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Author Topic: GroovyMame / Vector games crashing  (Read 2095 times)

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brandonx76

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GroovyMame / Vector games crashing
« on: November 18, 2018, 06:24:13 pm »
Hey all - recently got setup I've been working with.  running a linux install - actually it's one of those MiniKab solutions if anyone may be familiar with - works really great now that I've gotten it mostly dialed in.  I mean it's quite quite cool, I'm really impressed by GroovyMame.

One thing I'm running into is the app crashing after a few seconds of running vector games - (asteroids, Star Wars, Tempest).

At first I thought had I a display issue and I was seeing about updating the CRT_Range, but I just realized I just needed to adjust my vhold and pic is fine...but now the actual problem is program crashing / freezing, like 5-10 seconds after a vector game starts.

Any reason why this may be happening?  I think it's all config'd properly.  running a generic 15khz setup / U2000 WG.

Any info appreciated
« Last Edit: November 18, 2018, 06:25:58 pm by brandonx76 »

brandonx76

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Re: GroovyMame / Vector games crashing
« Reply #1 on: December 10, 2018, 06:45:45 pm »
Hey - just thought I'd bump to see if anyone may have missed this or had any potential thoughts on the issue.  Thanks   :afro:

bjt42

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Re: GroovyMame / Vector games crashing
« Reply #2 on: December 11, 2018, 04:57:42 am »
What version of the kernel are you running? I found the 2.14 kernel that's supplied with GroovyArcade 2018 to be unstable.

uname -a from the command line prints the kernel version.

brandonx76

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Re: GroovyMame / Vector games crashing
« Reply #3 on: December 11, 2018, 03:53:14 pm »
Thanks for info - maybe it is a stability issue with the Mame version

so, I ran the uname -a  from the command prompt, but I'm not sure this is advising of Mame version, just the front end version (image attached)- any additional suggestions appreciated!