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Author Topic: Lunar Lander thrust lever questions  (Read 2216 times)

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TheManuel

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Lunar Lander thrust lever questions
« on: November 15, 2018, 01:03:45 pm »
I recently added this game to my cab but I'm considering how to set up the thrust control within my control options.

From watching a video in youtube of somebody playing it, I've reached the following conclusions but would like for somebody who may have had hands-on experience with the game to correct me if I'm wrong.

1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved

Thanks in advance.
"The Manuel"

opt2not

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Re: Lunar Lander thrust lever questions
« Reply #1 on: November 15, 2018, 01:47:46 pm »
Yes to all.

TheManuel

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Re: Lunar Lander thrust lever questions
« Reply #2 on: November 15, 2018, 02:31:55 pm »
Great.  Thanks.  I'll just map it to a flight stick I have lying around for games that require analog paddle and pedal inputs.
"The Manuel"

PL1

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Re: Lunar Lander thrust lever questions
« Reply #3 on: November 15, 2018, 02:51:34 pm »
1. The thrust lever provides analog control (obviously, but just in case)
2. The lever is not self-centering and will stay in whatever angle the player leaves it
3. Thrust is strongest at the farthest forward position and vice-versa
4. The game only responds to the position of the lever, not the dynamics of how quickly or slowly it is moved
1, 3, and 4 are correct.

2 - The lever is spring-loaded to return to the lowest value.

Underside view of thruster assembly.



Scott

TheManuel

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Re: Lunar Lander thrust lever questions
« Reply #4 on: November 15, 2018, 02:57:48 pm »
Nice. Thanks for the info and the picture.
"The Manuel"

PL1

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Re: Lunar Lander thrust lever questions
« Reply #5 on: November 16, 2018, 12:56:54 am »
Since you're mapping to a flightstick that is probably spring-loaded to return to center, you might want to map MAME's "P1 Pedal 1 Analog" (thrust) input to "Joy 1 Y Axis -" as DarthMarino demonstrates from 1:30 - 2:05 in this video.




"Joy 1 Y Axis"
- Stick centered = 50% thrust.

"Joy 1 Y Axis -"
- Stick centered = 0% thrust.
- Stick full forward = 100% thrust.   ;D

As always when dealing with actual analog controls, set the "INC" and "DEC" inputs to "none".


Scott
« Last Edit: November 16, 2018, 01:03:59 am by PL1 »

TheManuel

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Re: Lunar Lander thrust lever questions
« Reply #6 on: November 16, 2018, 08:22:18 am »
I'll check that out.  Last night I mapped it to the stick Y axis by using the in-game menu but I could not get precise control of the thrust, i.e., it would not go to a consistent level of thrust when centered.  I ended up mapping it to the slider which made thrust a lot more predictable.  I'll watch the video tonight and see if I can get a better configuration.

Thanks.
"The Manuel"

negative1

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Re: Lunar Lander thrust lever questions
« Reply #7 on: November 26, 2023, 12:02:40 am »
here's a possible new thruster control that GRS might make.



later
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ne gative 1