OK, did that and VMM makes the hi-res modes 2560x800_60i and 2560_960_60i. When I try to test them in Arcade OSD nothing happens when hitting 5/player 1 coin.
When I run vectors from GM switchres changes the desktop to the hi res, then GM crashes. I get the impression that this monitor doesn't like anything over 2560x768_60i (25.0 MHz), which works fine. I'll post a GM log when I get a chance. Thanks for the advice!