Main > Lightguns
A new lightgun?
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RandyT:

--- Quote from: pbj on June 25, 2018, 12:01:11 pm ---Randy didn't think it up first, so it's crap.  Never change, arcade vendors.

--- End quote ---

Stay classy, Jimmy.  :cheers:


--- Quote from: Titchgamer on June 25, 2018, 11:21:58 am ---He addressed the sitting position thing in his "how it works video" (Ile link it here now ime on a laptop)

<iframe width="560" height="315" src="https://www.youtube.com/embed/grcGpr_8W9Y" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

But yeah its nothing new in theory, I said years ago that something like this could be done with a camera but would need someone with the brains to make it work and it looks like the guy has.
Also a interesting 3D concept.

I think anything that can make light guns relevant again is a good thing, hopefully bring them back without the need for VR.

--- End quote ---

If he can get past the 6DOF calculations, it could be a good solution.  Obviously, it's possible, because that is what is used in VR controllers.  The difference is that there is more hardware involved in doing this well for VR, and in this case, it has to be extrapolated from geometrical changes of a 2D plane, and accuracy is limited by the resolution of the camera in relation to the distance from the display.  There's a lot of complex math going on there, and the current demos shown, don't demonstrate that less than ideal conditions can be handled with more accuracy than external reference points.  The issue with the lightbars is the relative distance and number of points, which if increased, tend to push you back further from the screen.

As for the 3D part, someone did this originally with the Wii controllers (light bar) so that isn't related specifically to this method. The TopGun method using 2 lightbars, having multiple reference points, works pretty well, but there's no reason to think that this method would work better, unless you are banking on this individual doing the math better, or using better hardware to do the calculations.

So in summary, the gains over other solutions, at least at this point, seem to be not needing to use light bars for the reference points, but needing to add the reference to the images being displayed.  This seems to be a bit of a wash.  Before I get too excited, and consider getting rid of my dedicated CRT lightgun-based rig, I would want to see some raw gameplay footage of Time Crisis, without visible crosshairs.
nipsmg:
Has anyone seen the update video on this?  I'm interested in thoughts.


Titchgamer:
Tbh Randy I thought the top guns were crap so dont use them on my Mame cab I rather use my Aim Traks.

I am looking forward to seeing how this solution progresses, Ive decided to back him and give him a chance to do some good.

Ime not convinced its going to hit target but still we shall see.

Few ppl moaning about the price I noticed around but AT’s are more than £100 and if this performs better than them then its £100 well spent imo.


Mike A:
You could just cut out the middle man and mail him a one way plane ticket to Tahiti.
RandyT:

--- Quote from: Titchgamer on June 25, 2018, 12:49:47 pm ---Tbh Randy I thought the top guns were crap ...

--- End quote ---

Kind of where I was heading with what I wrote  ;)  Implementation is everything, so this individual would need to be able to do it better, or the results won't be.  Maybe he can.
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