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Author Topic: MAME 0.201 Released  (Read 2316 times)

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Tafoid

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MAME 0.201 Released
« on: August 29, 2018, 01:55:38 pm »
MAME 0.201

It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love.  In a last-minute update, we slipped in a major performance for bgfx video output.  It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS.  Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.

From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare.  Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus.  And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu).  A redumped ROM allowed Psychic Force EX to run correctly.  The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.

And this brings us to audio improvements, which seem to have all crowded their way into this release.  We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar.  Sound in Amazing Maze is no longer cut off after thirty seconds or so.  There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer.  There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection.  There are a number of fixes that improve TI-99 floppy and cassette support in this release.  InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard.  At long last, the Apple //c Plus can boot from its internal floppy drive.  Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.

Of course, you can get source and Windows binaries from the download page.

Haze

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Re: MAME 0.201 Released
« Reply #1 on: August 30, 2018, 05:39:21 am »
things most likely to be of interest to people here

Taito 'Zoom' Sound system improvements - these take the Taito FX1-B games (Raystorm, G-Darius etc.) and G-Net Titles from 'sounds like absolute garbage' to 'sounds like the OSTs'

Capcom 'QSound' Sound system improvements - these add the various spatial effects to QSound (the stuff that actually makes it QSound, not just panned stereo) meaning that all the CPS2 games as well as Capcom ZN hardware games, and the later CPS1 games all sound better.

Operation Wolf C-Chip - dump of the actual C-Chip means protection emulation on this is now 100%, you could still glitch the old simulation in a few situations.  If you're a fan of Operation Wolf this is essential.

there's plenty of other stuff too, but since you seem to care more about the higher profile things here, those 3 fit the bill.

Trnzaddict

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Re: MAME 0.201 Released
« Reply #2 on: August 31, 2018, 08:55:58 pm »
I’ve been waiting for G-Darius to get proper sounding music since the music was even added so thank you so much to you guys for that 👍🏼👍🏼