual shitstains instead of actually accepting that the advice being posted is correct, and that shock, horror, MAME is actually a legal piece of software with legally binding license terms.

what a community you have here.

only reason I still post is to stop the trolling idiots here from misguiding people with their bad information and advice.

The only reason why you post here as you have some credibility as a coder but not as an advocate of morality. 

If any part of what I am stating is incorrect, please furnish some credible proof.  Yet you post on here knowing full well that you will get a reaction.  I like responding to your posts to pick out the nonsense you generate.  Like I have said in the past posts, that I like you.  What you dribble out on here doesn't change that.  It is just we are seeing some good coming out of MAME for a change, and you are acting like the "primordial man seeing the moon at the first time and throwing rocks at it".

I am just reminding you of the history of the project for the past twenty or so years of free reign to emulate whatever you seen fit, regardless of the IP infraction.  Big deal.

Unlike you David I will just put some references here to back up my point, and yours too funnily enough:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.917.1648&rep=rep1&type=pdf

https://scholarship.law.berkeley.edu/cgi/viewcontent.cgi?article=1617&context=btlj

https://open.mitchellhamline.edu/cgi/viewcontent.cgi?article=1062&context=cybaris

https://onlinelibrary.wiley.com/doi/pdf/10.1002/asi.23875

This last one sets to discuss video game preservation, but there is no discussion that the said archive should play the games as an application. 

Lots of stuff in their respective bibliographies.  Should keep you guys up most nights or help with insomnia.  ;)
« Last Edit: January 10, 2019, 01:24:32 pm by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #46 on: January 10, 2019, 01:14:23 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

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Re: Arcade1up: Wave 2
« Reply #47 on: January 10, 2019, 01:26:57 pm »
To get back on track, I'm liking the look of the Golden Tee machine, Happ Trackball too  :applaud: :applaud: :applaud:

Everything that was shown needs to be taken with large grains of salt.

Obviously this CES show, is just for showing off prototypes, some licensees, and
demo units.

They want to include real arcade parts, but its not a done deal.

There might be 2 versions, a lower priced unit, with lesser parts, and regular marquee,
and a more expensive edition with a lit marquee.

They said that hopefully by E3, they will have a better idea of what pricepoints and units will be available.

later
-1

Agreed.  I think it was good of them to have a proper showing/display. 

I felt that this year's CES was severely lacking, but I am looking forward to E3.
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Re: Arcade1up: Wave 2
« Reply #48 on: January 10, 2019, 02:38:07 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.
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Re: Arcade1up: Wave 2
« Reply #49 on: January 10, 2019, 02:57:37 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

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Re: Arcade1up: Wave 2
« Reply #50 on: January 10, 2019, 03:08:55 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?
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Re: Arcade1up: Wave 2
« Reply #51 on: January 10, 2019, 03:50:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

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Re: Arcade1up: Wave 2
« Reply #52 on: January 10, 2019, 03:51:00 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

Yeah, I thought it was funny too.

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Re: Arcade1up: Wave 2
« Reply #53 on: January 10, 2019, 04:21:42 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

you are easily amused by everyday things it seems.

later
-1

Well, these ARE toys, and toys are supposed to bring joy, so I guess we all win.
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Re: Arcade1up: Wave 2
« Reply #54 on: January 10, 2019, 04:23:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, they’d want all the i’s dotted and t’s crossed before they showed off things they might not have a license to.
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Re: Arcade1up: Wave 2
« Reply #55 on: January 10, 2019, 04:49:54 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, they’d want all the i’s dotted and t’s crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
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Arcade1up: Wave 2
« Reply #56 on: January 10, 2019, 04:55:03 pm »
I thought it was funny there were signs that said licenses were pending on some of the items.

Why?, that's commonplace at CES.

later
-1

Doesn’t mean I can’t find it funny, does it?

Yeah, I thought it was funny too.

You would think with the shaky rollout of V1, they’d want all the i’s dotted and t’s crossed before they showed off things they might not have a license to.

This is nothing new.  You get speculation with all kinds of products.  If you look at cinema, there are always previews of scenes that does not appear in the finished production.  Since CES gets global attention why not bring out proposed cabinets to invoke some hidden IP whale to get in contact with them. 

Since online vendors have been selling unlicensed artwork for two decades, and only one person had the balls to shut them down, I would look at any said declaration of bringing said goods to market as a simple measured risk assessment. 

It is only funny to you, due them taking the time to bring a stable product out of the retro chaos of 2018 and the previous two decades. 

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)

2019, and you’re still such a bore. Bravo.

Oh, and did they change the name of this respectable board to Buy Your Own Arcade Cabinet? I missed the memo.
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Arcade1up: Wave 2
« Reply #57 on: January 10, 2019, 04:59:46 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.
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Re: Arcade1up: Wave 2
« Reply #58 on: January 10, 2019, 05:30:49 pm »
you are easily amused by everyday things it seems.

later
-1
And it seems you're easily impressed by shiny things. So there's that...

It is not funny to see a company taking a sensible approach to this niche market, and being openly mocked for doing so on this respectable board, of all places.  ::)
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

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Re: Arcade1up: Wave 2
« Reply #59 on: January 10, 2019, 05:31:36 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.


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Re: Arcade1up: Wave 2
« Reply #60 on: January 10, 2019, 06:28:49 pm »
No it's hilarious that you think the rub-off graphics/chip-wood/dead pixels/fisher price controls was a sensible approach.  ::)

These cash-grab trend riders need to be openly mocked for cutting corners for their bottom line. I'm all for saving a buck, but if you compromise the integrity of your product and pass it off as an authentic experience, then you deserve all the backlash this niche market gives you.

I think the vast majority of businesses are cash-grab. Money is the name of the game after all.

I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.

Based off what I've seen, I'm not really a wall-arcade kind of guy, but I did like the bartops. I might love the Mortal Kombat. I have never liked ergonomics with a cocktail, so no interest there. If the wall light is a Galaga ship, I'm interested.

I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?

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Re: Arcade1up: Wave 2
« Reply #61 on: January 10, 2019, 06:49:15 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

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Re: Arcade1up: Wave 2
« Reply #62 on: January 10, 2019, 08:14:25 pm »
I think the vast majority of businesses are cash-grab. Money is the name of the game after all.
Of course!  My beef is that they're touting these things as authentic experiences. During last year's Evolution 2018 fighting game tournament they had Pro Street Fighter players endorse these cabinets through poorly scripted streaming video ads. (cringe worthy as well) They mentioned "they felt like how it was BITD".

It's fine to make money, just don't falsely claim your product is something it's not.


I think the control panel graphics issue is legit, and hopefully they resolve that for this release. If you had issues with the controls, I really didn't, but if you did, it seems you are not alone and the trackball they chose for Golden Tee is Happ and the controls for MK appear to be different than the SF cab, so perhaps those are upgraded too.
Another big issue aside from the CP graphics and controls was the LCD's. There are various reports of dead pixels and terrible viewing angles.


I liked the previous release and I'm going to remain optimistic for this new release. Why not? I mean, why be so pessimistic about a product you haven't put your hands on yet?
Fool me once, shame on you. Fool me twice, shame on me!  They have already set a precedence and a quality bar, with no real forthcoming statements that V2 is going to fix some of these issues. 

So, as pessimistic I may be, I've got no reasons to think otherwise.

I have no problems being the optimist here. :D

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Re: Arcade1up: Wave 2
« Reply #63 on: January 10, 2019, 08:18:08 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.
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Re: Arcade1up: Wave 2
« Reply #64 on: January 10, 2019, 08:19:17 pm »
I would think the guy who smugly told the owner of a 60-1 that he was running an illegal arcade machine in his break room would be horrified to see unlicensed machines on the floor of a major trade show.

Not really.  I also got the owner to buy a xbox for the break room.  The vets who worked there really liked call of duty, said it was like looking for the ---steaming pile of meadow muffin--- in Iraq.  Better than playing bubble bobble I guess.

 So stick that in your pipe and smoke it.

I don’t smoke, chap. Bad for the lungs.
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Re: Arcade1up: Wave 2
« Reply #65 on: January 10, 2019, 08:32:49 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #66 on: January 10, 2019, 09:00:51 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

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Re: Arcade1up: Wave 2
« Reply #67 on: January 10, 2019, 09:16:41 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

Yeah, my son and I one afternoon played over 100 levels of Gauntlet to see what happened when you hit 100. What happens? Nothing.
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Re: Arcade1up: Wave 2
« Reply #68 on: January 10, 2019, 09:35:57 pm »
I think they are going to have trouble actually bringing the NBA Jam machine to market. Why? The licensed for all the players expired a long time ago, so they would have to approach EVERY single player and make new deals with them (which wont be cheap) or make them all "generic" players and give them a number instead of a name (which is a pretty big change to the game).

I've also heard "rights" issues are why machines with TMNT and The Simpsons are not likely ever to happen. Basically any game that was based on a film or TV show will be hard to make happen. Or if it does happen, itll be MORE expensive for the same machine because of the "extra" costs.

And that's the rub.

Of all the games I was nostalgic for, the quarter pumpers were my biggest disappointment. Credit buttons and games designed to eat quarters is a bad combination for me. I remember when I first discovered Mame, first stop - Gauntlet. I loaded up so many credits. I loved hearing the "dong!" sound it made to mean I had another 200 health. 20+ levels later, realizing the enemies really had no power over me since I could easily add more credits.... well, some arcade magic was lost for me that day.

NBA Jam is different though. It's a fun game. Not for me, I don't really like sports games, but I know it was a fun game for many.

I know what you mean. I still enjoy them though, but unlimited quarters DOES take the edge out of some games though. I played the Xmen arcade game and did special moves over and over again (which they decrease your health).
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #69 on: January 10, 2019, 10:17:19 pm »
Hi FF can you (or anyone) show me an image that shows Arcade 1UP is using MAME or FBA, and not some GUI that looks like it?  Need to literally say MAME anywhere.  Thanks.


All the info you could ever want including screen captures,  boot logs, etc...

https://www.reddit.com/r/Arcade1Up/comments/a02870/hack_original_board_not_just_replace_w_pietc/

Have fun.

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Re: Arcade1up: Wave 2
« Reply #70 on: January 10, 2019, 10:24:35 pm »
For example... here is the Street Fighter II "rootMAME.ini" file...

Code: [Select]
<UNADORNED0>             
 
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0
 
#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
 
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi
 
#
# CORE STATE/PLAYBACK OPTIONS
#
state                   
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0
 
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0
 
#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0
 
#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1
 
#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
 
#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0
 
#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0
 
#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                   
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto
 
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse
 
#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript             
debug_internal            0
 
#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1
RAW Paste Data

<UNADORNED0>             

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   roms
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
memcard_directory         memcard
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             1
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
use_backdrops             1
use_overlays              1
use_bezels                1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65

#
# CORE VECTOR OPTIONS
#
antialias                 0
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                44100
samples                   2
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.01
joystick_saturation       0.85
natural                   0
uimodekey                 auto

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
bios                     
cheat                     0
skip_gameinfo             1

Hmmm...

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FrizzleFried

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Re: Arcade1up: Wave 2
« Reply #71 on: January 10, 2019, 10:26:46 pm »
Hmmm...

This is the Atari 12-in-1 model 7107:



Compiled June 21st of last year.

This is the Centipede model 6653:



There is plenty more evidence at the link I posted above...

Any more questions Ark?

« Last Edit: January 10, 2019, 10:31:07 pm by FrizzleFried »
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Re: Arcade1up: Wave 2
« Reply #72 on: January 10, 2019, 11:05:58 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
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Re: Arcade1up: Wave 2
« Reply #73 on: January 10, 2019, 11:11:46 pm »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...
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Re: Arcade1up: Wave 2
« Reply #74 on: January 10, 2019, 11:16:14 pm »
Interesting video...



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Re: Arcade1up: Wave 2
« Reply #75 on: January 10, 2019, 11:45:21 pm »
I'll just say this.  We are the end consumer and can't help what they put on these machines.  While I have issues with the way they put mame on there I can't help it and I'm not going to rain on everyone's parade that wants to buy one nor am I going to let that hold me back if I ever decide to get one considering I would hack it anyway.  I appreciate Haze's enthusiasm, but man, it would be nice if we could have a single conversation about mame where he doesn't chime in and go on a tie raid.  Either you are the head mame dev or you aren't.  You can't really serve as it's sole representative if you aren't anymore than any of us can speak for every person on this side of the equation. 

I love ya man, but you've got to calm down about stuff that is out of your control.  Take it from me, it's bad for you.  Also please stop calling people names.  That's a real no-no in my book even though I've unfortunately done it myself a few times.  Try not to take that path. 

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Re: Arcade1up: Wave 2
« Reply #76 on: January 11, 2019, 11:54:27 am »
Thanks for the info FF.  Just what I was looking for.  :applaud:
My pleasure.  They also mention a "Moo" commercial emulator.  I'm having trouble finding any info on that bad boy...

There's plenty of information in that reddit thread. If you buy a machine and hack it.
The code displays his email and phone number if you really want to contact the author.

later
-1

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Re: Arcade1up: Wave 2
« Reply #77 on: January 12, 2019, 06:46:05 pm »
It would be nice if they started throwing some newer games on these. I was 90% there on a $168 Rampage cabinet but I went and replayed it and that’s a rough game that’s difficult to play now.

 :dunno

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Re: Arcade1up: Wave 2
« Reply #78 on: January 12, 2019, 10:01:21 pm »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

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Re: Arcade1up: Wave 2
« Reply #79 on: January 13, 2019, 03:40:36 pm »
I might jump at a Guantlet Legends game. Guantlet 1 and 2 are ok, but Legends is LEGENDARY!!!
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #80 on: January 13, 2019, 03:40:42 pm »
I might jump at a Guantlet Legends game. Guantlet 1 and 2 are ok, but Legends is LEGENDARY!!!
ARCADE GAMES RULE!!!

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Re: Arcade1up: Wave 2
« Reply #81 on: January 13, 2019, 06:16:02 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.


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Re: Arcade1up: Wave 2
« Reply #82 on: January 13, 2019, 06:18:50 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

Cool story bro.
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Re: Arcade1up: Wave 2
« Reply #83 on: January 13, 2019, 07:00:03 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

Cool story bro.

If MK happens, that’ll be a big hit for sure.

I can’t help but think golden tee is going to be a dud. The versions they are releasing stink. At least, if it’s the versions I think they are.

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Re: Arcade1up: Wave 2
« Reply #84 on: January 13, 2019, 07:01:39 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

And that, folks, is what it is all about.

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Re: Arcade1up: Wave 2
« Reply #85 on: January 13, 2019, 10:20:06 pm »
Put one of these together at a party. Cabinet and stand together in an hour. Big hit with the kids.

And that, folks, is what it is all about.

Totally agree. Great for the kids.
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Re: Arcade1up: Wave 2
« Reply #86 on: January 14, 2019, 08:09:54 am »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

The other pictures of the street fighter cocktail show some SNK fighters on it, like Fatal Fury. Prototype cab so they can put whatever they want on there , doesnt mean it'll be on the retail cab.
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Re: Arcade1up: Wave 2
« Reply #87 on: January 14, 2019, 12:31:48 pm »
Eh, once it's up on the pedestal it's actually reasonably comfortable to play.  Controls feel a little cheap but they work.  Monitor looks nice.

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Re: Arcade1up: Wave 2
« Reply #88 on: January 14, 2019, 03:33:26 pm »
Eh, once it's up on the pedestal it's actually reasonably comfortable to play.  Controls feel a little cheap but they work.  Monitor looks nice.

They are  a great size for small kids, but I don't even own a chair low enough to play comfortably on one.  Had to do a lot of play testing, and man was my back hurting.  Probably should have built a riser before I started.

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Re: Arcade1up: Wave 2
« Reply #89 on: January 14, 2019, 04:27:17 pm »
The kids over the age of 5 were playing it sitting on the floor until we put the pedestal under it.  The factory height on those things is ridiculous.





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Re: Arcade1up: Wave 2
« Reply #90 on: January 20, 2019, 12:14:04 am »
watching a recent interview with the Tastemakers CEO revealed these:
----------------------------------------
1 Costco will be selling units again, not sure if it will be the 6-1

2 All the new titles will be limited runs, just like last years titles.
However, with so-called 'fixed' units coming out, like street fighter 2,
and rampage with stereo->mono downmix, not sure how that will work

3 Customer service will improve in February, which shouldn't be too hard,
considering how poor it is now

4 Eventually they will have a webstore, that MIGHT sell all the other accessories,
extra controls, extra artwork, panels, etc.

5 The Capcom cocktail table MIGHT be out 4th quarter this year

6 Karate Champ was picked as the main focus of the cabinet, because it was his
personal favorite, not Burgertime, even though that has more familiarity.

7 Defender wallcade came about due to requests, although Joust got a lot also.

later
-1

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Re: Arcade1up: Wave 2
« Reply #91 on: January 20, 2019, 10:26:53 pm »
UK and EU prices are per vendor.  Arcadeworld is tipped to be a vendor.  Hoping for $$$ prices?  Good luck.
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Re: Arcade1up: Wave 2
« Reply #92 on: January 23, 2019, 06:48:19 pm »

I don’t smoke, chap. Bad for the lungs.
I thought you were a ganja man.

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Re: Arcade1up: Wave 2
« Reply #93 on: January 23, 2019, 06:55:13 pm »

I don’t smoke, chap. Bad for the lungs.
I thought you were a ganja man.

Me, no. I don’t toke the mota. Clean liver.

Yot don’t judge, tho.
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Re: Arcade1up: Wave 2
« Reply #94 on: January 23, 2019, 07:49:45 pm »

I don’t smoke, chap. Bad for the lungs.
I thought you were a ganja man.

Me, no. I don’t toke the mota. Clean liver.

Yot don’t judge, tho.

Mo-tdha. I haven't heard that in.....decades. Anyways, I recall seeing you post an image of a pot leaf sticker on your car window.....maybe that was someone else.....  And what does ganja have to do with the liver?

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Re: Arcade1up: Wave 2
« Reply #95 on: January 23, 2019, 07:51:46 pm »

I don’t smoke, chap. Bad for the lungs.
I thought you were a ganja man.

Me, no. I don’t toke the mota. Clean liver.

Yot don’t judge, tho.

Mo-tdha. I haven't heard that in.....decades. Anyways, I recall seeing you post an image of a pot leaf sticker on your car window.....maybe that was someone else.....  And what does ganja have to do with the liver?

I think that was a “Gas, grass, or ass” sticker I saw a photo of and posted. I’d prefer ass myself.
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Re: Arcade1up: Wave 2
« Reply #96 on: January 23, 2019, 08:33:41 pm »
I will remember that next time I hitch a ride with you.

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Re: Arcade1up: Wave 2
« Reply #97 on: January 23, 2019, 09:01:29 pm »
I will remember that next time I hitch a ride with you.

***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #98 on: January 24, 2019, 09:44:09 am »
The Mortal Kombat games still hold up for the most part.  I think a cabinet with all the Metal Slugs on it would kill but that would require SNK to stop releasing over-priced worthless crap for a few minutes.  Games any newer than that would probably require a better processor, so it probably isn't going to happen.

The other pictures of the street fighter cocktail show some SNK fighters on it, like Fatal Fury. Prototype cab so they can put whatever they want on there , doesnt mean it'll be on the retail cab.

I wonder if they left out Capcom vs SNK2 because they know it can't be emulated yet on mame.

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Re: Arcade1up: Wave 2
« Reply #99 on: January 24, 2019, 03:09:26 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
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Re: Arcade1up: Wave 2
« Reply #100 on: January 24, 2019, 03:35:14 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

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Re: Arcade1up: Wave 2
« Reply #101 on: January 24, 2019, 03:55:02 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.
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Re: Arcade1up: Wave 2
« Reply #102 on: January 24, 2019, 05:17:47 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.

Try lifting a full machine up 3 flights of stairs by your lonesome.  Then trying to get that cab in a small apartment/house, not to mention getting approval for a full size cabinet.

It is clear you do not have that problem but the 90% of us do. That is  why the 1Up cabs are so popular.  I guess it is obvious to you now?
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Re: Arcade1up: Wave 2
« Reply #103 on: January 24, 2019, 06:12:44 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.

Try lifting a full machine up 3 flights of stairs by your lonesome.  Then trying to get that cab in a small apartment/house, not to mention getting approval for a full size cabinet.

It is clear you do not have that problem but the 90% of us do. That is  why the 1Up cabs are so popular.  I guess it is obvious to you now?

That's a fair point, weight and transport DOES add to their appeal.

Having said that, I'm a little shocked that you of all people wouldnt agree with me that a tankstick and a pi is a better buy than an arcade 1 up.
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Re: Arcade1up: Wave 2
« Reply #104 on: January 24, 2019, 06:19:43 pm »
Although, I would like to add, in my first post I DID say that I see WHY someone would want one of these machines to turn into a MAME machine. So again, if you DO live in an apartment or moving is an issue, then YES I agree these would be a smart choice. But even then, one or two tops would be all you would need. Which my first post wasnt about THOSE people, it was for those that are buying ALL of them. Moving 6 Arcade 1 Ups wouldnt be much fun either...
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Re: Arcade1up: Wave 2
« Reply #105 on: January 24, 2019, 06:31:14 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.

Try lifting a full machine up 3 flights of stairs by your lonesome.  Then trying to get that cab in a small apartment/house, not to mention getting approval for a full size cabinet.

It is clear you do not have that problem but the 90% of us do. That is  why the 1Up cabs are so popular.  I guess it is obvious to you now?

That's a fair point, weight and transport DOES add to their appeal.

Having said that, I'm a little shocked that you of all people wouldnt agree with me that a tankstick and a pi is a better buy than an arcade 1 up.

If you’re worried about weigh, space, and transport, a Tankstick and Pi is your best bet.
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Re: Arcade1up: Wave 2
« Reply #106 on: January 24, 2019, 06:58:11 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.

Try lifting a full machine up 3 flights of stairs by your lonesome.  Then trying to get that cab in a small apartment/house, not to mention getting approval for a full size cabinet.

It is clear you do not have that problem but the 90% of us do. That is  why the 1Up cabs are so popular.  I guess it is obvious to you now?

That's a fair point, weight and transport DOES add to their appeal.

Having said that, I'm a little shocked that you of all people wouldnt agree with me that a tankstick and a pi is a better buy than an arcade 1 up.

X arcade control panels are for a series of different consoles that we collectors prefer to emulators.  Some considerable expense, time and effort has gone into making these consoles (10 to be exact) interchangeable.  There is no other product out there that comes close and my x arcade panel is from 2002 ergo no USB.  To link with a pi alone would IMO be anti-productive.  I can make a lack arcade in 5 hours.  That is what a pi is for.
« Last Edit: January 24, 2019, 11:59:49 pm by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #107 on: January 24, 2019, 07:17:52 pm »
if they ever come out with their bartops and wall-cade units, it will be a lot easier for people that
complain about space issues to get those instead.

even the mini cocktail unit, might be ok for those that can't fit in a regular cocktail table.

of course, the projected  price on those is still pretty high also.

later
-1

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Re: Arcade1up: Wave 2
« Reply #108 on: January 24, 2019, 08:30:22 pm »
Not to jump on the "arcade 1ups suck" bandwagon, because "suck" is too strong of a word, but IMO they are overpriced and under quality. A $150 price point would be solid, 200 tops. I say this because I AM interested in them. I have been checking Walmarts for them on clearance, and what I have found is display machines BEAT to heck. Real arcades didnt get beat up, and kids were rough on them. If they did, the controls lasted (decently anyways). These display arcade 1ups, the controls were just DESTROYED. That's very telling IMO.

I am in the Arcade 1 Up Facebook group (as well as the MAME builders group), and the hardcore fans of these machines I dont understand, tbh. People are putting SO much time, money, and effort into these things. I'm just like "why didnt you just do a MAME machine then?" That's what I dont get. Some of these things I've seen are pretty chinsey as well, like putting colored tape like for T molding... Sure it looks better, but that's a weak hack imo.

The casuals, I get. They buy one or two machines, they are quick, easy, simple. I get that. I also understand the guys that WANT a MAME machine, buy one of these, new controls, raspberry pi. I get that as well. I'm not knocking these machine for those people. But it's the people with ALL the machines, doing custom marquees, lights, etc. I'm just like "you know, you spent MORE money than doing a MAME, for less games, and your controls suck." That's what I dont understand. At that point, you are really just paying for the artwork on the machines, which you can get graphics done on a MAME...
Very well written, and you make very valid points. Thank you for this!  :cheers:

I'm just sharing what I e observed. If I thought they were amazing, or a better (less expensive) route than building (but still quality) I would say so. I just dont see it. Again if you want one or two, ok they might be for you. But IMO you would STILL be better off with a tankstick and a raspberry pi, and save money as well. Let alone a full machine blows arcade 1 ups away, not even close.

Try lifting a full machine up 3 flights of stairs by your lonesome.  Then trying to get that cab in a small apartment/house, not to mention getting approval for a full size cabinet.

It is clear you do not have that problem but the 90% of us do. That is  why the 1Up cabs are so popular.  I guess it is obvious to you now?

That's a fair point, weight and transport DOES add to their appeal.

Having said that, I'm a little shocked that you of all people wouldnt agree with me that a tankstick and a pi is a better buy than an arcade 1 up.

Xarcade control panels ate for a series of different consoles that we collectors prefer to emulators.  Some considerable expense, time and effort has gone into making these consoles (10 to be exact) interchangable.  There is no other product out there that comes close and my xarcade panel is from 2002 ergo no USB.  To link with a pi alone would IMO be anti-produductive.  I can make a lack arcade in 5 hours.  That is what a pi is for.

Ok
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Re: Arcade1up: Wave 2
« Reply #109 on: January 27, 2019, 01:59:01 pm »
Why would you have to get approval for a cab in an apartment?....or are you mixing in spouse approval?


@yotsuya: yes, that rings a bell. Perhaps I misunderstood the context.

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Re: Arcade1up: Wave 2
« Reply #110 on: January 28, 2019, 04:57:17 am »
Why would you have to get approval for a cab in an apartment?....or are you mixing in spouse approval?


@yotsuya: yes, that rings a bell. Perhaps I misunderstood the context.

I take it, you are not from a one sided relationship, that deems non essential entertainment in the living room is grounds for 12 hour sofa detention. 

Let me tell you that 12 hour sofa detention hell is a real place you can be in if you try some crap like buying a working asteroids cocktail and replacing it for the coffee table next to her new sofa, without prior approval.
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Re: Arcade1up: Wave 2
« Reply #111 on: January 30, 2019, 02:37:14 pm »
More strange responses from Arcade 1up on their official facebook page:
---------
Moe Howard When are stools going to be avail?
3d

Quote
Arcade1UpOfficial Hi Moe, Thanks for reaching out to us! As of now, we do not plan on making stools! However, the new cabinets will be released throughout 2019! Keep checking back on our social channels for future news and updates!

Obviously, they didn't go to CES, and show off the short and tall stools, and mention prices right..

-----
Anyways, maybe they will come out later on.

==================================

Also, from their facebook page.

not that it means much more, but they also acknowledged that they MIGHT be coming out with the barcades (counter top)
and Wallcade versions possibly later this year.

Of course, it all depends on licensing, and whether they can get distributors, and get them working, etc, etc.

These would have upgrade monitors, and controls most likely.

later
-1

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Re: Arcade1up: Wave 2
« Reply #112 on: January 30, 2019, 04:46:55 pm »
More strange responses from Arcade 1up on their official facebook page:
---------
Moe Howard When are stools going to be avail?
3d

Quote
Arcade1UpOfficial Hi Moe, Thanks for reaching out to us! As of now, we do not plan on making stools! However, the new cabinets will be released throughout 2019! Keep checking back on our social channels for future news and updates!

Obviously, they didn't go to CES, and show off the short and tall stools, and mention prices right..

-----
Anyways, maybe they will come out later on.

==================================

Also, from their facebook page.

not that it means much more, but they also acknowledged that they MIGHT be coming out with the barcades (counter top)
and Wallcade versions possibly later this year.

Of course, it all depends on licensing, and whether they can get distributors, and get them working, etc, etc.

These would have upgrade monitors, and controls most likely.

later
-1

I was told 2nd quarter 2019 for the cocktails, wallcades and bartops.  The two types of bar stools next month priced $30+.  Again subject to change.
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Re: Arcade1up: Wave 2
« Reply #113 on: February 01, 2019, 02:22:20 am »
golden tee information:





Incredible Technologies has partnered up with Arcade1Up and Tastemakers LLC to bring "Classic" Golden Tee to your homes in the Summer of 2019!

Coming this June, Golden Tee Classic will give you the very best of the Golden Tee 3D Golf era all in one cabinet!

There are 12 courses total coming from four different years of Golden Tee: 1998, 1999, 2000 and Classic.

Whether you've played these games before or not, this Summer is sure to be a hot one for Golden Tee Golf!

later
-1

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Re: Arcade1up: Wave 2
« Reply #114 on: February 01, 2019, 02:14:14 pm »

Incredible Technologies has partnered up with Arcade1Up and Tastemakers LLC to bring "Classic" Golden Tee to your homes in the Summer of 2019!

Coming this June, Golden Tee Classic will give you the very best of the Golden Tee 3D Golf era all in one cabinet!

There are 12 courses total coming from four different years of Golden Tee: 1998, 1999, 2000 and Classic.


Curious, though unsurprising if one thinks about it. This way, they'll get them back into bars at a fraction of the cost for everyone.



I take it, you are not from a one sided relationship, that deems non essential entertainment in the living room is grounds for 12 hour sofa detention. 

Let me tell you that 12 hour sofa detention hell is a real place you can be in if you try some crap like buying a working asteroids cocktail and replacing it for the coffee table next to her new sofa, without prior approval.

By many's definition (or perhaps delusion), relationship means 'even time in and consideration of domestic circumstances'. People at the outset of getting together do not sit down and write out their needs, wants, and things they don't need, compare them and stay or split based on it.  I have. Yet in my own experience with this, however motivated they have been, none have been able to hold up their side of things. Why have things half-way wrong when I can have them all the way right?

negative1

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Re: Arcade1up: Wave 2
« Reply #115 on: February 01, 2019, 03:03:13 pm »

Incredible Technologies has partnered up with Arcade1Up and Tastemakers LLC to bring "Classic" Golden Tee to your homes in the Summer of 2019!

Coming this June, Golden Tee Classic will give you the very best of the Golden Tee 3D Golf era all in one cabinet!

There are 12 courses total coming from four different years of Golden Tee: 1998, 1999, 2000 and Classic.


Curious, though unsurprising if one thinks about it. This way, they'll get them back into bars at a fraction of the cost for everyone.


unless you go through the legality issues with adding coin doors, and registering them for pay, not going to happen.

also, without internet connectivity, they are useless in bars.

later
-1


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Re: Arcade1up: Wave 2
« Reply #116 on: February 01, 2019, 04:20:31 pm »
These versions of Golden Tee are the ones that have been available in MAME for a long time, right? They are terrible to play. It's 20 year old games that don't hold up well. I can only imagine someone is going to buy it thinking it's the Golden Tee they played at the tavern and then be surprised at how crummy it is.

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Re: Arcade1up: Wave 2
« Reply #117 on: February 01, 2019, 05:04:47 pm »
These versions of Golden Tee are the ones that have been available in MAME for a long time, right? They are terrible to play. It's 20 year old games that don't hold up well. I can only imagine someone is going to buy it thinking it's the Golden Tee they played at the tavern and then be surprised at how crummy it is.

anyone that sees the graphics knows what they are in for.

also, with the improved controls, that really won't be an issue as far
as playability goes.

the only thing the new ones have is maybe an extra button or two.

the gameplay is identical, so theres really no need for disappointment.

later
-1

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Re: Arcade1up: Wave 2
« Reply #118 on: February 01, 2019, 05:41:32 pm »
These versions of Golden Tee are the ones that have been available in MAME for a long time, right? They are terrible to play. It's 20 year old games that don't hold up well. I can only imagine someone is going to buy it thinking it's the Golden Tee they played at the tavern and then be surprised at how crummy it is.

anyone that sees the graphics knows what they are in for.

also, with the improved controls, that really won't be an issue as far
as playability goes.

the only thing the new ones have is maybe an extra button or two.

the gameplay is identical, so theres really no need for disappointment.

later
-1

This isn't a Arcade1up thing, this is old ass Golden Tee vs new Golden Tee and the ability for average consumer to realize what they are getting. I think they think they'll be getting this: when in reality they are getting this:

I had Golden Tee available on my cabs, but it was terrible. We played Tiger Woods golf.

I like that they upgraded to a Happ Trackball, but I just think the game itself isn't all that great. It would've been cool if they threw on it Shuffleshot, Shuuz,  and\or World Class bowling.


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Re: Arcade1up: Wave 2
« Reply #119 on: February 04, 2019, 04:41:39 pm »
I like Golden Tee '97. I don't golf, though.....



Incredible Technologies has partnered up with Arcade1Up and Tastemakers LLC to bring "Classic" Golden Tee to your homes in the Summer of 2019!

Coming this June, Golden Tee Classic will give you the very best of the Golden Tee 3D Golf era all in one cabinet!

There are 12 courses total coming from four different years of Golden Tee: 1998, 1999, 2000 and Classic.


Curious, though unsurprising if one thinks about it. This way, they'll get them back into bars at a fraction of the cost for everyone.


unless you go through the legality issues with adding coin doors, and registering them for pay, not going to happen.

also, without internet connectivity, they are useless in bars.

later
-1



Love will find a way. I don't know what you're talking about with internet.....

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Re: Arcade1up: Wave 2
« Reply #120 on: February 04, 2019, 08:59:19 pm »
I like Golden Tee '97. I don't golf, though.....



Incredible Technologies has partnered up with Arcade1Up and Tastemakers LLC to bring "Classic" Golden Tee to your homes in the Summer of 2019!

Coming this June, Golden Tee Classic will give you the very best of the Golden Tee 3D Golf era all in one cabinet!

There are 12 courses total coming from four different years of Golden Tee: 1998, 1999, 2000 and Classic.


Curious, though unsurprising if one thinks about it. This way, they'll get them back into bars at a fraction of the cost for everyone.


unless you go through the legality issues with adding coin doors, and registering them for pay, not going to happen.

also, without internet connectivity, they are useless in bars.

later
-1



Love will find a way. I don't know what you're talking about with internet.....

nobody plays golden tee without access to their profile, the online tournaments, or the prize money games.

later
-1

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Re: Arcade1up: Wave 2
« Reply #121 on: February 04, 2019, 10:35:03 pm »
I haven't been around here often these days but Haze (who I have a lot of respect for) smacking down the community is a bummer.

Has the community changed a lot in the past year?

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Re: Arcade1up: Wave 2
« Reply #122 on: February 05, 2019, 03:02:03 am »
I haven't been around here often these days but Haze (who I have a lot of respect for) smacking down the community is a bummer.

Has the community changed a lot in the past year?
Can't tell about here but lots of communities have changed, consider Haze's changed, MAME's changed, and in fact who and what hasn't ?  :P

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Re: Arcade1up: Wave 2
« Reply #123 on: February 11, 2019, 03:18:14 pm »
@Locke141: you don't know Haze was banned from MAMEWorld in early days, I see.......


nobody plays golden tee without access to their profile, the online tournaments, or the prize money games.

later
-1

Ohhh. As I don't play any such kind of game, I would not know. Hmmm......

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Re: Arcade1up: Wave 2
« Reply #124 on: February 11, 2019, 11:39:53 pm »
@Locke141: you don't know Haze was banned from MAMEWorld in early days, I see.......

Neither would you as the thread has been sent to the ether.  David had an episode (or creative differences) with several hacks contributors (if you could qualify them as :lol  ) of mame, which I support and agree with him about.  There was a bit of hoo har.  Yet we had another coder contributor (whom is a credit to the gaming community and is a legend in his own right) that took exception to David's suggestions and it was a consensus that David should experience an administrative time out, and replaced as coordinator.  It wasn't David's fault, the quality of work the some of the team produced was quite poor.  IMHO this has not changed to some extent and we can see why there is a major fork in the project.  In David's defense he did not do anything wrong, and he was treated unfairly, but mameworld is home to a toxic forum which is well known.  They love me there.  :laugh2:

David enjoys an immense respect from the emulation community and his work lately has been exceptional, and I do not blame him for his comments on this site.  The main problem with mame now is best summed up as "you cannot make a silk purse out of a sow's ear."  If David was left to his own devices, and was still coordinator, we would have seen a better project than what it is now.   If anything, that is the tragedy.

I'm sure of all these platitudes will get a reply...as he has me on some sort of RSS feed....
« Last Edit: February 11, 2019, 11:50:29 pm by ark_ader »
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Re: Arcade1up: Wave 2
« Reply #125 on: February 16, 2019, 03:43:02 pm »
Small update for New York Toy Fair 2019:

=============================
Golden Tee - Lighted marquee and custom riser will be in a deluxe package that costs more than regular.

Space Invaders will be a limited release, so if you want one, get it quickly when it comes out.
Pac-Man sold so well, that they will still be selling it this year.

Final fight should be out mid-march.

later
-1

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Re: Arcade1up: Wave 2
« Reply #126 on: February 19, 2019, 03:43:11 pm »
Looks like arcade 1up is getting ready for the Space Invaders release.

Someone found a placeholder webpage at Walmart, similar to the
one for pac-man before it appeared on their site.

later
-1

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Re: Arcade1up: Wave 2
« Reply #127 on: February 19, 2019, 04:48:18 pm »
Id have no problem with these things if the build quality was halfway passable. It's not however.   :blowup:
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

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Re: Arcade1up: Wave 2
« Reply #128 on: February 20, 2019, 07:36:38 pm »
@ark_ader: I was not there. I saw remarks about the kaboodle some years later. I have always found Haze entertaining.

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Re: Arcade1up: Wave 2
« Reply #129 on: February 22, 2019, 11:52:11 am »
From the latest Toy Fair 2019 video:
----------
The Arcade1Up part of their business is now "9 figures" (that means it's at least a $100,000,000 business).

Space Invaders will "hit the floor in about 20 days" (which would put it in-store around 3/9, if it's 20 days from the time of this video during Toy Fair '19). They believe they'll sell out around May.

Talking about Space Invaders, he said "Limited Edition Series," implying there will be more "Limited Edition" units, at some point.

Mortal Kombat will "rotate in" after Space Invaders around May... but the "rotate in" implies to me that it will depend on shelf space availability pending Space Invaders sales. That would make timing pretty loose.

Golden Tee also mentioned to be coming in May.

Final Fight "in stores in the next 60 day" (from date of this video) would put it potentially as far out as mid-April, in some locations.

Counter-cades "under $200 retail" and available "in May/June."

The Pac-Man wall-cade will actually be "Pac-Man and Galaga." (So, they're mixing some titles into these, now.)
================

later
-1

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Re: Arcade1up: Wave 2
« Reply #130 on: February 28, 2019, 06:50:50 pm »
Space Invaders up for sale exclusively at Wal-Mart:



https://www.walmart.com/ip/Arcade1Up-Space-Invaders-Walmart-Exclusive-4ft-815221027718/678837037

looks good, if i was a fan, i would consider it a lower price.

later
-1


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Re: Arcade1up: Wave 2
« Reply #131 on: March 01, 2019, 08:51:47 am »
Same problem as the rest, not enough games / variety.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #132 on: March 01, 2019, 09:54:56 am »
Aesthetically, it’s the best, most well thought out cabinet of the bunch. I don’t even mind the flat control panel on space invaders because that’s how the stand up was. The game selection doesn’t do anything for me though.

I wish they had used buttons instead of a joystick.

Overall, it’ll look good in the game room but wouldn’t get much play.

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Re: Arcade1up: Wave 2
« Reply #133 on: March 01, 2019, 10:09:09 am »
Aesthetically, it’s the best, most well thought out cabinet of the bunch. I don’t even mind the flat control panel on space invaders because that’s how the stand up was. The game selection doesn’t do anything for me though.

I wish they had used buttons instead of a joystick.

Overall, it’ll look good in the game room but wouldn’t get much play.

I will agree with you that of all the games, this one did the best job with the artwork. Too bad they didn’t stay authentic with the controls.

I’m curious how well this will do.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #134 on: March 01, 2019, 02:01:47 pm »
the controls are authentic with the taito version.

if you want to be like midway, just mod it, remove the joystick,
and add buttons. probably have to tweak the ROM though.

later
-1

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Re: Arcade1up: Wave 2
« Reply #135 on: March 01, 2019, 02:04:38 pm »
the controls are authentic with the taito version.

if you want to be like midway, just mod it, remove the joystick,
and add buttons. probably have to tweak the ROM though.

later
-1

I can't see having to modify the rom at all. Left is left and right is right. I just wish it had 2 buttons, but I do like the white joystick ball.

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Re: Arcade1up: Wave 2
« Reply #136 on: March 02, 2019, 02:05:53 am »
the controls are authentic with the taito version.

if you want to be like midway, just mod it, remove the joystick,
and add buttons. probably have to tweak the ROM though.

later
-1

I can't see having to modify the rom at all. Left is left and right is right. I just wish it had 2 buttons, but I do like the white joystick ball.

the copyright information would be wrong,
also, there may be a way to get the overlays working, so you
could get some of those looking approximately correct.

later
-1
« Last Edit: March 06, 2019, 04:36:19 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #137 on: March 06, 2019, 04:37:13 pm »
Details about the Space Invaders Cabinet from BerryBerry

https://www.reddit.com/r/Arcade1Up/comments/ay1chz/observations_about_the_new_space_invaders_cabinet/

Quote
The control panel now has the same printed+clearcoated vinyl as the side art, marquee, etc. Should last much longer than previous CP art. (But might be prone to the art being peeled up by "little hands". Best to leave to protector installed.)I think I prefer the original 1st-gen CP art (inkjetted directly on CP) after applying 3+ coats of sprayed-on clear, vs the new vinyl-applied-to-CP 2nd-gen CP art. Time will tell which ends up lasting longer. But as-shipped, 2nd-gen coming with a free protector is vastly improved over 1st-gen as shipped.

Protector is included in the box. It's a good fit. Holes aren't 100% centered, but are pretty close.

Control panel: https://i.redd.it/hpz427f4sjk21.jpg
Control panel w/ protector (film still applied): https://i.redd.it/7lt3l4wcsjk21.jpg
Joystick photos: https://i.redd.it/dqhkh22vrjk21.png

Still not real T-molding, but is the same pretty-good banding/edging used previously.(Clarification - I've looked at the control panel only. Haven't pulled the cabinet sides out of the box yet.)

Now a Sanwa-style joystick w/ 5-wire plug. Only has two microswitches installed on the circuit board, but all 5 wires are installed. Nice and crisp feel. Control panel joystick hole is now round (not a slot) and joystick has 2-way restrictor plate on the back. Easier to upgrade to 4/8-way stick - hole doesn't have to be enlarged. (Galaga had a CP slot and a regular joystick plate


later
-1

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Re: Arcade1up: Wave 2
« Reply #138 on: March 07, 2019, 12:07:58 am »
The issue with the first round of 1Ups was never that they didn't look nice in pics. The problems started when people got them home. $300 for a single poorly emulated game in a poorly sized cab with questionable build quality. From the info we have seen to date, it's hard to say if the real problems have been addressed in Wave 2.

The competition for these things has always been the various bartop kits with cheap PCs or Raspberry PIs. On paper, it might seem like buying a new 1 up bartop saves you time over buying a kit but I'm not so sure. 1 UPS are a flat-pack diy build item. Not that different (in terms of effort) to assembling a bartop kit.

Also, all those "innovative" space saving ideas are BS. We already have a better space saving option - a multi-game mame cab. You can take every game you ever owned and put it on a hard drive inside a bartop cab. Selling machines with just one game is what takes up space....

Unless they make one with an SD card slot so we can add our own roms, they'll never get any of my money. $200 or even $150 for one emulated game is horrible value.

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Re: Arcade1up: Wave 2
« Reply #139 on: March 08, 2019, 04:07:30 pm »
The issue with the first round of 1Ups was never that they didn't look nice in pics. The problems started when people got them home. $300 for a single poorly emulated game in a poorly sized cab with questionable build quality.

I don't know which cabinet had a single poorly emulated game. Which one was that?

No one should be surprised by the size. They have display units for all to touch/feel and the boxes are only 4 feet long, so they aren't hiding anything. If anyone doesn't like the size, that's purely an opinion based thing. Tons of folks seem to like them. The difference between a bartop on a stand, or a Arcade1up on a riser is a minor one to me.

Questionable build quality... again, not sure where you are getting your information. The build on them is sufficient. Not sure what else you are looking for. It's not as rock solid as a golden tee cabinet even though both of them use lock/cam style construction.

The competition for these things has always been the various bartop kits with cheap PCs or Raspberry PIs. On paper, it might seem like buying a new 1 up bartop saves you time over buying a kit but I'm not so sure. 1 UPS are a flat-pack diy build item. Not that different (in terms of effort) to assembling a bartop kit.
You are way off the mark on this and it's clear you've never assembled an Arcade1up or a bartop kit. I've done both multiple times. I can assemble an Arcade1up in about 30 minutes. It took me a little over an hour the first time. From opening the box to playing a game in an hour. That's hard to beat. Bartop kits, well, that's definitely a project.

Arcade1up has there problems and I'm not looking to be their champion, but I didn't want your post full of inaccuracies left unchallenged.

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Re: Arcade1up: Wave 2
« Reply #140 on: March 08, 2019, 06:30:00 pm »
Which had one poorly emulated game = most of them. Having two or three versions of Street Fighter 2 does not even come close to offering the same variety as a mame cab.

Poor build quality. Where do I get my info. I've used one and 90% of the feedback says the same. They are made cheap, thin walls, light, not sturdy or arcade-like. Peeling decals and poor sizing.

The emulation on those "Wave 1" 1Ups sucked and looked like sh*t on the screen. Saying it is "adequate" is a matter of opinion but they are certainly not adequate for me and a whole lot of others. More importantly, you get far better results doing your own mame pc.

Sure, there are always going to be people with low standards, those who don't care about quality or authenticity. For example... you... but so what.

There are plenty of bartop kits these days that are designed for easy assembly. Some don't even need screws. Putting a pc and monitor inside is quick. It would take a little more time to attach and wire the joystick but that's a small price to for getting thousands of games vs one.

All that makes the 1Ups are very poor choice for a home arcade.

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Re: Arcade1up: Wave 2
« Reply #141 on: March 08, 2019, 06:37:36 pm »
Which had one poorly emulated game = most of them. Having two or three versions of Street Fighter 2 does not even come close to offering the same variety as a mame cab.

Poor build quality. Where do I get my info. I've used one and 90% of the feedback says the same. They are made cheap, thin walls, light, not sturdy or arcade-like. Peeling decals and poor sizing.

The emulation on those "Wave 1" 1Ups sucked and looked like sh*t on the screen. Saying it is "adequate" is a matter of opinion but they are certainly not adequate for me and a whole lot of others. More importantly, you get far better results doing your own mame pc.

Sure, there are always going to be people with low standards, those who don't care about quality or authenticity. For example... you... but so what.

There are plenty of bartop kits these days that are designed for easy assembly. Some don't even need screws. Putting a pc and monitor inside is quick. It would take a little more time to attach and wire the joystick but that's a small price to for getting thousands of games vs one.

All that makes the 1Ups are very poor choice for a home arcade.
I think you forgot to mention the size and flimsy construction contribute to an excited player sliding it around and ultimately tipping them over....Ya, arnt they just special.

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Re: Arcade1up: Wave 2
« Reply #142 on: March 08, 2019, 11:04:57 pm »
Appreciate your response.  :)

Which had one poorly emulated game = most of them. Having two or three versions of Street Fighter 2 does not even come close to offering the same variety as a mame cab.
2 of the cabs had less than the typical 4 game offering. Pacman and Street Fighter had multiple versions of the same game, but it's debatable if you would consider the cabinet only having 1 game. No one was talking about it compared to a mame cabinet.

Poor build quality. Where do I get my info. I've used one and 90% of the feedback says the same. They are made cheap, thin walls, light, not sturdy or arcade-like. Peeling decals and poor sizing.
That 90% number is clearly pulled from thin air. They are made inexpensively, but they will do fine for average Joe home user. I probably wouldn't want them on a route, but I'm going to keep a couple in my house. Peeling decals is definitely a side effect of the inexpensive manufacturing. No excuses for them there, but kudos for providing a solution. "Poor sizing" is a negative to you, but many people actually prefer it. I'm not one of those people, but I wouldn't consider a cabaret a poor sized cabinet, so I don't consider an Arcade1up on a riser a poor sized cabinet either.

The emulation on those "Wave 1" 1Ups sucked and looked like sh*t on the screen. Saying it is "adequate" is a matter of opinion but they are certainly not adequate for me and a whole lot of others. More importantly, you get far better results doing your own mame pc.
It would've been nice if they put some scan line options, or built in some scan lines, to try to help the authenticity, but the emulation is just about perfect on most of the games. As good as any cabinet using mame. I mean... its' using mame, lol. What other emulation do you want? The games that had actual emulation problems is Street Fighter and Gauntlet. The rest are fine. I think you might be mixing up things - like the LCD vs CRT discussion.

It's interesting you would say that you would get better results using mame because I've been contemplating swapping out my mame PC's for all-in-one boards. I like the idea of powering off my system without corrupting it. I think a solid state system will be more reliable than a PC. Using mame on a PC isn't all upside with no downsides. Configuration can be a challenge.

Sure, there are always going to be people with low standards, those who don't care about quality or authenticity. For example... you... but so what.
If you cared about authenticity, you wouldn't even be talking about mame. I've owned plenty of mame cabinets and real deal arcades. I found what is important to me, and they must differ from what is important to you.

There are plenty of bartop kits these days that are designed for easy assembly. Some don't even need screws. Putting a pc and monitor inside is quick. It would take a little more time to attach and wire the joystick but that's a small price to for getting thousands of games vs one.
at this point, I have to question whether you've ever built a mame machine - applied art, installed controls, wired a CP, installed a front end and configured everything. This isn't even a real comparison. I love my mame machines and arcade games, but I've also enjoyed the Arcade1ups for different reasons. Not much different than your love affair with the 12" Street Fighter. It's a hunk of junk as far as I'm concerned, because it isn't playable. But hey, if you like it, good for you.

All that makes the 1Ups are very poor choice for a home arcade.

Of course this is your opinion and you are entitled to it. We'll just have to agree to disagree. Lots of people seem to be happy to them.  :dunno

Feel free to have the last word. I don't see the point of us having a back and forth when in reality, we both enjoy arcade nostalgia, but disagree on one of our many retro offerings we have these days.


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Re: Arcade1up: Wave 2
« Reply #143 on: March 09, 2019, 12:11:39 am »
///Content subject to review.
« Last Edit: March 09, 2019, 01:38:42 am by jennifer »

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Re: Arcade1up: Wave 2
« Reply #144 on: March 18, 2019, 08:14:36 pm »
and so it begins....

will start another thread for countercades.

golden tee : $499
with improved controls, riser, and light up marquee   5/5 at gamestop

https://www.gamestop.com/toys/golden-tee-fore-home-arcade-with-riser-and-light-up-marquee/174202



later
-1
« Last Edit: March 18, 2019, 08:17:35 pm by negative1 »

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Arcade 1UP - Countercades
« Reply #145 on: March 18, 2019, 08:23:30 pm »
Looking forward to see if the improvements carry over to the countercades:

Four listed at gamestop : Space Invaders, Dig Dug, Centipede and Pac-Man

Pac-Man and Pac 'N Pal:
https://www.gamestop.com/toys/pac-man-countercade/174187



Space invaders and color:
https://www.gamestop.com/toys/space-invaders-countercade/174200



Dig Dug and Dig dug 2:
https://www.gamestop.com/toys/dig-dug-countercade/174195



Centipede and Missile command:
https://www.gamestop.com/toys/centipede-countercade/174188



later
-1

« Last Edit: March 19, 2019, 01:48:46 am by negative1 »

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Re: Arcade 1UP - Countercades
« Reply #146 on: March 18, 2019, 08:44:44 pm »
Woohoo! I really like these.

I have no space or reason to buy one of these but I bet it happens. Hopefully I don’t buy a pallet of them.

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Re: Arcade1up: Wave 2
« Reply #147 on: March 18, 2019, 08:46:53 pm »
Hard pass on the crummy versions of golden tee.

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Re: Arcade 1UP - Countercades
« Reply #148 on: March 19, 2019, 09:25:20 am »
$200 seems like a lot.  I'll just go ahead and make my own for $400.

What are the dimensions of these things?

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Re: Arcade1up: Wave 2
« Reply #149 on: March 19, 2019, 10:05:19 am »
will start another thread for countercades.
Why? There are enough A1Up threads
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #150 on: March 19, 2019, 10:45:29 am »
will start another thread for countercades.
Why? There are enough A1Up threads

Agreed. Just keep them all in one thread. The titles read like horror movie names. Waiting for Arcade1Up 2: The Revenge of The Spinnercade any day now.
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Re: Arcade 1UP - Countercades
« Reply #151 on: March 19, 2019, 12:20:43 pm »
$200 seems like a lot.  I'll just go ahead and make my own for $400.

What are the dimensions of these things?

Not sure yet. But the monitor is smaller than the full sized ones.

The controls should be full sized though.

I'll be getting the Dig Dug one, and thats it, since that's not going to be
released as a full size one. Dig Dug 2 is a lesser known conversion thats
on there also.

There's rumors of a Ms. Pac-Man countercade also, we'll see.

later
-1

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Re: Arcade 1UP - Countercades
« Reply #152 on: March 19, 2019, 12:58:56 pm »
$200 seems like a lot.  I'll just go ahead and make my own for $400.

What are the dimensions of these things?

IIRC they had said the dig dug counter cade had an 8 inch screen !

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Re: Arcade1up: Wave 2
« Reply #153 on: March 20, 2019, 01:07:12 am »
From the latest Facebook post, looks like Golden Tee with the extras will

only be sold at Gamestop. So maybe other places will sell a regular one.

"Arcade1UpOfficial The current version of Golden Tee with the light up marquee and custom riser is a game stop exclusive."

https://www.facebook.com/Arcade1UpOfficial/posts/574641686365195?comment_id=574709229691774&comment_tracking=%7B%22tn%22%3A%22R%22%7D

later
-1

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Re: Arcade1up: Wave 2
« Reply #154 on: March 20, 2019, 12:22:32 pm »
Golden Tee peaked forever ago.  I spend a lot of time in places that have them and nobody touches them now.

 :dunno

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Re: Arcade1up: Wave 2
« Reply #155 on: March 20, 2019, 03:26:09 pm »
Hard pass on the crummy versions of golden tee.

considering used ones go for $1200-$2000
and the new units are $3500 and up, this is a bargain.

real happ trackball, and improved buttons, lighted marquee,
slanted screen, and 4 licensed games, with a themed riser.

pass for you,  but enthuasists are waiting for it.

later
-1

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Re: Arcade1up: Wave 2
« Reply #156 on: March 20, 2019, 03:57:34 pm »
considering used ones go for $1200-$2000

Know how I know you're full of ---steaming pile of meadow muffin---?
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #157 on: March 20, 2019, 04:15:51 pm »
Lol @ $1200+ for a Golden Tee. :lol

This A1up dickriding is just comedy.

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Re: Arcade1up: Wave 2
« Reply #158 on: March 20, 2019, 04:21:28 pm »
Hard pass on the crummy versions of golden tee.

considering used ones go for $1200-$2000
and the new units are $3500 and up, this is a bargain.

real happ trackball, and improved buttons, lighted marquee,
slanted screen, and 4 licensed games, with a themed riser.

pass for you,  but enthuasists are waiting for it.

later
-1
Have you ever even played a real one?... You have to get a run at it and be all aggressive down on your knees. New norm for you big spenders.... Good luck with that.

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Re: Arcade1up: Wave 2
« Reply #159 on: March 20, 2019, 05:53:48 pm »
Hard pass on the crummy versions of golden tee.

considering used ones go for $1200-$2000
and the new units are $3500 and up, this is a bargain.

real happ trackball, and improved buttons, lighted marquee,
slanted screen, and 4 licensed games, with a themed riser.

pass for you,  but enthuasists are waiting for it.

later
-1

The problem is the game. Golden Tee 99 is awful and hasn’t aged well. I can only imagine the disappointed looks if I tell folks I have Golden Tee and surprise them with a 20 year old version.

I’m happy with the controls, marquee, etc.

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Re: Arcade1up: Wave 2
« Reply #160 on: March 20, 2019, 05:55:11 pm »
Oh, and prices are subjective to area, supply, demand, etc but your numbers are way off.

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Re: Arcade1up: Wave 2
« Reply #161 on: March 20, 2019, 05:59:49 pm »
This A1up dickriding is just comedy.

You want to guess what I think is even more funny?  ::)

Just go buy one and get it over with already. You got a good job and can afford it now.

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Re: Arcade1up: Wave 2
« Reply #162 on: March 20, 2019, 08:34:20 pm »
This A1up dickriding is just comedy.

You want to guess what I think is even more funny?  ::)

Just go buy one and get it over with already. You got a good job and can afford it now.
:laugh2:
You couldn't pay me to take one of these away.

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Re: Arcade1up: Wave 2
« Reply #163 on: March 20, 2019, 11:52:42 pm »
These versions of Golden Tee are the ones that have been available in MAME for a long time, right? They are terrible to play. It's 20 year old games that don't hold up well. I can only imagine someone is going to buy it thinking it's the Golden Tee they played at the tavern and then be surprised at how crummy it is.
anyone that sees the graphics knows what they are in for.

also, with the improved controls, that really won't be an issue as far
as playability goes.

the only thing the new ones have is maybe an extra button or two.

the gameplay is identical, so theres really no need for disappointment.

later
-1

This isn't a Arcade1up thing, this is old ass Golden Tee vs new Golden Tee and the ability for average consumer to realize what they are getting. I think they think they'll be getting this: when in reality they are getting this:

I had Golden Tee available on my cabs, but it was terrible. We played Tiger Woods golf.

I like that they upgraded to a Happ Trackball, but I just think the game itself isn't all that great. It would've been cool if they threw on it Shuffleshot, Shuuz,  and\or World Class bowling

people that look at the years will know the graphics aren't going be to as good,

unless they're blind.

later
-1

Gilrock

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Re: Arcade1up: Wave 2
« Reply #164 on: March 21, 2019, 09:11:59 am »
I played the original Golden Tee around 1989 so I personally have an affinity for the older lower quality graphics.  I have nothing really against these A1Ups cause I've never been able to touch one outside of its box I just enjoy building cabinets more than playing them.

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Re: Arcade1up: Wave 2
« Reply #165 on: March 21, 2019, 06:21:31 pm »
@leapinlew: more funny, or funnier?


Golden Tee peaked forever ago.  I spend a lot of time in places that have them and nobody touches them now.

 :dunno

I guess the corners such places have them in have nothing better to go in. I love GT '97 and '99. I rarely play golf games, but those are my go-tos.
« Last Edit: March 21, 2019, 06:24:27 pm by Mr. Peabody »

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Re: Arcade1up: Wave 2
« Reply #166 on: March 24, 2019, 04:21:04 pm »
keep your eyes open tomorrow, on walmarts site or in stores.

the final fight cabinet that has been announced is an exclusive for now,
and should be showing up soon.

later
-1

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Re: Arcade1up: Wave 2
« Reply #167 on: March 27, 2019, 07:22:44 pm »
placeholder for the upcoming mortal kombat cabinet exclusive to walmart:

https://www.walmart.com/ip/Arcade1Up-Mortal-Kombat-2-Walmart-Exclusive-4ft/705609183



no date yet.

later
-1

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Re: Arcade1up: Wave 2
« Reply #168 on: March 27, 2019, 07:43:30 pm »
This is the cabinet I’m probably most excited for. I’ll end up buying it if it has MK1-3 on it.

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Re: Arcade1up: Wave 2
« Reply #169 on: March 27, 2019, 08:21:50 pm »
OMG this thread amuses me... :laugh2: :cheers: :applaud:

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Re: Arcade1up: Wave 2
« Reply #170 on: March 27, 2019, 08:26:37 pm »
This is the cabinet I’m probably most excited for. I’ll end up buying it if it has MK1-3 on it.

Please do me a favor and post a photo of you and another grown man playing it. Preferably MikeA. :cheers:

:)
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #171 on: March 27, 2019, 08:27:53 pm »
This is the cabinet I’m probably most excited for. I’ll end up buying it if it has MK1-3 on it.

it has 1, 2 and ultimate mk3 on it.

that's been confirmed.

later
-1

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Re: Arcade1up: Wave 2
« Reply #172 on: March 27, 2019, 08:50:19 pm »
This is the cabinet I’m probably most excited for. I’ll end up buying it if it has MK1-3 on it.

Please do me a favor and post a photo of you and another grown man playing it. Preferably MikeA. :cheers:

:)

I’d do that! He may walk away with a different opinion of the cabinet or maybe I would, but either way I’m down.

I think 19” is totally do-able. I like my full size MKII better I’m sure. But I sold that and would like to play those games again with the proper button configuration.

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Re: Arcade1up: Wave 2
« Reply #173 on: March 28, 2019, 03:30:44 am »
Here you go:

https://www.google.com/search?q=mortal+kombat+fight+stick&source=lnms&tbm=shop&sa=X&ved=0ahUKEwjPhbiWqKThAhVMY6wKHeaBB6cQ_AUIDigB&biw=1600&bih=827

Buy/make this and then buy the mk Kollections on steam and then you can play comfortably. 

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Re: Arcade1up: Wave 2
« Reply #174 on: March 28, 2019, 04:47:58 am »
Perhaps that, And bolt it to a sand filled riser to make it more stable... My concerns would be the give and take of physics, The rigidity would most likely accelerate it's demise and the cab would just fall apart at the seams....But again it's just a toy for a 10 year old, so the stress would be minimal, until they outgrew it and just bought a real one with their lawnmower money.

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Re: Arcade1up: Wave 2
« Reply #175 on: March 28, 2019, 08:21:45 pm »
Best Buy will be selling the Golden Tee cabinet, so its not a Gamestop exclusive,
despite them and Arcade 1UP saying that.

https://www.bestbuy.com/site/arcade1up-golden-tee-arcade-cabinet-with-riser-black/6333626.p?skuId=6333626



Same price though, no reductions yet.


Guywiththegun

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Re: Arcade1up: Wave 2
« Reply #176 on: March 29, 2019, 02:52:54 pm »
I tested one of these out at Walmart and I was impressed. Its pretty cool. Like a step between a toy and an actual arcade. If I had a little cousin or niece who wanted an arcade, I'd buy one as a gift. I wouldn't by one for myself with actual real life arcade games and customized Mame machines attainable.

You cannot tell me its even close to the same. If they were 1:1 size, slim, with real arcade controls and good emulation . . well, I'd still want my own custom machine and software . . but we could talk about them being viable substitutions.

Those risers are laughable. I'd need 2.

Look at this:

« Last Edit: March 29, 2019, 02:54:49 pm by Guywiththegun »

pbj

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Re: Arcade1up: Wave 2
« Reply #177 on: March 29, 2019, 04:01:50 pm »
You cannot tell me its even close to the same. If they were 1:1 size, slim, with real arcade controls and good emulation . . well, I'd still want my own custom machine and software . . but we could talk about them being viable substitutions.

Those risers are laughable. I'd need 2.

This is a fresh, hot take.


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Re: Arcade1up: Wave 2
« Reply #178 on: March 29, 2019, 04:56:54 pm »
I tested one of these out at Walmart and I was impressed. Its pretty cool. Like a step between a toy and an actual arcade. If I had a little cousin or niece who wanted an arcade, I'd buy one as a gift. I wouldn't by one for myself with actual real life arcade games and customized Mame machines attainable.

You cannot tell me its even close to the same. If they were 1:1 size, slim, with real arcade controls and good emulation . . well, I'd still want my own custom machine and software . . but we could talk about them being viable substitutions.

Those risers are laughable. I'd need 2.

Look at this:



Is that dig dug on a moving dolly?

Guywiththegun

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Re: Arcade1up: Wave 2
« Reply #179 on: March 29, 2019, 05:15:42 pm »

This is a fresh, hot take.

This is literally the first time I've ever commented about these, including in real life I think. Do I get one?

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Re: Arcade1up: Wave 2
« Reply #180 on: March 29, 2019, 05:17:29 pm »
Is that dig dug on a moving dolly?

Yes.  It was a moronic comparison video.


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Re: Arcade1up: Wave 2
« Reply #181 on: March 29, 2019, 05:35:17 pm »
Rumors are Wave 3 comes with a free lumbar support pillow and slipped disc consultation.




leapinlew

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Re: Arcade1up: Wave 2
« Reply #182 on: March 29, 2019, 06:07:45 pm »
Do I get one?

Totally. Get both risers too.

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Re: Arcade1up: Wave 2
« Reply #183 on: March 29, 2019, 06:14:04 pm »
Rumors are Wave 3 comes with a free lumbar support pillow and slipped disc consultation.

My back hurts just looking at that.

At least they know their customers. The beardo nu-males they got for the photo are the perfect stereotype for the people who gush over these things.

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Re: Arcade1up: Wave 2
« Reply #184 on: March 29, 2019, 11:57:53 pm »
Why is his boyfriend staring at his hands and laughing, rather than looking at the screen? Why is beardo so happy by getting his ass perfected by the CPU?

This ---steaming pile of meadow muffin--- is so contrived.

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Re: Arcade1up: Wave 2
« Reply #185 on: March 30, 2019, 12:18:10 am »
Pretty bad input lag,hes holding forward jump but just standing there :p
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #186 on: March 30, 2019, 11:57:43 am »
For those of you who aren't a member of the Facebook group, this could be of benefit. The one thing I think the Arcade1ups have in it's favor is size (it's also one of the biggest detractors). In the first pic is an adult playing Pacman and while the cabinet is definitely shorter than a normal cabinet, this doesn't look unreasonably uncomfortable. I don't think it's too bad.

I also think some rooms are just better candidates for smaller cabinets. This could be cabarets, or poker machine conversions, but the A1ups fill out the space sufficiently. 2nd pic.

For your Veterans of BYOAC, the last pic is kind of funny. It seems some of them are going through the same growing pains. It just goes to show, it doesn't really matter what size the arcade is, someone wants to put way too big of a CP on it.


yotsuya

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Re: Arcade1up: Wave 2
« Reply #187 on: March 30, 2019, 04:06:21 pm »
Thank you for posting that last one, Lew
***Build what you dig, bro. Build what you dig.***

yotsuya

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Re: Arcade1up: Wave 2
« Reply #188 on: March 30, 2019, 04:11:25 pm »
Oh, and the only thing I’m going to add is that every single one of those cabinets is on a riser, which is extra.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #189 on: March 30, 2019, 05:06:24 pm »
Oh, and the only thing I’m going to add is that every single one of those cabinets is on a riser, which is extra.
Oh, I didn't even pick up on that,  :dunno....As my last obsevations, Used parts for these junkers are finding there way into mainstream outlets, Gotta know what your looking at.  #2, All that wall bling is not a substitute for authentic, in the same space (and possibly the same money) you could have the real thing...#3, A real machine commands the room with the drop of a coin, an experience Walmart does not sell....And finally #4, I don't know what Arcade1 F/book group is, But sounds incredibly lame, Good place for them to hang I guess.

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Re: Arcade1up: Wave 2
« Reply #190 on: March 30, 2019, 11:38:05 pm »
Just for the record, the "wall bling" is something arcade 1up is doing right.  Those pacman/ghost light ups are awesome and don't cost a whole lot.... haven't been able to find them in the wild yet. 

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Re: Arcade1up: Wave 2
« Reply #191 on: March 31, 2019, 12:16:25 am »
Just for the record, the "wall bling" is something arcade 1up is doing right.  Those pacman/ghost light ups are awesome and don't cost a whole lot.... haven't been able to find them in the wild yet.

A couple of the locall Walmarts here have them ( Pacman , Red ghost and Blue ghost) for $16 + tax each.

Nephasth

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Re: Arcade1up: Wave 2
« Reply #192 on: March 31, 2019, 01:48:01 pm »
So who all is jumping on the Cardcade train?
%Bartop

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Re: Arcade1up: Wave 2
« Reply #193 on: March 31, 2019, 05:23:25 pm »
As far as improvements go on the Generation 2 cabinets, the plan is to include laminate deck control protectors
with the machines, like Space Invaders, and the upcoming Final Fight.

For older machines of the first wave, they are putting a new laminate on the control panels, but the
results are mixed after a couple of weeks it seems.

https://www.reddit.com/r/Arcade1Up/comments/b7r6tv/gen_ii_units_with_laminated_deck_durability_update/




You're still better off, buying  a deck protector, if they are available through the store.

later
-1

Mr. Peabody

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Re: Arcade1up: Wave 2
« Reply #194 on: April 01, 2019, 04:13:14 pm »
#3, A real machine commands the room with the drop of a coin, an experience Walmart does not sell....

Ahhhh, the coin drop criterion. One I have not missed. I saw the risers, though. That guy is still hunching his shoulders.....

negative1

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Re: Arcade1up: Wave 2
« Reply #195 on: April 01, 2019, 08:44:59 pm »
polybius cabinet from arcade1up
 
https://mobile.twitter.com/arcade_1up/status/1112753908206718976
 
 

later
-1

Nephasth

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Re: Arcade1up: Wave 2
« Reply #196 on: April 01, 2019, 09:39:04 pm »
Check the date -1...
%Bartop

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Re: Arcade1up: Wave 2
« Reply #197 on: April 01, 2019, 09:42:57 pm »
Dang neg.

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Re: Arcade1up: Wave 2
« Reply #198 on: April 01, 2019, 10:34:58 pm »
#3, A real machine commands the room with the drop of a coin, an experience Walmart does not sell....

Ahhhh, the coin drop criterion. One I have not missed. I saw the risers, though. That guy is still hunching his shoulders.....
Well in all fairness that was more of a a juke thing, they used a bigger coin mech and made a very distinct sound of welcome to the show...But Please Mr. don't play B17, Jennifer doesn't to ever hear that song again.
« Last Edit: April 02, 2019, 12:11:22 am by jennifer »

Osirus23

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Re: Arcade1up: Wave 2
« Reply #199 on: April 02, 2019, 12:42:33 am »
Check the date -1...

At this point I'm convinced its a bot.

negative1

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Re: Arcade1up: Wave 2
« Reply #200 on: April 02, 2019, 11:32:43 am »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

Nephasth

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Re: Arcade1up: Wave 2
« Reply #201 on: April 02, 2019, 12:08:52 pm »
I laugh everytime I see these ridiculous objects.  :lol
%Bartop

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Re: Arcade1up: Wave 2
« Reply #202 on: April 02, 2019, 02:18:24 pm »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

We do have a sense of humor. We've been regarding these things as a joke all this time!

negative1

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Re: Arcade1up: Wave 2
« Reply #203 on: April 02, 2019, 07:27:12 pm »
Check the date -1...

duh, obviously.

at least they have a sense of humor, unlike people here.

later
-1

We do have a sense of humor. We've been regarding these things as a joke all this time!

touche.

later
-1

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Re: Arcade1up: Wave 2
« Reply #204 on: April 06, 2019, 08:22:20 am »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)
« Last Edit: April 06, 2019, 08:24:23 am by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

negative1

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Re: Arcade1up: Wave 2
« Reply #205 on: April 07, 2019, 12:38:46 pm »
Golden Tee listing at Walmart, no discount yet, still $499:

https://bit.ly/2Uwm89r



later
-1

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Re: Arcade1up: Wave 2
« Reply #206 on: April 08, 2019, 01:45:32 am »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 

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Re: Arcade1up: Wave 2
« Reply #207 on: April 08, 2019, 11:58:41 am »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

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Re: Arcade1up: Wave 2
« Reply #208 on: April 08, 2019, 01:30:22 pm »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?

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Re: Arcade1up: Wave 2
« Reply #209 on: April 08, 2019, 01:41:40 pm »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?
PM an address, I'll send you a pair of mine for free :* <3
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Re: Arcade1up: Wave 2
« Reply #210 on: April 08, 2019, 03:54:45 pm »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

Yeah..... don’t think so.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #211 on: April 08, 2019, 10:37:37 pm »
PM an address, I'll send you a pair of mine for free :* <3

Make sure to keep the skid marks fresh for him.


Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous. 
WELL..WELL..WELL...This may actually make sense all of a sudden, Follow me here...These were dumped onto the public as fast as possible, Using price flux to control inventories, and the machine itself as a test bed in the real world, And in the meantime refining distribution, and quality control, The whole time the price goes up, the price comes down, BAM, people run to the store and buy... Well by now people/kids have one and start a collection, and as with any collection (you guys know the rest of that story). Now the price goes up, knowing full well they will now get what they want for them, because just like Pokémon cards that just how it goes...This makes LEW, the smart one here clever like a fox getting in early, and buying a pallet, because it would be my guess theoretically they will be selling for the same premium very soon if this plays out, and that IS profit.

Yeah..... don’t think so.

I do - about 85%.

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Re: Arcade1up: Wave 2
« Reply #212 on: April 09, 2019, 06:53:38 am »
The space invaders cab is about $560 (USD) in Akibara
(that doesnt include the 13% tax)

For comparison, how much are used panties?
Jenni gets 36.00 and a can of Dr Pepper from the old guy down the road, But thinking craigslist might be better. ::)

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Re: Arcade1up: Wave 2
« Reply #213 on: April 09, 2019, 01:18:09 pm »
Sweet Christmas!  You'd have to pay me money to haul a Golden Tee off for you...$500 is ridiculous.

maybe, but improved monitor. lighted marquee, included themed riser, and near arcade trackball
and buttons. along with improved control panel.

so it's always the dilemma, as quality improves, so does price.

people complain about the quality, and other features, and then they improve and raise the cost,

people then complain about the cost.

later
-1

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Re: Arcade1up: Wave 2
« Reply #214 on: April 09, 2019, 01:53:08 pm »
I get what you are saying, but considering I can make a decent arcade cab using real controls and 3/4" plywood for around $500-600 (sans artwork) and I don't have the benefit of buying materials in bulk, I think they could do a little better with the price.  The $300 they tried to charge for the original models seems about right. 

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Re: Arcade1up: Wave 2
« Reply #215 on: April 10, 2019, 12:40:54 pm »
I get what you are saying, but considering I can make a decent arcade cab using real controls and 3/4" plywood for around $500-600 (sans artwork) and I don't have the benefit of buying materials in bulk, I think they could do a little better with the price.  The $300 they tried to charge for the original models seems about right.

you didn't include licensing, or getting an actual arcade board in that cost.

and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
-1

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Re: Arcade1up: Wave 2
« Reply #216 on: April 10, 2019, 01:31:11 pm »
and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
-1

The retailers did that to themselves -- If they had stuck to a price rather than having them selling for any where from $399 to $75 for the same cab at the same time in different stores people would have gotten used to the price and most likely paid it without much complaining but when people are buying them at $299 and others are getting the same thing for $75 or $150 it's going to lead to people thinking they are paying too much.

A1U didn't help that situation either with all of their marketing pointing to "Real Arcade experience and parts " and deceptive picture taking to make them look more normal sized by never showing the full arcade and having the risers attached but not showing those in the pics or using 5'2" tall actors - so those pre-ordering did not really know what they were getting which resulted in a lot of returns and negative press at release.   

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Re: Arcade1up: Wave 2
« Reply #217 on: April 10, 2019, 02:11:54 pm »
you didn't include licensing, or getting an actual arcade board in that cost.
This point is moot when you have your customers come to this forum, or post on reddit asking how to add more games to these things through modding.

(I'm now regarding you as A1up, since you're clearly here to promote this product for them)

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Re: Arcade1up: Wave 2
« Reply #218 on: April 10, 2019, 02:48:34 pm »
and many people, even now, think that $299 is still way too much even for multiple games that
they offered.

later
-1

The retailers did that to themselves -- If they had stuck to a price rather than having them selling for any where from $399 to $75 for the same cab at the same time in different stores people would have gotten used to the price and most likely paid it without much complaining but when people are buying them at $299 and others are getting the same thing for $75 or $150 it's going to lead to people thinking they are paying too much.

A1U didn't help that situation either with all of their marketing pointing to "Real Arcade experience and parts " and deceptive picture taking to make them look more normal sized by never showing the full arcade and having the risers attached but not showing those in the pics or using 5'2" tall actors - so those pre-ordering did not really know what they were getting which resulted in a lot of returns and negative press at release.   

i agree with a lot of what you're saying, but that was more a retailer issue.
walmart took the liberty of their managers, where some stores overstocked like crazy, and
then wanted to get rid of them.

other stores, only got a few units, so kept the prices high.

the truth is somewhere else, as gamestop, and other retailers announced the higher prices, and
were undercut with walmarts $299, so they had to match it.

i agree they are priced too high for the substandard and subpar quality of the monitors and controls,
and should be about half the price they normally go for,

now though, with the improvements they've made, they are letting people decide whether they want
to pay for the improved and augmented marquee, controls, riser, etc.

the $300 price for space invaders hasn't deterred people that wanted that, so i don't think that $500 for
Golden Tee will scare people off that want that also.

Final Fight should be out shortly, so we'll see what the reviews on that are like.

later
-1

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Re: Arcade1up: Wave 2
« Reply #219 on: April 10, 2019, 08:06:55 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost. 

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Re: Arcade1up: Wave 2
« Reply #220 on: April 10, 2019, 08:30:14 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost.

I'd think $20 - $30 for the licensing of 2 to 4 games or even the 12 on the 12 in 1 is stretching it - I'd think more in the $2 - $3 per game seeing that they can sell the retail games on sites like Steam etc. for less than $5 a game.

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Re: Arcade1up: Wave 2
« Reply #221 on: April 10, 2019, 09:43:46 pm »
(I'm now regarding you as A1up, since you're clearly here to promote this product for them)
Negative1up is funnier.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #222 on: April 10, 2019, 10:47:10 pm »
Boards based on that chipset run around 20-30 bucks retail... aliexpress is plastered with them.  As for licensing, they got the "toy" license and considering plug and plays run around 30 bucks I'm guessing it isn't super expensive per unit.  It's all speculation of course, but I'm guestimating that might add 20-30 bucks to the cost.

I'd think $20 - $30 for the licensing of 2 to 4 games or even the 12 on the 12 in 1 is stretching it - I'd think more in the $2 - $3 per game seeing that they can sell the retail games on sites like Steam etc. for less than $5 a game.

I meant the license AND the board. 

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Re: Arcade1up: Wave 2
« Reply #223 on: April 10, 2019, 11:28:08 pm »
(I'm now regarding you as A1up, since you're clearly here to promote this product for them)
Negative1up is funnier.
Lol agreed!

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Re: Arcade1up: Wave 2
« Reply #224 on: April 12, 2019, 05:13:06 pm »

Negative1up is funnier.


Funny loo-kin.

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Re: Arcade1up: Wave 2
« Reply #225 on: April 12, 2019, 05:14:34 pm »
We’re still arguing about these damn things.  Nice.


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Re: Arcade1up: Wave 2
« Reply #226 on: April 12, 2019, 07:55:49 pm »
We’re still arguing about these damn things.  Nice.

Yeah. Apparently you should hate a business that tries to reproduce licensed arcades because the business is only in it to make money. Unheard of!

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Re: Arcade1up: Wave 2
« Reply #227 on: April 12, 2019, 08:06:46 pm »
We’re still arguing about these damn things.  Nice.

Yeah. Apparently you should hate a business that tries to reproduce licensed arcades because the business is only in it to make money. Unheard of!

Great, so now they’re making tiny buildings with 5 foot walls to host theses things in? Are they releasing Aladdin’s Castle and Time Out Tunnel???11!!! What other licensed arcades are there?
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #228 on: April 12, 2019, 08:07:48 pm »
^^^ to lighten the mood, lest facepunching occurs
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #229 on: April 14, 2019, 11:31:28 pm »
Early Mortal Kombat preview, of the cabinet.
Looks like the improvements are occurring, control panel protector, bat tops, and more.

https://www.reddit.com/r/Arcade1Up/comments/bd2702/anyone_interested_in_seeing_mortal_kombat/

Link to video in thread.

later
-1

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Re: Arcade1up: Wave 2
« Reply #230 on: April 15, 2019, 12:40:15 am »
Joysticks look better but they still have several of the flaws of series one... the mono speaker on the frikkin control panel, the deck protector that goes around the buttons instead of under them (no excuse this time as it's coming from the factory) ect…  Baby steps I guess... the artwork has been altered to fit the profile better instead of just cropping it and bat tops for a fighting game... who'd have thunk it?  I wonder if they are going to give a free upgrade to those poor chumps that bought the street fighter cab. 

I wonder if the new pcb actually has some improvements, it's just to lower costs or what.  It seems like the old one would have been able to handle mk. 

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Re: Arcade1up: Wave 2
« Reply #232 on: April 15, 2019, 05:42:42 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.
If you're replying to a troll you are part of the problem.
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Re: Arcade1up: Wave 2
« Reply #233 on: April 15, 2019, 10:13:28 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.

i didn't know water was wet.

arcade 1up uses the proprietary MOO emulator going forward.
their emulation isn't that great.

NONE of their other games support difficulty settings, or changing them.

2 + 2 = 4

later
-1
« Last Edit: April 16, 2019, 11:21:38 am by negative1 »

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Re: Arcade1up: Wave 2
« Reply #234 on: April 15, 2019, 10:46:25 pm »
Mortal Kombat supports the hidden EJB menus:


Why wouldnt it? Its emulating the arcade ROMs.  In other news water is wet.
[/quote

i didn't know water was wet.

arcade 1up uses the proprietary MOO emulator going forward.
their emulation isn't that great.

NONE of their other games support difficulty settings, or changing them.

2 + 2 = 4

later
-1
Your quote-fu is as bad as your "news" reporting.   Their emulator isn't supporting accessing the normal operator menu, there just so happens to be an alternate way to make in game adjustments.  Its not the same thing.
If you're replying to a troll you are part of the problem.
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Re: Arcade1up: Wave 2
« Reply #235 on: April 16, 2019, 01:36:08 am »
Malenko is right... all MOO does is basically deny you access to the service button.  Since the EJB menus aren't accessed that way it would require altering the game code to block them and let's face it, a1up isn't willing or able to do that.  So yeah, you can do a cheat code that you can do on any emulator running the game.. also the sky is typically blue. 

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Re: Arcade1up: Wave 2
« Reply #236 on: April 18, 2019, 11:31:14 pm »
The countercades are listed at home depots site, under 'tastemakers':

https://www.homedepot.com/s/tastemakers?NCNI-5

They have them for release at the same dates as gamestop, however,
gamestop has pushed back the dates on Dig Dug, and Centipede to 5/22

Home Depot has them listed as earlier release.

later
-1

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Re: Arcade1up: Wave 2
« Reply #237 on: April 19, 2019, 11:41:56 am »
Walmart announcing the countercades at the same pricepoint $199

https://www.walmart.com/ip/Dig-Dug-Dig-Dug-2-Counter-Arcade-Arcade1UP-815221026889/395977270

Still not sure about the button layout for Dig Dug, some pictures show 1 white button,
some show 2, with 1 button on either side.

Will have to be modded.

later
-1

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Re: Arcade1up: Wave 2
« Reply #238 on: April 23, 2019, 02:12:15 pm »
here is the mk2 link from brickseek for walmart:

https://brickseek.com/p/mortal-kombat-2-arcade-machine/7478084#in-store-offers



later
-1

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Re: Arcade1up: Wave 2
« Reply #239 on: April 23, 2019, 08:27:07 pm »

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Re: Arcade1up: Wave 2
« Reply #240 on: April 23, 2019, 10:27:50 pm »
Some walmarts are selling the MK2 now:

NO WAY!?!?!?!? THEY ARE SELLING THEM ON THE SCHEDULED RELEASE DAY!??!?!

Seriously, whats your skin in this game? You just keep bumping this thread with the most menial of ---steaming pile of meadow muffin---.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #241 on: April 23, 2019, 11:37:22 pm »
MK2 is scheduled to come out in May.

Guess you need to learn what a calendar is.

It's called breaking the street date.

later
-1

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Re: Arcade1up: Wave 2
« Reply #242 on: April 24, 2019, 12:01:29 am »
What other game came out today.......
If you're replying to a troll you are part of the problem.
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Re: Arcade1up: Wave 2
« Reply #243 on: April 24, 2019, 12:29:15 am »
i have no clue. but it's not obviously off topic
and not arcade 1up related.


but the countercades are out.

the pac-man one uses the same basic board, but has a separate video connector,
to interface with the smaller screen.

the video review on youtube has the breakdown. they don't show any gameplay
for pac n pal though.

expecting the Dig Dug shortly, and see what they did with that.

later
-1
« Last Edit: April 24, 2019, 12:35:01 am by negative1 »

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Re: Arcade1up: Wave 2
« Reply #244 on: April 24, 2019, 07:09:05 am »
You're right, it'd be dumb to put MKII mini arcades for sale the same day MK11 drops.  :dizzy:
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #245 on: April 24, 2019, 07:45:23 am »
I hate these machines with every fibre of my being.

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Re: Arcade1up: Wave 2
« Reply #246 on: April 24, 2019, 01:02:00 pm »
I hate these machines with every fibre of my being.

I don't hate the machines. I don't hate their users. What I do hate is having 2 threads that constantly get bumped with useless "updates" any time someone farts in the vicinity of an A1Up machine.

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Re: Arcade1up: Wave 2
« Reply #247 on: April 24, 2019, 01:23:33 pm »
maybe if people stopped replying with off topic posts, then you wouldn't have
to post how much you hate reading a topic you have no interest in.

in other news, the final fight brickseek link:

https://brickseek.com/walmart-inventory-checker/?sku=593950880




too bad, there's no other arcade related news for anyone else to report anything on.
guess this will have to do.

later
-1

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Re: Arcade1up: Wave 2
« Reply #248 on: April 24, 2019, 01:27:21 pm »
Didn't know this forum was the Arcade News RSS feed now.   ::)

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Re: Arcade1up: Wave 2
« Reply #249 on: April 24, 2019, 01:49:30 pm »
-1up  Let me give you some advice on how you do a "news" thread. 

1.  Just make two or three blank posts at the beginning of a topic. 
2.  As news comes in, fill those posts, only saving pics and stuff for the latest news and compiling the rest into some links. 
3.  Profit?

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Re: Arcade1up: Wave 2
« Reply #250 on: April 24, 2019, 03:05:26 pm »
-1up  Let me give you some advice on how you do a "news" thread. 

1.  Just make two or three blank posts at the beginning of a topic. 
2.  As news comes in, fill those posts, only saving pics and stuff for the latest news and compiling the rest into some links. 
3.  Profit?

......this works if the topic is stickied, else it gets lost.....

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Re: Arcade1up: Wave 2
« Reply #251 on: April 24, 2019, 04:20:00 pm »
it also works, if i had actually started the thread.

which i didn't..

------------------------------------------------------
so final fight reviews are coming in.

so far it seems like the updates on the controls are decent, but not great.

the buttons might be the same. the emulation is about on par with what you expect.

there is a deck protector included,

again, it's probably better to mod it, since adding games natively is much harder to do.

the processor, and sound are still the same, mono.
the monitor is the same quality, which is low.
the artwork might be printed slightly better.

later
-1

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Re: Arcade1up: Wave 2
« Reply #252 on: April 24, 2019, 05:27:23 pm »
So make a new thread called "I promise I wont make another A1up thread after this" and put your RSS feed in it.


All the hardware is the same except the joystick shafts. Same mobo, same A13 CPU same everything. Even the same side art from the demo model that was stolen from a website instead of getting the factory art files from Midway.
If you're replying to a troll you are part of the problem.
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Re: Arcade1up: Wave 2
« Reply #253 on: April 24, 2019, 05:39:38 pm »
Is anyone else bothered by the fact that 1up folk came into the site and just dropped the term "deck protector", like that's some kind of thing?

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Re: Arcade1up: Wave 2
« Reply #254 on: April 24, 2019, 05:56:35 pm »
Is anyone else bothered by the fact that 1up folk came into the site and just dropped the term "deck protector", like that's some kind of thing?

I thought the leading North America supplier would have sold deck protectors....lol.

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Re: Arcade1up: Wave 2
« Reply #255 on: April 24, 2019, 06:02:45 pm »
Is anyone else bothered by the fact that 1up folk came into the site and just dropped the term "deck protector", like that's some kind of thing?

I thought the leading North America supplier would have sold deck protectors....lol.

Oh, you said “deck”...

***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #256 on: April 24, 2019, 06:10:38 pm »
(Wrong 1up thread)
« Last Edit: April 24, 2019, 06:12:44 pm by DrakeTungsten »
No Quarter - a basic FE, WIP

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Re: Arcade1up: Wave 2
« Reply #257 on: April 24, 2019, 06:15:48 pm »
Wtf is a deck protector?  By deck, do they mean Control Panel?  And by protector, do they mean like plexi/acrylic?

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Re: Arcade1up: Wave 2
« Reply #258 on: April 24, 2019, 07:56:50 pm »
They call a bartop a countercade , thats just silly talk.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #259 on: April 24, 2019, 08:11:41 pm »
Trademarkable garbage words. Although, I guess if a control panel can be an aircraft carrier, deck protector isn't such a stretch from there.

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Re: Arcade1up: Wave 2
« Reply #260 on: April 24, 2019, 10:55:58 pm »

All the hardware is the same except the joystick shafts. Same mobo, same A13 CPU same everything.

where is your source on that.

berryberry mentioned this:
"found that some of the second wave of games will be using different (more powerful) hardware. MK2 was one"

So, maybe they did up update to a different revision of the processor.
until we open it up, and check it, we won't know for sure.

however, the MOO software emulators, will probably be the ones being used,
so it will be harder to alter, or Modify.

shouldn't be too long now to figure it out.

later
-1

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Re: Arcade1up: Wave 2
« Reply #261 on: April 30, 2019, 04:57:16 am »


Oh, you said “deck”...


No no....


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Re: Arcade1up: Wave 2
« Reply #262 on: May 03, 2019, 05:32:34 pm »
New from BerryBerry about the new machines

Quote
First insights on the Gen-2 Arcade1Up mainboards:
=================================
1. They have prepared for true stereo sound (two amps for two speakers) but didn't enable it. (only one amp chip on the boards I've seen.)
2. They are making different versions of the boards. (Golden Tee has a 12V out for the lit marquee directly on the mainboard. MK2 does not.)
3. No obvious USB or UART pins. I'll have to start digging into those datasheets..
4. Video is likely HDMI, converted to LVDS by an external chip. (May be possible to extract HDMI signal for further processing/use. Could mirror video signal to external monitor, or convert to VGA + add scanline injector + convert back to LVDS & send to stock monitor, etc.)

later
-1

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Re: Arcade1up: Wave 2
« Reply #263 on: May 06, 2019, 11:39:58 am »
 :dunno

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Re: Arcade1up: Wave 2
« Reply #264 on: May 07, 2019, 01:21:29 am »
:dunno

so what, they have deck protectors you can order with replacement artwork.
they are now including them with the new consoles.

later
-1

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Re: Arcade1up: Wave 2
« Reply #265 on: May 07, 2019, 03:46:43 am »
Arcade machines don't have decks. It is called a control panel. Houses and skateboards have decks. They even screwed up the acrylic CP protector. It goes around the buttons instead of underneath them. If you are going to continue to post here at least learn what stuff is actually called.

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Re: Arcade1up: Wave 2
« Reply #266 on: May 07, 2019, 07:15:53 am »
:dunno

so what, they have deck protectors you can order with replacement artwork.
they are now including them with the new consoles.

later
-1
So what? Deck protectors? Consoles? You make no sense. If you think you are promoting these turd cabs in a positive light, you are not.



Sent from my iPhone using Tapatalk

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Re: Arcade1up: Wave 2
« Reply #267 on: May 07, 2019, 10:13:55 am »

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Re: Arcade1up: Wave 2
« Reply #268 on: May 07, 2019, 11:18:19 am »
Talking to him about A1Up stuff is like going from Greek to Roman mythology. Stuff is the same except they gave a new name to everything.

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Re: Arcade1up: Wave 2
« Reply #269 on: May 07, 2019, 12:29:57 pm »


Protect your... deck.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #270 on: May 07, 2019, 12:31:40 pm »
Anybody ever buy a pool table cause it looked good, then after a few plays it sat there.

Well that's what these devs had in mind, they are preying on the eyes that go after the new shiney objects.

We all know the quality is ---steaming pile of meadow muffin---, the shelf life is ---steaming pile of meadow muffin---, but somebody figured out ---steaming pile of meadow muffin--- sells and are profiting from it.

So I don't understand the debate behind these 1up cabs, no one is forcing you to buy one, if your on the forum and reading this you can probably build one yourself.  I know my mame cab and bartops are well over 5+  and 10 + years old and none of them look like a dog drug it out to field and gnawed on it with both paws holding it down.

I've come across a handful of these demo machines at walmart every last one of them was not wroking and destroyed.  So deck protrectors or not, its low quality parts materials and construction for 199.

If you got ass wiping money why not splurge on some eventual kindling for your fireplace.

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Re: Arcade1up: Wave 2
« Reply #271 on: May 07, 2019, 01:38:06 pm »
Of course the protector went around the buttons. Under would mean taking things apart.

I bought a pool table because I wanted to play it. I still play it.

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Re: Arcade1up: Wave 2
« Reply #272 on: May 07, 2019, 01:48:47 pm »
Of course the protector went around the buttons. Under would mean taking things apart.

I bought a pool table because I wanted to play it. I still play it.

Well what kills me is the NEW wave still does this.  I can get them not wanting end users to take things apart, but you are telling me they couldn't put the new ones on properly at the plant?

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Re: Arcade1up: Wave 2
« Reply #273 on: May 07, 2019, 04:18:42 pm »
:dunno

so what, they have deck protectors you can order with replacement artwork.
they are now including them with the new consoles.

later
-1
So what? Deck protectors? Consoles? You make no sense. If you think you are promoting these turd cabs in a positive light, you are not.



Sent from my iPhone using Tapatalk

maybe english isn't your first language.

learn to read first, and then it won't be so hard.

here i'll translate for you
=====================
deck protector = panel protector
console = cabinet

later
-1
« Last Edit: May 07, 2019, 04:21:07 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #274 on: May 07, 2019, 04:21:28 pm »
It is not a deck. It is a control panel.

It is not a console. It is a cabinet.

If you are going to post stupid garbage on an enthusiast site at least use the correct terms.

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Re: Arcade1up: Wave 2
« Reply #275 on: May 07, 2019, 04:49:43 pm »
maybe english isn't your first language.

Says the guy who can't use a capital letter to save his life.

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Re: Arcade1up: Wave 2
« Reply #276 on: May 07, 2019, 04:56:07 pm »
maybe english isn't your first language.

Says the guy who can't use a capital letter to save his life.

I only laughed at this because he missed 4 capital letters.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #277 on: May 07, 2019, 05:05:06 pm »
I like salty -1.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #278 on: May 07, 2019, 09:50:46 pm »
:dunno

so what, they have deck protectors you can order with replacement artwork.
they are now including them with the new consoles.

later
-1
So what? Deck protectors? Consoles? You make no sense. If you think you are promoting these turd cabs in a positive light, you are not.



Sent from my iPhone using Tapatalk

maybe english isn't your first language.

learn to read first, and then it won't be so hard.

here i'll translate for you
=====================
deck protector = panel protector
console = cabinet

later
-1
Panel protector.....hahahahaha. You’re funny dude. Have fun with your turd console.


Sent from my iPhone using Tapatalk

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Re: Arcade1up: Wave 2
« Reply #279 on: May 08, 2019, 12:51:35 pm »
I was told I needed a deck protector for my console so I wrapped my NES up in this :


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Re: Arcade1up: Wave 2
« Reply #280 on: May 08, 2019, 09:37:54 pm »
OMG you guys are horrible... Don't let them tease you about your tiny deck Neg1, its how you use it right?

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Re: Arcade1up: Wave 2
« Reply #281 on: May 09, 2019, 12:41:45 pm »
maybe english isn't your first language.

Says the guy who can't use a capital letter to save his life.

never said i wasn't lazy.

that's part of it.

later
-1

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Re: Arcade1up: Wave 2
« Reply #282 on: May 10, 2019, 08:16:19 pm »
Hah hah hah hah hah......ohh my dear. Maybe some officers need be on deck, here.

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Re: Arcade1up: Wave 2
« Reply #283 on: May 10, 2019, 08:49:45 pm »
Maybe some officers need be on deck, here.

To protect it?

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Re: Arcade1up: Wave 2
« Reply #284 on: May 10, 2019, 09:19:15 pm »

“Hugh was standing on his deck in a skimpy, little bathing suit, disappointed look on his face.”

“I'm s- wait. Whoa, whoa, whoa, whoa. Skimpy? I'm sorry -standing on his what?”

“On his deck. Of the boat.”

“Got it.”
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #285 on: May 13, 2019, 05:46:32 pm »
Of course the protector went around the buttons. Under would mean taking things apart.

Well what kills me is the NEW wave still does this.  I can get them not wanting end users to take things apart, but you are telling me they couldn't put the new ones on properly at the plant?

The protector is probably from a different, other-region vendor.


Maybe some officers need be on deck, here.

To protect it?


To pro-deckt it. Yah.


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Re: Arcade1up: Wave 2
« Reply #286 on: May 13, 2019, 06:15:27 pm »
Stop decking around, guys, Arcade 1ups and capital letters are serious business.  >:D

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Re: Arcade1up: Wave 2
« Reply #287 on: May 13, 2019, 09:20:48 pm »
:dunno

so what, they have deck protectors you can order with replacement artwork.
they are now including them with the new consoles.

later
-1
So what? Deck protectors? Consoles? You make no sense. If you think you are promoting these turd cabs in a positive light, you are not.



Sent from my iPhone using Tapatalk

maybe english isn't your first language.

learn to read first, and then it won't be so hard.

here i'll translate for you
=====================
deck protector = panel protector
console = cabinet

later
-1
I am not sure I want this guy translating anything to me. #deckhead.



Sent from my iPhone using Tapatalk

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Re: Arcade1up: Wave 2
« Reply #288 on: May 13, 2019, 10:29:36 pm »
Deckhead...OMG, I started laughing hysterically while standing in line at the gas station, So embarrassing everyone was staring. :laugh2: :-[ :laugh2: :-[ :laugh2:

negative1

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Re: Arcade1up: Wave 2
« Reply #289 on: May 14, 2019, 10:32:29 pm »
Some news about the wave 2 hardware:
=====================================
This is from BerryBerry

The boards do have the UART Tx pins, so you can view the boot process.
Information about the board.

Quote
it pauses for one second during boot (should allow us to stop during U-Boot),
it uses a much newer U-Boot version (that should allow USB booting, IIRC), and appears to be based on the Orange Pi One board.

http://www.orangepi.org/orangepione/
They go for about $10
https://www.aliexpress.com/store/product/Orange-Pi-One-ubuntu-linux-and-android-mini-PC-Beyond-and-Compatible-with-Raspberry-Pi-2/1553371_32603308880.html

part of the boot process:
U-Boot SPL 2018.05-armbian (Mar 09 2019 - 01:45:22 +0800)
Start DRAM Waiting...
DRAM: 256 MiB
Trying to boot from MMC1


U-Boot 2018.05-armbian (Mar 09 2019 - 01:45:22 +0800) Allwinner Technology

CPU:   Allwinner H3 (SUN8I 1680)
Model: Xunlong Orange Pi One
DRAM:  256 MiB
MMC:   SUNXI SD/MMC: 0
.....
=================================

there will be more tests and information shortly.

later
-1

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Re: Arcade1up: Wave 2
« Reply #290 on: May 15, 2019, 08:28:05 am »
I love that your posts are just other peoples posts.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Mike A

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Re: Arcade1up: Wave 2
« Reply #291 on: May 15, 2019, 08:31:29 am »
I love the fact that he continues posting despite the fact that nobody cares at all. That is dedication..or psychosis.

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Re: Arcade1up: Wave 2
« Reply #292 on: May 15, 2019, 09:13:52 pm »
I care. :)

I actually got the MKII cabinet for my kids. I got rid of my MKII and always missed it. This isn’t 100% the same but is pretty good. The button layout is important but I always use a SF layout for my Mame cab.

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Re: Arcade1up: Wave 2
« Reply #293 on: May 15, 2019, 09:41:56 pm »
Okay. Sorry. One person. Although I don't think you really are learning anything new from his posts. They are just regurgitations.

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Re: Arcade1up: Wave 2
« Reply #294 on: May 15, 2019, 10:09:28 pm »
This isn’t 100% the same but is pretty good.

Would you say it's... 75%? Maybe a little less?
%Bartop

negative1

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Re: Arcade1up: Wave 2
« Reply #295 on: May 16, 2019, 03:08:01 pm »
I love that your posts are just other peoples posts.

well, i just got delivery notice on my countercade:
ESTIMATED DELIVERY
Thursday
MAY
23

Just Shipped
Tracking details will be available once the package arrives at the UPS facility. Please check back soon!
===========

so i'll be posting my own impressions of the dig dug one soon enough.

it's the only legal way to play dig dug 2 with arcade like controls,
barring buying the PCB, and it's exclusive to this release

(and no the tv plug and plays don't count, or any of the illegal pandora's boxes or clones.)

dig dug 2 was a conversion kit, and never appeared in any arcade i've ever seen, and not even in japan
as a dedicated cabinet.

it was the same hardware as super pac-man and mappy, and one person has posted a homemade conversion
of it, but its rather scarce.

much like the pac-man, which has pac n pal, and that's another exclusive thats rarely ever seen outside conversion kits.

-------------------------

anyways, i'll be modding my countercade (bartop for those that get confused easily), and posting more
technical information once it's available.

retroralph has already modded his with a 60-1, but i'm not going to do it in that manner.

there is probably a way to natively log into the board, and run other programs, and not just the MOO emulator.

later
-1
« Last Edit: May 16, 2019, 03:15:25 pm by negative1 »

negative1

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Re: Arcade1up: Wave 2
« Reply #296 on: May 16, 2019, 03:09:24 pm »
I love the fact that he continues posting despite the fact that nobody cares at all. That is dedication..or psychosis.

i don't care if anybody else cares,

i just love the fact that people don't care, keep posting they don't care.

later
-1

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Re: Arcade1up: Wave 2
« Reply #297 on: May 16, 2019, 03:13:46 pm »
Can you start posting the weather for Wonder Lake, IL?

I get it right on my phone, but it would be nice to have it regurgitated here too.

negative1

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Re: Arcade1up: Wave 2
« Reply #298 on: May 16, 2019, 03:20:47 pm »
Lots of interesting pictures of the countercades, not sure if the buttons for centipede are updated:
======================
Centipede






dig dug
========




pac-man
--------


space invaders
-----------------



later
-1

Gilrock

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Re: Arcade1up: Wave 2
« Reply #299 on: May 16, 2019, 03:34:53 pm »
Well if there was a way to block it from showing up in the Unread Posts I'd quit looking.  So I guess the only way to react is post a random video every time it shows up.


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Re: Arcade1up: Wave 2
« Reply #300 on: May 16, 2019, 03:36:22 pm »
Well if there was a way to block it from showing up in the Unread Posts I'd quit looking.  So I guess the only way to react is post a random video every time it shows up.

The lack of unsubscribe sucks. Even Pinside has a thread drain so you dont have to see the same lame ass threads get bumped.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #301 on: May 16, 2019, 03:41:06 pm »
And I haven't tried the blocking feature but I assume it's like all the other forums where you can't truly make someone invisible.  Facebook excels in that area.  Block someone they don't see you and you don't see them.  Another forum I was in you could block someone but then they still see all your posts and can reply and then all the forum does is hide the post content with a message that might as well say "Click here to see what this butt hole said about you".

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Re: Arcade1up: Wave 2
« Reply #302 on: May 16, 2019, 03:52:39 pm »
"Click here to see what this butt hole said about you".

Thats how this one works too. When the butthole posts in a thread you get the new post alert too.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Osirus23

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Re: Arcade1up: Wave 2
« Reply #303 on: May 16, 2019, 05:33:39 pm »
It's bad enough that he spams every useless tidbit about A1Up that he finds but he also structures his posts to take up as much vertical space as possible. This ---steaming pile of meadow muffin--- is so obnoxious.

Please move this to the dedicated A1Up forum.

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Re: Arcade1up: Wave 2
« Reply #304 on: May 16, 2019, 06:12:30 pm »
It's bad enough that he spams every useless tidbit about A1Up that he finds but he also structures his posts to take up as much vertical space as possible. This ---steaming pile of meadow muffin--- is so obnoxious.

Please move this to the dedicated A1Up forum.

Aren't many of you using phones?

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Re: Arcade1up: Wave 2
« Reply #305 on: May 16, 2019, 06:17:12 pm »
It's bad enough that he spams every useless tidbit about A1Up that he finds but he also structures his posts to take up as much vertical space as possible. This ---steaming pile of meadow muffin--- is so obnoxious.

Please move this to the dedicated A1Up forum.

Aren't many of you using phones?

Only while playing Diablo Immortal of course.  ;D

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Re: Arcade1up: Wave 2
« Reply #306 on: May 16, 2019, 08:06:15 pm »
It's bad enough that he spams every useless tidbit about A1Up that he finds but he also structures his posts to take up as much vertical space as possible. This ---steaming pile of meadow muffin--- is so obnoxious.

Please move this to the dedicated A1Up forum.

Aren't many of you using phones?

Only while playing Diablo Immortal of course.  ;D

« Last Edit: May 16, 2019, 08:08:09 pm by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #307 on: May 17, 2019, 12:51:18 am »
Well if there was a way to block it from showing up in the Unread Posts I'd quit looking.  So I guess the only way to react is post a random video every time it shows up.



At lest something interesting was posted, thanks.  Also good news everyone!  I watched the related video and I'm officially not a psychopath!  Whatever is wrong with me still remains undiagnosed.   ;)

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Re: Arcade1up: Wave 2
« Reply #308 on: May 17, 2019, 12:31:13 pm »
gamestop has mortal kombat 2 with the custom riser $449,

this is a placeholder:
https://www.gamestop.com/toys/mortal-kombat-arcade-with-riser/177058



================

Since reading comprehension is so low on this board, and
people don't seem to understand what offtopic posts are (i've done them too).

You might want to use the report button, and send them to moderator, so that
discussions about other topics don't get posted.

It is located at the lower right of most posts.

Be sure to use the other forum features to report SPAM, and other posts that break the
rules, so that people don't continue to harass, or post threats to other posters.

later
-1
« Last Edit: May 17, 2019, 12:33:37 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #309 on: May 17, 2019, 12:58:28 pm »

Mike A

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Re: Arcade1up: Wave 2
« Reply #310 on: May 17, 2019, 01:05:20 pm »
Quote
Since reading comprehension is so low on this board, and
people don't seem to understand what offtopic posts are (i've done them too).


This thread is actually entertaining now.

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Re: Arcade1up: Wave 2
« Reply #311 on: May 17, 2019, 03:55:51 pm »
================

I dont
understand
formatting
your posts
to maximize
vertical
space taken
considering
the forum
line breaks
depending
on how
wide your
screen is
including
but not
limited to
pinch and
zoom on
mobile
devices.

later
|M|

If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #312 on: May 17, 2019, 04:00:50 pm »
J
E
N
N

I
S

A
M
U
S
E
D
!
                Later
                     J.

leapinlew

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Re: Arcade1up: Wave 2
« Reply #313 on: May 17, 2019, 04:40:18 pm »
In all seriousness, what's the thoughts on the form factor of the bartops? I'm a little turned off by the 8" screen. I've almost always skipped the bezel art on my builds so I could use a larger screen. The actual form factor appears fine. We accept less authenticity on bartops it seems.

I can't comment on build quality, but I assume it's the same dolls/camlock type construction. I'm ho-hum on the price. Seems kind of high for a game or two, but I remember the ION icades costing like $100, and you had to add your own ipad. The bartop kits cost around $150, so for a few more bucks you potentially get a screen, controls, and artwork.

I won't be a customer for one of these simply because there is nothing left for me to play that I can't play with my current setup (which is already getting neglected).

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Re: Arcade1up: Wave 2
« Reply #314 on: May 17, 2019, 05:03:30 pm »
8" screen sounds bad. Even the little Windows tablet I use on the couch is 10".

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Re: Arcade1up: Wave 2
« Reply #315 on: May 17, 2019, 05:34:55 pm »
I won't be a customer for one of these simply because there is nothing left for me to play that I can't play with my current setup (which is already getting neglected).

So you're not going to buy a palette of these?  >:D

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Re: Arcade1up: Wave 2
« Reply #316 on: May 17, 2019, 07:46:26 pm »
I won't be a customer for one of these simply because there is nothing left for me to play that I can't play with my current setup (which is already getting neglected).

So you're not going to buy a palette of these?  >:D

If it was priced right....

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Re: Arcade1up: Wave 2
« Reply #317 on: May 17, 2019, 08:07:00 pm »
if the bartop had the same sized screen as the "big one" I might see myself picking up the one that has crystal castles on it, but 8" is a deal breaker.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #318 on: May 17, 2019, 09:19:24 pm »
Also $449 for the MK cab!?!  This whole thing stops making sense when the prices of the toy cabinets are approaching what you can get the actual cabinets for. 

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Re: Arcade1up: Wave 2
« Reply #319 on: May 17, 2019, 09:44:54 pm »
It never made sense. It's all a senseless cash-grab.
%Bartop

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Re: Arcade1up: Wave 2
« Reply #320 on: May 17, 2019, 10:00:28 pm »
I know my local Walmart, that it's notoriously stingy about putting anything on clearance finally put the first wave down to $150.  They are stacked up like cordwood, still left over from last thanksgiving. 

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Re: Arcade1up: Wave 2
« Reply #321 on: May 18, 2019, 10:17:07 am »
In all seriousness, what's the thoughts on the form factor of the bartops? I'm a little turned off by the 8" screen. I've almost always skipped the bezel art on my builds so I could use a larger screen. The actual form factor appears fine. We accept less authenticity on bartops it seems.

I can't comment on build quality, but I assume it's the same dolls/camlock type construction. I'm ho-hum on the price. Seems kind of high for a game or two, but I remember the ION icades costing like $100, and you had to add your own ipad. The bartop kits cost around $150, so for a few more bucks you potentially get a screen, controls, and artwork.

I won't be a customer for one of these simply because there is nothing left for me to play that I can't play with my current setup (which is already getting neglected).

I'm getting the Dig Dug one, should be here Thursday, so I'll write up a detailed review.
I plan on modding it, bigger screen, arcade controls, and possibly volcano buttons (we'll see).

The price is fine compared to others, and I don't want a kit,
because then I would have to buy an arcade PCB, artwork, etc, etc as you mentioned.

I'll take the emulation for now, and the licensed product artwork and form factor.

As I mentioned Dig Dug, and Dig Dug 2 are exclusive to this. (As Pac N Pal is also).
There's a Ghosts and Goblins one coming out, but I don't know the 2nd game on it.

---------
if the bartop had the same sized screen as the "big one" I might see myself picking up the one that has crystal castles on it, but 8" is a deal breaker.

I'll be getting the wallcade units, which have a larger 12 inch monitor:
Centipede / Missile Command
Defender / Joust



There isnt one planned for Crystal Castles currently.
You would have to mod it.

Not sure about the price either, I think it would be comparable to the
countercade, or slightly higher, maybe $249.

*UPDATE : Changed monitor size to 12 inch diagonal

later
-1
« Last Edit: May 19, 2019, 01:10:32 pm by negative1 »

Malenko

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Re: Arcade1up: Wave 2
« Reply #322 on: May 18, 2019, 10:21:58 am »
I'm getting the Dig Dug one, should be here Thursday, so I'll write up a detailed review.
I plan on modding it, bigger screen, arcade controls, and possibly volcano buttons (we'll see).

The price is fine compared to others, and I don't want a kit,
because then I would have to buy an arcade PCB, artwork, etc, etc as you mentioned.

I'll take the emulation for now, and the licensed product artwork and form factor.

As I mentioned Dig Dug, and Dig Dug 2 are exclusive to this. (As Pac N Pal is also).
There's a Ghosts and Goblins one coming out, but I don't know the 2nd game on it.

---------

later
-1

Y
o
u
?

P
o
s
t
i
n
g

o
r
i
g
n
a
l

c
o
n
t
e
n
t
?

t
h
a
t
'
l
l

b
e

t
h
e

d
a
y
!

Later
|M|
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Malenko

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Re: Arcade1up: Wave 2
« Reply #323 on: May 18, 2019, 10:22:53 am »
Also, the wallcades are ---smurfing--- stupid.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #324 on: May 18, 2019, 11:09:54 am »
I love the fact that he continues posting despite the fact that nobody cares at all. That is dedication..or psychosis.

i don't care if anybody else cares,

i just love the fact that people don't care, keep posting they don't care.

later
-1
You should be posting in the “Retail Vendors” section. #turdcabs #deckhole


Sent from my iPhone using Tapatalk

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Re: Arcade1up: Wave 2
« Reply #325 on: May 18, 2019, 12:04:54 pm »
It never made sense. It's all a senseless cash-grab.

I think you sort of answered your own question. It's a business cashing in on the popularity of retro.  :dunno

In my area, you aren't getting a MK cabinet for $449. I don't think it's worth $449 though. I paid $299 for my MKII. No riser yet - it's in the kids playroom and it's at the right height for them.

Kind of a funny thing, I was playing MKII and showing my 8 year old some moves. I did a Mileena fatality and she was sorta shocked. She said "That's creepy" a few moments later she said "Dad, that's creepy, I'm only 8". lol. I remember all the controversy around MK and the fatalities and to me, it was always Tom and Jerry like violence. She's just fine, but in this age of helicopter parents, I guess it is more gory imagery than she is used to.

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Re: Arcade1up: Wave 2
« Reply #326 on: May 18, 2019, 12:18:20 pm »
It never made sense. It's all a senseless cash-grab.

I think you sort of answered your own question. It's a business cashing in on the popularity of retro.  :dunno


Which question was that?

And yeah... I suppose MK might be a little too much for today's little ones... lol
%Bartop

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Re: Arcade1up: Wave 2
« Reply #327 on: May 18, 2019, 12:32:10 pm »
Those wall cases look totally unusable. what height are they supposed to be mounted? Looks like you either looking down at the screen at a steep angle (and those LCD s look washed out even slightly off straight) or your gonna be playing with your hands carpal tunnel high and blocking the screen.

They're an abomination.

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Re: Arcade1up: Wave 2
« Reply #328 on: May 18, 2019, 01:53:32 pm »
Those wall cases look totally unusable. what height are they supposed to be mounted? Looks like you either looking down at the screen at a steep angle (and those LCD s look washed out even slightly off straight) or your gonna be playing with your hands carpal tunnel high and blocking the screen.

They're an abomination.

**slow 80s guy clap**
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #329 on: May 18, 2019, 02:39:14 pm »


At least there was a semblance of ergonomics with the previous ones. They aren't even trying now.

Pfft.

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Re: Arcade1up: Wave 2
« Reply #330 on: May 18, 2019, 03:28:24 pm »


At least there was a semblance of ergonomics with the previous ones. They aren't even trying now.

Pfft.

But they’re retro Galaga 80s Pac-Man totally to the max!!!! The public loves that stuff!!!1!1
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #331 on: May 18, 2019, 04:20:41 pm »
I'm not a fan of wall mounted arcades. I can't think of too many scenarios where they make sense. I don't even think they make sense from a business perspective. It just seems like too many people would poorly mount them and they would come crashing down. I'm a fan of the small arcade cabinets (they are a big hit in my kids playroom), and I like the bartops ok, but the wall mounted cabinets just don't make sense. I'm surprised they just don't create a wall mounted shelf to put the bartops on.

I have my gameroom, and the kids have their own video games. I think it's pretty cool and they like it too. I was considering building something their size, so the timing was good for the Arcade1up release.


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Re: Arcade1up: Wave 2
« Reply #332 on: May 19, 2019, 01:08:30 am »
I wonder if posts can be monetized like youtube videos..... Saint could probably pay for the server bill via 1up posts alone.  Throw some ads up man, lets make da moniez!

Lew you get cool dad points for getting your kids toy cabinets but that could be upgraded to amazing dad points for making it for them with your own two hands.  There's a dude that built his kids a roller coaster in their back yard... I'm just saying the least you could do is screw some plywood together.   ;)

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Re: Arcade1up: Wave 2
« Reply #333 on: May 19, 2019, 02:09:43 am »
See, Lew’s got the right idea. These are best sized for kids. Grown men just look silly.

***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #334 on: May 19, 2019, 03:28:58 am »
I wore my TMNTortugas shirt to work the other day, it was a hit.  :lol thanks pbj

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Re: Arcade1up: Wave 2
« Reply #335 on: May 19, 2019, 08:20:01 am »
---fudgesicle--- me dead, I look fatter than PBJ
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #336 on: May 19, 2019, 12:13:40 pm »
---fudgesicle--- me dead, I look fatter than PBJ

It’s just the angle, and the fact you had to hunch over to play the damn thing.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #337 on: May 19, 2019, 12:51:52 pm »
Those wall cases look totally unusable. what height are they supposed to be mounted? Looks like you either looking down at the screen at a steep angle (and those LCD s look washed out even slightly off straight) or your gonna be playing with your hands carpal tunnel high and blocking the screen.

They're an abomination.

They're perfectly fine for the 3 situations you can use them in.



1) Mounted on a wall with brackets, which are included.

2) Playing on a table with the legs included.

3) Hung from a door, which might be trickier, but more for storage I would think.

later
-1
« Last Edit: May 19, 2019, 01:07:11 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #338 on: May 19, 2019, 01:09:27 pm »
Keep in mind you will be standing 12 inches from a wall.  Sounds awesome.

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Re: Arcade1up: Wave 2
« Reply #339 on: May 19, 2019, 01:18:03 pm »
Keep in mind you will be standing 12 inches from a wall.  Sounds awesome.

i don't plan on mounting it. just putting the legs on
it, and playing on a desk or table.

later
-1

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Re: Arcade1up: Wave 2
« Reply #340 on: May 20, 2019, 05:00:59 pm »
Eight inches is small - right jennifer?


I thought the MK fatalities were a little horrific as an adult. They're not creepy. That word should be stricken from the lexicon, and anyone using it should be assaulted by a cartoon character who leaps out of thin air and beats them to death.


N's posts are wider than X's.



Only while playing Diablo Immortal of course.  ;D



Not having played Diablo, I don't.

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Re: Arcade1up: Wave 2
« Reply #341 on: May 20, 2019, 05:12:53 pm »
Not having played Diablo, I don't.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #342 on: May 20, 2019, 06:08:24 pm »
Still not as negative of a fan reaction than what Metroid Prime: Federation Force had.  :'(

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Re: Arcade1up: Wave 2
« Reply #343 on: May 21, 2019, 06:17:51 pm »
Countercade (Bartop) of Dig Dug is here.

Just got it an hour ago.

Will have a detailed review of it shortly.

Box is very well packed, hard foam on top and bottom, and a spacer to fill out the box.
Plastic shell to protect screen.

Soft plastic tear off screen protector.
Hard acrylic control panel protector for the artwork.

So far the material is the same as the Arcade 1UP cabinets, it seems sturdy enough.

Joystick is slightly better than the previous stock, but I will be replacing with
it an actual Red Ball joystick, and same with the black buttons. I'm thinking about
getting two volcano buttons for the 1/2 player buttons possibly, but they are harder to find.

Other upgrades : Larger screen than the 8 inch one, and possibly modding it with another input
for connection to a PC.

Dig Dug 2 requires 2 buttons on the same side, instead of 1 on each currently.
So I will have to drill a hole on the left and move the joystick over. Since I
play with my right hand.

Box side:


Box inside:


Box top:


Plastic Shell protector:


The mini cabinet:


Dig Dug - Version
---------------------------
Gameplay is the Namco version from Japan, so its set to extra at 20k, and another at 60k, thats it.
I've hit 1 million on it with 5 men, and of course the American version defaults to an extra at 10k,
and every 40k, which makes it a lot easier.

Also, the atari version doesn't have a killscreen, this one should at level 256.

This version should have slowdown after level 136.

I will verify all of that in the next week or so.

==============

Dig Dug 2 is more of a mystery, as I've only played it on plug and plays, and MAME.

So i have to see if this is the new or old version of it.

===========================================================

The controls for Dig Dug are ok.
The controls for Dig Dug 2 are terrible, as they've assigned pump to the left button, and jack hammer to the right.

It's very awkward.

A lot more news to follow.

later
-1
« Last Edit: May 21, 2019, 06:19:31 pm by negative1 »

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Re: Arcade1up: Wave 2
« Reply #344 on: May 21, 2019, 06:19:21 pm »
Did you buy it , or did they give it to you for shilling harder than the tree that hit Sonny Bono?
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Arcade1up: Wave 2
« Reply #345 on: May 21, 2019, 06:44:17 pm »
It is beyond stupid to buy one of these and immediately replace every single part.

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Re: Arcade1up: Wave 2
« Reply #346 on: May 21, 2019, 06:57:16 pm »
Poor volcano buttons...
***Build what you dig, bro. Build what you dig.***

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Re: Arcade1up: Wave 2
« Reply #347 on: May 22, 2019, 01:19:18 am »
ok people, sit back and relax.
here's the review for new dig dug countercade.

there is the retroralph countercade review, but its only for pac-man,
and he ended up modding it anyways.

dig dug is an interesting choice for Arcade 1up. It is part of the
2nd wave of titles, and is one of the initial titles of the countercades.

it is also interesting, because it is not going to be a full-sized one.
it is strictly made for this size, and it has the added bonus of
including a rare conversion for its 2nd game, which is dig dug 2.

dig dug is a very popular namco/atari title which has a lot of fans,
due to its colorful look, and basic gameplay. it also offers challenges
for intermediate and expert players looking for more. it is pattern
based, so you can eventually learn several patterns to go through
the repeating levels.

dig dug 2 is a very obscure, and lesser known game, which came out
for the NES system, and later on namco classics, and plug and plays.
it has some similarities to the original with the enemies, and pumping
them up, but also adds the challenge of breaking up pieces of land,
with a jackhammer. it never really caught on, and is considered a
lesser title.

i'm not going to bother going over the pro's and con's or the
basic information about the games, sounds, lists, etc. as they are sometimes
personal opinions, or have already been gone over many times already.

these are my opinions.

-------------------------------------------------------------------------------

tldr version:
==============================
controls are not arcade accurate - but actually,
and surprisingly do the job for average players,
they are subpar for intermediate and expert players

(unfortunately for dig dug 2, they are not actually feasible to play with,
unless you alter your gameplay drastically)

games play near arcade accuracy - framerate, and response is decent,
graphics are blocky and pixelly of course due to an incorrect scaling option used,
instead of 7:9 [most likely the monitor is 3:4]

sound - decent, loud enough but not overdone

screen angles are shallow - but are pretty vibrant enough in most cases
                          - color is slightly dimmer than usual
===================================================================================


the long review follows:

i am going to go into gameplay details,
response times, and control mechanics for the games i know.

================================================================================
background -
----------------------------------------------------------------------------------
i have been playing videogames from the days of pong, breakout and space invaders
i stopped playing them in the late 90's, and 00's when deluxe units were the norm.

i do know most of the atari, williams, namco, and capcom library inside and out.

i am NOT an expert at every game, but have played all of them either extensively
in the arcade when they originally came out, at home in MAME, and in pretty much
every port on PC, console, and remake that has come out.

hardware control experience
----------------------------
i have used arcade controls, buttons, trackballs and spinners since they came out.

i have home versions of those controls, and actually don't use dpads or analog stick
on any console unless i'm forced to.

my preference is always dedicated controls for arcade games


arcade gaming habits
-----------------------
i play arcade games, or ports pretty much every day, through the 80's, i stopped
in the 90's, and then picked up mame, and played it every day for a few years.
stopped again, until the 2nd year of the xbox 360. got gameroom, and pretty much
every arcade game, and port on those systems. i have continued this when ports
started showing up on the xbox one. i have played them on the playstation also,
but only the original and PS2, and now the PSP 2000.

lately, over the last couple of years, i have been playing arcade ports and games
everyday for a least a few hours. i usually place in the top 1-10 place on games
that i'm an expert in, and below that on other games.

as far as dig dug is concerned, i've mastered that game early on,
back when it was originally in the arcades. it took a few weeks
of playing, and watching someone else do patterns. then the
joystick magazine came out with other patterns and strategies.

i was able to flip the machines score at 1 million multiple times,
on the standup and cabaret versions. never saw the cocktail version though.

dig dug 2 was a much later discovery, and i've only played it on and off
over the years through MAME and namco collections.

i've recently gotten back into dig dug over the last few years,
and have topped the leaderboards on steam, xbox live, and others.
the scores stop tracking at 1 million, so theres no point in playing
further unless you go for a world record, or personal best. (mines 1.7 million).

i can still play it pretty well, and just have to touch up on my
patterns. i should be able to hit the killscreen with some practice,
although this version is the namco 5 man total, which makes it a
lot tougher.

i've played dig dug 2 on and off, but have never really
mastered it, or played seriously. i can play it adequately
through several rounds, and about 100k. i plan on learning
the dig dug 2 play style in the next few months, but it will
be hard to play given the controls they've implemented.

======================================

now with that out of the way, lets get to the actual countercade

time spent playing
==========================================================================
i have spent a few hours playing dig dug, since i'm more familiar with that
game, and probably an hour or two playing dig dug 2.

dig dug - countercade (bartop)
==========================================================================
condition - after the numerous complaints about the first series of machines
that came out, arcade 1up has made a few fixes that have trickled down to
these countercades.

these machines are pre-assembled, all you have to do is plug them in.
the control panel does come with a clear acrylic protector over it,
so the artwork won't wear out. its held in with 2 screws, 1 on each side.

the joysticks and buttons (non-clicky) are again a slight improvement over
the previous generation stock ones. they're not arcade quality, but do the
job for now. they matched the arcade ones with using black for the pump
buttons, the player starts, the volume and on off switches.

durability - the unit is constructed fairly well, it has significant weight
for its size. it doesn't wobble, and doesn't move unless you jostle it with
a lot of strength when playing. if you put it on carpet, or a non-slip
surface on a table, you should be fine. perhaps not on a floor, or just
plain wood though, as it would possibly slide.

the control panel is solid, and supports both hands easily, with no flexing
or bending. the side panels are thick and supportive. the marquee is also
solid. the top panel, and back, are thinner, and allow for easy removal.

the screws holding all the panels fit well, and are tight, so there is no
movement.

ergonomics - one of my major complaints about the stand up cabinets is that
the control panel were not placed at an angle, they were flat.

fortunately for these units, they are placed at a slight upward angle, making it much
easier on the wrists when playing. especially for long periods of time.

visuals - the artwork is printed in decent quality, scaled and cropped to
fit, and same with everything else on the control panel (omitting the instructions).
it looks well done, and mine didn't have any scratches or marks on it.

screen - the screen is an 8 inch LCD screen that is of average quality.
not great on the viewing angles, but with the distance that you will be
sitting to play this, it is actually decent in size, and clarity.
the colors are a little dimmer than expected.

gameplay - dig dug
======================================================================================
dig dug is a very basic game. you control your player with 1 four directional joystick,
and 1 pump button.

to emulate the arcade, they've placed 1 button on either side of the joystick.

due to the limited space on the control panel, the buttons are placed very close to
the joystick, so you have to alter your gameplay.

one minor annoyance for me when playing, is i am right handed, so i use my
left hand for the left pump button, but the rest of the fingers brush against
the player 1/2 buttons when playing. it doesn't impact the gameplay, but it's
something to get used to.

i played several games and noted the following:
-----------------------------------------------
1) namco revision of the game
   - i don't know if its version 1 or 2 yet, i still have to play it much further
   - the 2nd version had bug fixes due to killscreens, and gameplay slowdown in latter levels

2) default settings
  - 3 men start, 1 extra at 20k, 2nd extra at 60k thats it.

3) difficulty
 - i think it defaults to medium default

4) game allows unlimited continues, but resets your score back to 0
5) highscores are saved when machine is unplugged
6) new loading font, new arcade 1up menu screens and sounds when selecting game

i scored 100k, and quit on the first game around level 12.
scored 150k with continuing to level 20 plus.
scored 300k playing normally up to level 32.

this is good enough for now. after level 11, 12-15 repeat every 4 levels.
after level 32, the boards speed up until the 50's.
if this version has slowdown, it will occur around level 136 or so.
if it has a killscreen it will be at level 256.

i probably won't get that far playing normally, but with continues
to find out.

i will get to a million, and flip the score (999,990->0), and post a
video when i get a chance.

as far as emulation goes, i did not detect any noticeable lag in the
gameplay. the sound was mostly accurate, and at a decent level.
there is some odd pixel scaling since it is not at 7:9.

dig dug 2
============
dig dug 2 as mentioned is a somewhat radical departure from the first game.
all the same characters and elements are there, with new additions.

controls for the arcade update - 1 4 way joystick to move, and 2 buttons
one for pump-inflate, and secondly one for jackhammer.

this is where a huge problem occurs. in this case instead of having 2
buttons next to each other, they've designated the left as pump, and
the right as jackhammer.

this basically makes the game impossible to play correctly.
i end up using my rightmost fingers to hit the button, while
still holding the joystick, and the left hand is normal for
the pump button.

why they didn't have someone playtest it, or ask anyone that
knows about the game first is how it ended up like this.

most people don't know this game, and probably won't impact them.

but it's just lazy, and poorly implemented especially when it
could have easily been fixed.

----------

gameplay involves rounds of different islands. you are above ground,
and enemies move around the playfield to trap you. you can either
pump them up, or use strategically located points on the playing field
to connect with the jackhammer. when an enclosed area is marked it
collapses into the ocean, and kills any enemies, and yourself if you
are not careful.

i have played this game many times, but not to the point of mastery.
the game has 32 levels, and no ending (16 levels repeat),
but the score maxes out and stays at 1,000,000. this is a bug that
i'm currently investigating to fix.

i can hit about 100k and get through several rounds, but haven't
learned all the strategies yet.

things noted
---------------
1 there was an old and new ROM revision for this, i'm not sure which
one this is

2 default is 3 men start extra at 30k, 80k and every 80k after
3 difficulty is probably medium
4 no continues
5 high score is saved

dig dug 2 is a very acquired taste to play, it might not be as fun
or easy to play as the first one. but it does offer a challenge
regardless of the controls.

as far as emulation goes, i did not detect any noticeable lag in the
gameplay. the sound was mostly accurate, and at a decent level.
there is some odd pixel scaling since it is not at 7:9.

it was a good choice to get, but poorly thought out.
=======================================================================================
Final thoughts
----------------
A valiant, but in the end subpar experience,
unless you're going for nostalgia,
and love dig dug, and are ok with the compromises.

overall, i would give 1up countercade a grade of C for effort.
C for quality and longevity, B for emulation, C for graphics.

So an average of C+ overall grading, or 3/5 stars for the price.
---------

Take into account the games you like, how much you will play them,
and how rough these things will be handled.

If you don't play often, these things will last and look good.
If you do play often, they WILL wear out, the buttons,
the controls, etc, eventually.

Modding the buttons and joysticks, will do some good perhaps, but in the end,
you will have to decide how much you want to upgrade.
---------
I have several upgrades planned
 - possible volcano buttons for 1 and 2 player start
 - new arcade quality joystick
 - new arcade quality buttons
 - moving joystick to the right
 - putting 2 buttons on the same left side, instead of one on each
 - larger screen
 - multigames with a PC

There will be a breakdown of the game later on, with more
details about the pcb, system, etc, at some point. will be
working on that.

---

the price was not a factor to me, its the same for all of them currently,
and is at the low end of bartop kit models. every other prebuilt or
configured one is several hundred dollars more, and usually unlicensed.

the official namco multigame bartop goes for $2k, so that's for the rich.

i don't recommend these bartops to anyone looking for accurate gameplay,
arcade quality controls, or bargains. they are mostly for collectors,
and fans of the game.

other options will suit your needs much better than these.
but like the stand up units, are excellent bases to begin
making mods on, to make them much more useful and enjoyable.


later
-1
« Last Edit: May 22, 2019, 01:33:17 am by negative1 »

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Re: Arcade1up: Wave 2
« Reply #348 on: May 22, 2019, 06:53:09 am »
X3, there's no way anyone reads all that.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Gilrock

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Re: Arcade1up: Wave 2
« Reply #349 on: May 22, 2019, 10:14:54 am »
X3, there's no way anyone reads all that.

I made it as far as "Here's the review...."  lol

negative1

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Re: Arcade1up: Wave 2
« Reply #350 on: May 22, 2019, 10:17:25 am »
hence, the tldr version embedded in it.

later
-1

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Re: Arcade1up: Wave 2
« Reply #351 on: May 22, 2019, 11:34:14 am »
hence, the tldr version embedded in it.

later
-1

Most people scroll to end for that. Your tldr is in a weird spot.

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Re: Arcade1up: Wave 2
« Reply #352 on: May 22, 2019, 01:17:23 pm »
Pretty sure this guy is now in constant violation of Rule 10.
Reported.

Osirus23

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Re: Arcade1up: Wave 2
« Reply #353 on: May 22, 2019, 02:06:23 pm »
This thread needs less Rule 10, more Rule 34.

jennifer

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Re: Arcade1up: Wave 2
« Reply #354 on: May 22, 2019, 02:42:42 pm »
ok people, sit back and relax.
here's the review for new dig dug countercade.

there is the retroralph countercade review, but its only for pac-man,
and he ended up modding it anyways.

dig dug is an interesting choice for Arcade 1up. It is part of the
2nd wave of titles, and is one of the initial titles of the countercades.

it is also interesting, because it is not going to be a full-sized one.
it is strictly made for this size, and it has the added bonus of
including a rare conversion for its 2nd game, which is dig dug 2.

dig dug is a very popular namco/atari title which has a lot of fans,
due to its colorful look, and basic gameplay. it also offers challenges
for intermediate and expert players looking for more. it is pattern
based, so you can eventually learn several patterns to go through
the repeating levels.

dig dug 2 is a very obscure, and lesser known game, which came out
for the NES system, and later on namco classics, and plug and plays.
it has some similarities to the original with the enemies, and pumping
them up, but also adds the challenge of breaking up pieces of land,
with a jackhammer. it never really caught on, and is considered a
lesser title.

i'm not going to bother going over the pro's and con's or the
basic information about the games, sounds, lists, etc. as they are sometimes
personal opinions, or have already been gone over many times already.

these are my opinions.

-------------------------------------------------------------------------------

tldr version:
==============================
controls are not arcade accurate - but actually,
and surprisingly do the job for average players,
they are subpar for intermediate and expert players

(unfortunately for dig dug 2, they are not actually feasible to play with,
unless you alter your gameplay drastically)

games play near arcade accuracy - framerate, and response is decent,
graphics are blocky and pixelly of course due to an incorrect scaling option used,
instead of 7:9 [most likely the monitor is 3:4]

sound - decent, loud enough but not overdone

screen angles are shallow - but are pretty vibrant enough in most cases
                          - color is slightly dimmer than usual
===================================================================================


the long review follows:

i am going to go into gameplay details,
response times, and control mechanics for the games i know.

================================================================================
background -
----------------------------------------------------------------------------------
i have been playing videogames from the days of pong, breakout and space invaders
i stopped playing them in the late 90's, and 00's when deluxe units were the norm.

i do know most of the atari, williams, namco, and capcom library inside and out.

i am NOT an expert at every game, but have played all of them either extensively
in the arcade when they originally came out, at home in MAME, and in pretty much
every port on PC, console, and remake that has come out.

hardware control experience
----------------------------
i have used arcade controls, buttons, trackballs and spinners since they came out.

i have home versions of those controls, and actually don't use dpads or analog stick
on any console unless i'm forced to.

my preference is always dedicated controls for arcade games


arcade gaming habits
-----------------------
i play arcade games, or ports pretty much every day, through the 80's, i stopped
in the 90's, and then picked up mame, and played it every day for a few years.
stopped again, until the 2nd year of the xbox 360. got gameroom, and pretty much
every arcade game, and port on those systems. i have continued this when ports
started showing up on the xbox one. i have played them on the playstation also,
but only the original and PS2, and now the PSP 2000.

lately, over the last couple of years, i have been playing arcade ports and games
everyday for a least a few hours. i usually place in the top 1-10 place on games
that i'm an expert in, and below that on other games.

as far as dig dug is concerned, i've mastered that game early on,
back when it was originally in the arcades. it took a few weeks
of playing, and watching someone else do patterns. then the
joystick magazine came out with other patterns and strategies.

i was able to flip the machines score at 1 million multiple times,
on the standup and cabaret versions. never saw the cocktail version though.

dig dug 2 was a much later discovery, and i've only played it on and off
over the years through MAME and namco collections.

i've recently gotten back into dig dug over the last few years,
and have topped the leaderboards on steam, xbox live, and others.
the scores stop tracking at 1 million, so theres no point in playing
further unless you go for a world record, or personal best. (mines 1.7 million).

i can still play it pretty well, and just have to touch up on my
patterns. i should be able to hit the killscreen with some practice,
although this version is the namco 5 man total, which makes it a
lot tougher.

i've played dig dug 2 on and off, but have never really
mastered it, or played seriously. i can play it adequately
through several rounds, and about 100k. i plan on learning
the dig dug 2 play style in the next few months, but it will
be hard to play given the controls they've implemented.

======================================

now with that out of the way, lets get to the actual countercade

time spent playing
==========================================================================
i have spent a few hours playing dig dug, since i'm more familiar with that
game, and probably an hour or two playing dig dug 2.

dig dug - countercade (bartop)
==========================================================================
condition - after the numerous complaints about the first series of machines
that came out, arcade 1up has made a few fixes that have trickled down to
these countercades.

these machines are pre-assembled, all you have to do is plug them in.
the control panel does come with a clear acrylic protector over it,
so the artwork won't wear out. its held in with 2 screws, 1 on each side.

the joysticks and buttons (non-clicky) are again a slight improvement over
the previous generation stock ones. they're not arcade quality, but do the
job for now. they matched the arcade ones with using black for the pump
buttons, the player starts, the volume and on off switches.

durability - the unit is constructed fairly well, it has significant weight
for its size. it doesn't wobble, and doesn't move unless you jostle it with
a lot of strength when playing. if you put it on carpet, or a non-slip
surface on a table, you should be fine. perhaps not on a floor, or just
plain wood though, as it would possibly slide.

the control panel is solid, and supports both hands easily, with no flexing
or bending. the side panels are thick and supportive. the marquee is also
solid. the top panel, and back, are thinner, and allow for easy removal.

the screws holding all the panels fit well, and are tight, so there is no
movement.

ergonomics - one of my major complaints about the stand up cabinets is that
the control panel were not placed at an angle, they were flat.

fortunately for these units, they are placed at a slight upward angle, making it much
easier on the wrists when playing. especially for long periods of time.

visuals - the artwork is printed in decent quality, scaled and cropped to
fit, and same with everything else on the control panel (omitting the instructions).
it looks well done, and mine didn't have any scratches or marks on it.

screen - the screen is an 8 inch LCD screen that is of average quality.
not great on the viewing angles, but with the distance that you will be
sitting to play this, it is actually decent in size, and clarity.
the colors are a little dimmer than expected.

gameplay - dig dug
======================================================================================
dig dug is a very basic game. you control your player with 1 four directional joystick,
and 1 pump button.

to emulate the arcade, they've placed 1 button on either side of the joystick.

due to the limited space on the control panel, the buttons are placed very close to
the joystick, so you have to alter your gameplay.

one minor annoyance for me when playing, is i am right handed, so i use my
left hand for the left pump button, but the rest of the fingers brush against
the player 1/2 buttons when playing. it doesn't impact the gameplay, but it's
something to get used to.

i played several games and noted the following:
-----------------------------------------------
1) namco revision of the game
   - i don't know if its version 1 or 2 yet, i still have to play it much further
   - the 2nd version had bug fixes due to killscreens, and gameplay slowdown in latter levels

2) default settings
  - 3 men start, 1 extra at 20k, 2nd extra at 60k thats it.

3) difficulty
 - i think it defaults to medium default

4) game allows unlimited continues, but resets your score back to 0
5) highscores are saved when machine is unplugged
6) new loading font, new arcade 1up menu screens and sounds when selecting game

i scored 100k, and quit on the first game around level 12.
scored 150k with continuing to level 20 plus.
scored 300k playing normally up to level 32.

this is good enough for now. after level 11, 12-15 repeat every 4 levels.
after level 32, the boards speed up until the 50's.
if this version has slowdown, it will occur around level 136 or so.
if it has a killscreen it will be at level 256.

i probably won't get that far playing normally, but with continues
to find out.

i will get to a million, and flip the score (999,990->0), and post a
video when i get a chance.

as far as emulation goes, i did not detect any noticeable lag in the
gameplay. the sound was mostly accurate, and at a decent level.
there is some odd pixel scaling since it is not at 7:9.

dig dug 2
============
dig dug 2 as mentioned is a somewhat radical departure from the first game.
all the same characters and elements are there, with new additions.

controls for the arcade update - 1 4 way joystick to move, and 2 buttons
one for pump-inflate, and secondly one for jackhammer.

this is where a huge problem occurs. in this case instead of having 2
buttons next to each other, they've designated the left as pump, and
the right as jackhammer.

this basically makes the game impossible to play correctly.
i end up using my rightmost fingers to hit the button, while
still holding the joystick, and the left hand is normal for
the pump button.

why they didn't have someone playtest it, or ask anyone that
knows about the game first is how it ended up like this.

most people don't know this game, and probably won't impact them.

but it's just lazy, and poorly implemented especially when it
could have easily been fixed.

----------

gameplay involves rounds of different islands. you are above ground,
and enemies move around the playfield to trap you. you can either
pump them up, or use strategically located points on the playing field
to connect with the jackhammer. when an enclosed area is marked it
collapses into the ocean, and kills any enemies, and yourself if you
are not careful.

i have played this game many times, but not to the point of mastery.
the game has 32 levels, and no ending (16 levels repeat),
but the score maxes out and stays at 1,000,000. this is a bug that
i'm currently investigating to fix.

i can hit about 100k and get through several rounds, but haven't
learned all the strategies yet.

things noted
---------------
1 there was an old and new ROM revision for this, i'm not sure which
one this is

2 default is 3 men start extra at 30k, 80k and every 80k after
3 difficulty is probably medium
4 no continues
5 high score is saved

dig dug 2 is a very acquired taste to play, it might not be as fun
or easy to play as the first one. but it does offer a challenge
regardless of the controls.

as far as emulation goes, i did not detect any noticeable lag in the
gameplay. the sound was mostly accurate, and at a decent level.
there is some odd pixel scaling since it is not at 7:9.

it was a good choice to get, but poorly thought out.
=======================================================================================
Final thoughts
----------------
A valiant, but in the end subpar experience,
unless you're going for nostalgia,
and love dig dug, and are ok with the compromises.

overall, i would give 1up countercade a grade of C for effort.
C for quality and longevity, B for emulation, C for graphics.

So an average of C+ overall grading, or 3/5 stars for the price.
---------

Take into account the games you like, how much you will play them,
and how rough these things will be handled.

If you don't play often, these things will last and look good.
If you do play often, they WILL wear out, the buttons,
the controls, etc, eventually.

Modding the buttons and joysticks, will do some good perhaps, but in the end,
you will have to decide how much you want to upgrade.
---------
I have several upgrades planned
 - possible volcano buttons for 1 and 2 player start
 - new arcade quality joystick
 - new arcade quality buttons
 - moving joystick to the right
 - putting 2 buttons on the same left side, instead of one on each
 - larger screen
 - multigames with a PC

There will be a breakdown of the game later on, with more
details about the pcb, system, etc, at some point. will be
working on that.

---

the price was not a factor to me, its the same for all of them currently,
and is at the low end of bartop kit models. every other prebuilt or
configured one is several hundred dollars more, and usually unlicensed.

the official namco multigame bartop goes for $2k, so that's for the rich.

i don't recommend these bartops to anyone looking for accurate gameplay,
arcade quality controls, or bargains. they are mostly for collectors,
and fans of the game.

other options will suit your needs much better than these.
but like the stand up units, are excellent bases to begin
making mods on, to make them much more useful and enjoyable.


later
-1
What?... Down towards the end you say you wouldn't recommend these for anyone who wants accurate gameplay, because these are for collectors? And then rebuild the whole thing on top af it?  Dude you are a RUBE, They saw you coming...Cut your losses like Jennifer did and just live in the shame.

coasterlvr

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Re: Arcade1up: Wave 2
« Reply #355 on: May 22, 2019, 02:58:39 pm »
ok people, sit back and relax.
here's the review for new dig dug countercade.


later
-1

why don't you endlessly post in the facebook arcade1up groups?  people might actually have a little bit more interest there.  it's really weird to see your posts over and over in this forum. 

JDFan

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Re: Arcade1up: Wave 2
« Reply #356 on: May 22, 2019, 03:18:57 pm »
why don't you endlessly post in the facebook arcade1up groups?  people might actually have a little bit more interest there.  it's really weird to see your posts over and over in this forum.

Probably already does - I know he does to the Reddit A1U and it's the exact same copy/paste  posts as here - so wouldn't doubt the facebook group gets them as well !  :cheers:

Malenko

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Re: Arcade1up: Wave 2
« Reply #357 on: May 22, 2019, 03:36:21 pm »
so he even copies his own content? amaze
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

negative1

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Re: Arcade1up: Wave 2
« Reply #358 on: May 22, 2019, 08:20:01 pm »
ok people, sit back and relax.
here's the review for new dig dug countercade.


later
-1

why don't you endlessly post in the facebook arcade1up groups?  people might actually have a little bit more interest there.  it's really weird to see your posts over and over in this forum.

whats facebook, i never use it.

later
-1

Gilrock

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Re: Arcade1up: Wave 2
« Reply #359 on: May 23, 2019, 08:59:57 am »
Yep most people with no friends don't like Facebook.  Plus you typically have a "real" identity instead of some cryptic forum profile name where you sit in your mom's basement and yell for pop tarts every couple hours but act like your Rambo.

negative1

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Re: Arcade1up: Wave 2
« Reply #360 on: June 05, 2019, 02:17:43 pm »
Some people have reported MK2, and Final fight cabinets as being discounted,
but only at select stores.

The only Wave 2 machine discounted so far, is the Golden Tee cabinet.

Golden Tee is $50 off at Best Buy.

$449
https://www.bestbuy.com/site/arcade1up-golden-tee-arcade-cabinet-with-riser-black/6333626.p?skuId=6333626

later
-1