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Author Topic: FFB Arcade Plugin  (Read 287789 times)

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lee_stow

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Re: FFB Arcade Plugin
« Reply #880 on: May 29, 2022, 08:05:31 pm »
Boomslang:

Also, is it possible to use your plugin on SF Rush 2049 special edition?  I know it works on the regular Rush 2049, but I can't seem to get it to work with the special edition.  I saw a YouTube video from a few years ago using your plugin with the special edition but it is no longer listed in the GUI.  Any help would be appreciated!  I have a rush 2049 special edition cabinet that I have converted with A PWM2Happ board and njz3 software, and I really wanna get this game working since it was the original game in the cab.

Thanks!
« Last Edit: May 29, 2022, 08:07:42 pm by lee_stow »

anchounio

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Re: FFB Arcade Plugin
« Reply #881 on: June 03, 2022, 08:20:26 am »
It seems Rave Racer is no longer working with FFB Plugin. The game was renamed in MAME from raveracw to raverace since version 0.242,  two months ago.
Same happens with Ace Driver, changed from acedrvrw to acedrive.
Same happens with Ace Driver: Victory Lap, changed from victlapw to victlap
« Last Edit: June 03, 2022, 10:03:07 am by anchounio »

Boomslang

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Re: FFB Arcade Plugin
« Reply #882 on: June 03, 2022, 10:14:27 am »
Oh damn

Yeah i use rom name to run ffb for specific game. Ill have to tweak

Thanks

anchounio

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Re: FFB Arcade Plugin
« Reply #883 on: June 03, 2022, 11:17:28 am »
Check mameinfo file cause in some cases there have been a redump or change of the file, not just a changename
I think Ace Driver Victory Lap is a change of the rom

Boomslang

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Re: FFB Arcade Plugin
« Reply #884 on: June 08, 2022, 03:45:03 am »

anchounio

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Re: FFB Arcade Plugin
« Reply #885 on: June 08, 2022, 11:42:10 am »
Cool !!!
Thank you very much!
It now supports flycast :)

By the way, Ace Driver 1 and 2 and not included in the "Supported Games" list in FFBPluginReadme.txt

It would be great if the list was ordered by emulators.... I've I've ordered it and and included Ace Driver 1 and 2

Am i missing something ?

***SUPPORTED GAMES***

MAME:

-Ace Driver
-Ace Driver: Victory Lap
-Alien 3
-Afterburner II
-Beast Busters
-California Speed
-Chase Bombers
-Cisco Heat
-Crusn'USA
-Crusn' World
-Daytona USA
-F-1 Grand Prix Star
-F-1 Grand Prix Star II
-Ghoul Panic
-Gun Buster
-Hard Drivin'
-Hyperdrive
-Laser Ghost
-Outrun
-Mechanized Attack
-OffRoad Challenge
-Operation Thunderbolt
-Operation Wolf
-Outrunners
-Point Blank 2
-Power Drift
-Race Drivin'
-Rail Chase
-Rave Racer (TURN ON FEEDBACK STEERING IN GAME SETTINGS OR YOU WILL NOT RECIEVE FORCE FEEDBACK)
-Revolution X
-San Francisco Rush
-San Francisco Rush The Rock
-San Francisco Rush 2049
-Sega Rally Championship
-Sega Touring Car Championship
-Super Chase - Criminal Termination
-Super GT 24h
-Space gun
-Terminator 2
-Turbo Outrun
-Turkey Shoot
-Under Fire
-Vapor TRX
-Virtua Racing (CHANGE TO UPRIGHT CABINET)


MODEL 2 EMULATOR:

-Daytona USA
-Indy 500
-Over Rev
-Sega Rally Championship
-Sega Touring Car Championship
-Super GT 24h


SUPERMODEL3:

-Daytona USA 2 - Power Edition
-Daytona USA 2 - Battle on the Edge
-Dirt Devils
-Emergency Call Ambulance
-LeMans 24
-Scud Race
-Scud Race Plus
-Sega Rally 2


DEMUL:

-ATV Track
-Initial D Arcade Stage
-Initial D Arcade Stage 2
-Initial D Arcade Stage 3
-Faster Than Speed
-Maximum Speed
-Smashing Drive


FLYCAST:

-Initial D Arcade Stage
-Initial D Arcade Stage 2
-Initial D Arcade Stage 3


PC STEAM

-Crazy Taxi (Steam)


TEKNOPARROT:

-Alien Extermination
-Afterburner Climax
-Batman (2013)
-Battle Gear 4 Tuned (Japan version v2.07)
-ChaseHQ 2
-Daytona Championship USA
-Daytona Championship USA New Season Edition
-Dead Heat
-Dirty Drivin
-Ford Racing
-Golden Gun
-GRID
-GTI Club Supermini Festa
-House of the dead 4
-Initial D Arcade Stage 4
-Initial D Arcade Stage 4 Japan
-Initial D Arcade Stage 5
-Initial D Arcade Stage 6
-Initial D Arcade Stage 7
-Initial D Arcade Stage 8
-Initial D Arcade Stage Zero
-KO Drive
-Let's Go Island
-Let's Go Island 3D
-Machstorm
-Mario Kart GP DX
-Nascar Racing
-Outrun 2 Special Tours Deluxe
-Pokken Tournament
-Rambo
-Road Fighters 3D
-R-Tuned : Ultimate Street Racing
-Sega Racing Classic
-Sega Rally 3
-Sega World Drivers Championship 2018
-SnoCross
-Sonic & Sega All Stars Racing
-Storm Racer G
-Transformers: Human Alliance
-Wacky Races
-Wangan Midnight Maximum Tune 3
-Wangan Midnight Maximum Tune 5
-Wangan Midnight Maximum Tune 5DX
-Wangan Midnight Maximum Tune 5DX+
-Wangan Midnight Maximum Tune 6
-Wangan Midnight Maximum Tune 6R
« Last Edit: June 08, 2022, 11:43:52 am by anchounio »

Boomslang

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Re: FFB Arcade Plugin
« Reply #886 on: June 08, 2022, 02:46:53 pm »
Ah very cool

Ill update readme

Thanks!

Super-Becker

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Re: FFB Arcade Plugin
« Reply #887 on: June 09, 2022, 08:58:24 pm »
New FFB Arcade Plugin Release

https://github.com/Boomslangnz/FFBArcadePlugin/releases



Thanks a lot man! The forced spring effect didn't come to Daytona2, Scud Race & LeMans, in the Supermodel.

Boomslang

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Re: FFB Arcade Plugin
« Reply #888 on: June 10, 2022, 12:00:35 am »
New FFB Arcade Plugin Release

https://github.com/Boomslangnz/FFBArcadePlugin/releases



Thanks a lot man! The forced spring effect didn't come to Daytona2, Scud Race & LeMans, in the Supermodel.

oops sorry
« Last Edit: June 10, 2022, 07:23:30 am by Boomslang »

Boomslang

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Re: FFB Arcade Plugin
« Reply #889 on: June 10, 2022, 07:23:40 am »

lee_stow

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Re: FFB Arcade Plugin
« Reply #890 on: June 16, 2022, 11:21:56 pm »
Sorry to bother, but was wondering if you saw my last post about rush 2049 special edition?  Does your plugin work with that version of the game?

Boomslang

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Re: FFB Arcade Plugin
« Reply #891 on: June 17, 2022, 05:11:54 am »
Uh sorry im not sure right now. Ill check it out tomorrow hopefully

Maybe i just missed adding the rom name or such, assuming it has outputs working like others do

lee_stow

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Re: FFB Arcade Plugin
« Reply #892 on: June 17, 2022, 12:22:26 pm »
Thank you.  I really appreciate it and appreciate you.

Boomslang

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Re: FFB Arcade Plugin
« Reply #893 on: June 17, 2022, 05:46:39 pm »
Thank you.  I really appreciate it and appreciate you.

tested it and it works fine with latest FFB Plugin version and latest Mame here

lee_stow

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Re: FFB Arcade Plugin
« Reply #894 on: June 17, 2022, 09:46:15 pm »
Great!  Thanks for your help!  I'll give it a shot.

MrJones2021

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Re: FFB Arcade Plugin
« Reply #895 on: June 18, 2022, 02:07:20 am »
I've been waiting for someone to complete the Hard Drivin' / Race Drivin' FFB support and it's awesome!  Well done guys!!!

I'm running a Simxperience Accuforce direct drive wheel - I'm planning on using it in a cab to make a replica as the force feedback should be strong enough to replicate that of the original cabinet.

However, there's an issue with the wheel.

It seems to run force twice in the same direction.  So for example, if you oscillate you end up rotating twice in the same direction.  This causes all sorts of funny problems.  The third time, it seems to go the other way.

In the test screen i get this without fail every time.

Setting up the wheel in game causes a lot of issues.  I've tried just about every setting and increased and decreased everything but to no avail.

Anyone got any ideas what i'm doing wrong?  Or is this just a case of these direct drive wheels not being compatible?  I could go out and buy a G27/G29/G920 or similar but it won't be as authentic that way.

Thanks heaps guys and keep up the great work!

-Paul

Yeah try alternative ffb

Direct drive wheels are compatible and indeed work fine

Hey all, just wanted to re-visit this.  I've left the idea on ice - got busy, i'm sure you all know how it is. 

I still have the same problem - whether i choose alternative or standard.

I've also re-installed windows a couple of times since, reinstalled drivers etc.

Today I downloaded the latest plugin update 2.0.0.13 - no change.

The behaviour I am having is:

If I open FFBGui and go into the test section, choose the device, check Alternative FFB (or not, either produces the same output), Click "Constant Pull Left" then I get a rotation of my wheel right.  If I click it again, I get left.  Then if I click left again I get left.  If i click left again, i'll get another left.  If I click Constant Pull Right, I'll get a right, and then if i click Constant Pull RIght again I'll get a left.  Then click Constant Pull Right again I'll get a right.  Then click Constant Pull Left and I'll get a right.  Then click Constant Pull Left and I'll get a left.  It's kind of like it inverts every other time, except on a double of the same way.

As this behaviour has not changed over all this time, I feel I can rule out other software on my PC.  The wheel works flawlessly with any other piece of software I throw at it.

Any ideas of what I could try to adjust this behaviour?

Boomslang

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Re: FFB Arcade Plugin
« Reply #896 on: June 18, 2022, 06:04:09 am »
hm no im not sure at all. Ive never encountered this at all with any wheel and ive got or tried and ive got Logitech G27, Logitech G29, Thrustmaster T300RS, Fanatec GT2 and OSW Direct Drive wheel plus many many other users over years have never said this issue.

Is the same issue occuring once in actual games though? and your tests are using FFBPluginGUI.exe and FFB Test?

The FFB Test is set at the same strength level each press

do you have any coding experience at all? You could then play around with the settings directly in visual studio and find what fixes it


dgrace

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Re: FFB Arcade Plugin
« Reply #897 on: June 21, 2022, 01:13:16 pm »
Hey Boomslang. I hope all is well. Thank you so much for this plugin. I recently purchased a g29 and it makes the experience that much more fun. Quick question. I started testing the wheel in Demul and keep getting the "IDirectInputDevice8 CreateEffect FAILED" error, which I believe is caused whenever you have a racing wheel installed. After doing some digging, it appears your plugin 2.1 update should have fixed it (if I read the update notes correctly). I've installed the latest plugin in my demul directory and the force feedback does work (i.e. for games like ATV) but unfortunately the error remains. I've tested in Demul version 111117, 180816 & 180428 and no go. Any suggestions are greatly appreciated. Thank you

Update: Sorry, I didn't realize that specific settings was in the MISC. section. This worked great thanks a bunch.

Side note: Any chance in the future on getting FFB support for Clubkart Europeon, 18 Wheeler, Wild Riders, and Ferrarri F355? Thanks
« Last Edit: June 21, 2022, 05:12:58 pm by dgrace »

dgrace

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Re: FFB Arcade Plugin
« Reply #898 on: June 21, 2022, 08:38:08 pm »
Struggling to get FFB working in Tokyo Cop. I have the FFB files placed in F:\Teknoparrot\tokyocop-gaelco-3d\tokyocop (Gaelco 3D)\home\joc2001\joc2001\salidas
Is that where they need to be saved? Thanks

Boomslang

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Re: FFB Arcade Plugin
« Reply #899 on: June 22, 2022, 02:40:56 pm »
No.

Its a linux game so like always you need to install plugin differently for them.

Opengl32 and sdl2.dll goes to TeknoParrot folder inside main TeknoParrot folder. Will have Budgieloader.exe in there. Everything else goes to elf folder except opengl32.dll. You will also need sdl2.dll in elf folder too (so both places)

dgrace

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Re: FFB Arcade Plugin
« Reply #900 on: June 25, 2022, 02:28:14 am »
No.

Its a linux game so like always you need to install plugin differently for them.

Opengl32 and sdl2.dll goes to TeknoParrot folder inside main TeknoParrot folder. Will have Budgieloader.exe in there. Everything else goes to elf folder except opengl32.dll. You will also need sdl2.dll in elf folder too (so both places)

Thanks for clarifying. I'll test it out. Also, a side note FYI. For some weird reason, I can't get Virtua Racing MAME FFB to work. I tried it on the latest version, 243 & 239 and no go. All the other MAME games I tested worked. Just not Virtua Racing.

Boomslang

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Re: FFB Arcade Plugin
« Reply #901 on: June 25, 2022, 05:28:32 pm »
Needs to be set as upright cab

All this information is in readme or ffb help on FFBPluginGUI.exe

dgrace

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Re: FFB Arcade Plugin
« Reply #902 on: July 12, 2022, 06:29:20 pm »
Anyone with a thrustmaster having issues with setting pedals and brake in demul. Using FFB plugin individual settings helped fix that for me. For example, I was having a lot of issues getting ATV track gas pedal to map properly within demul. So what I did was I removed all the internal Demul controller settings and just used Boomz's FFB settings. Just clicked on ATV Track game, then clicked on "Enable Input Support" "Reverse Pedal Axis" and "Auto Close PadDemul Error" check boxes,, mapped the buttons right there under "Device 1 Select Inputs", and boom. Worked great. A big thanks to Boomslangz.

jonnycorporate

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Re: FFB Arcade Plugin
« Reply #903 on: July 23, 2022, 02:12:39 am »
Edit: Deleted all files and set up everything again from scratch and the problem seemed to go away.

-----------

Potential issue with ffbplugin on flycast. At least this is happening on my system:

Once the ffbplugin files have been copied over to the flycast folder you seem to lose the ability to use an xinput controller.

The emulator no longer detects any button presses. Delete the files and everything goes back to normal.

I tested this with both an Xbox Series X and an Xbox One S controller, non Xbox controllers still work fine.
« Last Edit: July 24, 2022, 05:12:22 am by jonnycorporate »

holmes

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Re: FFB Arcade Plugin
« Reply #904 on: July 23, 2022, 03:12:59 am »
Hi,
I have exactly the same problem with Flycast. As soon as I put the ffb plugin files in the Flycast directory, my gamepad controls do not work. If I remove them, they come back. I haven't solved the issue yet.

TacticalChaos

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Re: FFB Arcade Plugin
« Reply #905 on: August 04, 2022, 03:50:00 pm »
So what is the recommended mame version we know this plugin works best with currently?

jfs9999

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Re: FFB Arcade Plugin
« Reply #906 on: August 11, 2022, 03:36:47 am »
Tested some games with the last  FFB plugin  and logitech driving GT:

Tokyo cop : FFb not working
Initial D7 : No rumble when hitting wall, car etc...

Can you confirm on your side ?

buttersoft

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Re: FFB Arcade Plugin
« Reply #907 on: August 11, 2022, 07:21:28 am »
So what is the recommended mame version we know this plugin works best with currently?

Newer is better, but anything around 0.240 should work fine if you have to roll back, i think.

jfs9999

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Re: FFB Arcade Plugin
« Reply #908 on: August 13, 2022, 05:22:26 am »
No gas or brake in Initial D5 with ffb pluginf + logitech GT

buttersoft

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Re: FFB Arcade Plugin
« Reply #909 on: August 14, 2022, 01:10:12 am »
I've used that exact combo, so it's probably something on your end - which is not to say something obvious. ID% controls work fine without the plugin? Do you have other joysticks or controllers plugged into the system?

jfs9999

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Re: FFB Arcade Plugin
« Reply #910 on: August 14, 2022, 05:06:28 am »
update : Id5 gas/ brake are working only if the logitech profiler windows setup is opened...Strange.

Can you tell me if you have shake/rumble with the initial D games when hitting wall or car etc.... thanks

buttersoft

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Re: FFB Arcade Plugin
« Reply #911 on: August 14, 2022, 05:43:35 am »
update : Id5 gas/ brake are working only if the logitech profiler windows setup is opened...Strange.

Can you tell me if you have shake/rumble with the initial D games when hitting wall or car etc.... thanks

I have FFB when hitting a wall, in ID5 and 6 at least. Haven't tested 4,7,8. The effect isn't huge though, sometimes i find it's easiest to let go of the wheel and see if it moves by itself.

Super-Becker

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Re: FFB Arcade Plugin
« Reply #912 on: August 25, 2022, 06:22:26 pm »
Just an observation, not a criticism: In Scud Race, the Native FFB of the Supermodel emulator is completely different from the one provided by the FFB Plugin. Interestingly, the native FFB is better because it is present in the selection of cars and tracks, when writing the name, and especially (having as a major differential) in drifts. It's a shame it doesn't have an adjustment, because it's very strong.

buttersoft

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Re: FFB Arcade Plugin
« Reply #913 on: August 25, 2022, 11:05:33 pm »
Just an observation, not a criticism: In Scud Race, the Native FFB of the Supermodel emulator is completely different from the one provided by the FFB Plugin. Interestingly, the native FFB is better because it is present in the selection of cars and tracks, when writing the name, and especially (having as a major differential) in drifts. It's a shame it doesn't have an adjustment, because it's very strong.

How do you get the native FFB working?

holmes

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Re: FFB Arcade Plugin
« Reply #914 on: August 26, 2022, 07:53:15 am »
Quote
How do you get the native FFB working?

By selecting the option in Supermodel.ini.
Code: [Select]
ForceFeedback =1
XInputConstForceThreshold = 30
XInputConstForceMax = 100
XInputVibrateMax = 100
InputSystem = xinput

As you can see, the strength of the effects can be also adjusted. The commands depend on the suitable API for your controller (SDL, DirectInput, Xinput, Raw). Everything is explained in the help section of the supermodel site.
https://www.supermodel3.com/Help.html

Super-Becker

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Re: FFB Arcade Plugin
« Reply #915 on: August 26, 2022, 10:47:21 am »
Quote
How do you get the native FFB working?

By selecting the option in Supermodel.ini.
Code: [Select]
ForceFeedback =1
XInputConstForceThreshold = 30
XInputConstForceMax = 100
XInputVibrateMax = 100
InputSystem = xinput

As you can see, the strength of the effects can be also adjusted. The commands depend on the suitable API for your controller (SDL, DirectInput, Xinput, Raw). Everything is explained in the help section of the supermodel site.
https://www.supermodel3.com/Help.html


1 - For those who use the FFB Plugin, it is not enough to activate the native FFB in the ini file or in the UI app. You must disable the "-outputs=win" function, otherwise it will continue reading the FFB plugin.

2 - These Xinput options don't appear in my ini file. It appeared in an old version of the emulator, but if changed it made no difference to the steering wheel.

holmes

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Re: FFB Arcade Plugin
« Reply #916 on: August 26, 2022, 11:34:05 am »
I have not checked recently however I am pretty sure changing these values did change the force strength, at least in the past. This would seem weird to me that this feature has been removed. Maybe it is worth asking at Supermodel3 forum?
I suggest to stop discussing this topic in this particular thread since it is off-topic .

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Re: FFB Arcade Plugin
« Reply #917 on: August 26, 2022, 12:22:53 pm »
I have not checked recently however I am pretty sure changing these values did change the force strength, at least in the past. This would seem weird to me that this feature has been removed. Maybe it is worth asking at Supermodel3 forum?
I suggest to stop discussing this topic in this particular thread since it is off-topic .


If the subject is related to the FFB plugin, I see no problem in commenting here, unless you delve into a specific subject that has nothing to do with the plugin. We still haven't lost the main focus as it is a valid comparative observation to the FFB plugin. Some moderator please correct me if I'm wrong.

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Re: FFB Arcade Plugin
« Reply #918 on: August 26, 2022, 04:41:04 pm »
Quote
How do you get the native FFB working?

By selecting the option in Supermodel.ini.
Code: [Select]
ForceFeedback =1
XInputConstForceThreshold = 30
XInputConstForceMax = 100
XInputVibrateMax = 100
InputSystem = xinput

As you can see, the strength of the effects can be also adjusted. The commands depend on the suitable API for your controller (SDL, DirectInput, Xinput, Raw). Everything is explained in the help section of the supermodel site.
https://www.supermodel3.com/Help.html


1 - For those who use the FFB Plugin, it is not enough to activate the native FFB in the ini file or in the UI app. You must disable the "-outputs=win" function, otherwise it will continue reading the FFB plugin.

2 - These Xinput options don't appear in my ini file. It appeared in an old version of the emulator, but if changed it made no difference to the steering wheel.

You have to manually add those lines to the supermodel.ini file. However....I followed those steps and I still can't get native ffb working on my DInput ffb wheel. Has the option to use it been eliminated?

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Re: FFB Arcade Plugin
« Reply #919 on: August 26, 2022, 06:03:46 pm »
You have to manually add those lines to the supermodel.ini file. However....I followed those steps and I still can't get native ffb working on my DInput ffb wheel. Has the option to use it been eliminated?
[/quote]

Native FFB option continues in current ini file, can also be activated by app UI. As far as I know "xinput" refers to an official Microsoft Joystick, maybe that's why it didn't work for me when I changed these values. I will add it manually as soon as possible and test it, although I doubt it will work with a Logitech or Thrustmaster wheel as they are classified as "dinput".