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Bigtymer781:
I have a question. I just compiled a custom version of MAME 0.199 (64-bit) with the R5000 CPU overclocked from 200mhz to 300mhz in the seattle.cpp driver, to try and get the framerates in Rush the Rock up (it works great if you have a powerful enough PC) and now the forcefeedback stopped working, how can I fix this? When Mame first loads the wheel moves, but when I load the game there's nothing. If I swap back to the default mame64.exe the forcefeedback works again. |
Boomslang:
Yeah it wont work Unfortunately due to reading memory address for the ffb instead of outputs etc I would need to find the new addresses unless you can do it |
Bigtymer781:
--- Quote from: Boomslang on October 08, 2018, 12:56:35 am ---Yeah it wont work Unfortunately due to reading memory address for the ffb instead of outputs etc I would need to find the new addresses unless you can do it --- End quote --- How do you find the new addresses? I have a few Mame .exe's compiled (with the r5000 @300mhz, 350mhz, and 400mhz) to try and push the limits on a new PC. If its not too much work, I'd happily upload them if you wanted. |
DarthMarino:
Does your custom version behave any differently than just increasing the CPU overclock slider on the regular 0.199? I tried doing that and while it was smoother, some of just went too fast like the countdown at the beginning of the race. |
Bigtymer781:
--- Quote from: DarthMarino on October 08, 2018, 08:53:55 am ---Does your custom version behave any differently than just increasing the CPU overclock slider on the regular 0.199? I tried doing that and while it was smoother, some of just went too fast like the countdown at the beginning of the race. --- End quote --- Is there a CPU overclock slider on Mame 0.199? If there is, I haven't seen it. I know the older Mame versions had it. Yeah the framerates increase dramatically, without changing the speed of the gameplay at all. I pretty much have the game running at a solid 30fps with the overclocks. I think Rush is capped at 30fps even though Mame says it runs at 57Hz. At the stock speed the game often runs at 15fps, almost like a slideshow. The start of track 2 has some of the lowest framerates, as well as track 7. There's extended periods of 15fps, you can run fraps to see it. |
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