Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Strange sound issues on GroovyMAME  (Read 4803 times)

0 Members and 1 Guest are viewing this topic.

LazyAce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:June 04, 2020, 09:44:45 am
  • I want to build my own arcade controls!
Strange sound issues on GroovyMAME
« on: July 30, 2018, 08:19:09 am »
So a while ago now while I was restoring a Candy Cab I posted about version 0.196 and occasionally 0.18- of GroovyMAME doing some odd sound dips on my Linux PC build. The PC was more than powerful enough to run everything up to NFL Blitz and I only had issues with certain games mainly Bubble Bobble and Street Fighter II. Everything was checked and there seemed to be no solution. I returned to GroovyMAME 0.165 where everything ran and still runs perfectly.

Recently I built a console box PC for my PVM, designed to run console stuff at native res which works great. However, a few days ago I thought I'd throw a few arcade roms on there just to see how they ran etc. I'm using a fairly powerful i5 DELL machine and noticed that exactly the same sound issue happens! Only this time it's just with SF2, SF2CE, Turbo and all of the Alpha/Zero games! It is only in the newer versions of Groovymame, having tried 0.196 and 0.197. When  I run it using the FBAlpha core in Retroarch with CRTSwitchRes on everything is perfect. Oddly if I run the MAME 0.199 core with RA all perfect again. I've tried numerous things in the .ini like settings custom refresh rates and all sorts and there is no remedy to this. There is NO slowdown or frame lag, it's just the sound every now and again goes weird, distorted like speeding up and slowing down. Having owned the boards for Zero 2 and SF Turbo I have never noticed this on original hardware, nor does it do it on any of the Retroarch MAME or FBA cores - does anyone know what is going on here? It seems really peculiar.

adder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 640
  • Last login:February 04, 2021, 10:51:51 am
  • Location: Easy St.
Re: Strange sound issues on GroovyMAME
« Reply #1 on: July 30, 2018, 08:31:00 am »
did you try regular mame versions .196 and .197 to see if the problem exists there?

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7411
  • Last login:March 14, 2024, 05:26:05 am
  • Quote me with care
Re: Strange sound issues on GroovyMAME
« Reply #2 on: July 30, 2018, 09:51:15 am »
Please try again with my 0.200 build that will be ready in the following days.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

LazyAce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:June 04, 2020, 09:44:45 am
  • I want to build my own arcade controls!
Re: Strange sound issues on GroovyMAME
« Reply #3 on: July 30, 2018, 01:21:50 pm »
Just tried b4nd1t0's 2.00 build and that seems fine so far. Perhaps it is the 0.196-7 builds?

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7411
  • Last login:March 14, 2024, 05:26:05 am
  • Quote me with care
Re: Strange sound issues on GroovyMAME
« Reply #4 on: July 30, 2018, 01:38:27 pm »
I said *my* build that will contain some fixes in the sound code (totally unrelated to your problem but who knows).

Other builds you can find use the same (older) 17h Switchres code, so you should find the same issues that with 0.197. But again, I've never had those issues here anyway.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

LazyAce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 42
  • Last login:June 04, 2020, 09:44:45 am
  • I want to build my own arcade controls!
Re: Strange sound issues on GroovyMAME
« Reply #5 on: July 31, 2018, 06:38:58 am »
I said *my* build that will contain some fixes in the sound code (totally unrelated to your problem but who knows).

Other builds you can find use the same (older) 17h Switchres code, so you should find the same issues that with 0.197. But again, I've never had those issues here anyway.

Hi Calamity, yes I read you said your build just thought I'd try the other in the mean time. The issues seem resolved in that build. It seems totally illogical that the same issue occurs on two completely different setups and PCs, and not always with the same games. To answer the question above, all fine with standard MAME. I'll try your new build when it's released :)

the_77x42

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:February 25, 2024, 08:24:11 pm
Re: Strange sound issues on GroovyMAME
« Reply #6 on: August 03, 2018, 01:43:54 am »
I had this same problem.

In your mame.ini, set the following:

Code: [Select]
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
autosync                  0
sleep                     1
speed                     1.0
refreshspeed              0

And at the bottom of mame.ini:

Code: [Select]
#
# FULL SCREEN OPTIONS
#
triplebuffer              1
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

The trick is to turn on triplebuffer.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7411
  • Last login:March 14, 2024, 05:26:05 am
  • Quote me with care
Re: Strange sound issues on GroovyMAME
« Reply #7 on: August 03, 2018, 12:07:58 pm »
Triplebuffer is a compromise option. It shouldn't be enabled by default.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

the_77x42

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:February 25, 2024, 08:24:11 pm
Re: Strange sound issues on GroovyMAME
« Reply #8 on: August 04, 2018, 02:07:51 pm »
Triplebuffer is a compromise option. It shouldn't be enabled by default.

My monitor is able to match the refresh rates of the game perfectly, so I suspect it's my ten year old PC that is giving me difficulty. I'm not even running the latest GroovyMAME, but 0.178 (although the issue was present on 0.170 as well). A simple change to the .ini file make it run perfectly for me, however, with no noticeable difference either visually or in gameplay. If anything, games where there are sound issues run slightly smoother.

I noticed the sound issues mostly in Paperboy and Puzzle Bobble 4.

kai

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • Last login:November 08, 2018, 06:41:51 pm
  • I want to build my own arcade controls!
Re: Strange sound issues on GroovyMAME
« Reply #9 on: August 18, 2018, 06:54:48 pm »
I just tried 0.200 on my "cursed" Dell Optiplex 390, the sound glitch remains. And as usual, official Mame is good.
Turn on triplebuffer option doesn't help.

josete2k

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 62
  • Last login:February 16, 2024, 10:54:41 pm
Re: Strange sound issues on GroovyMAME
« Reply #10 on: August 18, 2018, 07:03:47 pm »
I had sound issues in Puzzle Boble 2 in a Pentium IV 2A.

PIV2A was working fine with regular mame releases but groovymame needs more CPU than that.

The only way I found for solving my issues was to upgrade my PC.