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Which button(s) do you guys use for MAME admin?

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MrBond:

I use the IPAC's shift key for all the admin buttons plus some.  I like my control panel uncluttered.  I kept the default 1-player start button as the shift key, but I'm considering changing it, to something like a pinball button, (as I have had player 1 press start and then player 2 press start, activating esc and thus ending the game, meh).
Press and hold player 1 start and then press:
player 2 start: esc (exit)
up: ~ (volume...)
down: p (pause)
left: tab (mame configuration menu)
right: enter
p1button1: F1 (hide cross hairs)
p1button2: F2 (service mode)
p1button3: F3 (reset)
p1button4: F10 (turbo button)
p1button5: F5 (save game state)
p1button6: F7 (load game state)
...and some others like F11, pgup, pgdown, 3, and 4
These not only serve in Mame as the function stated above, but help out in )p('s 3D-arcade frontend.  (filter, search, menus, config...)
I also find them useful for other emulators and pc games.

It may seem overkill, but they're there if I need them, and if not, no harm done.  Basically, I have double the buttons I mounted, and half of them are hidden to the common user.  All they need to know is "press player 1 start and then player 2 start to exit the game".  I'd like to make a instruction card though to make it idiot proof, and more realistic.

Witchboard:


--- Quote from: eightbit on February 10, 2004, 01:48:03 pm ---
--- Quote from: mahuti on February 09, 2004, 03:16:06 pm ---I'm sure this could happen. In a few thousand games, I've never had this happen. If it does, OH Well. You have to have the SHIFT button pressed at the SAME TIME as the other button. Since the normal player-one player-two button presses are only momentary, this is not a big worry for me.

--- End quote ---
With the ipac the shift button needs to be pressed first. It doesn't matter if someone presses p2 and then p1, it only matter if somepresses p1 and p2 is pressed before p1 is released.

Another note- cup holders are common in arcades that serve alchohol.

--- End quote ---

I know that a lot of you guys are probably more old-school than I am.  I enjoy older games, but fighting games are my bread and butter.  Using the 1-Player button as admin isn't really an option for me.  A lot of fighting games use special codes by holding the player start buttons and using joystick movements and button combinations.  I would really need a dedicated admin button.  I know you guys aren't condemning anyone of using them, but I thought I would throw out a reason of why one may be needed.

screaming:


--- Quote from: Witchboard on February 13, 2004, 10:06:34 am ---I know that a lot of you guys are probably more old-school than I am.
--- End quote ---

  FYI, "old-school" is *not* a better way of saying "older'n a sum'b.tch".

  mmmmhmmmm

/S

Witchboard:


--- Quote from: screaming on February 13, 2004, 10:39:18 am ---
--- Quote from: Witchboard on February 13, 2004, 10:06:34 am ---I know that a lot of you guys are probably more old-school than I am.
--- End quote ---

  FYI, "old-school" is *not* a better way of saying "older'n a sum'b.tch".

  mmmmhmmmm

/S

--- End quote ---

It must be.  I didn't have to substitute any letters in in my words for them to be posted.  :P

vibez:


--- Quote from: MrBond on February 11, 2004, 09:56:02 pm ---I use the IPAC's shift key for all the admin buttons plus some.  I like my control panel uncluttered.  I kept the default 1-player start button as the shift key, but I'm considering changing it, to something like a pinball button, (as I have had player 1 press start and then player 2 press start, activating esc and thus ending the game, meh).
Press and hold player 1 start and then press:
player 2 start: esc (exit)
up: ~ (volume...)
down: p (pause)
left: tab (mame configuration menu)
right: enter
p1button1: F1 (hide cross hairs)
p1button2: F2 (service mode)
p1button3: F3 (reset)
p1button4: F10 (turbo button)
p1button5: F5 (save game state)
p1button6: F7 (load game state)
...and some others like F11, pgup, pgdown, 3, and 4
These not only serve in Mame as the function stated above, but help out in )p('s 3D-arcade frontend.  (filter, search, menus, config...)
I also find them useful for other emulators and pc games.

It may seem overkill, but they're there if I need them, and if not, no harm done.  Basically, I have double the buttons I mounted, and half of them are hidden to the common user.  All they need to know is "press player 1 start and then player 2 start to exit the game".  I'd like to make a instruction card though to make it idiot proof, and more realistic.

--- End quote ---

How did you manage to setup p1button5: F5 (save game state). I thought save game state was a 2 button combo? (shift+f5)

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