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Highly Discounted VR toy... what do you guys make of it?
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Howard_Casto:
I didn't realize that race the sun had a vr mode.  If nothing else I know my rig can play that.  Mine comes in Thursday, so I'll chime in when I get it.  Randy if the image quality is as good as you say it's probably worth it for me to go ahead and cobble together a motion control solution for everyone and/or find one that'll work.  If Headkaze will let me use his vjoy dll I can code a decent wiimote solution in an afternoon or two.  I've been working on that already for light gun tracking. 
Howard_Casto:
I found this:

https://www.driver4vr.com/

I don't have a clue how much it is or how well it works, but it's been recently updated and seems to support many controllers like joycons, wiimotes, psmove and Kinect. 
Howard_Casto:
I also found this one:

https://github.com/ajayyy/Wiimote-FreePIE-VR-Controls

It doesn't seem to be as far along but it's free. 
RandyT:

--- Quote from: shponglefan on January 08, 2019, 10:46:33 pm ---The WVR2 seems highly limited if all it has is tilt tracking, but no positional tracking or motion controllers. Probably usable for 180/360 video but I can't imagine too much else it would be useful with. Maybe some seated games that don't rely on motion controllers?

--- End quote ---

Compliments of TrinusVR: 

"Here's a list of games that can be played just with Gamepad or Keyboard+Mouse."

I already own a few of these (UltraWings, PinballFX VR, etc.) and the headset seems to do a decent job with them.  Not on par with the high-end units, but much better than expected.  Definitely better than the cell phone gizmos.

BTW, folks need to keep in mind that the less power their system has, the fuzzier the graphics will appear.  SteamVR will set the quality settings for what it thinks will be the best experience, based on their hardware. At 100% it's pretty impressive, but the low refresh rate does quite a bit to degrade the experience in games. 
BadMouth:
I tinkered with it a tiny bit this morning.

Plugged the hdmi cord into a roku and the usb into a power bank to see if the screen could be used for other things.  The screen lights up, but nothing is displayed.
Could be a "handshaking" issue, but when I tried to mirror a 1080 desktop the results were the same so I think it may be a resolution issue.
It displayed fine as a second monitor on the PC using 1440 or higher resolution, at least before installing steam VR and the drivers.
This may seem pointless, but I am blind in one eye.  The idea was to reconfigure it to use the entire screen for my one good eye, possibly swapping in an adjustable lens from a cheap phone VR headset.
If the Roku worked, it could be turned into a wireless video headset (for one eye).  There is a bunch of optical stuff I'm temporarily ignoring there.

Steam VR is scaling my GTX 1060 to 86%.  I manually forced it to 100% and didn't see any performance hit, but I was just watching youtube videos.

I downloaded a few things on Steam to try this evening.
Looks like I'll have to fork over some money for the real experience.  :(
I wish I hadn't passed on Hellblade: Senua's Sacrifice during the winter sale.
Oh well, Desert Bus VR is free.  ;D
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