Zebra,
I need to know if you downloaded my full package from the download link here.
If instead of that you got the binary alone from someone else and you just dropped it in a normal MAME folder you're likely missing the relevant options. So here it's not a matter of engaging in an endless interrogation about this or the other option. If you unzip my package and just edit mame.ini to point to your roms path, it's already configured for basic functionality (15 kHz).
If at that point it doesn't work (any tearing for example means it DOESN'T work), then you post a log. You guys won't ever imagine how important this is. I may go through your log once and see no clue of the issue. Then sometimes a few hours or days later while I'm driving or whatever an answer comes to my mind. I then go back to your log and verify it.
I did download it from that link. I just didn't know that it was known as the main GM thread.
Anyway, I think I have fixed half the issue. I had either missed an install step or it didn't work the first time. I redid the step of pointing VMM to the super resolutions file and now GM is selecting correct (or very close) refresh rates so no more tearing.
GM is still selecting 2560 x 240 for almost every game instead of the native res though. Is this meant to happen in this version of GM (win 7 64 with an AMD HD5450)? Or have I missed another step?
In this guy's tutorial video he shows GM choosing native resolutions as well as refresh rates. Is he just using an older version of GM which works differently?
If GM is meant to be choosing a super wide res for each game, should we install custom modlines for the few where 2560 wide doesn't work so well?
I don't believe I have any actual software issues to report but if I ever find any, I promise to figure out the command line reporting thing. I doubt I will though. Your work is top notch!