Main > Consoles
Arkanoid Doh it Again (SNES) with a spinner?
PL1:
Agreed that Opt is doing an electronic hack, not a physical wheel hack.
As long as he works out these two possible issues, he should be good to go.
1. Are the mouse and spinner active high or active low?
2. Does the gearing in the Arkanoid spinner increase the rate of rotation enough to cause backspin?
--- Quote from: opt2not on October 17, 2018, 07:03:11 pm ---For Arkanoid: Doh it Again with the SNES mouse, left/right movement obviously moves your ship, while up/down are used for menu navigation. Left mouse-button is fire/select, and Right mouse-button is pause. I'll definitely need two push-buttons connected for these, but I'll also need to figure out how to get Up and Down movement translated into button presses. I don't *need* up and down, if it comes down to it, but it's a nice bonus to have so that I don't have to connect a P2 controller to just access menus.
--- End quote ---
For the up/down scroll wheel you might be able to adapt the 2-bit gray-code encoder from an Atari 2600 CX-20 driving controller.
It wouldn't be a good choice for a spinner, but should be fine for menus.
--- Quote from: PL1 on July 15, 2014, 04:09:36 am ---Blue and White = wire color in original controller
Black wire is the common/ground
X = continuity between that wire and ground, blank = open
If you break each rotation into 16 steps, the outputs are as follows:
Blue White
------------------ First quadrant
01
02 X
03 X X
04 X
------------------ Second quadrant
05
06 X
07 X X
08 X
------------------ Third quadrant
09
10 X
11 X X
12 X
------------------ Fourth quadrant
13
14 X
15 X X
16 X
Scott
EDIT: Added diagram.
Blue wire is connected to the contacts on the inner ring.
White wire is connected to the contacts on the outer ring.
Black wire (ground) is connected to the pivot arm.
--- End quote ---
Scott
KenToad:
Opt2Not, did you ever get this hack working? I ended up getting an SNES mouse and playing through most of Doh it Again. It's fun, definitely one of the best Arkanoid games. The interesting bit for me is that it supports co-op and multiple mice, although I haven't been able to test that yet, since I only have one SNES mouse.
opt2not:
No, not yet. it’s still on my list, though. I just been distracted with other projects.
marioxb:
Would be awesome to see! Too bad they didn't just make the NES Vaus work with an adpater, but I guess it would have been tougher for the Famicom version since it used the Famicom expsnsion port.
I guess it works via emulator, which is cool for an arcade cab. I wonder how well it works though?
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