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New Lightgun Testing - What would you like to see?
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argonlefou:
Looks good :)  :applaud:
Trnzaddict:
I would definitely get rid of my Aimtraks for these. Seems like there is much less cursor lag, the elimination of the light bar is great too, no more calibration issues.

How far back do you have to be from the screen? That is the one thing I so miss with CRT light guns (and the only way I ever beat Gangster Town for the Sega Master System as a kid), you could be a few inches from the screen and they are still dead on.
RandyT:
It looks promising, but the demos still seem like the gun is being handled in a somewhat "rigid" pose.  Maybe that's just his play style, but it kind of sends the message that performance will not be the same if the gun loses it's points of reference between shots, or if it's not held perfectly vertical.

The other thing I don't quite understand is why the necessity for the border.  There would be literally no difference between doing things this way, and placing an IR LED marker at somewhere close to each corner of the screen and storing a calibration value.  A line between two points of reference is still a line, whether or not it's visible to the player.  The only possible benefit would be the ability to track closer to the screen, if (and only if) the code was very adept at tracking a partiality of the reference, but at the distance it is being demoed, this doesn't seem to be the case?

Unless this gun is absolutely perfect (something of which I am a bit skeptical) the demos are showing some cherry-picked footage, which makes it difficult to truly assess it's real-world performance.  Demonstrated failures are often more telling than just the successes.
Titchgamer:
Think I covered the hold and movement things above Randy.

As for the border well its easier applying a border to a window than it is to install LEDs etc which is one of the main disadvantages of all other solutions out there.
I suspect it is also used to help with the algorithm for working out the shot placement when you are stood at angles to the TV which again is a problem with existing solutions but that is only my assumption :p

We both know there is no such thing as perfect, Even the original CRT guns had their little problems and quirks but this is the nearest I have used to Arcade quality guns on a LCD.


As for the distance thing no you wont be able to get right up to the TV sorry :p

Basically it depends on the screen size how far back you need to be.
The camera needs to be able to see the border at all times to work properly so the bigger the screen the further back you will have to be.
Obviously 4:3 screens will have a advantage over 16:9 in that respect.

Mike A:
I would take what titch says at face value. It looks like this guy has a viable light gun. Whether or not he can turn it into a viable product is a completely different subject.
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