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Author Topic: wondering how mame commits are accepted  (Read 1642 times)

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tony.silveira

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wondering how mame commits are accepted
« on: August 08, 2018, 02:22:20 am »
hey guys,

just curious how commits to mame are incorporated?  can one build a version of mame with a console fork from github?

i found this link, looks like for the genesis driver that adds the ability for othe controller types:

https://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp

i’ve been hoping for an add like this and was wondering if a custome version could be built with this?

thanks

Haze

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Re: wondering how mame commits are accepted
« Reply #1 on: August 08, 2018, 10:25:26 am »
hey guys,

just curious how commits to mame are incorporated?  can one build a version of mame with a console fork from github?

i found this link, looks like for the genesis driver that adds the ability for othe controller types:

https://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp

i’ve been hoping for an add like this and was wondering if a custome version could be built with this?

thanks

That isn't a commit, that's just a file in the MAME source.

MAME supports the 3 button and 6 button controller types.  I think also for the Codemasters carts you get the extra ports that were on the actual cartridge.

Don't think anybody got around to adding the other devices (Mouse, Justifier gun etc.)

Code is open, so anybody could do it if they wanted to, but I never had the interest myself, and doesn't look like anybody else did either.
« Last Edit: August 08, 2018, 10:27:34 am by Haze »

tony.silveira

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Re: wondering how mame commits are accepted
« Reply #2 on: August 08, 2018, 02:47:51 pm »
thanks haze, i’m such a novice on that end i didn’t even get the terminology right :(