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FFB Arcade Plugin
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MrThunderwing:
Hey, so I finally got around to giving the FFB plugin a try this week (I've been meaning to for ages, but real life just kept getting in the way). Great work from all involved  :applaud: - I've got it working like a beaut with all the Teknoparrot games I've tried it with (also finally got around to giving Wanagn 5 a try - I can see why people rave about it so much now. Plus the FFB in it is beastly, really feels like you're having a fight with the wheel. Love it!).

The only game that seems to be giving me a real headache and I cannot for the life of me get the plugin working with is Daytona Championship USA. I get two GUIDs in the log. I've tried them both in the FFB ini file with no joy. I've tried launching the game from the original exe, Howard's launcher and Spazzy's - I see some people could get the FFB working with the original exe, but the gears wouldn't work - for me if I try that the gears don't work and there's no still no FFB. I've tried it with the FFB plugin here and the one at the start of the thread. I've unticked 'force feedback' In x360ce and I've tried ticking and unticking 'force feedback pass through' and running it with every combination of the three exes and the two different GUID numbers from the log with no success. Anyone have any idea what I might be doing wrong? Thanks in advance for any help. Here's my log:

DLLMAIN ENTERED
process name:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
10
75
loading original library...
C:\Windows\system32\dinput8.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
2
Joystick: 0 / Name: XInput Wheel #1 / GUID: 78696e70757402000000000000000000

Joystick: 1 / Name: Logitech Driving Force GT USB / GUID: 6d049ac2000000000000504944564944

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop

FWIW, in a separate folder containing another copy of the game I've been able to get Nugarp/Spazzy's rumble effects working just fine with his launcher. I started another thread awhile back about how I accidentally overwrote my original Daytona Championship folder and after I transferred the game back to my PC from an external drive, the FFB/rumble effects from Howard's v3 launcher stopped working. I've tried re-patching the original exe with the ppf file that came with V3 of Howard's launcher using PPF-o-matic (containing the Jack Chen hex changes), but I still haven't been able to ever get those original FFB effects working again. Weird. I'm convinced it's an issue with x360ce somewhere...
vandale:

--- Quote from: Boomslang on August 16, 2018, 08:24:58 pm ---Cool glad it's working. It won't beep for plugin unless you have HookBeep=1 in ini

It will be x360ce beeping and you can disable that via that too

I could look at hiding mouse cursor if that's needed

--- End quote ---
Yes please add the hidden mouse pointer. Thanks


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vandale:

--- Quote from: MrThunderwing on August 17, 2018, 05:01:35 pm ---Hey, so I finally got around to giving the FFB plugin a try this week......

--- End quote ---

Hi. I don’t have an answer for you however this info may help you in someway.

I have daytona championship working with a g920 wheel on windows 10 64 with boomslangs ffb plugin. I boot from the original exe which is patched with Howard’s 3.2 ppf. The Logitech profiler is default config. Xboxce is default except start button mapped and forcefeedback turned off. The only other change is the msaa hex edit for video corruption.

Have you put the plugins in the game folder?

Thanks



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MrThunderwing:
Boomslang, thanks for the advice you PM'd me. I've tried what you suggested but unfortunately it didn't work. I've tried going right back to the drawing board with this with and made progress of sorts but still no FFB. I totally deleted all my x360ce dlls and configs in the Sega folder and re-configured it from scratch. Using the FFB plugin I've now got manual gears working just using just the regular (patched) Daytona exe. The show buttons command worked just fine to help with this. The log is now only showing the one device in the GUID (the actual wheel rather than the emulated one). I noticed in the old log I posted the dll process attach was hooking up to x360ce not the Daytona exe like it is now:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
So I'm not sure which way around is correct? One time when I opened up x360ce to mess with the settings (with the most recent set-up) the wheel suddenly gave a little rumble, which I thought was hopeful, but still no FFB when I then launched the game.  :banghead:

Current log:


--- Quote ---DLLMAIN ENTERED
process name:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\Daytona.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\Daytona.exe
10
75
loading original library...
C:\Windows\system32\dinput8.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: Logitech Driving Force GT USB / GUID: 6d049ac2000000000000504944564944

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
got value:
0
--- End quote ---

in the x360ce config it lists the 2 product guids, I'm not sure if that's of any relevance?

[IG_2a54db60459711e48002444553540000]
ProductName=Logitech Driving Force GT USB
ProductGuid=c29a046d-0000-0000-0000-504944564944
InstanceGuid=2a54db60-4597-11e4-8002-444553540000

Vandale, thanks for the suggestions. The exe I've been trying from previously was patched with Howard's 3.3 PPF patch and I've definitely got all the right plugin stuff in the Daytona folder. All FFB effects are turned off in x360ce itself.
MrThunderwing:
FWIW here's what my ini file looks like:

--- Quote ---; *************************************************
; *** FFB Settings for Daytona Championship USA ***
; *************************************************
[Settings]
GameId=1
MinForce=10
MaxForce=75
DeviceGUID=6d049ac2000000000000504944564944
EnableRumble=1
Logging=1
ResetFeedback=1
FeedbackLength=30000
DefaultCentering=0
DefaultFriction=0
BeepWhenHook=1
ShowButtonNumbersForSetup=0
Gear1=1
Gear2=3
Gear3=0
Gear4=2
GearUp=4
GearDown=5
--- End quote ---

Also, I'm using Windows 7 Home Premium 64 bit and the 32 bit version of x3260ce. Like I mentioned in previous post, FFB plugins are working great with all the Teknoparrot stuff. Just Daytona Championship that's causing issues.
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