Main > Consoles

NES LCD mod - ROM mods to play zapper games on flatscreen w/OG hardware

<< < (2/9) > >>

Howard_Casto:
Let me know how the retrotink works for you.  Been eyeballing that one for a while.  The way the rom hacks work makes the timing adjustable, so it'll work in that sense, it's just will it slow the gameplay down so much that you can't stand it is the question.

KenToad:
I played the modded Duck Huck rom (beta 5) on my OG NES front loader with an Everdrive N8 and Tomee Zapp light gun through composite on a Sceptre-brand 1080p 40" flatscreen.

I haven't tried the Nintendo Zapper yet, but the Zapp gun works unbelievably well shooting 2 ducks. I easily got to round 8 and I could have gone farther, but the Zapp has an uncomfortably short cord at about 5 feet, and it doesn't seem to work with the 4 score as an extension cable, so I just let the game end, so that I could try clay shooting before setting up my NES in a more comfortable spot.

No wrong ducks ever died. Every time I felt like I was on target, the correct duck would die.

So that was amazing. Here's the weird part: I couldn't hit a single clay pidgeon.

So I messed with the settings a bit. I hadn't messed with the delay at all yet. Even after messing with the delay a bit, I can't get clay pidgeon shooting to work, not a single hit.

Still, as a proof of concept, especially with auto delay calibration, this is mind-blowing.

pbj:
The problem with the NES zapper games is they're piss easy, and this comes from someone that sucks at video games.  I don't think it's even possible to lose at Hogan's Alley or Duck Hunt unless you're simply fatigued or quit trying.

KenToad:
Heh, try playing Duck hunt with a wiimote. Now that's hard.

KenToad:
As expected, original, unmodified zapper does not work.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version