I need to rotate my Windows display 180 degrees so that it aligns with player 1 on my CRT cocktail cabinet. When I do rotate it with Windows 7 or 10 (tried it on both OS), the sound in GroovyMAME (and MAME) is then distorted. It all sounds out of tune. Why would that be?
I realize I can rotate MAME 180 degrees to offset this and avoid rotating my desktop, but my front end is not readily rotatable so my menu would then be upside down.
Any workarounds you can think of? I've tried changing my yoke connectors and that works but then my monitor picture is horizontally centered too far off the screen and I've tried every adjustment it has. Last result would be to actually rotate the tube itself in the chassis frame (which seems ridiculous that I should have to do such a thing). The anode cup would be very close to the chassis which probably isn't good.
Another method might be to somehow call a script so that when my front end (Hyperspin) loads it rotates my desktop 180, and then rotates it back when it launches a game. Not sure if that is feasible though. Otherwise perhaps I could make all of my front end artwork rotated 180...
Looking for a solution to stop MAME from distorting sound when the desktop is flipped.
Any thoughts?
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Attached is a GroovyMAME log file on the Win7 PC I was using if that helps.
Thanks