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FFB Arcade Plugin
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shaolindrunkard:
Some random musings from the weekend.

Had one of those weekends where I messed with emulators for hours on end and got middling results.

Got my flight stick set up and I'm happy with that.

Got After burner and Machstorm set up on Teknoparrot, unfortunately the results weren't great. Afterburner crashes every 5 to 10 minutes randomly. Apparently I'm not the only one with this problem. And in Machstorm the Y axis is reversed so its not much fun to play (again not the only person with this problem)

I finally after hours of messing with TP decided to try After burner on RCPS3 instead and that works fine, although it doesn't look as good. I think TP has some antialiasing going on or its running at a higher res...

I've tried the plugin with After burner and Machstorm and I get no rumble effects whatsoever. Not sure what the problem is but I can't get it to work on 2 different computers...

On a side note I got OR2 SPDX running in Teknoparrot and I can honestly say FXT is the better version. Looks way sharper and has far more content.

Edit was able to fix the controls on Machstorm, thanks to Reaver. So that's good news!
shaolindrunkard:

--- Quote from: shaolindrunkard on July 29, 2018, 09:44:36 pm ---Some random musings from the weekend.

Had one of those weekends where I messed with emulators for hours on end and got middling results.

Got my flight stick set up and I'm happy with that.

Got After burner and Machstorm set up on Teknoparrot, unfortunately the results weren't great. Afterburner crashes every 5 to 10 minutes randomly. Apparently I'm not the only one with this problem. And in Machstorm the Y axis is reversed so its not much fun to play (again not the only person with this problem)

I finally after hours of messing with TP decided to try After burner on RCPS3 instead and that works fine, although it doesn't look as good. I think TP has some antialiasing going on or its running at a higher res...

I've tried the plugin with After burner and Machstorm and I get no rumble effects whatsoever. Not sure what the problem is but I can't get it to work on 2 different computers...

On a side note I got OR2 SPDX running in Teknoparrot and I can honestly say FXT is the better version. Looks way sharper and has far more content.

Edit: was able to fix the controls on Machstorm, thanks to Reaver. So that's good news!

--- End quote ---
Boomslang:
Need more info to really help you

what does log show? you added guid etc?

In the meantime,

here's an update to FFB Arcade Plugin up to 0.1a

Read FFBPlugin.txt for changes

https://mega.nz/#!IxVyyKba!bYqq2BtOgRpgM3b7wQgoFyT8QyvxHAuwWGX5Lrz9QCw
shaolindrunkard:
Here's the log for Machstorm

DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
0
100
loading original library...
C:\WINDOWS\system32\xinput1_3.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: XInput Controller #1 / GUID: 78696e70757401000000000000000000

disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
default centering & friction values:
0
0
detaching from process:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe

And for Afterburner

DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Teknonew\BudgieLoader.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Racers Paradise\Desktop\Teknonew\BudgieLoader.exe
0
100
loading original library...
C:\WINDOWS\system32\opengl32.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: XInput Controller #1 / GUID: 78696e70757401000000000000000000

disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop

After this it says "Got Value 0" about a thousand times then eventually it says "Got Value 12" quite a few times and then "Got Value 20" a bunch of times...
Boomslang:
Ok the values read etc are quite important to make sure game is reading and performing the effects etc

You have taken that guid number from log and placed into FFBPlugin.ini where it says GUID=
?

EnableRumble=1 needs to be there too
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