No, it doesn't imply that all versions are covered by that license, that's the CURRENT license, for CURRENT versions, it can't from a legal perspective (and doesn't) override the individual license that is included with each distribution. The 1997-2018 is just how long the project has existed.
I disagree. The webpage I linked to doesn't say that the license only applies to the current* version of MAME. So, by implication, it applies to all versions of MAME.
If what you're saying is correct, then the licensing information on the official MAME website is, at best, very misleading. However, that's hardly the fault of Arcade1up.
* which would still be ambiguous anyway, as the 'current' version is changing all the time.
You can disagree, but that isn't how the law works.
Always check the license that's provided with the software. At worst you could say the text is 'incorrect' but really, it's 100% industry standard to list details for whatever the current offering is. While these things do change over time. the expectation is always that you'll be using the current version, so the information provided primarily relates to that as it's most relevant in 99% of cases. The main pages on pretty much every website you'll find have details that relate to the current versions only.
Older versions are offered for archival purposes. You're still bound by the licenses included with whatever you download. This is the type of thing anybody releasing a product should be aware of, and should have a legal team ratify.
You didn't contact every contributor. Several of my chums contributed to Mame and they were not contacted.
If there is code of theirs in the project and they weren't contacted then we need to know. We put *every* contributor on a list, crossed them off one-by-one as we got permission, and added the copyright holder information to the source. Anybody who didn't respond had their code removed. I'm calling bull on your claim.
It is hard to invoke any right of use when you were reverse engineering and breaking copy protections. You did get permission from the copyright holders to do that right?
Again, that isn't how the law works. We could easily sue for the same amount Nintendo just won from the ROM sites if we wanted. MAME itself is software we wrote and we are the copyright holder on, what it does is irrelevant to this discussion. I can play MP3s of pirated music on Windows Media Player, should Microsoft be sued?
We know you didn't. So it is fair use, from the MAME perspective that any LICENSED entity is able to use your software for commercial uses. It goes with the territory.
Again, not how the law works. Does somebody selling a game that runs on Windows have full permission to just bundle an entire copy of Windows on the disk because their software needs it. Of course not.
Heck I can fork mame change it, name it differently and sell it, and the mamedevs could not do crap about it. I like to see you guys sue Arcade1up. That will put the cat among the pigeons. Considering how Nintendoh has been operating, who is to say that mame is next on their list? Statute of limitations is 5 years for copyright infringement. That gets extended on every code revision that mame/mess generates.
What is the penalty for infringing copyrights? Up to three years in a federal prison and $250,000 for each occurrence.
Who owns mame again?
yep... you're back to your usual trolling, get ---fouled up beyond all recognition---.
I read Haze's post and had time to have a good time to reflect on his reply. I also did some research and decided to respond to his post with as much humility and respect as I could muster on Sunday morning (before coffee), as his comments are "from the hip".
We first must understand where Haze is coming from. If it wasn't for Haze MAME would not be where it is now. I will even go so far to rename MAME as HAZE instead. The majority of the mamedevs are in no way even close to Haze, in regards to technical competency. He will not admit it, but they guy is a genius. Aaron is in his shadow. We owe a lot to Haze. When we fire up MAME and play some nostalgia, we owe our gratitude to Haze. He did all the heavy lifting better than what Aaron did, in many ways. What did he get in return? Disrespect from the very same team he led and removed as project coordinator. If anyone deserves a medal from the gaming community, it would be him. Mame is his baby and I appreciate him for is continued work on the project.
These replies are my own based on data available on the internet, and when I say YOU it means MAME (apologies in advance) and I am drinking my hazelnut coffee now:
If there is code of theirs in the project and they weren't contacted then we need to know. We put *every* contributor on a list, crossed them off one-by-one as we got permission, and added the copyright holder information to the source. Anybody who didn't respond had their code removed. I'm calling bull on your claim.
No you didn't, call it as you see fit. FYI: They don't really care, but it would be nice to see the effort and the recognition.
Again, that isn't how the law works. We could easily sue for the same amount Nintendo just won from the ROM sites if we wanted. MAME itself is software we wrote and we are the copyright holder on, what it does is irrelevant to this discussion. I can play MP3s of pirated music on Windows Media Player, should Microsoft be sued?
You could if you wanted to open a shipping container full of worms. You don't own the software to drive a Nintendo ROM. Nintendo does. You could argue MAME as an library archive or sorts, luckily somewhat covered under the DMCA at a stretch. You can make your own MP3 player as it is in the public domain, but you cannot use that argument. The project bought mainboards off ebay and then dumped the roms, then sold the boards on to buy more. Mamedevs got personal contributions to buy more boards off ebay to dump them. When you sold the dumped boards you did not own the roms MAME dumped, and that oddly, somehow, got leaked to the internet.
So should MAME be sued for being able to play pirated roms? No. MAME owns all the boards it bought and stored them in a repository, right? Well you would need to if you wanted to not get sued by a copyright holder, such as Nintendoh.
Also if a ROM (available on a rom site) was somehow linked to a board that was bought by MAME, then sold on, and some legal issue came up..
Again, not how the law works. Does somebody selling a game that runs on Windows have full permission to just bundle an entire copy of Windows on the disk because their software needs it. Of course not.
No the software company or entity submits their software (driver) to M$, they vet it and it gets added or rejected. MAME already took the driver from the software company or entity and added it to their software without permission. So we can simply say mainboards, ROMS, PROMS, HDD and cdroms, floppy discs are media provided by a software company or entity. Doesn't look good, does it?
yep... you're back to your usual trolling, get ---fouled up beyond all recognition---.
When you look at it, from the point of a good intention. Regardless if it is to preserve the arcade history, or to be a resource where original hardware owners can seek help repairing their arcade machine, some responsibility is needed to justify the actions of a project. Especially when the comment "playing the games is a good side effect" is made, then the focus shifts from archive to media player. I would say that was a good intention.
"The road to Hell is paved with good intentions".The only single focus of the project is to document, and create software to test and provide more documentation of technical hardware. The logistics to house such a collection of mainboards is huge, and there is the issue of private owners dumping ROMS for the project, and seeking help and assistance from the makers of these boards, the list goes on and on.
In its heyday Arcade manufacturers were keen to keep their software from being copied and sold on bootleg boards, due to the cost of the IP (Intellectual Property) to create such a game. Classic case was Donkey Kong. It was a huge hit, and it sold thousands of cabinets. We also saw Crazy Kong, and as kids played it just the same and added quarters for the operators. Nintendoh didn't see any of that revenue. Roll on today, Crazy Kong is on MAME. Great we can play it again, minus the quarter. That would be OK, but we can play all of Nintendoh games now too, like Punchout! and their Vs editions without any monetary consideration to Nintendoh. If you (Ikegami Tsushinki) wrote Donkey Kong and lived on the royalties from the use of that IP. Would you not be a little bit upset for all that lost revenue? Maybe not.
Why would I buy a $299 game console to play Donkey Kong, when I can play it free on a donated PC? If I wanted to play Nintendoh's classics I would have to pay $99 for the NES, or $199 for the SNES, or $199 for the N64 or $199 for a Wii or $299 for a Wii U, etc. Same would be for ports. None of that mame play (revenue) goes back to Nintendoh. Bundling Donkey Kong with MAME is being done more than once since the last 15 years or so. Anyone hazard a guess on how much money that was intended for Nintendoh if those ROMS and it's player was never created? Maybe $100. How much is Donkey Kong IP
worth today? 10 Billion. Wow.
I wonder how much Sonic is
worth?I could go on, but it is not toxic to discuss this subject or its ramifications. It is not toxic to display MAME as a medium to play lost arcade games, and bundle it up with roms, to be sold as X in 1 solutions sold on Amazon and eBay. Who cares right? Is MAME suing Amazon or some Chinese outfit? Nope. It must be beguiling to have your work being used for profit by so many. That is some interesting Karma.
As for trolling. Have you checked your calendar Haze? Isn't it time to troll the mamedevs, and spectacularly voice your impression of impending doom, to the masses on your website? Are you leaving the project this year? Don't you always? You like my posts Haze, and I am sure you have me on some RSS feed as you like the attention. You are a superstar Haze, milk it for all its worth!
Now if you want some good PR - get cracking on that Laseractive Emulator!