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Author Topic: Arcade 1Up's Ikea cabinets  (Read 223415 times)

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leapinlew

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Re: Arcade 1Up's Ikea cabinets
« Reply #600 on: October 18, 2018, 03:40:18 pm »
Major eye roll’n going on here. You’re really streeeeetching to justify saying they did a poor job.

JDFan

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Re: Arcade 1Up's Ikea cabinets
« Reply #601 on: October 18, 2018, 04:35:51 pm »
Major eye roll’n going on here. You’re really streeeeetching to justify saying they did a poor job.

Have to agree - They actually did a decent job of making them remind you of the original designs without just scaling it down and transferring it to the new layout of the cab. When you walk into the room with these sitting in it you know right away what it is from across the room and they actually are pretty eye catching.

wp34

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Re: Arcade 1Up's Ikea cabinets
« Reply #602 on: October 18, 2018, 04:46:55 pm »
Major eye roll’n going on here. You’re really streeeeetching to justify saying they did a poor job.

Have to agree - They actually did a decent job of making them remind you of the original designs without just scaling it down and transferring it to the new layout of the cab. When you walk into the room with these sitting in it you know right away what it is from across the room and they actually are pretty eye catching.

Same.

To be honest some of the classic arcade art (Asteroids included) looks a bit like it was designed with no idea what the profile of the cabinet would ultimately be.  These cabinets have their problems but they look very good for what they are.

negative1

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Re: Arcade 1Up's Ikea cabinets
« Reply #603 on: October 18, 2018, 04:52:44 pm »
Major eye roll’n going on here. You’re really streeeeetching to justify saying they did a poor job.

haha , thats a good pun.

you guys are not graphic designers. i have done tons of it, and i know the difference between
taking 5 seconds to grab some graphics, and just scale it to fit. anyone can do that.

onto the control panel, another horrible job here also:
-----------


lets see what they did wrong here:
every single color panel is the wrong shape, and color
the buttons are spaced incorrectly
the buttons are the wrong size
the buttons are placed incorrectly

the graphics are cut off in every possible area at the top, sides and bottom
the text near the buttons is the wrong font
the text is the wrong size
the text is spaced incorrectly

the colors are wrong shade
the overall aesthetic is just wrong for the shape and size of it.

i'll stop there for now.



overall:
side art - wrongly cropped and clipped scaled wrong, wrong colors
marquee - wrongly cropped, and scaled wrong, wrong colors, fonts and shades
control panel - wrong shape, wrong colors,
 wrong spacing,
bezel - more issues with that also.

if anything, i was too lenient on them for the graphics.

the bezel also has many issues with it also

as i said, terrible overall taking everything into account.



later
-1
« Last Edit: October 18, 2018, 05:00:09 pm by negative1 »

leapinlew

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Re: Arcade 1Up's Ikea cabinets
« Reply #604 on: October 18, 2018, 05:08:01 pm »
you guys are not graphic designers. i have done tons of it, and i know the difference between
taking 5 seconds to grab some graphics, and just scale it to fit. anyone can do that.

Now you know what all of us are?


onto the control panel, another horrible job here also:
-----------


You also said the arcade control panel looks like this :
arcade:

Those Arcade authentic CP's look pretty different to me. The one with the darker colors are what I'm used to.

Anyhow -   ::)  ::)  ::)  ::)  ::)

Since art is subjective you can think it's "very poor". I mean, you're wrong, but you can think that. I can't and wouldn't stop you. Different opinions makes the world go round.

Go ahead, you can have the last word.

Osirus23

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Re: Arcade 1Up's Ikea cabinets
« Reply #605 on: October 18, 2018, 05:12:38 pm »
That CP art looks ---smurfy---.

yotsuya

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Arcade 1Up's Ikea cabinets
« Reply #606 on: October 18, 2018, 05:17:19 pm »
That first “arcade” example is a repro sticker, not an actual panel. The actual panel looks like the third example, but not as washed out from the flash.

***Build what you dig, bro. Build what you dig.***

negative1

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Re: Arcade 1Up's Ikea cabinets
« Reply #607 on: October 18, 2018, 05:31:20 pm »
That first “arcade” example is a repro sticker, not an actual panel. The actual panel looks like the third example, but not as washed out from the flash.

exactly, lighting will affect all these images.

and reproductions will differ also.

the point is that the arcade 1up falls short, no matter what you compare it to.

later
-1

negative1

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Re: Arcade 1Up's Ikea cabinets
« Reply #608 on: October 18, 2018, 05:35:19 pm »

Those Arcade authentic CP's look pretty different to me. The one with the darker colors are what I'm used to.

Anyhow -   ::)  ::)  ::)  ::)  ::)

Since art is subjective you can think it's "very poor". I mean, you're wrong, but you can think that. I can't and wouldn't stop you. Different opinions makes the world go round.

Go ahead, you can have the last word.

you can disregard the shades from reproductions.
but you're stretching trying to look for something postive
about the 1up. and you haven't even acknowledged all the mistakes,
that's not art. that's factual.

but every single other point i made still stands.

at least the only thing different between the first arcade version and the other is
the shade of the color, and the lighting on them.

every single thing on them matches : text, buttons, panels, shapes, sizes, and all the features.

nothing on the arcade 1up panel comes close.

later
-1
« Last Edit: October 18, 2018, 05:50:41 pm by negative1 »

yotsuya

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Re: Arcade 1Up's Ikea cabinets
« Reply #609 on: October 18, 2018, 06:57:01 pm »
Facebook is having fun with these toys:

***Build what you dig, bro. Build what you dig.***

negative1

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Re: Arcade 1Up's Ikea cabinets
« Reply #610 on: October 18, 2018, 07:52:25 pm »
ok people, here we go with part 2,

the street fighter 2 at gamestop. capcoms classic fighting game
that defined an era, and led to multiple series and spinoffs.

yes, there are tons of reviews out there, but have any gamers,
and i mean dedicated, real, or expert gamers tried these out?

i haven't seen any dedicated reviews yet. only short previews.

i'm not going to bother going over the pro's and con's or the
basic information about the games, sounds, lists, etc. as they are sometimes
personal opinions, or have already been gone over many times already.


i'm not an expert on every game, but i do know my way around them.
these are my opinions.

-------------------------------SKIP------------------------------------------------

tldr version:
==============================
controls are not arcade accurate - they just barely do the job for average players,
                                   they are terrible for intermediate and expert players

games play near arcade accuracy - framerate, and response is decent, graphics are blocky and pixelly of course,
                                  however, there are emulation issues in both super versions.


screen angles are shallow - but are pretty vibrant enough in most cases, contrast and color saturation are ok.

===========================================================================================================

STOP READING HERE, IF THAT ANSWERS YOUR QUESTIONS


-------------------------------SKIP------------------------------------------------


the long picky review follows:

i am going to go into boring gameplay details,
response times, and control mechanics for the games i know.

background -
----------------------------------------------------------------------------------
i  have been playing videogames from the days of pong, breakout and space invaders.
i was late to the street fighter 2 party. at my university it was a huge hit.
and there were always lines for the original one. i waited and watched it for
about a  year before i finally played it. it was 50 cents to play, and 25 cents
to continue, so that's why i never wanted to play by myself.

also, the players got really good, so a new player wouldn't have any chance, and
didn't get to play against the computer. sometimes the winner would let the poor
player win, just so they could get another round of play.

anyways, all my friends were hooked on it, to the point of going out in the middle
of the night to convenience stores to play it without having to wait for the lines
to die out.

fast forward to later when this champion edition came out.people always wanted
to play the boss characters, and of course to balance the gameplay, they were
toned down, but stil fun to play. i got decent at this version, and have played
pretty much every sequel, mod, and bootleg up to street fighter 5, but i'm not
good at 4 or 5 though.

when it finally came to the home versions, i got the genesis versions, and some
of my friends got the super nintendo version. well, i was at a huge disadvantage,
because i had an arcade stick for the geneis. but to play on the super nintendo,
had to use the stupid pad, with the shoulder buttons which was terrible. so
i always got beat pretty much.

i can beat the computer using ken, ryu, guile and chun li, i'm not good with the
other characters, but can do all the special moves. i can do basic combos, but
not the frame accurate combos or counters. i can beat the game on default,
but not hard settings. i'm not as good on super, or super turbo though.


hardware control experience
----------------------------
i have used arcade controls, joysticks and buttons

i have home versions of those controls, and actually don't use dpads or analog stick
on any console unless i'm forced to.

my preference is always dedicated controls for arcade games, and i own several fight
sticks with arcade buttons. i have bat and ball style joysticks too.


arcade gaming habits
-----------------------
i used to play all 3 of these games in the arcades, so i know the original versions.
i'm only good at the champion version, and am passable on super and super turbo.

i have played pretty much every port, and compilation that has these games on it.

i just got the xbox one Capcom 30th anniversary compilation recently, and having
been playing through all those versions recently too, with an arcade fightstick.


================================================================================
time spent playing
==========================================================================
on street fighter, i spent 20 minutes with each title, trying out different
characters, and different sides to play.


Street fighter 2 variations
==========================================================================
condition of cabinet - again, the control panel had the bottom portion totally
worn out from people playing, the store guy said it had been there about
a week. the buttons and the rest of the cabinet was in good shape

durability - the cabinets are super flimsy, and shake when you play.
at first i played it by kneeling on the floor and playing that way for
about 5 minutes. then the clerk brought me a chair, and i played the
rest of the time sitting down. again, it just felt wrong.
there were no risers, and i missed standing up.

ergonomics - just like the asteroids cabinet, as i mentioned the sitting down part threw me off,
but i got used to it. the much bigger issue is the hands and wrists, along with the buttons and joysticks.

here the biggest problems are the ball and stick joysticks, which are not the original bat style,
(yes, they can be modded and replaced, but i'm going with the stock for now). the buttons are
also non standard, and click. the spacing of them is ok, but not quite arcade standard.
(and again, those can be replaced also).

the thing that killed my wrists, was that the nice gentle 5-10 degree(?) slope of the
arcade was gone, and now it's just this flat panel. i would definitely hike those up
somehow with supports to make it feel better. granted i didn't play that long, but i
could tell, it would be different after playing for long periods of time.

gameplay -
-----------------------------------------------------------------------------------------
street fighter 2 : champion version
=====================================
this is the first and most basic version of the game, only including the 4 boss characters
for the first time, and also allowing mirror matches.

i did not have time to finish any of these games with one character to see the endings.
but did get to the bonus stages. so those looked correct.

my timing on the games is good, but not great. i can do basic 3 hit combos, and special
moves for all the characters. when playing guile i was able to land the overhead hit,
sweep, flashkick combo, and sometimes i could dizzy the computer. sonic booms came
out, as did chun li's fast kick and helicopter moves.

getting used to the twisty ball stick was tough. i picked ken as my standard character
for all versions, and also played other characters from both the left and right side
of the control panel.

i was able to execute all the fireballs, helicopter kicks, and uppercuts, but did miss
a few. my problem was that i started on the left side. i can only do my moves from the
right. so i played for awhile until i lost a round, and then switched over to the right
side, where i was able to get most of my moves out about 75% of the time.

i really miss the bat sticks. so that affected gameplay. i didn't notice any lag.
but in order to do frame accurate combos, such as cancels, specials, chains, and hit stuns.
[info from http://wiki.shoryuken.com/Street_Fighter_2:_Champion_Edition]
you need to be able to accurately and quickly do these moves, i think so far the emulation
is passable, and does encompass that.

i was not able to try out any glitches, but depending on the rom revision, these should still
be in there:
====================================
Secrets
----------
Beating the game without lose a single round: after the char ending, you'll get a demo mode when each fighter
destroys a crate or an oil drum using one of his/her signature moves, along with aliases and caricatures of the game devs.

Konami Code: strangely enough, the Konami Code can be used in the arcade version of SF2CE.
If you pull the sequence up, up, down, down, left, right, left, right and press MP then LP on controller 2
during the attract mode, you'll get screen info like: number of coins deposited, number of times a certain char was used,
etc.

Bugs
-------------------------
SF2CE known bugs include:

Bonus Stage infinite hits: This bug freezes the game. Here you can see Honda, Blanka and Vega doing it intentionally.
However, if you're on a 2-player game, the other player remains fully operational, and can cancel the bug just hitting
the frozen opponent.

Vega backflip bug: an old known bug occurs whenever Vega does his backflip move underneath the oil drums at
the third bonus stage. It doesn't interfere in the game.

Corner bug: when one of the players is cornered, the game messes the controllers up whenever the
opponent jump at him turning a reversal attack or even a simple blocking into a guessing game.
The japanese version doesn't have this bug.


thoughts on this game
----------------------
gameplay response was decent, but the balltop joystick and the subpar clicky buttons
made it a chore to play, and execute moves. yes, i could get use to them, but if i wanted
to play seriously, i would switch everything out.

i did not get a chance to play any 2 player games at all, but even if i did, the thing was
stuck in a cramped corner in the front display, so there wouldn't have been much room
at all to play.

overall, this is the best game emulation out of the three, with the least issues,
including sound and graphics.

i felt that due to the subpar controls, that this game is adequate, but overall
not a very good representation of the arcade version.


super street fighter 2 : new challengers
=========================================
at this point, most of friends had quit playing fighting games. even in the
arcades things were dying out. but i kept playing, and mostly on home versions,
since it was easier to play, and cheaper.

for super, the new challengers they added 4 new characters, cammy, dee jay, fei long,
and t hawk. i liked cammy and dee jay, but couldn't really play fei long or t hawk.

again, you could select boss characters, and do mirror matches with a lot more colors.

the speed of this game is greatly slowed down, but matches champion edition. people that
played hyper didn't care for the slowdown though.

i can't finish this game, unless its on easy, and since you have to beat more characters
that would take longer. i played ken, ryu and cammy. again, i was able to execute all
the special moves, and do some basic 2-1 and a few 3 hit combos.

i didn't notice any lag, or too many difference. but as pointed out the sound is lacking,
due to some lost sounds on the mono speaker, and same with some music samples.

the AI is smarter on the default so i was only able to make through a few characters,
and also i switched over to the right side, in order to do uppercuts, and special kick moves.

thoughts on this game
----------------------
my feelings are this is a much deeper game than the champion edition, and there
is a ton more strategy to learn, and harder gameplay

however, due to the poor controls, joystick and subpar buttons, its a chore playing
this also. that in addition to the lack of certain sounds and music make the emulation
seem somewhat broken.

overall, i would rank this as a subpar translation of the game, and not a good
represntation of the arcade game.

super street fighter 2 : turbo
==============================
again, this game was brought out to prolong the incredibly long wait for street fighter 3.

so, due to players wanting more options, they added a turbo option, super combos
(which are super moves), a super bar meter, and increased difficulty.

super street fighter 2 turbo is still played competively in competitions to this day.
it has great balance, superior game depth, multiple match ups, hidden character, and
original characters within the game.

i was not able to try any of the special things, which can be found here:
http://wiki.shoryuken.com/Super_Street_Fighter_2_Turbo

they list how to play as the hidden character akuma, and get the original
versions of the many other characters in the game.

again, i played ken, ryu, and guile. the speed on this turbo version is set to 2.

it is way too fast. the game is super hard, and unless you know what you are doing,
or play cheesy, you will die super fast against the computer. i was able to build
up my super meter, and get off a few super moves, but that was about it.
thats one notable thing about this game, that is not in any prior edition.

i only got through a couple of characters, switched sides, lost and gave up.

its going to take people a lot of time to get through this game, and guess what.
if you do it without losing a round, you get to play akuma, who is super hard,
and even more challenging then bison at the very end.

i don't know if i will ever get good enough to get that point without savegames,
or using the 2 player cheat, and just continuing.

anyways, the game played well enough, but still had the emulation issues
with sounds missing, just like in the regular version.

thoughts on this game
---------------------
broken record, here.

my feelings are this is a much deeper game than the regular edition, and there
is a ton more strategy to learn, and even harder gameplay

however, due to the poor controls, joystick and subpar buttons, its a chore playing
this also. that in addition to the lack of certain sounds and music make the emulation
seem somewhat broken.

overall, i would rank this as a poor translation of the game, and not a good
represntation of the arcade game.

=======================================================================================


Final thoughts
----------------
overall, i would give 1up arcades a grade of C- for effort.
D for quality and longevity, C- for emulation, C+ for graphics.

So an average of C- overall grading, or 2.5/5 stars for the price.

Take into account the games you like, how much you will play them,
and how rough these things will be handled.

To me, i don't want to say they feel like they are breaking apart at any time,
because these were worn out demo units.

If you don't play often, these things will last and look good.
If you do play often, they WILL wear out, the buttons, the controls, etc, eventually.

They should have some kind of riser, or you are really missing out on the arcade
feel of it.

Modding the buttons and joysticks, will do some good perhaps, but unless you're
an expert, you might not even notice the difference in stick/bat and button styles.
i would give it a slightly higher rating if they had used better controls, but
they opted out of that.

i love street fighter 2, (maybe not as much as virtua fighter), but as 2d goes,
i don't think it can be beat. its just sad and unfortunate it didn't get treated
very well with this adaptation. there's just too many missing things, not being
to control it properly with the stock controllers leads to a lot of frustration.
i'm not sure which rom revisions they used for each game, but i'm assuming they
are the latest for each one, with the appropriate fixes for each one.

A valiant, but in the end a very subpar experience, unless you're going for nostalgia,
and love street fighter 2, and are ok with the compromises.

so far arcade 1 up is 2 for 2 for subpar experiences.
i'm pretty sure the other 3 (gauntlet, centipede, and deluxe) will all fare
equally bad or worse.

galaga, pac-man, and space invaders have a small chance of being
decent, but at this rate, there's not much chance of that either.

later
-1

jdevane

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Re: Arcade 1Up's Ikea cabinets
« Reply #611 on: October 18, 2018, 08:02:48 pm »
Facebook is having fun with these toys:



 :applaud:

leapinlew

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Re: Arcade 1Up's Ikea cabinets
« Reply #612 on: October 18, 2018, 08:06:42 pm »
That's funny...

I assume you aren't a member of the A1UP facebook group. It's cool watching all these people excited over something we've been excited about for years. Sure, it's not as authentic, and they have made some decisions that we wouldn't have made, but they not only successfully built a cabinet, they secured licenses deals and are making a play at commercial.

I'm seeing a fair amount of complaints and features requests, but also seeing lots of buzz and excitement. Posts like this, followed by lots of other excited users posting their game rooms:


yotsuya

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Re: Arcade 1Up's Ikea cabinets
« Reply #613 on: October 18, 2018, 08:07:21 pm »
Thanks again for the Honest review. Out of curiosity, how do you think two people would feel playing on it. Is it too cramped?
***Build what you dig, bro. Build what you dig.***

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Re: Arcade 1Up's Ikea cabinets
« Reply #614 on: October 18, 2018, 08:08:52 pm »
I do have a semi-serious question, maybe it's basic and I'm just a dummy.... 

They are clearly doing some emulation. Can it legally be Mame? Or, how would they do the emulation?

leapinlew

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Re: Arcade 1Up's Ikea cabinets
« Reply #615 on: October 18, 2018, 08:10:56 pm »
Thanks again for the Honest review. Out of curiosity, how do you think two people would feel playing on it. Is it too cramped?

I don't see any way other than it being cramped. I think the smallest street fighter cabinet I've seen was 22.5" cabinet. It was definitely close quarters. Seems they were always in a dynamo cut corner cab around these parts.

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Re: Arcade 1Up's Ikea cabinets
« Reply #616 on: October 18, 2018, 08:39:29 pm »
Thanks again for the Honest review. Out of curiosity, how do you think two people would feel playing on it. Is it too cramped?

I don't see any way other than it being cramped. I think the smallest street fighter cabinet I've seen was 22.5" cabinet. It was definitely close quarters. Seems they were always in a dynamo cut corner cab around these parts.

Well, not only that, but having to sit as well? Just wondering.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade 1Up's Ikea cabinets
« Reply #617 on: October 18, 2018, 11:03:26 pm »
I do have a semi-serious question, maybe it's basic and I'm just a dummy.... 

They are clearly doing some emulation. Can it legally be Mame? Or, how would they do the emulation?

way back when it came out, eta prime did a teardown video. its the same chips that run the pandoras box emulators,
so its something custom created for that processor.

probably a stripped down version, with their custom controls, logos, and menus.

later
-1

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Re: Arcade 1Up's Ikea cabinets
« Reply #618 on: October 18, 2018, 11:29:16 pm »
Thanks again for the Honest review. Out of curiosity, how do you think two people would feel playing on it. Is it too cramped?

I don't see any way other than it being cramped. I think the smallest street fighter cabinet I've seen was 22.5" cabinet. It was definitely close quarters. Seems they were always in a dynamo cut corner cab around these parts.

Well, not only that, but having to sit as well? Just wondering.

I don't think sitting down, 2 adults could play SF2 for long on the A1UP cabinet without a riser.

I think the riser was a great idea for them - from a business perspective. It cost $40 and probably cost under $10 to make. I personally dislike them as they don't add anything to the cabinet but height.

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Re: Arcade 1Up's Ikea cabinets
« Reply #619 on: October 18, 2018, 11:45:35 pm »
I read that there’s no way to attach the riser to your cabinet except for screws that go in on the sides, so you’re going to marr the sides if you use one.
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Re: Arcade 1Up's Ikea cabinets
« Reply #620 on: October 19, 2018, 02:45:33 am »
I read that there’s no way to attach the riser to your cabinet except for screws that go in on the sides, so you’re going to marr the sides if you use one.

Yep  :dunno


The processor is a single core 1Ghz, similar to the older pandora units (the newer units are using something much more capable).

The current A1Up units are poor quality all around, there is no way around it. That said... I hope they can weather the storm and actually improve future models (better build quality, better controls, fixed CP issues, better QC, etc.).

I'm sure we are close to someone marketing a Pi3 B+/HyperPie (minus roms) conversion kit with the lcd board, encoder and better controls (like what ETA Prime did).
Multi-Cade x2 (full size and bar top) / 3 screen Virtual Pin

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Re: Arcade 1Up's Ikea cabinets
« Reply #621 on: October 19, 2018, 03:16:22 am »
super quick look at galaga, looks right, and sounds right,
hate the clicky buttons though.



! No longer available

later
-1

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Re: Arcade 1Up's Ikea cabinets
« Reply #622 on: October 19, 2018, 09:22:11 am »
super quick look at galaga, looks right, and sounds right,
hate the clicky buttons though.

One button to replace, not really that much of a deal breaker.   I ordered this cab, but Walmart seems to have screwed up and my order is stuck in processing.  I chose it because I like the idea of a small dedicated vertical 4way joystick cab.  Replacing one button and potentially upgrading the joystick seem like minimal hassle. 

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Re: Arcade 1Up's Ikea cabinets
« Reply #623 on: October 19, 2018, 09:38:01 am »
Here us a video with three of the cabinets side by side by side. Two on risers and one not.  Its not a "review" necessarily, but it gives some perspective on the size and appearance.  If you watch a bit of it, the guy explains how excited he was the night before they were delivered, and he is overall very happy with them.  We (BYOAC) tend to be a bit jaded as we live and breathe arcade and emulation, but its kind of fun to see non hobbyists getting hyped about arcade games.

« Last Edit: October 19, 2018, 09:41:15 am by smass »

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Re: Arcade 1Up's Ikea cabinets
« Reply #624 on: October 19, 2018, 10:28:08 am »
We (BYOAC) tend to be a bit jaded as we live and breathe arcade and emulation, but its kind of fun to see non hobbyists getting hyped about arcade games.

I do think its great that people are getting into the hobby because of these. I just feel they just took too many short cuts with it.
My opinion shouldn't be dismissed just because I have an arcade hobby. I'm not jaded, I'm just not going to fanboy over a crummy product just because its arcade related.

Its perfectly fine to discuss the shortcomings of the product without being jaded/a hater/an elitist/etc.
If you're replying to a troll you are part of the problem.
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Re: Arcade 1Up's Ikea cabinets
« Reply #625 on: October 19, 2018, 11:18:34 am »
We (BYOAC) tend to be a bit jaded as we live and breathe arcade and emulation, but its kind of fun to see non hobbyists getting hyped about arcade games.

I do think its great that people are getting into the hobby because of these. I just feel they just took too many short cuts with it.
My opinion shouldn't be dismissed just because I have an arcade hobby. I'm not jaded, I'm just not going to fanboy over a crummy product just because its arcade related.

Its perfectly fine to discuss the shortcomings of the product without being jaded/a hater/an elitist/etc.

I agree.  It's a neat product and I'm glad it exists but I only have so much room in my house.  Can't go with something that's a C+.

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Re: Arcade 1Up's Ikea cabinets
« Reply #626 on: October 19, 2018, 11:28:26 am »
We (BYOAC) tend to be a bit jaded as we live and breathe arcade and emulation, but its kind of fun to see non hobbyists getting hyped about arcade games.

I do think its great that people are getting into the hobby because of these. I just feel they just took too many short cuts with it.
My opinion shouldn't be dismissed just because I have an arcade hobby. I'm not jaded, I'm just not going to fanboy over a crummy product just because its arcade related.

Its perfectly fine to discuss the shortcomings of the product without being jaded/a hater/an elitist/etc.

Well said. This is my contention as well. Do I need to feel obligated to “like” everything Arcade-related just because I’m a collector? Judging by all the “Hey, did you see this cool link about this guy in Manhattan who put arcades in his bedroom” Facebook shares I got, the answer seems to be yes.

I don’t begrudge anyone who wants to buy one of these toys. But I don’t feel an obligation to be a cheerleader for them, either.
***Build what you dig, bro. Build what you dig.***

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Re: Arcade 1Up's Ikea cabinets
« Reply #627 on: October 19, 2018, 12:52:23 pm »
super quick look at galaga, looks right, and sounds right,
hate the clicky buttons though.

One button to replace, not really that much of a deal breaker.   I ordered this cab, but Walmart seems to have screwed up and my order is stuck in processing.  I chose it because I like the idea of a small dedicated vertical 4way joystick cab.  Replacing one button and potentially upgrading the joystick seem like minimal hassle.

note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.
buttons are different sizes, shades, etc.
the text is different, etc etc.

1up:


arcade (bottom):


a better promo:


! No longer available

later
-1
« Last Edit: October 19, 2018, 01:06:37 pm by negative1 »

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Re: Arcade 1Up's Ikea cabinets
« Reply #628 on: October 19, 2018, 12:57:34 pm »
Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

My only real dislike of the Galaga cab layout is the side art placement - but its not an easy sticker to locate on the cab based on the profile.  the rest of the cabinet art package I think they did a great job with.
« Last Edit: October 19, 2018, 01:02:16 pm by smass »

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Re: Arcade 1Up's Ikea cabinets
« Reply #629 on: October 19, 2018, 02:00:51 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.
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Re: Arcade 1Up's Ikea cabinets
« Reply #630 on: October 19, 2018, 02:11:37 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.

Of course it doesn’t matter. These are toys.

***Build what you dig, bro. Build what you dig.***

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Re: Arcade 1Up's Ikea cabinets
« Reply #631 on: October 19, 2018, 02:25:12 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.

Agreed -- Plus these are 3/4 size so the button placement should actually be 3/4 the spacing !!  :laugh2:

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Re: Arcade 1Up's Ikea cabinets
« Reply #632 on: October 19, 2018, 02:26:11 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.


do you guys actually play any of the games, or just look at them.

it makes a HUGE difference. hand placement for this is critical.

the buttons are too close to each other period.

i just played the home version [bandai plug and play] for 3+ hours, to get to the killscreen at level 256.
it matters.

i've played with arcade controls on each of the namco ports to 1million plus, and 1.7 million on the xbox 360, and xbox
one, and on the pc.

! No longer available

i guess you guys just don't care, as long as you can hit the button for a few minutes, and have fun.

multiply that by moving your hands and making adjustments for several thousand shots, and then come back
to me and say it doesn't matter.

later
-1

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Re: Arcade 1Up's Ikea cabinets
« Reply #633 on: October 19, 2018, 02:30:16 pm »
My eyeballs almost rolled out of my head. ::)

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Re: Arcade 1Up's Ikea cabinets
« Reply #634 on: October 19, 2018, 02:35:53 pm »
Plus these are 3/4 size so the button placement should actually be 3/4 the spacing !!  :laugh2:

 :laugh2:


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Re: Arcade 1Up's Ikea cabinets
« Reply #635 on: October 19, 2018, 02:45:42 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.

Agreed -- Plus these are 3/4 size so the button placement should actually be 3/4 the spacing !!  :laugh2:

There’s no way these are 3/4. 3/5 MAYBE.
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Re: Arcade 1Up's Ikea cabinets
« Reply #636 on: October 19, 2018, 02:53:52 pm »
the buttons are too close to each other period.

i just played the home version [bandai plug and play] for 3+ hours, to get to the killscreen at level 256.
it matters.

...

multiply that by moving your hands and making adjustments for several thousand shots, and then come back
to me and say it doesn't matter.


lol, are you using your high scores as some sort of metric to determine that your opinion should be of more value? I too can whoop up on Galaga, so am I allowed to have an opinion now, lol.

Unlike you, I'll provide some proof:


I also built this:


You'll notice the button is closer to the joystick than original. It plays fine. While I personally wouldn't mind seeing the fire button a few more inches to the right, it's not as HUGE of a deal as you are going on about.


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Re: Arcade 1Up's Ikea cabinets
« Reply #637 on: October 19, 2018, 02:57:19 pm »
note the differences, the firing button is incorrectly spaced, as are the 1 and 2 player buttons.


Okay.  That's picking nits.  Galaga is one button and a joystick.  Next to each other.   ::)

I'm with Smass on this one. These cabs are obviously designed with kids in mind, and the gap between the buttons and stick doesn't matter that much.  Start button placement? give me a break.

Agreed -- Plus these are 3/4 size so the button placement should actually be 3/4 the spacing !!  :laugh2:

There’s no way these are 3/4. 3/5 MAYBE.

we're right, and they are wrong...

here's the actual dimensions using the given measurements:
http://www.nctechnology.co.kr/download/lcd/M170ETN01.1/M170ETN01.1-Spec.pdf




i love how people just assume things are 3/4, instead of actually making sure about reality and doing the math.

keep it up guys, i'm laughing just as hard.

later
-1
« Last Edit: October 19, 2018, 03:07:38 pm by negative1 »

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Re: Arcade 1Up's Ikea cabinets
« Reply #638 on: October 19, 2018, 03:09:46 pm »
Okay.  That's picking nits.  Galaga is one button and a joystick.


the arcade 1up joystick is way too tall.

it needs to be a lot shorter to be accurate.

that will hurt playing galaxian also,
here's the arcade control panel:


later
-1
« Last Edit: October 19, 2018, 03:11:30 pm by negative1 »

leapinlew

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Re: Arcade 1Up's Ikea cabinets
« Reply #639 on: October 19, 2018, 03:14:47 pm »
Hmm, you better not look at the button placement on the Midway Galaga Cocktail.

How close was the button on your Bandai Plug and Play?  ::)