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Author Topic: FFB Arcade Plugin  (Read 291634 times)

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Boomslang

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Re: FFB Arcade Plugin
« Reply #560 on: August 02, 2020, 01:29:43 am »
uh think your rom might be wierd or something

romname = ___empty


It's reading like a blank rom name when it should be saying sf2049 etc

if it doesn't even read a rom name it would say (null)

so its detecting a rom but its missing the name which is required here for FFB to work

« Last Edit: August 02, 2020, 01:39:32 am by Boomslang »

PepsiBoy428

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Re: FFB Arcade Plugin
« Reply #561 on: August 02, 2020, 01:39:21 am »
How do I fix this? and what game ID should I use?

DIEGO

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Re: FFB Arcade Plugin
« Reply #562 on: August 03, 2020, 08:44:49 pm »
Hi! how can i use the ffbplugin on win xp?
i tested the ffbplugin on win7 and it works great.
when it comes to win xp the .gui doesnt open at all.
thanks!


Jayinem

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Re: FFB Arcade Plugin
« Reply #563 on: August 03, 2020, 10:25:15 pm »
Nevermind I solved the problems I had first listed, now I just need to solve the Initial D card problems.

unable to read the card currently inserted please remove the card
« Last Edit: August 03, 2020, 11:44:20 pm by Jayinem »

Boomslang

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Re: FFB Arcade Plugin
« Reply #564 on: August 04, 2020, 12:35:17 am »
Yeah I get that happening too

Not really sure, i assumed you had to buy a card with the next screen and then once finishing a race it would save or whatever but not really sure

It does same thing without using ffb plugin itself so issue isnt there anyway

*link removed*

this was latest version i did anyway which should of fixed a bug if using strength adjustment and i added insert/remove card button as requested by someone
« Last Edit: August 04, 2020, 02:47:33 am by Boomslang »

Jayinem

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Re: FFB Arcade Plugin
« Reply #565 on: August 04, 2020, 12:45:11 am »
From my experience (maybe someone else has a different one IDK) but latest Demul 227215 will always throw that card error I even tried fresh installs same thing. I had to use Demul 111117 and no error I thought "problem solved" I completed a race I was asked to continue said no, and the card was ejected. Rebooted the game, then got the card error again. So I know no way of actually being able to continue playing the games with the cards.

I will certainly try your download tomorrow.

Boomslang

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Re: FFB Arcade Plugin
« Reply #566 on: August 04, 2020, 12:47:05 am »
Just tested here

cards work fine with that link i put above

First screen it asks if you own a card, click no first time then next screen it will ask if you want to purchase a card so click yes

now play game and after race it asks you if you want to continue so click no and it saves card

Now next time you go to insert card screen, you can insert card and it works

Im using version 180428 of Demul which i think is latest put on their forum

Jayinem

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Re: FFB Arcade Plugin
« Reply #567 on: August 04, 2020, 12:55:08 am »
Awesome, I would do it right now but it's midnight here and I gotta work early. Will do it tomorrow. Thanks for info.

Boomslang

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Re: FFB Arcade Plugin
« Reply #568 on: August 04, 2020, 02:47:40 am »

Jayinem

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Re: FFB Arcade Plugin
« Reply #569 on: August 04, 2020, 03:14:55 pm »
Initial Ds work great with card and everything with the Demul version you said. TY

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #570 on: August 09, 2020, 02:21:56 pm »
I dont have it in my supermodel.ini file, I just use shortcut with it in personally

From memory it's something like

Supermodel.exe daytona2.zip -outputs=win



I still do not understand.  :(
Hello my players friends! Follow my videos! It's not professional, but I hope you enjoy it. Thank you!
https://www.youtube.com/channel/UCOYNE_-HMqXKoj2692zxzWg?view_as=subscriber

baritonomarchetto

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Re: FFB Arcade Plugin
« Reply #571 on: August 09, 2020, 02:40:52 pm »
Open notepad, copy and paste the command line Boomslang wrote, save it as .cmd in the supermodel.exe folder (i.e. daytona2.cmd). Now doubleclick the file.
Supermodel should run with outputs active
« Last Edit: August 09, 2020, 02:43:10 pm by baritonomarchetto »

codeena

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Re: FFB Arcade Plugin
« Reply #572 on: August 17, 2020, 04:53:59 pm »
Hi, enjoying this awesome plugin with Rave Racer. After I change the machine from Standard to Deluxe, the force feedback in my G25 wheel reacts differently, pulling the wheel left and right. I'm wondering if this is specific to my setup or if the plugin was configured for the Standard cab, but not the Deluxe. Thanks in advance.

isamu

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Re: FFB Arcade Plugin
« Reply #573 on: August 17, 2020, 09:42:20 pm »
Hi, enjoying this awesome plugin with Rave Racer. After I change the machine from Standard to Deluxe, the force feedback in my G25 wheel reacts differently, pulling the wheel left and right. I'm wondering if this is specific to my setup or if the plugin was configured for the Standard cab, but not the Deluxe. Thanks in advance.

How does the force feedback feel in standard mode?

Boomslang

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Re: FFB Arcade Plugin
« Reply #574 on: August 18, 2020, 12:26:39 am »
Uh no idea lol

I probably only ever set it for standard

I would need to analyze the values in deluxe mode if they are different

codeena

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Re: FFB Arcade Plugin
« Reply #575 on: August 18, 2020, 01:36:50 am »
Hi, enjoying this awesome plugin with Rave Racer. After I change the machine from Standard to Deluxe, the force feedback in my G25 wheel reacts differently, pulling the wheel left and right. I'm wondering if this is specific to my setup or if the plugin was configured for the Standard cab, but not the Deluxe. Thanks in advance.

How does the force feedback feel in standard mode?

I'm not that knowledgeable on force feedback but I think it feels great and adds even more fun to the experience. I especially enjoy when the car lands on the road after the jumps.

codeena

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Re: FFB Arcade Plugin
« Reply #576 on: August 18, 2020, 01:39:10 am »
Uh no idea lol

I probably only ever set it for standard

I would need to analyze the values in deluxe mode if they are different

That would be great, especially since it's more enjoyable with a 6-speed shifter. Many thanks for sharing your great work Boomslang!

isamu

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Re: FFB Arcade Plugin
« Reply #577 on: August 18, 2020, 02:43:23 am »
Uh no idea lol

I probably only ever set it for standard

I would need to analyze the values in deluxe mode if they are different

Yeah, believe it or not, I've never played Rave Racer in standard mode, only deluxe. I'm gonna have to give it a try and see if there's any difference in ffb feeling. Interesting Codeena that the wheel is pulling left and right. Sounds like the forces are inverted.

Jerware

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Re: FFB Arcade Plugin
« Reply #578 on: August 18, 2020, 07:59:28 pm »
I want to express my sincere thanks to Boomslang and anyone else who contributed to this plugin. I especially loved Virtua Racing and the SF Rush series back in the day, so a few weeks ago when I learned about this work I ordered a new wheel and finally got everything working yesterday. Games play incredibly well, and I'm absolutely in arcade racing heaven, so thank you!

Any chance support can be added for Hard Drivin' & Race Drivin'? I also just learned about CART Fury by Midway. Plays great -- would be awesome to see FFB support! On a related note, what's the process for hunting down the memory address? I'd love to help if I had the right tools.

Boomslang

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Re: FFB Arcade Plugin
« Reply #579 on: August 18, 2020, 08:37:27 pm »
I wont have time to look at it for awhile

Jayinem

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Re: FFB Arcade Plugin
« Reply #580 on: August 18, 2020, 11:55:22 pm »
I hope you can help me I really only use your app for input on Demul because my wheel doesn't have FFB but I appreciate the work you do. But I recently was having problems with my controllers on PC because my steering wheel was always hooked up and it would take over player 1 so when I would try to play single player games such as DOOM Eternal the other controllers wouldn't work. I found a solution though to use a Mayflash Magic S adapter and sync the Dualshock 3 I use to it (wireless) and at the same time use my wheel through usb with it and it has worked like a charm it let's both the wheel and controller be player 1. The wheel I thought was working with everything until I tried the Initial D games on Demul tonight. I can't get any input to work at all I can't enter coins or anything. I tried to change the GUID from the one I found in device manager called class GUID but it didn't help. Is there any way to get this to work?

P.S. it's working fine with Demul I didn't even have to change anything as far as the button layout. It seems to only not work with your plugin. Your plugin though is the only way to get smooth wheel support in Initial D 1-3 though because in Demul the wheel was too sensitive despite trying to change it in the game.  The wheel was all over the place without your plugin for those games. I know I could just unplug the adapter and plug the wheel back in directly but I just prefer everything work smoothly without switching back and forth if possible.

Just to test it though I just tried it without the adapter and it worked no problem so it's something with the adapter that i can't figure out. The GUIDs are different, but they're automatically switching as soon as I select the Xinput Controller # in both the gui and the ini.

Edit: I keep a backup of all my games and emulators on an external hard drive, and i tried the one on the external and it worked no problem with the adapter. No idea why the one on my internal didn't work. Oh well problem solved.
« Last Edit: August 19, 2020, 12:36:01 am by Jayinem »

Boomslang

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Re: FFB Arcade Plugin
« Reply #581 on: August 19, 2020, 03:50:41 am »
 :applaud:

Noobsaibot21

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Re: FFB Arcade Plugin
« Reply #582 on: August 19, 2020, 06:08:52 pm »
Can anyone offer me some help with FFB/rumble on an Xbox One controller playing Outrun 2SP on Teknoparrot? I only seem to get light rumble when I properly hit a wall and dont get any kind of feedback  moving, driving on grass or light grazes/collisions (ie: with other cars). Getting the following in the log and I'm just wondering if there is anywhere specifically I can know what (and adjust) the general rumble effects in bold below much like I can for FFB effects in the GUI (presumably these are just for wheels?).

Or am I completely missing things?


LOG:

....
numJoysticks =
1
Joystick: 0 / Name: XInput Controller #1 / GUID: 030000005e040000e002000000007801

Haptic joystick found: 0 / Name: XInput Controller #1 / GUID: 030000005e040000e002000000007801

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
Doing sine...

Doing sine...
DLLMAIN ENTERED
....

2huwman

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Re: FFB Arcade Plugin
« Reply #583 on: August 23, 2020, 09:40:45 am »
Any chance SCI (Special Criminal Investigation) in MAME could be added please? I think the shaker motor is the only output.


baritonomarchetto

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Re: FFB Arcade Plugin
« Reply #584 on: August 23, 2020, 09:53:21 am »
IIRC there should also be a shake when you shoot with the gun (coil).

Simo

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Re: FFB Arcade Plugin
« Reply #585 on: August 30, 2020, 04:32:54 pm »
hi, I have a steering wheel with pwm2m2 connected, I have chosen the option of the alternative ffb, how can I do if I want to increase the strength?

Boomslang

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Re: FFB Arcade Plugin
« Reply #586 on: August 31, 2020, 12:55:33 am »
Hi

You can either enable power mode or you can raise min ffb value

nipsmg

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Re: FFB Arcade Plugin
« Reply #587 on: August 31, 2020, 03:51:06 pm »
I'm running a L2Happ amplified board using a Logitech Driving Force wheel --

I've got some odd behavior -

Is there a video somewhere showing the "expected behavior" of each of the FFB Test Modes?  I'm thinking there might be something wrong with my board. 

For example.. if I Sawtooth up and the wheel is all the way left, I get "click, louder click, louder click, some movement, more movement, 50% turn, Turn all the way over"

If I then Sawtooth Down, the wheel SLAMS ALL THE WAY LEFT, then just "click, click, click, click".


Also, in Sonic & SEGA All-Stars racing in TeknoParrot, wheel continuously fires back and forth between about 30deg left and 30deg right, back and forth. If I grab and center the wheel I still feel it pulling back and aforth, but I can hold it there.  I'm trying to figure out if it's a configuration issue, a hardware issue, or something else.

Anyone have any suggestions?

Thanks.

Boomslang

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Re: FFB Arcade Plugin
« Reply #588 on: September 01, 2020, 05:04:15 am »
Well I wouldnt get too stressed regarding sawtooth effects as they are never used by a game anywhere anyway. More just for the ffb test

Problem with sonic and sega is common unfortunately but may feel worse on your actual wheel compared to mine, oscillates alot in that game unfortunately

nipsmg

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Re: FFB Arcade Plugin
« Reply #589 on: September 01, 2020, 07:56:44 am »
The back and forth happens even in the menu however..

I’m almost wondering if it’s trying to spring to center, but there’s little/no deadZone  so it keeps firing it back towards center?

nipsmg

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Re: FFB Arcade Plugin
« Reply #590 on: September 08, 2020, 08:00:40 am »
Can anyone help w/ Outrun 2 SP SDX / Teknoparrot?   

I'm getting FFB on other supported Teknoparrot games, but not this one.  I've attempted putting the files in both the root (where the .sh files are) and in the Disk0/Jennifer folder, but I get no effects. 

I've tried upping the min strength, and still nothing.  I've tried crashing, driving on dividers, grass, etc and there's no feedback effect with either the custom or real presets.  Running 2.0.0.3.

MotownC

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Re: FFB Arcade Plugin
« Reply #591 on: September 08, 2020, 09:17:47 am »
For Outrun, there is an additional step where you need to put the Opengl32.dll in the Teknoparrot\teknoparrot folder. I'm going off memory here but if you run the  Help section of the GUI for Outrun it will explain the exact location.

nipsmg

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Re: FFB Arcade Plugin
« Reply #592 on: September 08, 2020, 12:58:16 pm »
Thanks! I'll take a look.
Looks like I need to RTFM...
« Last Edit: September 08, 2020, 01:01:17 pm by nipsmg »

nipsmg

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Re: FFB Arcade Plugin
« Reply #593 on: September 09, 2020, 03:57:28 pm »
Ok, so I swear I did RTFM this time -- I've added almost all of the FFBPlugin-supported TeknoParrot racing games to my cabinet and have been successful in getting FFB to work and have dialed in the intensity and settings in all but one game:

R-Tuned.  No matter what i do I cannot get the FFB to work here. 

  • The files are in root/disk0
  • the opengl32.dll was copied to teknoparrot/teknoparrot
  • Device Guid is assigned.

Version 2.0.0.3 -- any suggestions?

Code: [Select]
; ********************************
; *** FFB Settings for R-Tuned ***
; ********************************
[Settings]
GameId=46
MinForce=0
MaxForce=71
DeviceGUID=030000006d04000094c2000000000000
EnableRumble=1
ReverseRumble=0
Logging=0
FeedbackLength=500
DefaultCentering=0
DefaultFriction=0
BeepWhenHook=0
AlternativeFFB=0
AlternativeMinForceLeft=0
AlternativeMaxForceLeft=-100
AlternativeMinForceRight=0
AlternativeMaxForceRight=100
ForceShowDeviceGUIDMessageBox=0
EnableFFBStrengthDynamicAdjustment=0
IncreaseFFBStrength=99
DecreaseFFBStrength=99
ResetFFBStrength=99
StepFFBStrength=10
EnableFFBStrengthPersistence=0
EnableFFBStrengthTextToSpeech=0
SpringStrength=100

eldiego

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Re: FFB Arcade Plugin
« Reply #594 on: September 17, 2020, 05:20:22 pm »
Hi!
Great job!
works on any steering wheel with ffb?

Boomslang

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Re: FFB Arcade Plugin
« Reply #595 on: September 17, 2020, 09:24:29 pm »
Pretty much should do

johndough247

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Re: FFB Arcade Plugin
« Reply #596 on: September 20, 2020, 07:53:49 pm »
I'm having issues with the plugin (v2.0.0.3) working in MAME 64-bit version 0.221b, MAME crashes whenever I enable my wheel within the plugin. @Boomslang I'm the same guy from the Virtua Racing YouTube video asking for help. Let me know what tests you would like me to run. I was also thinking if you have a working combined version of MAME with your plugin that I could try that if you zip it up for download...that would help determine whether it's my install of MAME and the plugin is the problem or the interaction with my wheel's driver.

The wheel I'm using is a VRS DirectForce Pro (20 Nm Direct drive wheel that uses the small Mige motor).

UPDATE: I decided to try your plugin with the M2 Emulator because Sega Rally championship felt really weird. Turns out your plugin CAN work with my wheel as that emulator gave no problems at all...and your plugin did help a lot with the FFB with my Direct Drive wheel when I enabled "alternative FFB" mode and set the Max Force Left and Max Force Right to -50 and 50 respectively.

So it works in M2 Emulator but not in the MAME versions I've tried (v. 0.216 and v.221b).
« Last Edit: September 20, 2020, 08:04:58 pm by johndough247 »

Boomslang

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Re: FFB Arcade Plugin
« Reply #597 on: September 21, 2020, 02:04:08 am »
Hm interesting...

Ok we will do some tests soon and work out why mame is crashing

Could you try a few roms and see if they all crash?

johndough247

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Re: FFB Arcade Plugin
« Reply #598 on: September 21, 2020, 05:26:47 am »
Could you try a few roms and see if they all crash?

Doesn't matter; MAME crashes right after the plugin hooks the wheel...doesn't matter if you load a game directly (I tried several games before) or only load the MAME UI. After 2 seconds it crashes.

johndough247

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Re: FFB Arcade Plugin
« Reply #599 on: September 21, 2020, 03:21:44 pm »
Is there a version of MAME can you verify this works with without any issues?