Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: FFB Arcade Plugin  (Read 286445 times)

1 Member and 2 Guests are viewing this topic.

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #720 on: April 12, 2021, 11:52:55 pm »
what's that?

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 339
  • Last login:February 18, 2024, 10:30:06 pm
Re: FFB Arcade Plugin
« Reply #721 on: April 13, 2021, 10:23:31 pm »
It's a Naomi/Dreamcast core for Retroarch.

Envoyé de mon LEX722 en utilisant Tapatalk


Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #722 on: April 14, 2021, 06:09:14 am »
Storm Racer G FFB Plugin test version "A"

Teknoparrot exclusive force feedback!

Please place files into SRG "bin" folder and update to latest teknoparrot to use

Let me know any issues or necessary improvements required on this games FFB.

https://mega.nz/file/MAMljQDJ#e1hAeW8GzjnVd34wKD2GENR274ks2sj4MfXuEFoGalc

bandicoot

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:Yesterday at 02:56:39 pm
Re: FFB Arcade Plugin
« Reply #723 on: April 14, 2021, 11:26:09 am »
One more time you did it :)
Try it tomorrow :applaud:

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #724 on: April 15, 2021, 06:45:13 am »
Storm Racer G FFB Plugin test version "B"

Teknoparrot exclusive force feedback!

Please place files into SRG "bin" folder and update to latest teknoparrot to use

- Added Minimum Constant Strength setting. 100 is default and recommended value but if you want to raise constant effect strength then lower value!

Let me know any issues or necessary improvements required on this games FFB.

https://mega.nz/file/cEk0WJZQ#lLJEMlne1Dcmj_JfOU-of_Bhbf72uICnx2TnPlwEdBk

jorgenjl2

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 99
  • Last login:March 07, 2024, 07:10:47 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #725 on: April 15, 2021, 11:28:32 pm »
Hey Boomslang -

Your plugin is awesome. There are just two things needed to make it just about perfect. Can you tell me if hitting other cars in the Cruis’n games should feel ffb and how hard it would be to take away minor car movement ffb in San Fran Rush (except SF 2049 which feels fantastic)? These are the last two remaining items I need to fix on the software side of my racing cabinet build.

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #726 on: April 16, 2021, 02:15:09 am »
Hey Boomslang -

Your plugin is awesome. There are just two things needed to make it just about perfect. Can you tell me if hitting other cars in the Cruis’n games should feel ffb and how hard it would be to take away minor car movement ffb in San Fran Rush (except SF 2049 which feels fantastic)? These are the last two remaining items I need to fix on the software side of my racing cabinet build.

minor car movement? I simply convert the force feedback values sent from game so if its sending values then its most likely correct to how it should respond. I just had a drive around on sfrush and feel no issues at all

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #727 on: April 16, 2021, 05:27:40 am »
Storm Racer G FFB Plugin test version "C"

Teknoparrot exclusive force feedback!

Please place files into SRG "bin" folder and update to latest teknoparrot to use

"B" Improvements

- Added Minimum Constant Strength setting. 100 is default and recommended value but if you want to raise constant effect strength then lower value!

"C" Improvements

***PLEASE NOTE***
Due to modification of constant effect values, users will need to update to latest "C" version for FFB to work correctly with latest teknoparrot!

- Slight modification to constant effect values recieved
- Added optional checkbox to enable shake effects while racing (boosting,braking etc)
- Added optional checkbox to enable shake effects in menu (inserting coins, selecting tracks/car)
- Added optional checkbox to enable ground effects (driving on grass, rough terrain and rumble strips)
- Added optional choice to enable spring effect always or just when NOT racing or off
- Slider added to modify spring effect strength
- Sliders added to modify shake effect (strength and sine periods)
- Slider added to modify grass ground effect (strength and sine periods)
- Slider added to modify rough terrain effect (strength and sine periods)
- Slider added to modify rumble strip effect (strength and sine periods)

(Rumble users won't have to touch sine period settings, but strength setting will work)

Let me know any issues or necessary improvements required on this games FFB.

https://mega.nz/file/1IlCHCCR#PYTQtcx5YFXNFswtZ9aUw3p-F8I-vbPR5yY11wzVAI0

jorgenjl2

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 99
  • Last login:March 07, 2024, 07:10:47 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #728 on: April 22, 2021, 10:58:20 pm »
Hey Boomslang -

Your plugin is awesome. There are just two things needed to make it just about perfect. Can you tell me if hitting other cars in the Cruis’n games should feel ffb and how hard it would be to take away minor car movement ffb in San Fran Rush (except SF 2049 which feels fantastic)? These are the last two remaining items I need to fix on the software side of my racing cabinet build.

minor car movement? I simply convert the force feedback values sent from game so if its sending values then its most likely correct to how it should respond. I just had a drive around on sfrush and feel no issues at all

What steering wheel do you have? My g29 has a bad grinding noise when you veer slightly to the left (or right) and then veer back. Rush 2049 has no such issue at all but both Rush and Rush the Rock have it. No other games have it.

What about the cruisn series? Do car crashes cause force feedback for you bc they do not for me even with the one max setting to raise the ffb.

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #729 on: April 23, 2021, 12:57:00 am »
using T300RS here and no such grinding noise at all

Perhaps G29 struggles with the speed of movement on motor and the grinding noise is the gear driven ffb moving quickly . T300RS uses belt driven ffb


Crusn series is a strange one as ive debugged it and while I do read values correctly i believe the game itself sends strange ffb unlike any others. When hitting walls or other cars it sends a small strength force value which barely makes a movement on wheel.

I'm not sure how to make it perform better unless the output itself can be modified to give me different values somehow

Most games will send a powerful force in opposite direction eg hitting right wall would move wheel left with powerful force, crusn sends a very light force or so and its very random what value will be recieved so while I do feel a very slight "bump" effect or so its not that great

RetroFliper - Arcade

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 21
  • Last login:May 25, 2021, 05:03:04 pm
  • The Rock!
    • RetroFliper - Arcade
Re: FFB Arcade Plugin
« Reply #730 on: April 27, 2021, 04:04:51 am »
SAN FRANCISCO RUSH THE ROCK

For those who use the G29.

LGS:
Sensitivity 33%
270 degrees
Spring centering 100%

FFB Plugin GUI:
Max Force 34
Hello my players friends! Follow my videos! It's not professional, but I hope you enjoy it. Thank you!
https://www.youtube.com/channel/UCOYNE_-HMqXKoj2692zxzWg?view_as=subscriber

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #731 on: April 27, 2021, 04:08:22 am »

MotownC

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 70
  • Last login:March 17, 2024, 10:03:40 pm
  • Reliving my youth, one lap at a time
Re: FFB Arcade Plugin
« Reply #732 on: April 27, 2021, 09:59:48 am »
Awesome work as always! Thank you.

fablog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 339
  • Last login:February 18, 2024, 10:30:06 pm
Re: FFB Arcade Plugin
« Reply #733 on: April 27, 2021, 12:46:17 pm »
This grinding movement is what I get with Sonic all star racing. I had to deactivate the FFB. Anyways, great work Boomslang!

Envoyé de mon LEX722 en utilisant Tapatalk

gtavccat

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 9
  • Last login:May 09, 2022, 08:25:49 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #734 on: May 05, 2021, 10:25:36 pm »
Awesome work! I tried a lot of games and the results are very good :applaud:
But the FFB of initials D7 and 8 is very strange (I haven't tried other initials D)
When my car touched the runway, the FFB will be lock, It makes me hard to turn the steering wheel. :embarassed:

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #735 on: May 07, 2021, 07:29:42 am »
Hi Boomslang, i've finally decided to jump onto the FFB wagon, but i'm having a little trouble :/


EDIT: oops, i think i had the damper set to 100% which cancelled everything else out. does that sound right? FFB in the test menu for IDZv2.11 seems to be working now. I still have a ton of testing to do, of course :)


Also, with the plugin present for Segatools IDZv2.11 , the serverbox won't open to connect to the AIME reader, it seems.
« Last Edit: May 07, 2021, 07:37:35 am by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #736 on: May 09, 2021, 02:09:19 am »
Finally re-done Battle Gear 4 Tuned Force Feedback which was always fairly underwhelming.

Hopefully better effects now, let me know plz

https://mega.nz/file/UclkUC6Q#-jbvjCMIajhISTVrX2MfVL_qLYHmkW_5pUfUHh1Y6r4

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #737 on: May 12, 2021, 07:19:52 am »
Just wanted to say that the error with IDZero must have been me. Not sure what was going on there.

And to say that holy crap your plugin is amazing, Boomslang! I've never imagined anything so easy to use, its great!

I'm enjoying the BG4 package, but can't really give a valid response as i never tried the old one and i'm still very new to this, sorry :/

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #738 on: May 12, 2021, 02:44:26 pm »
Just wanted to say that the error with IDZero must have been me. Not sure what was going on there.

And to say that holy crap your plugin is amazing, Boomslang! I've never imagined anything so easy to use, its great!

I'm enjoying the BG4 package, but can't really give a valid response as i never tried the old one and i'm still very new to this, sorry :/

Glad you are enjoying it

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #739 on: May 13, 2021, 06:30:29 am »
Hm ok

so I just make shortcuts like I said and my commandlines always like supermodel.exe daytona2.zip -outputs=win

Copy everything inside and setup FFB as usual

I don't touch Supermodel.ini at all here


buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #740 on: May 13, 2021, 06:40:43 am »
Your readme does say to disable FFB in supermodel itself so that the plugin can work. How do i do that when launching from commandline/batfile? Is it even enabled when using a frsh supermodel install?

I tried putting "-FFB=0" and "-force-feedback=0" into the commandline but they're not recognised, so i presume they don't work in the .ini either...

I've run out of ideas.
« Last Edit: May 13, 2021, 08:24:32 am by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #741 on: May 13, 2021, 02:48:25 pm »
Ill download latest and test when i have a chance tonight on fresh install to see steps i take

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #742 on: May 13, 2021, 06:54:43 pm »
Ill download latest and test when i have a chance tonight on fresh install to see steps i take

That would be awesome, dude. Cheers very much.

(My earlier post get removed for linking to the French site. Sorry about that!)

EDIT: i have the plugin working for everything else* on my cabs, GrovvyMAME, different versions of TP, just not for supermodel :/

* save that it seems to kill the very, -very- tenuous network link you can get with M2emu STCC. STCC won't link at all for me now. I only have FFB on one cab right now, so when i get the second one set up i'll see if it evens out whatever is going on.
« Last Edit: May 13, 2021, 11:02:06 pm by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #743 on: May 14, 2021, 12:12:17 am »
hm Don't see how it would mess with STCC network link at all

however I did just try latest Supermodel and still works here fine without any issue really

1) Downloaded Supermodel_0.3a-svn-862_Win64 from https://www.supermodel3.com/Download.html
2) Unzipped to folder
3) Copied roms to base folder (I didn't put in Roms folder)
4) Copied FFB Plugin Supermodel 64bit files to base folder
5) Set Up FFB and added device guid as required etc
6) Made shortcut to Supermodel.exe and renamed Daytona2 then made Command Supermodel.exe daytona2.zip -outputs=win
7) Double clicked shortcut and game loaded so had to goto test menu and change to single player to be able to play then went into race and FFB working fine

That is all the steps i made quickly now. I did not have to disable Supermodel's native FFB as its off by default

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #744 on: May 14, 2021, 03:24:39 am »
ok, it works for Daytona2.zip. But it doesn't work for scud.zip? exact same folder, right afterward, just changing the shortcut to read scud.zip rather than daytona2.zip. And i can't get the FFB to work in the test menu (it works for Daytona 2 just fine, and i did set up scud race in the FFB GUI). The command window says the driveboard has been found. Does the version matter? Should FFB work for dayto2pe.zip? or another version of scud race?

Scud is the last game on my checklist, but overall I'm totally loving your work :) If i was going to donate a few bucks somewhere, where would you recommend?
« Last Edit: May 14, 2021, 05:51:04 am by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #745 on: May 14, 2021, 08:10:27 am »
ok, it works for Daytona2.zip. But it doesn't work for scud.zip? exact same folder, right afterward, just changing the shortcut to read scud.zip rather than daytona2.zip. And i can't get the FFB to work in the test menu (it works for Daytona 2 just fine, and i did set up scud race in the FFB GUI). The command window says the driveboard has been found. Does the version matter? Should FFB work for dayto2pe.zip? or another version of scud race?

Scud is the last game on my checklist, but overall I'm totally loving your work :) If i was going to donate a few bucks somewhere, where would you recommend?

Ah good catch, Supermodel devs have modified the name of the roms when loaded with outputs now so FFB was not working on Scud Race and Sega Rally 2 DX anymore, ive added the new names now so will post new release soon

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #746 on: May 14, 2021, 08:22:49 am »

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #747 on: May 15, 2021, 12:12:43 am »
Hah, that was a lot of go-round to get to the answer :) I'm kinda glad it wasn't me, but sorry for dragging you through it all. Seems to work just fine now.

So we're back to - omg, how easy is this plugin to use! It's amazing! :D


EDIT: as for STCC- it doesn't really work to begin with. A playable link can only be established by going into the test menu on both instances and exiting simultaneously. If you're lucky, maybe one in 3 times you get a smooth, non-stuttering link. And even then it will start to desync after a couple of races. If you sneeze at the wrong time it falls over.
« Last Edit: May 15, 2021, 08:40:10 am by buttersoft »

eldiego

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 09, 2024, 11:01:54 am
  • I do my daytona twin, arcade 4 players and vpin!!!
Re: FFB Arcade Plugin
« Reply #748 on: May 18, 2021, 06:47:50 pm »
this plug in works in any wheels? because i am seeing to buy a generic wheel with ffb.
this is https://levelupworld.com/manuales-pdf/mnl_raceforce-gt.pdf

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #749 on: May 18, 2021, 11:59:34 pm »
this plug in works in any wheels? because i am seeing to buy a generic wheel with ffb.
this is https://levelupworld.com/manuales-pdf/mnl_raceforce-gt.pdf

no idea really

It uses SDL2 for force feedback so afaik it should work with any windows capable ffb wheel

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #750 on: May 21, 2021, 08:12:16 am »
Hi Boomslang. Me again :(  I'm having an issue with one of my cabs on Initial D 5. It works fine on the one not on the net, but the cab on the net says it can't open the window. The teknoparrot cmd window comes up with the dots, and then eventually says...

"Initialization complete"
"Freeglut (Teknobudige - Initial D 5 Export): failed to create a window (Teknobudgie - Initial D 5 Export)!"

If i remove the FFB files from the elf (game) directory, and also the opengl64.dll and replace the sdl2.dll with the old version, the games works fine again.

Same for MarioKart DX 1.10. No error msg but the steamchild.exe window closes itself after a moment. Removing the FFB files makes things work again (without FFB tho, of course)

(EDIT - this is not right. MKDX is fullscreen but fails.) As is I run these particular games in windowed mode. Other games i run fullscreen are unaffected (BG4tuned, Grid, GTI club, WMMT5). The recent windows update broke a few things for me, so it might be that?

I'm running TP as admin (you have to for MKDX anyway). amd I tried re-installing the complete VCRedist, just in case.

« Last Edit: May 21, 2021, 11:37:45 pm by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #751 on: May 22, 2021, 01:18:17 am »
Hm

Not sure exactly cos they work fine here for me.

Try rename each one to winmm.dll and see if any different

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #752 on: May 22, 2021, 06:03:43 am »
I think this might be related to the G25 wheel and the logitech drivers. There's another thread about the DFGT right below this, and i think it's a similar issue.

But, er, which file am i renaming to winmm.dll?

EDIT: ok, changing the name of the dinput8.dll to winmm.dll doesn't work for MKDX v1.10. Changing the name of SDL2.dll means i can't open the FFBGUI.exe, of course, and changing it after FFBGUI is set up gives an error - "Entry Point Not Found, the procedure entry point timeBeginPeriod could not be located in the dynamic link library C:\games\mkdx10\winmm.dll" then it says it can't find SDL2.dll and gives up.
« Last Edit: May 22, 2021, 07:27:39 am by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #753 on: May 22, 2021, 05:11:19 pm »
yeah I was just talking about dinput8.dll but Im not sure issue

Tried both here and no issues running fullscreen with ffb on both for me

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #754 on: May 22, 2021, 08:08:23 pm »
I'll have to keep trying. I did remove the logitech software, drivers and device completely, but the FFB files alone will crash MKDX. It works on the cab next to it, which is an older build of Win10, same drivers, with a DFGT instead of a G25.

Hmm, i am downloading your FFB release from github, and dumping the files manually. Should i do it by telling TP to install the plugin instead?

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #755 on: May 22, 2021, 09:32:49 pm »
huh?

TP Doesn't install the plugin at all

good luck finding issue, please report once you work it out


thanks

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #756 on: May 22, 2021, 10:53:33 pm »
in TP, under settings, where it says download the FFB plugin, it's just doing the same thing as manually dumping the files into the individual directories?

As a workaround, would your FFB plugin work for MKDX under jconfig?

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #757 on: May 22, 2021, 11:02:43 pm »
that link just takes you to website to download FFB Plugin

well yea it would but jconfig sucks :lol


Highly recommend trying to fix your issue with TP

buttersoft

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1758
  • Last login:March 16, 2024, 09:44:54 pm
  • Is running at 15kHz
Re: FFB Arcade Plugin
« Reply #758 on: May 23, 2021, 01:02:11 am »
well yea it would but jconfig sucks :lol

It does? :D

I've been playing around some more and found out the error i was having with M2emu was due to too many joysticks. At least, when i removed a joystick from the system, i could remap the analog controls (whereas with four joysticks connected i could not). I then tried uninstalling ViGEmBus drivers as i wasn't using them anymore, but it didn't help anything.

I've tried uninstalling and resinstalling the DirectX SDK and all the visual C++ packages too, to no avail.

I will keep going and report back with any findings.
« Last Edit: May 23, 2021, 01:17:07 am by buttersoft »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: FFB Arcade Plugin
« Reply #759 on: May 24, 2021, 12:14:02 am »
yeah ive been told this before.

I was gonna do something to fix it for users with multiple joysticks but been busy